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Old 04-22-2013, 12:09 PM   #1
Quartz Knight
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Default Archfiend Deck - Genesis+Trick

It's great but needs work on the consistency. I can pull 3500 beaters out like a bawce.

Monsters: 18
Genesis Archfiend x3
Archfiend Empress x1
Archfiend Commander x3
Archfiend Cavalry x3
Trick Archfiend x3
Tour Guide x2
Trance Archfiend x2
Stygian Street Patrol x1

Spells: 10
Archfiend Palace - The Labyrinth of Fiends x3
Pot of Duality x1
Monster Reborn x1
Foolish Burial x1
Dark Hole x1
Heavy Storm x1
MST x2

Traps: 12
Call Of The Haunted x2
Archfiend's Roar x1
Bottomless Trap Hole x2
Dimensional Prison x2
Torrential Tribute x2
Solemn Warning x1
Dark Bribe x2

Extra: 15
Just a bunch of staples, I don't usually summon anything besides Zenmaines just because I can search through Trick with it.
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Old 04-23-2013, 05:26 AM   #2
win_or_win1
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I have been running this deck for literally 1 day and I have seen what craz combos can be made. Trick Archfiend searches everything and even gets some searches when its detaches as an XYZ material. Not to mention Cavalry with Commander to get Genesis from grave to is a very good play IMO. This deck has the chance to compete with current meta minus Incarnate Dragons.
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Old 04-24-2013, 09:34 PM   #3
Zaetus
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Quote:
Originally Posted by win_or_win1 View Post
I have been running this deck for literally 1 day and I have seen what craz combos can be made. Trick Archfiend searches everything and even gets some searches when its detaches as an XYZ material. Not to mention Cavalry with Commander to get Genesis from grave to is a very good play IMO. This deck has the chance to compete with current meta minus Incarnate Dragons.
That's why we play Falling Down; to steal the away the problems we face.
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