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Old 03-16-2013, 05:41 AM   #1
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Default Strike of Divine Retribution! Star Seraph Discussion Part I

DUELIST ADVENT UPDATE: HOLD ON TO YOUR BUTTS

Star Seraph is a series of LIGHT Level 4 Fairy-Type monsters that debuted in Judgment of the Light and received 3 new monsters in Duelist Advent that actually makes them playable: they are among the group of cards known as OCG exclusives, however, so the TCG won't receive them for quite a while.

General Playstyle:
Holy Lightning is based around the concept of investing advantage to gain advantage. Many plays, such as summoning tethys and Fairy Cheer Girl in the same turn, are quite draining but can easily regenerate your hand quickly. A monster count of about 20 is ideal, anything less and you're not likely to chain draw with tethys (if you run it). Also note that tethys can combo with Sovereign's primary and Scale's secondary effect, and as the three advent-ees can't carry the deck themselves, tethys still works with the new engine.

Divine Soldiers:

Quote:
Star Seraph Sage
Level 4
LIGHT/Fairy/Effect
Once per turn: You can send 1 Spell Card from your hand to the Graveyard; Special Summon 1 "Star Seraph" monster from your hand.
1600/1400
Cost is too big to be of much use, but can drop dead copies of Seventh one or valhalla. Run 0-1

Quote:
Star Seraph Sword
Level 4
LIGHT/Fairy/Effect
Once per turn: You can send 1 "Star Seraph" monster from your hand to the Graveyard; have this card gain ATK equal to the original ATK of the sent monster, until the End Phase.
1400/1000
We now have enough members that this is pointless. Run 0

Quote:
Star Seraph Scout
Level 4
LIGHT/Fairy/Effect
When this card is Normal Summoned: You can Special Summon 1 "Star Seraph" monster from your hand.
1200/1800
The bread and butter monster, and the best of the original three. This works the best at triggering the advent trio members, so it's still good to have a few of these. Run 2-3

Quote:
Star Seraph Scepter
Level 4
LIGHT/Fairy/Effect
When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Xyz Summoned using 3 or more monsters you control as Xyz Materials (including this card on the field) gains this effect. ● When this card is Xyz Summoned: Target 1 other card on the field; destroy that card, then draw 1 card.
1800/400
Look at your deck. Now back to this card. Look at how you need some sort of searcher to tie the deck together. Now back to this card. Your prayers have been answered. It triggers on both normal and special summon, so you never have to worry about this card being dead. You want to run star seraphs without getting laughed at, you absolutely run the maximum. Run 3

Quote:
Star Seraph Scale
Level 4
LIGHT/Fairy/Effect
When this card is Special Summoned: You can Special Summon 1 "Star Seraph" monster from your hand, then you can place 1 LIGHT monster from your Graveyard on the top of your Deck. An Xyz Monster that was Xyz Summoned using 3 or more monsters you control (including this card on the field) gains this effect. ● While this card has Xyz Material, each turn, the first time a monster(s) is Special Summoned from the hand, immediately draw 1 card.
1500/900
Can be somewhat difficult to trigger at times, but that's where Sage and Scout come in as well as Soul Charge and that tech copy of COTH. The worst of the new 3, but still better than the initial 3. Run 2-3

Quote:
Star Seraph Sovereign
Level 4
LIGHT/Fairy/Effect
This card cannot be used as an Xyz Material, except for an Xyz Summon that would use 3 or more monsters as Xyz Materials.
(1) If you Normal or Special Summon a “Star Seraph” monster: You can Special Summon this card from your hand, and if you do, draw 1 card. If that drawn card is a “Star Seraph” monster, you can Special Summon that monster.
800/2000
The Kagetokage for the deck, except this one draws cards as well. Very good card. The effect to summon the seraph is part of the same effect of drawing, so it's out of the hand before you can reveal it for tethys: it's optional though, so you can just draw instead. Also makes for good transmodify food. Run 3

Quote:
Number 102: Star Seraph Sentry
Rank 4
LIGHT/Fairy/Xyz/Effect
3 Level 4 LIGHT monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; halve that monster's ATK, also negate its effects. If this card on the field would be destroyed, you can detach all Xyz Material from it instead. If you do, halve all battle damage you would receive for the rest of the turn.
2500/2000
Our Leader. Similar to Starliege Paladynamo, this can get rid of almost any monster. Instead of generating advantage on death, it saves itself instead. With the advent trio preferring to stick with triple-material monsters, Sentry is now our Xyz of choice again. I still would not advise it on turn one though. Run 1-2


Allies of Justice:

Quote:
Honest
Level 4
LIGHT/Fairy/Effect
During your Main Phase: You can Return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.
1100/1900
Every other LIGHT deck uses this, and so should you. Run 1

Quote:
Nova Summoner
Level 4
LIGHT/Fairy/Effect
When this card is destroyed by battle and sent to the Graveyard:you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from the Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead.
No longer needed now that we have better cards. Run 0-1

