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Old 03-16-2013, 05:41 AM   #1
Regiruler
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Default Star Seraph Discussion Part I - Brought to you by the letter S

Update as of 10/1/2014: Sovereign, Summoner Monk, and Soul Charge have been limited in the OCG list, and Soul Charge has been limited on the TCG list. Adjust your deck accordingly based on what list you play under.

Star Seraph is a series of LIGHT Level 4 Fairy-Type monsters that debuted in Judgment of the Light and received 3 new monsters in Duelist Advent that actually makes them playable: however, as they are currently OCG exclusive, the deck is unplayable in the normal TCG format.

General Playstyle:
Rethinking their way of life among the duelist advent, the Star Seraphs have redefined themselves as connoisseurs of all things triple-material. Not only does this Paradoxically make 3-materials better than 2-materials, making the extra deck construction downright bizarre, it gives us considerable power in the form of offensive threats by the name of Deltatellos, Ouroboros, and our own Star Seraph Sentry. What has not changed is most of the action taking place in the hand: nearly all of your special summons will be from here, and you draw cards as compensation for doing so. Drawing has actually become easier, so Tethys is still fully playable if one wishes to player her; however, she is by no means needed for the deck.

Divine Soldiers:

Quote:
Star Seraph Sage
Level 4
LIGHT/Fairy/Effect
Once per turn: You can send 1 Spell Card from your hand to the Graveyard; Special Summon 1 "Star Seraph" monster from your hand.
1600/1400
Cost is too big to be of much use, but can drop dead copies of Seventh one or valhalla if you run either. Run 0-1

Quote:
Star Seraph Sword
Level 4
LIGHT/Fairy/Effect
Once per turn: You can send 1 "Star Seraph" monster from your hand to the Graveyard; have this card gain ATK equal to the original ATK of the sent monster, until the End Phase.
1400/1000
Deck's only searchable out to El Shaddoll Winda. Can be useful in standard/pure, really don't bother in Chaos or hybrids. Run 0-1

Quote:
Star Seraph Scout
Level 4
LIGHT/Fairy/Effect
When this card is Normal Summoned: You can Special Summon 1 "Star Seraph" monster from your hand.
1200/1800
The bread and butter monster, and the best of the original three. This works the best at triggering the advent trio members, so it's still good to have a few of these. Run 2-3

Quote:
Star Seraph Scepter
Level 4
LIGHT/Fairy/Effect
When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Xyz Summoned using 3 or more monsters you control as Xyz Materials (including this card on the field) gains this effect. ● When this card is Xyz Summoned: Target 1 other card on the field; destroy that card, then draw 1 card.
1800/400
Look at your deck. Now back to this card. Look at how you need some sort of searcher to tie the deck together. Now back to this card. Your prayers have been answered. It triggers on both normal and special summon, so you never have to worry about this card being dead. The deck's backbone. Run Maximum

Quote:
Star Seraph Scale
Level 4
LIGHT/Fairy/Effect
When this card is Special Summoned: You can Special Summon 1 "Star Seraph" monster from your hand, then you can place 1 LIGHT monster from your Graveyard on the top of your Deck. An Xyz Monster that was Xyz Summoned using 3 or more monsters you control (including this card on the field) gains this effect. ● While this card has Xyz Material, each turn, the first time a monster(s) is Special Summoned from the hand, immediately draw 1 card.
1500/900
Can be somewhat difficult to trigger at times, but that's where Sage and Scout come in (not to mention Soul Charge and that tech copy of Call Of The Haunted that you put in for lack of better choices). The worst of the new 3, but by no means a bad card. Run 2-3

Quote:
Star Seraph Sovereign
Level 4
LIGHT/Fairy/Effect
This card cannot be used as an Xyz Material, except for an Xyz Summon that would use 3 or more monsters as Xyz Materials.
(1) If you Normal or Special Summon a “Star Seraph” monster: You can Special Summon this card from your hand, and if you do, draw 1 card. If that drawn card is a “Star Seraph” monster, you can Special Summon that monster.
800/2000
The Kagetokage for the deck, except this one draws cards as well. Got itself limited in the OCG because it was very nearly run in everything alongside Scepter for easy Shock Master. Run Maximum

