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Old 03-19-2013, 10:51 AM   #1
Deadborder
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Default EB06: Dazzling Divas (part 2)

Releasing on March 23, 2013 in JCG and July 26, 2013 in ECG.

35 different cards, all of which are part of the Bermuda Triangle clan.
Includes Cross Ride and Break Ride cards, as well as reprints of Mermaid Idol, Sedna and Mermaid Idol, Elly.

Will contain 6 SP rarity cards:
Eternal Idol, Pacifica
PR♥ISM-Promise, Labrador
PR♥ISM-Image, Vert
Aurora Star, Coral
PR♥ISM-Promise, Celtic
PR♥ISM-Promise, Leyte

List of cards, with effects abbreviated. Names are unofficial and subject to change.

1 Eternal Idol, Pacifica RRR (G3 Pacifica crossride)

2 PR♥ISM-Promise, Labrador RRR (G3 archetype boss)

3 PR♥ISM-Image, Vert RR (G3 break ride)

4 Aurora Star, Coral RR (G3 ride chain)

5 PR♥ISM-Promise, Celtic RR (G2 SB1 on-bounce +4k to R)

6 PR♥ISM-Image, Clear RR (G1 SB1 on-bounce +4k to R)

7 Mermaid Idol, Elly RR (G1 Sentinel)

8 Shining Singer, Ionian R (G3 Dignified Dragon)

9 PR♥ISM-Smile, Ligurian R (G2 10k)

10 Shiny Star, Coral R (G2 ride chain)

11 PR♥ISM-Romance, Lumiere R (G2 conditional 12k attacker)

12 Sweet Harmony, Mona R (G1 CB1? on-call bounce)

13 PR♥ISM-Romance, Mercure R (G1 Kay)

14 Mirror Diva, Biscay R (G1 SB1 self tutor)

15 Angelic Star, Coral R (G0 ride chain)

16 Fan Diva, Minato C (G3 Vasuki)

17 PR♥ISM-Romance, Etoile C (G3 12k attacker)

18 Intelli-beauty, Loire C (G2 damage inducer)

19 PR♥ISM-Image, Rosa C (G2 LB4 11k attacker)

20 PR♥ISM-Smile, Scotia C (G2 CB1 12k attacker)

21 Mermaid Idol, Sedna C (G1 8k)

22 Fresh Star, Coral C (G1 ride chain)

23 PR♥ISM-Promise, Leyte C (G1 Labrador personal booster)

24 Mascot Lady, Oria C (G1 LB4 9k booster)

25 Library Madonna, Lyon C (G1 damage inducer)

26 Dolphin Friend, Plage/Flage C (G0 Rock the Wall)

27 PR♥ISM-Smile, Coro C (G0 self bounce starter)

28 Costume Change, Alk C (G0 LB4 draw starter)

29 Gunslinger Star, Florida C (CRITICAL)

30 PR♥ISM-Miracle, Canary C (CRITICAL)

31 PR♥ISM-Miracle, Adria C (DRAW)

32 Mystery Smile, Aral C (STAND)

33 PR♥ISM-Miracle, Timor C (HEAL)

34 Heartfelt Yell, Fundy C (DRAW, put into soul +3k to V)

35 PR♥ISM-Miracle, Irish C (STAND, SB1 on-bounce +4k to R)

Last edited by Deadborder : 03-19-2013 at 12:37 PM.
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Old 03-19-2013, 12:11 PM   #2
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And do we have pics of all these mermaids? And does "damage inducer" refer to the type of card that swaps a damage back into the deck?

That's tight, but they really could use a straight-up unflipper.
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Last edited by Gaming King : 03-19-2013 at 12:14 PM.
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Old 03-19-2013, 12:14 PM   #3
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Darn. I wanted a 12k conditional G2 for Pacifica.
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Old 03-19-2013, 12:16 PM   #4
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And I wanted a damage unflipper for Pacifica. >:U
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Old 03-19-2013, 12:28 PM   #5
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Pics are all here, but some of them are quite blurry:

http://blog.livedoor.jp/freedomduo/a.../21063566.html

Yes, the inducers are the ones that give you an extra damage for the turn. Shame they CB1 to do it though, otherwise they'd be as good as an unflipper. An unflipper would have been nice, but that sort of thinking was probably too obvious.

Also, I knew that trigger was a vanilla stand from the moment we first knew there was a gap there.

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Old 03-19-2013, 12:29 PM   #6
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Mermaid's don't deserve damage unflip
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Old 03-19-2013, 12:58 PM   #7
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It's not like they even need it. Pacifica's fault for being overcosted when nothing else has any problems maintaining CB.
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Old 03-19-2013, 01:59 PM   #8
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does anybody else think Mona is actually really cool?

to elaborate, the effect is thought to be something like:

AUTO [CB 1?] When this unit is placed on R, you can pay the cost. If you do, choose another of your <<Bermuda Triangle>> rear-guards, and return it to your hand.