Quote:
Archlord Kristya
Level 8
LIGHT/Fairy/Effect
If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card (from your hand). When you do: Target 1 Fairy-Type monster in your Graveyard; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the Deck, instead.
2800/2300
Incredibly powerful card. Run 2

Quote:
Hecatrice
Level 4
LIGHT/Fairy/Effect
You can discard this card to the Graveyard to add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand.
1500/1100
Searching Valhalla accomplishes two goals: thinning the deck of spells and giving us an easy special summon. Only run if you run Valhalla, but if you do: Run 2

Quote:
Valhalla, Hall of the Fallen
Continuous Spell Card
Once per turn, if you control no monsters, you can Special Summon 1 Fairy-Type monster from your hand.
No longer as needed, but can easily trigger Scales if you don't have a field. Also serves as fodder for Sage. Run 1-2

Quote:
Summoner Monk
Level 4
DARK/Spellcaster/Effect
Cannot be Tributed. When this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell Card; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
800/1600
Solid card. You want a decently high spell count anyway because of Sage. Can easily trigger Scepter and Scales, so is much better in the newer build than it was in the old build. Run 1-2

Quote:
Photon Thrasher
Level 4
LIGHT/Warrior/Effect
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. If you control another monster, this card cannot attack.
2100/0
OK-ish card. Baits out thunder king but does nothing to get the seraphs off, and makes valhalla dead. Run 0

Quote:
Tethys, Goddess of Light
Level 5
LIGHT/Fairy/Effect
While this card is face-up on the field, when you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card.
2400/1800
Can generate a massive hand. Combos well with Fairy Cheer Girl: also notice how all 3 advents have the word draw in their effect. I will leave the rest to your imagination. Run 1-2

Quote:
Transmodify
Normal Spell Card
LIGHT/Fairy/Effect
Send 1 monster you control to the Graveyard; Special Summon 1 monster from your Deck with the same Attribute and Type as the sent monster, but 1 Level higher. You can only activate 1 "Transmodity" per turn.
As discovered by Legu, this can fetch out Tethys, Goddess of Light, whose additional draw helps us immensely. Run 1-2

Quote:
Rank-Up-Magic - The Seventh One
Normal Spell
If you draw this card with your normal draw during your Draw Phase, you can keep it revealed in your hand. At the start of your Main Phase 1, if you drew this card with your normal draw during the Draw Phase of this turn and it has been revealed in your hand since then: You can activate this card; Special Summon 1 "Number" monster from "101" to "107", except a "Number C" monster, from your Graveyard or Extra Deck. Then, Special Summon from your Extra Deck, 1 "Number C" monster whose name contains the same number as the Special Summoned monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) You can only use the effect of "Rank-Up-Magic The Seventh One" once per Duel.
Previously shunned by the deck due to the unfortunate circumstances of always drawing it by an effect, the new trio gives us enough consistency to not really care one way or another. Can also be ditched for Sage, as well as for Hope Dragun. Run 1

Quote:
Soul Charge
Normal Spell
Target any number of monsters in your Graveyard; Special Summon them, and if you do, you lose 1000 Life Points for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.
I really shouldn't have to explain why this is a good thing. Although this and the new trio will most likely never co-exist within the TCG, we don't really care. Our only goal is to make frankenformat weep. Run 2-3

Xyz Arsenal:

Quote:
Fairy Cheer Girl
Level 4
LIGHT/Fairy/Xyz/Effect
2 Level 4 Fairy-Type monsters
You can detach 1 Xyz Material from this card; draw 1 card. You can only use the effect of "Fairy Cheer Girl" once per turn.
1900/1500
We are one of the select few decks that can run this. It's combo potential with Tethys is great, giving you another chance for a drawing streak per turn. Run 1-2

Quote:
Constellar Omega
Rank 4
LIGHT/Beast-Warrior/Xyz/Effect
2 Level 4 LIGHT monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, all face-up "Constellar" monsters you currently control are unaffected by Spell and Trap Cards.
2400/500
Immune to many S/T threats and lets you torrential with great prejudice. Has lost it's luster over the months but it's still decent. Run 0-1

Quote:
Starliege Paladynamo
Rank 4
LIGHT/Warrior/Effect
2 Level 4 LIGHT monsters
Once per turn: You can detach 2 Xyz Materials from this card to target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Draw 1 card.
2000/1000
Better effect than Sentry, but does not get the three-material benefits of the new trio. Has lost it's place to Number 101. Run 0-1

Triple Material provides Triple Threat

With the focus on 3-material xyz summons, there are some xyz that are now more feasible in the deck to become near-staple level.