Quote:
Number 102: Star Seraph Sentry
Rank 4
LIGHT/Fairy/Xyz/Effect
3 Level 4 LIGHT monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; halve that monster's ATK, also negate its effects. If this card on the field would be destroyed, you can detach all Xyz Material from it instead. If you do, halve all battle damage you would receive for the rest of the turn.
2500/2000
Our Leader. Similar to Starliege Paladynamo, this can get rid of almost any monster. Instead of generating advantage on death, it saves itself instead. With the advent trio preferring to stick with triple-material monsters, Sentry is now one of our Xyz of choice again. I still would not advise it on turn one though. Run 0-1


Allies of Justice:

Quote:
Honest
Level 4
LIGHT/Fairy/Effect
During your Main Phase: You can Return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.
1100/1900
Every other LIGHT deck uses this, and so should you. Not to mention Level 4 LIGHT/Fairy benefits. Run 1

Quote:
Nova Summoner
Level 4
LIGHT/Fairy/Effect
When this card is destroyed by battle and sent to the Graveyard:you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from the Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead.
Was just a filler monster. It is no longer needed now that we have better cards. Run 0

Quote:
Archlord Kristya
Level 8
LIGHT/Fairy/Effect
If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card (from your hand). When you do: Target 1 Fairy-Type monster in your Graveyard; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the Deck, instead.
2800/2300
Incredibly powerful card. Some decks think Fossil Dyna is scary. Well this is a 2800 fossil dyna that also recycles one of your fairies. Let them rot in their fear. Run 2-3

Quote:
Hecatrice
Level 4
LIGHT/Fairy/Effect
You can discard this card to the Graveyard to add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand.
1500/1100
Searching Valhalla accomplishes two goals: thinning the deck of spells and giving us an easy special summon. Only run if you run Valhalla, but if you do: Run 1-2

Quote:
Valhalla, Hall of the Fallen
Continuous Spell Card
Once per turn, if you control no monsters, you can Special Summon 1 Fairy-Type monster from your hand.
No longer as needed, but can easily trigger Scales if you don't have a field. Also serves as fodder for Sage. Run 1-2

Quote:
Summoner Monk
Level 4
DARK/Spellcaster/Effect
Cannot be Tributed. When this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell Card; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
800/1600
Gets to your Scepter/Scale quicker, at the cost of a (probably dead) spell. Is limited in the OCG. Run Maximum

Quote:
Photon Thrasher
Level 4
LIGHT/Warrior/Effect
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. If you control another monster, this card cannot attack.
2100/0
OK-ish card. Baits out thunder king but does nothing to get the seraphs off, and makes valhalla dead. You have better stuff to summon. Run 0

Quote:
Tethys, Goddess of Light
Level 5
LIGHT/Fairy/Effect
While this card is face-up on the field, when you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card.
2400/1800
Can generate a massive hand, but sometimes leads to inconsistency. Works well with Sovereign's primary and the other adventees' secondary effects, but has a nasty habit of being drawn into as opposed to staying in the deck. Your call whether to run it or not, but run Transmodify if you do. Run 0-2

Quote:
Transmodify
Normal Spell Card
Send 1 monster you control to the Graveyard; Special Summon 1 monster from your Deck with the same Attribute and Type as the sent monster, but 1 Level higher. You can only activate 1 "Transmodify" per turn.
Used to Special Summon Tethys from your deck. Dead copies can be dropped by monk. Sovereign is an excellent victim, as a common play will leave you it and two non-sovereign star seraphs, letting you easily go for Tethys + Cheer Girl. Run 1-2 if you use Tethys

Quote:
Rank-Up-Magic - The Seventh One
Normal Spell
If you draw this card with your normal draw during your Draw Phase, you can keep it revealed in your hand. At the start of your Main Phase 1, if you drew this card with your normal draw during the Draw Phase of this turn and it has been revealed in your hand since then: You can activate this card; Special Summon 1 "Number" monster from "101" to "107", except a "Number C" monster, from your Graveyard or Extra Deck. Then, Special Summon from your Extra Deck, 1 "Number C" monster whose name contains the same number as the Special Summoned monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) You can only use the effect of "Rank-Up-Magic The Seventh One" once per Duel.
We draw a considerable amount of cards due to the secondary abilities of our seraphs, so we have a high chance of dead drawing it. Can be useful, but you have to dedicate extra deck space for it, which is fairly cramped. Run 0-1

Quote:
Soul Charge
Normal Spell
Target any number of monsters in your Graveyard; Special Summon them, and if you do, you lose 1000 Life Points for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.
Field flooder makes Scepter happy. An easy way to summon multiple scepter on your own turn for Delteros shenanigans at the cost of most of your opponen'ts cards, all the while drawing for days. Run Maximum

