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Old 05-16-2013, 08:24 PM   #1
Pumpknight
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Default The Official Guide to Ghostricks I: "This? Yeah, THIS IS HALLOWEEN."

Welcome to Town

The Ghostrick cards are all a part of a new Halloween themed archetype debuting in Shadow Specters. Every Ghostrick monster (barring our Xyz monster, Ghostrick Alucard) has the following effect in common: "Cannot be Normal Summoned unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position." As one could surmise, this strategy coupled with their fieldspell enables the Ghostrick monsters to pop out, scare their opponent, and go back into hiding. Hence the portmanteau of Ghost and Trick

To go further in depth, the archetype is unsurprisingly entirely comprised of DARK monsters and surprisingly comprised of not 1 but 3 different monster types: level 1 fiends, level 2 spellcasters, and level 3 zombies.

With a Madolcheesque artstyle to boot, this archetype is so original, it's scary!

Boo!!!

...

Get it? You know, "boo!!!", like a ghost? ...

...

I thought I'd kill them with that one.

...

*leaves*


The Pumpkin Patch

Quote:
Ghostrick Lantern:
DARK, Fiend, Level 1, ATK: 800, DEF: 0
Cannot be Normal Summoned unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When your opponent attacks you directly or targets a "Ghostrick" monster you control for an attack: Negate that attack, and if you do, Special Summon this card from your hand in face-down Defense Position.
Jack-O'-Lantern

Simply put, negating attacks is far more useful than it would initially seem (even when you cannot negate an attack targeting a face-down monster of yours). Essentially, we have a searchable handtrap necrogardna here. With the added bonus, I might add, of never dead-drawing into it + being able to abuse its easy field presence (Mist Valley Falcon) + being able to abuse its 0 DEF (Kamenleon).

...Thank God.

RUN 2-3


Quote:
Ghostrick Specter:
DARK, Fiend, Level 1, ATK: 600, DEF: 0
Cannot be Normal Summoned unless you control a "Ghostrick" monster (but can be Normal Set). Once per turn: You can change this card to face-down Defense Position. When a "Ghostrick" monster is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: You can Special Summon this card from your hand in face-down Defense Position, and if you do, draw 1 card.
Ghost

He's a +1 whenever he is summoned, he can be summoned whenever a Ghostrick monster you control is destroyed by battle OR by card effect, and he can be searched with and played immediately by Ghostrick Jiangshi.

RUN 3


Witch Witch is Witch?

Quote:
Ghostrick Witch:
DARK, Spellcaster, Level 2, ATK: 1200, DEF: 200
Cannot be Normal Summoned unless you control a "Ghostrick" monster (but can be Normal Set). Once per turn: You can change this card to face-down Defense Position. Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
Witch

This card can you use her effect immediately (if you control a face-up Ghostrick monster) and continually (it is a OPT effect), but her setting effect is only temporary.

RUN 0-2; your total # of Witch/Onna should = 2


Quote:
Ghostrick Yuki-Onna:
DARK, Spellcaster, Level 2, ATK: 1000, DEF: 800
Cannot be Normal Summoned unless you control a "Ghostrick" monster (but can be Normal Set). Once per turn: You can change this card to face-down Defense Position. When this card is destroyed by battle and sent to the Graveyard: You can change the monster that destroyed it to face-down Defense Position. That monster's battle position cannot be changed.
Yuki-Onna

This card sets a monster permanently, but you can only use her effect once, and she has to be destroyed to get her effect off.

Essentially, you lose more, and they lose more.

RUN 0-2; your total # of Witch/Onna should = 2


Cryptically Constructed

Quote:
Ghostrick Jiangshi:
DARK, Zombie, Level 3, ATK: 400, DEF: 1800
Cannot be Normal Summoned unless you control a "Ghostrick" monster (but can be Normal Set). Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 "Ghostrick" monster from your Deck to your hand whose Level is less than or equal to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Jiangshi" once per turn.
Jiangshi

For the most part, you will be searching for Ghostrick Specter.

Pro tip: you opponent attacks over your Ghostrick Jiangshi with, say, Boggart Knight. Flip her up, activate her effect, search Ghostrick Specter (+1), she gets destroyed by battle (0), you special summon Ghostrick Specter (+1), and you high-five yourself silly.

However, searches of Lantern and to an even lesser extent the spellcasters and zombies will occur and thus add to the overall versatility of the card at hand.

Think Geargia Armor with your opponent being unable to destroy it (Ghostrick House/Ghostrick Out).

Yes, plusses abound.

RUN 3


Quote:
Ghostrick Stein:
DARK, Zombie, Level 3, ATK: 1600, DEF: 0
Cannot be Normal Summoned unless you control a "Ghostrick" monster (but can be Normal Set). Once per turn: You can change this card to face-down Defense Position. When this card inflicts battle damage to your opponent: You can add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Ghostrick Stein" once per turn.
Frankenstein's Monster

Ghostrick Stein searches ANY Ghostrick spell or trap card. Yes, even that handsome field spell! Think Atlantean Marksman Ghostrick-style.

