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Old 04-14-2013, 12:26 PM   #1
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Default Fascinating Fiends

http://yugioh.wikia.com/wiki/Trion_t...cinating_Fiend

Trion the Fascinating Fiend
****
1600 / 1200
Earth
Insect / Effect
This card is unaffected by the effects of "Hole" and "Trap Hole" Normal Trap cards, except "Dark Trap Hole." When this card is Normal Summoned: You can add 1 "Hole" or "Trap Hole" Normal Trap Card from your Deck to your hand, except "Dark Trap Hole." When this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that card.

http://yugioh.wikia.com/wiki/Atora_t...cinating_Fiend

Atora the Fascinating Fiend
****
1800 / 1200
Earth
Insect / Effect
This card is unaffected by the effects of "Hole" and "Trap Hole" Normal Trap Cards, except "Dark Trap Hole." You can activate "Hole" and "Trap Hole" Normal Trap Cards from your hand, except "Dark Trap Hole." The activations and effects of Normal Trap Cards you control cannot be negated.

These new cards from JotL live up to their names! For starters, they are both immune to a common trap card (Bottomless Trap Hole).
Trion searches out aforementioned BTH, or if you play it, Trap Hole. Or, if you special summoned her, you get a free Spell/Trap pop. In both ways, this card draws parallels with Elemental Hero - Stratos.

Atora allows the use of "Hole" trap cards from your hand, and they cannot be negated. This effectively makes BTH / other "Hole" cards you have into hand traps, making it a lot harder to stop them with.

What do you guys think? Could these fascinating fiends be techs in some decks, or even create a powerful deck by themselves?
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Old 04-14-2013, 12:29 PM   #2
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Just run that new card that is Skill Drain for hand traps.
Or 3 Debunk. They are fun to play, but will nowhere be meta.
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Old 04-14-2013, 12:30 PM   #3
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http://www.pojo.biz/board/showthread.php?t=1122186
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Old 04-14-2013, 12:33 PM   #4
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not stable enough. Can't play a deck that automatically loses to Heavy Storm.

...But, Trion, as a Bottomless Trap Hole searcher, might be playable.

Last edited by Flamecircle : 04-14-2013 at 12:43 PM.
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Old 04-14-2013, 01:54 PM   #5
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I played against these on Devpro my opponent used Dark Hole and thought it wouldn't destroy them lol
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Old 04-14-2013, 01:56 PM   #6
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Quote:
Originally Posted by rmp mando View Post
Just run that new card that is Skill Drain for hand traps.
Or 3 Debunk. They are fun to play, but will nowhere be meta.
Mind Drain
Continuous Trap Card
Activate by paying 1000 Life Points. Monsters in the hand cannot activate their effects (that start a Chain).

Debunk
Counter Trap Card
Negate the activation of an Effect Monster's effect that activates in the hand or Graveyard, and remove it from play.
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Old 04-14-2013, 04:55 PM   #7
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they don't auto lose to Heavy Storm though.. I don't get it.

I think they will be really decent honestly. s/t removal doesn't harm them, all they need is a way to protect the monsters and they could run triple Forbidden Dress and they become a pain to get rid of.
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Old 04-14-2013, 05:34 PM   #8
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Quote:
Originally Posted by jtm94 View Post
they don't auto lose to Heavy Storm though.. I don't get it.

I think they will be really decent honestly. s/t removal doesn't harm them, all they need is a way to protect the monsters and they could run triple Forbidden Dress and they become a pain to get rid of.
They lose to heavy because they are built to be a stundeck, dealing with any amount of monsters summoned with various degrees of trap hole. They'll lose to just about any successful push of monsters onto the field.
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Old 04-14-2013, 06:05 PM   #9
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Quote:
Originally Posted by Flamecircle View Post
They lose to heavy because they are built to be a stundeck, dealing with any amount of monsters summoned with various degrees of trap hole. They'll lose to just about any successful push of monsters onto the field.
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Atora the Fascinating Fiend
****
1800 / 1200
Earth
Insect / Effect
This card is unaffected by the effects of "Hole" and "Trap Hole" Normal Trap Cards, except "Dark Trap Hole." You can activate "Hole" and "Trap Hole" Normal Trap Cards from your hand, except "Dark Trap Hole." The activations and effects of Normal Trap Cards you control cannot be negated.
Auto lose huuuuh.
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Old 04-14-2013, 06:24 PM   #10
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Also Starlight Road and Huge Rev do exist, and there is only one Heavy.
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Old 04-14-2013, 10:31 PM   #11
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how are Starlight Road and huge rev be applied? they cna only be applied if they activate it on the field. But if they use it via atora's effect, they can't negate for crap.

if i activate everything from the hand most of the time, how is heavy going to do anything? at most ill set a trap hole. any non trap hole cards would be solemns, torrentials, and Mirror Force.
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Old 04-14-2013, 10:47 PM   #12
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They are not fiends and they dont live up to their names.
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Old 04-14-2013, 10:57 PM   #13
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Quote:
Originally Posted by KingdomheartsXIII View Post
Mind Drain
Continuous Trap Card
Activate by paying 1000 Life Points. Monsters in the hand cannot activate their effects (that start a Chain).

Debunk
Counter Trap Card
Negate the activation of an Effect Monster's effect that activates in the hand or Graveyard, and remove it from play.
even if they affected traps, neither can stop Atora's eff because it prevents u from attempting to negate the traps. that includes counter traps as well

**** is stupid broken, if it only affected trap hole cards it would be fine
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Old 04-15-2013, 01:33 AM   #14
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Atora and Royal Decree

Throw Atora into a S/T control deck that uses Decree. All your Normal Trap are open to use.
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Old 04-15-2013, 12:46 PM   #15
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Quote:
Originally Posted by Flamecircle View Post
not stable enough. Can't play a deck that automatically loses to Heavy Storm.
u wot m8^10vchrz

Quote:
You can activate "Hole" and "Trap Hole" Normal Trap Cards from your hand, except "Dark Trap Hole".
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Old 04-15-2013, 01:37 PM   #16
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Quote:
Originally Posted by Seiko View Post
how are Starlight Road and huge rev be applied? they cna only be applied if they activate it on the field. But if they use it via atora's effect, they can't negate for crap.
Road can still negate a Bottomless Trap Hole activated from the hand that would destroy 2 or more monsters, the only reason it can't in this case is because Atora's effect prevents the negation of Trap Card effects and activations.

Also, the post you quoted was talking about using Road as a defense against Heavy.
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Old 04-15-2013, 01:48 PM   #17
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I think I should leave here this link: it's the thread where most discussions on the archetype take place. The most viable builds for now are Ninjas, Verdant Sanctuary and Black Garden, but all of these focus on their own strategies more: Fascinating Fiends as their own deck is not yet an option.
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Old 05-10-2013, 07:52 PM   #18
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now they are mesmerizing maneater

imagine the jokes

mesmerizing maneater holes
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Old 05-10-2013, 07:57 PM   #19
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It's not a good archetype, its very weak to going second
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Old 05-11-2013, 10:16 AM   #20
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not a very good archtype
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Old 05-11-2013, 10:57 AM   #21
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Trion is the only truly good one. Mained 3 copies in my Apex Ninja build, which added so much power and consistency to it.
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