Quote:
Elder God Noden
Level 4
WATER/Fairy/Fusion/Effect
1 Synchro or Xyz Monster + 1 Synchro or Xyz Monster
When this card is Special Summoned: You can target 1 Level 4 or lower monster in your Graveyard; Special Summon it. Its effects are negated, also banish it when this card leaves the field.
2000/2200
Creates an easy 2-material summon, and is Fairy for Cheer Girl. Should be run with 2-3 Instant Fusion. Run 1-2

Xyz Arsenal:

Quote:
Fairy Cheer Girl
Level 4
LIGHT/Fairy/Xyz/Effect
2 Level 4 Fairy-Type monsters
You can detach 1 Xyz Material from this card; draw 1 card. You can only use the effect of "Fairy Cheer Girl" once per turn.
1900/1500
We are one of the select few decks that can run this. Excellent first turn Xyz, letting us thin our deck early. Run 1-2

Quote:
Constellar Omega
Rank 4
LIGHT/Beast-Warrior/Xyz/Effect
2 Level 4 LIGHT monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, all face-up "Constellar" monsters you currently control are unaffected by Spell and Trap Cards.
2400/500
Immune to many S/T threats and lets you torrential with great prejudice. Has lost it's luster over the months but it's still decent. Run 0-1

Quote:
Starliege Paladynamo
Rank 4
LIGHT/Warrior/Effect
2 Level 4 LIGHT monsters
Once per turn: You can detach 2 Xyz Materials from this card to target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Draw 1 card.
2000/1000
Better effect than Sentry, but does not get the three-material benefits of the new trio. Has lost it's place to Number 101. Run 0-1

Triple Material provides Triple Threat

With the focus on 3-material xyz summons, there are some xyz that are now more feasible in the deck to become near-staple level. I do not list numbers for these, as besides deltatellos they are all preference.

Quote:
Stellaknight Deltatheros
Rank 4
LIGHT/Warrior/Xyz/Effect
3 Level 4 monsters
While this card has Xyz Material, when you Normal/Special Summon a monster(s), your opponent cannot activate cards or effects. Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy that card. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellaknight" monster from your hand or Deck.
2500 ATK/ 2100 DEF
That first sentence is all that is needed to make this a stellar card. When summoned with scepter, you're able to knock off backrow without your opponent hoping to respond to it, not to mention your plays are now resistant to Torrential Tribute. Run 1-2

Quote:
Vylon Disigma
Rank 4
LIGHT/Fairy/Xyz/Effect
3 Level 4 Monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position Effect Monster your opponent controls; equip that target to this card. At the start of the Damage Step, if this card battles a monster whose Attribute is the same as a card equipped by this effect: Destroy that monster.
2500/2100
Has the best removal effect of any rank 4 bar 101, and the secondary can also come in handy. A personal favorite of mine, but by no means necessary.

Quote:
Number 104: Masquerade
LIGHT/Spellcaster/Xyz/Effect
3 Level 4 Monsters
During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.
2700/1200
Everyone's favorite Honest cockblock is now a great team player in Star Seraphs. Works excellently against shaddolls, yang zing, and Burning Abyss, and if you're bored the mill 1 might actually do something.

Quote:
Evilswarm Ouroboros
DARK/Dragon/Xyz/Effect
3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects. Each effect can only be used once while this card is face-up on the field.
● Target 1 card your opponent controls; Return that target to the hand.
● Send 1 random card from your opponent's hand to the Graveyard.
● Target 1 card in your opponent's Graveyard; banish that target.
2750/1950
Probably the most versatile Xyz in the game of yugioh. Having 3 very relevant effects, and being DARK as to let Scepter's destruction get around Light-Imprisoning Mirror, this is a fairly solid secondary go-to. Hand equalizing is probably your strongest possible turn one play, bar going into cheer girl.
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Old 03-16-2013, 05:49 AM   #2
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Subbing for weird-ass artwork.
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Old 03-16-2013, 06:15 AM   #3
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I'm going to do some theorycrafting on an umbral hybrid.
Other hybrid contenders are Hunder, Bushin, and Vylon.

On my phone, will add S Monk and Starliege when I get home.
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Old 03-16-2013, 06:29 AM   #4
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Since you have cards that discard spells, you should run Rank-up magic for Fairy Cheer Girl and later on for Number 102
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Old 03-16-2013, 06:31 AM   #5
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Since you have cards that discard spells, you should run Rank-up magic for Fairy Cheer Girl and later on for Number 102
Rank-up is going to get its own section. I will be using 104 as the primary rank-up candidate once I'm on something not so cumbersome.