This is the reason we're setting the opponent's monsters. That 1600 direct provided by virtue of our field spell?

Can you say +1? And 1600 damage is nothing to sneeze at...

It is QUITE GOOD.

RUN 3


Quote:
Ghostrick Alucard:
DARK, Zombie, Rank 3, ATK: 1800, DEF: 1600
2 Level 3 monsters
Your opponent cannot target other "Ghostrick" monsters or face-down monsters for attacks. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" monster card in your Graveyard; add that target to your hand.
Count Dracula (Alucard backwards)

Ghostrick Alucard is our first Xyz monster, and he does not disappoint. He allows you to pop any set card for free (you set your opponent's monsters A LOT), he allows you attack prevention in the absence of Ghostrick House, he allows you to retain advantage when he dies, and he allows you the opportunity to summon him generically.

Ignore his meager attack. If he dies, we get a card back; our opponent's monsters will likely be set, so he can just detach and destroy them; his 1800 ATK is deadly when coupled with our field spell; and if the situation calls for something else, we have plenty of other Xyz monsters that are something else.

RUN 2


They threw a Monster Bash

Quote:
Ghostrick House:
Field Spell Card
Face-down monsters cannot be targeted for attacks. If the only monsters a player controls are face-down, their opponent's monsters can attack them directly. Halve any battle damage from monsters, except "Ghostrick" monsters, or effect damage either player takes.
The strategy is simple: hide in the house until your opponent least expects it...THEN JUMP OUT AND GET HIM!

...Then duck back into the shadows.

Oh, and when we emerge from the shadows, we hit our opponents at full strength.

...Lest we forget the advantage we have in the burn matchup.

Outstanding card. It is the deck.

RUN 3


Quote:
Ghostrick Out:
Normal Trap Card
Reveal 1 "Ghostrick" monster in your hand; for the rest of this turn, "Ghostrick" cards and face-down Defense Position monsters you control cannot be targeted or destroyed by card effects.
It is, in essence, a mini Starlight Road for everything "Ghostrick" (even spell and traps)! When used in conjunction with Ghostrick House, your opponent's turn will essentially end!

This card helps you flood the field without having to worry about overextending.

And the best part? GHOSTRICK STEIN CAN SEARCH IT.

Due to the fact that it can be searched, and that it can clog in multiples, 3 copies of this card is not necessary.

...However...Seeing as how you always want a copy of this card in your hand and do not want to have to rely on searching it (you want to save your searches for Ghostrick House or Ghostrick Panic, primarily), 3 copies may actually be the way to go.

Your playstyle, like always, will determine the number of this card that you will run (but it MUST BE A HIGH #).

RUN 2-3


Quote:
Ghostrick Panic:
Normal Trap Card
Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, then change face-up monsters your opponent controls to face-down Defense Position, up to the number of "Ghostrick" monsters flipped face-up by this effect.
A Book of Moon for the opponent's entire field? Yes.

A Book of Moon that can be searched? Yes, with Ghostrick Stein.

A Book of Moon that can setup your searchers? Yes, it sets up Ghostrick Stein.

Despite the fact that Ghostrick Jiangshi misses timing, this card is your big play in the deck. You want to save it, then, for those big plays, so it is better to search it than it is to draw it.

RUN 2


The Guests Have Arrived

Quote:
Dark Armed Dragon:
DARK, Dragon, Level 7, ATK: 2800, DEF: 1000
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your Graveyard, and cannot be Special Summoned by other ways. You can banish 1 DARK monster from your Graveyard to target 1 card on the field; destroy that target.
An insanely powerful yet insanely situational card.

RUN 0-1


Quote:
Tour Guide From the Underworld:
DARK, Fiend, Level 3, ATK: 1000, DEF: 600
When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend-Type monster from your hand or Deck. Its effects are negated, and it cannot be used as a Synchro Material Monster.
A great card, no doubt, but not one that does anything in particular to help the deck (asside from Xyzing into Alucard, that is).

RUN 0 or 2


Quote:
Allure of Darkness:
Normal Spell Card
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you don't have any in your hand, send all cards in your hand to the Graveyard.
Want more consistency without having to run undesirables like Terraforming?

More DARK perks, that's right. Feels good. Feels good.

Though, this card has never (nor ever will be) considered a staple.

You already know if you like Allure or not.

RUN 0-1


Quote:
Pot of Duality:
Normal Spell Card
Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
Do you want even more consistency?

Do you even special summon, bro?

Did you answer "Yes!" and "Not really!" to the questions above?

Then brace yourselves for GK level PoD abuse!!!

FREE CONSISTENCY.

...Unless you play a more aggro playstyle, that is, and don't like being hindered by PoD.

Know thyself!

RUN 0-2


Quote:
Heat Wave:
Normal Spell Card
This card can only be activated at the start of Main Phase 1. Neither player can Normal or Special Summon an Effect Monster, until your next Draw Phase.
Do you even normal summon or special summon effect monsters, bro?