It's also a 7k, and as an on-call effect in Bermuda, you can get it more than once if you want.
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Old 03-19-2013, 02:31 PM   #9
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If that is indeed how it works, it could definitely see play in some builds that are a bit hard-up on bounce methods.
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Old 03-19-2013, 03:29 PM   #10
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Quote:
Originally Posted by Time Psyduck View Post
Pics are all here, but some of them are quite blurry:

http://blog.livedoor.jp/freedomduo/a.../21063566.html

Yes, the inducers are the ones that give you an extra damage for the turn. Shame they CB1 to do it though, otherwise they'd be as good as an unflipper. An unflipper would have been nice, but that sort of thinking was probably too obvious.

Also, I knew that trigger was a vanilla stand from the moment we first knew there was a gap there.
They're still good, though. You can recycle triggers. That's pretty fabulous.
What's not fabulous is that the new cards are mostly huge-tittied ho bags.
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Old 03-19-2013, 03:44 PM   #11
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The damage adders have been historically useless aside from enabling Ultimate Break and letting Metatron assemble her ideal minions and going to town early to make up for her lacking defense.

Nothing else has ever had need for them, and Bermuda aren't liable to be an exception.
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Old 03-19-2013, 03:59 PM   #12
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Is everything in the set already known?

I still find it a huge shame that Pacifica doesn't get her Kay/Bedivere clones.
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Old 03-19-2013, 04:03 PM   #13
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Quote:
Originally Posted by Elliot Gale View Post
The damage adders have been historically useless aside from enabling Ultimate Break and letting Metatron assemble her ideal minions and going to town early to make up for her lacking defense.

Nothing else has ever had need for them, and Bermuda aren't liable to be an exception.
I have to agree with that. Looking at the limit breaks (which the self-damagers seem to be intended to support) we have, they don't seem all that helpful.

They don't work at all with Break Rides, so Vert doesn't benefit, and nor will any of the others if you break ride them.
Eternal Pacifica eats up too much counterblast to use more than once, so if you don't already have 4 damage when she comes out you may as well wait.
Labrador doesn't really need more non-Prisms to end up in the damage to block especial counterblasts, and that's if she doesn't break ride anyway.
Self-damaging for a 5k boost from Ionia seems kind of...lame.
Coral could probably get the most out of them, but even then it's not much more impressive than Ionia, the difference being a pickup and soul charge. I'd rather have counterblasts for two turns after I hit four damage than rush to use them.
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Old 03-19-2013, 04:05 PM   #14
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I for one, don't mind that.

Slight variety between clans is always nice. No matter how slight they are.
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Old 03-19-2013, 05:44 PM   #15
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So do we know if they're changing the SP ratio per carton here or is it still 2 SPs per carton?
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Old 03-19-2013, 06:24 PM   #16
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Why are all the G3 Bermudas so awful?
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Old 03-19-2013, 06:28 PM   #17
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Quote:
Originally Posted by Gilda View Post
Why are all the G3 Bermudas so awful?
Because you touch yourself at night?
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Old 03-19-2013, 06:40 PM   #18
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dang, 6 SPs
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Old 03-19-2013, 06:47 PM   #19
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Quote:
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Why are all the G3 Bermudas so awful?
I'd say Labrador and Vert are both pretty solid.

Eternal Pacifica is okay as is Coral.

But I'm actually considering using Vert with regular Pacifica.


If you're talking about the rest of the G3s, they're pretty lackluster but most of those are clones anyway.
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Old 03-19-2013, 06:48 PM   #20
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Quote:
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They're still good, though. You can recycle triggers. That's pretty fabulous.
What's not fabulous is that the new cards are mostly huge-tittied ho bags.
If you have to pull that exact trigger (not a copy or any other trigger) otherwise it's useless, that's a really small gap.
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Old 03-19-2013, 06:56 PM   #21
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Quote:
Originally Posted by Deadborder View Post
I'd say Labrador and Vert are both pretty solid.

Eternal Pacifica is okay as is Coral.

But I'm actually considering using Vert with regular Pacifica.


If you're talking about the rest of the G3s, they're pretty lackluster but most of those are clones anyway.
Labarador is pretty OK, but I'm more annoyed at how the other two are just awful...

Coral is so overcosted for what she does it's not even funny.
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Old 03-19-2013, 06:59 PM   #22
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Coral is a CB2 for +10K guard in the form of two different cards and +5K shield to the hand. What's not to like?

And aside from that, her deck has the best turn 2 in the game. It snowballs fast.
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Old 03-19-2013, 07:01 PM   #23
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Yeah, can't say I'd use Coral, but that's mainly because it's a ride chain anyway.

I could see myself using like 2 Eternal Pacifica as a game-ender, though. Or at least as a sort of big stick once you've got a decent setup. The real thing that kills her though is the lack of unflipping. Illuminal is also fairly expensive for what he does but Nova Grappler doesn't really give a **** about using up all their CB.
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Old 03-19-2013, 07:02 PM   #24
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idgi. Coral is better than Eternal Idol, 100%.
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Old 03-19-2013, 07:06 PM   #25
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Quote:
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idgi. Coral is better than Eternal Idol, 100%.
I mean I'll obviously give both of them a shot, seeing as these new chains are less horrifyingly dependent on getting the G1, but I don't think Eternal should be *completely* disregarded yet. At the very least, it's better than Amatecrossu and it's still a 13k wall.
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