Added Starliege.
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Old 03-16-2013, 07:46 AM   #6
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Would it have killed Konami to make Book-Keeper special summon from the deck? -_-
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Old 03-16-2013, 07:53 AM   #7
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Subbing for.....whatever the hell they are but they look cool so yeah....


subbing.
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Old 03-16-2013, 08:48 AM   #8
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Would it have killed Konami to make Book-Keeper special summon from the deck? -_-
Speak of Ba'alzamon, and Satan might appear. Summoner Monk added to the OP.
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Old 03-16-2013, 08:51 AM   #9
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Do we have pictures of the artwork?

And yeah, these seem ideal for a Rank-Up deck, seeing as they can someone Cheer Girl, Lightning, Utopia, and Giant Hand. You basically get your pick up Rank-Up monsters for an Xyz toolbox. I actually really like that idea. Although I suppose it could also work in Hunders....
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Old 03-16-2013, 08:53 AM   #10
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Do we have pictures of the artwork?

And yeah, these seem ideal for a Rank-Up deck, seeing as they can someone Cheer Girl, Lightning, Utopia, and Giant Hand. You basically get your pick up Rank-Up monsters for an Xyz toolbox. I actually really like that idea. Although I suppose it could also work in Hunders....
The biggest difference I would say is Fairy Cheer Girl, and maybe Kristya if people end up running it.
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Old 03-16-2013, 09:45 AM   #11
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Um... yeah... spell discard... so you'll want to be able to recycle spells...

So Prophecy Hybrid?
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Old 03-16-2013, 09:50 AM   #12
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This effects. So creative!
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Old 03-16-2013, 09:53 AM   #13
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Um... yeah... spell discard... so you'll want to be able to recycle spells...

So Prophecy Hybrid?
That won't end well. It barely synergizes with the deck outside monk being a spellcaster. Vylons were actually what came to mind when I saw that as they have loads of spells.

I'm thinking they intended to have the rank-ups run in this deck. Strangely, hybridizing this with umbral would give you a just right amount of monsters if you ran 2-3 of each.
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Old 03-16-2013, 09:57 AM   #14
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That won't end well. It barely synergizes with the deck outside monk being a spellcaster. Vylons were actually what came to mind when I saw that as they have loads of spells.
And how do you know it won't end well and that they barely synergize?
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Old 03-16-2013, 10:06 AM   #15
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These guys clearly exist only to facilitate the summons of Rank 4 Xyz, which doesn't have too much in common with Prophecy. I feel like a Prophecy - Holy Lightning hybrid would really just be a bad version of Prophecy.
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Old 03-16-2013, 10:09 AM   #16
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Well, having rnk 4 xyz's give more options and flexibility for prophecies, correct? Plus some builds of Prophecy want spells in the grave... and these guys + Monk can help with that.
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Old 03-16-2013, 10:10 AM   #17
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loving the theory of these guys. subbing to this
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Old 03-16-2013, 10:25 AM   #18
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Originally Posted by Fury of the Tempes View Post
Well, having rnk 4 xyz's give more options and flexibility for prophecies, correct? Plus some builds of Prophecy want spells in the grave... and these guys + Monk can help with that.
Aren't most of the good low-level Prophecies LV 3? Which means that having Prophecies and Holy Lightnings in the same hand isn't going to do much for you. Flexibility is not really worth sacrificing consistency for, and the two archetypes don't necessarily go well together just because 1 of the 3 Holy Lightnings has to dump Spells.
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Old 03-16-2013, 10:31 AM   #19
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... Look. Lets just agree to disagree before we can actually start testing okay?
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Old 03-16-2013, 11:25 AM   #20
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One of them dumps spells? Better make an Ojama hybrid with Ojamagic.
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Old 03-16-2013, 01:18 PM   #21
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We really need something besides Fairy Cheer Girl to give us an edge over the Thunder Family. Give us some themed Spells/Traps Konami!
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Old 03-16-2013, 01:21 PM   #22
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We'll probably get something.
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Old 03-16-2013, 02:15 PM   #23
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I lol the fact that it wouldn't be a suprise if they had same effect in the anime.
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Old 03-16-2013, 04:56 PM   #24
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Just about finished, will add Shining Angel to the OP and add the Rank-Up section.
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Old 03-16-2013, 04:56 PM   #25
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Excellent, can't wait to double check it!
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