Yeah, we can ACTUALLY ABUSE THIS THING.

This is an amazing perk; though, be prepared to side it out and occasionally dead draw.

Remember: this card is not-so-great when you go 2nd.

Some people like it, some people don't.

It's up to you. ...But what isn't, really?

RUN 0-3


Quote:
Recurring Nightmare:
Normal Spell Card
Select 2 DARK monsters with 0 DEF in your Graveyard and Return them to your hand.
It's a Salvage for Ghostrick Lantern, Ghostrick Specter, and Ghostrick Stein.

So, like Stein, it comes with a huge (and literal) plus, but at the cost of being dead early game.

RUN 0-1


Quote:
Swords of Concealing Light:
Continuous Spell Card
When this card resolves, all monsters your opponent controlled when this card was activated are changed to face-down Defense Position. Monsters your opponent controls cannot change their battle positions. Destroy this card during your 2nd Standby Phase after activation.
This card accomplishes the deck's strategy of setting your opponent's monsters all by itself.

...And it lasts until your 2nd Standby Phase...

Yeah.

RUN 2-3
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Last edited by Pumpknight : 05-20-2013 at 07:38 PM.
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Old 05-16-2013, 08:25 PM   #2
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First And Helll Yes I Want This So Bad Yessss Arghhh Can't Contain!!!
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Old 05-16-2013, 08:29 PM   #3
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Somehow I had a feeling Pumpknight would write this
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He'll be kept on an IV until a new pumpkin is released. I will raise my children with the sole purpose of maintaining Kevin's IV.


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Old 05-16-2013, 08:34 PM   #4
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If someone other than Pumpkin wrote this guide, it would have been a crime against humanity.
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Old 05-16-2013, 08:35 PM   #5
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Subbing to the pumpkin.

Will stick to this archetype since they're not Xyz vomit and monster swarm. And obviously Yuki Onna means love~
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Old 05-16-2013, 08:39 PM   #6
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Damnit pumpkin.................
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Alice confirmed to be Ghostrick Dorklord. Hue.
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Old 05-16-2013, 08:40 PM   #7
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I haven't been more excited for an archetype since Harpies got support! Definitely subbing!
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Old 05-16-2013, 08:45 PM   #8
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New Light vs Dark format depending on how much game slows amd future support (Bujinn vs Ghostricks)
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Old 05-16-2013, 08:55 PM   #9
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looks like a stun deck.. nice
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Old 05-16-2013, 09:04 PM   #10
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subbing for the lolis
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Old 05-16-2013, 09:08 PM   #11
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This is one of the harder decks to figure out, I'll admit.

Ghost field spell = 3

Franky = 3

The other ratios are a bit harder to figure out.

Hmmm.
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Old 05-16-2013, 09:12 PM   #12
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idk, but Yuki Onna might conflict with some cards imo
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Old 05-16-2013, 09:16 PM   #13
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I suggest Heat Wave and Des Lacooda.
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Old 05-16-2013, 09:17 PM   #14
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Quote:
Originally Posted by CyberEndgame View Post
I suggest Heat Wave and Des Lacooda.
Heat wave.

VERY COOL
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Old 05-16-2013, 09:18 PM   #15
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Subbing just because...this~ http://http://www.youtube.com/watch?v=xpvdAJYvofI
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Old 05-16-2013, 09:18 PM   #16
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Im subbing to this. Bout time Zombies got some good ****
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Old 05-16-2013, 09:19 PM   #17
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Subbing and ****.
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Old 05-16-2013, 09:20 PM   #18
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Your link doesnt work Magma

Additional Comment:

I assume these are out of Shadow Spectres?
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Last edited by A_True_Hero : 05-16-2013 at 09:20 PM. Reason: Automerged Doublepost
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Old 05-16-2013, 09:21 PM   #19
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Heat Wave <3
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Old 05-16-2013, 09:23 PM   #20
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Quote:
Originally Posted by A_True_Hero View Post
Your link doesnt work Magma

Additional Comment:

I assume these are out of Shadow Spectres?

SHSP

Terrible acronym, great set!


Additional Comment:


Apprentice Magician

+

Stygian Security anyone?
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Last edited by Pumpknight : 05-16-2013 at 09:24 PM. Reason: Automerged Doublepost
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Old 05-16-2013, 09:23 PM   #21
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Quote:
Originally Posted by A_True_Hero View Post
Your link doesnt work Magma

Additional Comment:

I assume these are out of Shadow Spectres?
Nuts...Oh well, ya know ya just made them since this will be released...in October~
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Old 05-16-2013, 09:24 PM   #22
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I knew zOmbies were due some good support. Subadubdub.
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Old 05-16-2013, 09:25 PM   #23
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And before I forget...Book of Eclipse~
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Old 05-16-2013, 09:32 PM   #24
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imma make spellbook of the ghosttrick madolches

running the lv1/2s with majoliene tourguide and spellbooks
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Old 05-16-2013, 09:36 PM   #25
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I'm proxying this right now. Will post results, obviously.
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