Quote:
Stellaknight Deltatheros
Rank 4
LIGHT/Warrior/Xyz/Effect
3 Level 4 monsters
While this card has Xyz Material, when you Normal/Special Summon a monster(s), your opponent cannot activate cards or effects. Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy that card. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellaknight" monster from your hand or Deck.
Who is this mysterious stranger? We have made an alliance with the Tellaknights, and in turn we are granted permission to use their leader at our call. First and second effects are highly beneficial to us, as torrential is not a pretty sight. Spot removal of anything is always useful as well. Run 1

Quote:
Vylon Disigma
Rank 4
LIGHT/Fairy/Xyz/Effect
3 Level 4 Monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position Effect Monster your opponent controls; equip that target to this card. At the start of the Damage Step, if this card battles a monster whose Attribute is the same as a card equipped by this effect: Destroy that monster.
2500/2100
Has the best removal effect of any rank 4 bar 101, and the secondary can also come in handy. A personal favorite of mine, but by no means necessary. Run 0-1

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Old 03-16-2013, 05:49 AM   #2
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Subbing for weird-ass artwork.
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Old 03-16-2013, 06:15 AM   #3
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I'm going to do some theorycrafting on an umbral hybrid.
Other hybrid contenders are Hunder, Bushin, and Vylon.

On my phone, will add S Monk and Starliege when I get home.

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Old 03-16-2013, 06:29 AM   #4
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Since you have cards that discard spells, you should run Rank-up magic for Fairy Cheer Girl and later on for Number 102
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Old 03-16-2013, 06:31 AM   #5
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Originally Posted by FFK7 View Post
Since you have cards that discard spells, you should run Rank-up magic for Fairy Cheer Girl and later on for Number 102
Rank-up is going to get its own section. I will be using 104 as the primary rank-up candidate once I'm on something not so cumbersome.

Added Starliege.
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Old 03-16-2013, 07:46 AM   #6
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Would it have killed Konami to make Book-Keeper special summon from the deck? -_-
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Obviously you dont play this game, there are pretty much few ways to get over stardust, not even warning can beat stardust since it destroys.
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Old 03-16-2013, 07:53 AM   #7
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Subbing for.....whatever the hell they are but they look cool so yeah....


subbing.
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Old 03-16-2013, 08:48 AM   #8
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Originally Posted by justthisonepost View Post
Would it have killed Konami to make Book-Keeper special summon from the deck? -_-
Speak of Ba'alzamon, and Satan might appear. Summoner Monk added to the OP.
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Old 03-16-2013, 08:51 AM   #9
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Do we have pictures of the artwork?

And yeah, these seem ideal for a Rank-Up deck, seeing as they can someone Cheer Girl, Lightning, Utopia, and Giant Hand. You basically get your pick up Rank-Up monsters for an Xyz toolbox. I actually really like that idea. Although I suppose it could also work in Hunders....
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Old 03-16-2013, 08:53 AM   #10
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Originally Posted by Nccows View Post
Do we have pictures of the artwork?

And yeah, these seem ideal for a Rank-Up deck, seeing as they can someone Cheer Girl, Lightning, Utopia, and Giant Hand. You basically get your pick up Rank-Up monsters for an Xyz toolbox. I actually really like that idea. Although I suppose it could also work in Hunders....
The biggest difference I would say is Fairy Cheer Girl, and maybe Kristya if people end up running it.
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Old 03-16-2013, 09:45 AM   #11
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Um... yeah... spell discard... so you'll want to be able to recycle spells...

So Prophecy Hybrid?
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Old 03-16-2013, 09:50 AM   #12
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This effects. So creative!
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Old 03-16-2013, 09:53 AM   #13
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Um... yeah... spell discard... so you'll want to be able to recycle spells...

So Prophecy Hybrid?
That won't end well. It barely synergizes with the deck outside monk being a spellcaster. Vylons were actually what came to mind when I saw that as they have loads of spells.

I'm thinking they intended to have the rank-ups run in this deck. Strangely, hybridizing this with umbral would give you a just right amount of monsters if you ran 2-3 of each.
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Old 03-16-2013, 09:57 AM   #14
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That won't end well. It barely synergizes with the deck outside monk being a spellcaster. Vylons were actually what came to mind when I saw that as they have loads of spells.
And how do you know it won't end well and that they barely synergize?
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Old 03-16-2013, 10:06 AM   #15
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These guys clearly exist only to facilitate the summons of Rank 4 Xyz, which doesn't have too much in common with Prophecy. I feel like a Prophecy - Holy Lightning hybrid would really just be a bad version of Prophecy.
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Old 03-16-2013, 10:09 AM   #16
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Well, having rnk 4 xyz's give more options and flexibility for prophecies, correct? Plus some builds of Prophecy want spells in the grave... and these guys + Monk can help with that.
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Old 03-16-2013, 10:10 AM   #17
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loving the theory of these guys. subbing to this
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Old 03-16-2013, 10:25 AM   #18
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Well, having rnk 4 xyz's give more options and flexibility for prophecies, correct? Plus some builds of Prophecy want spells in the grave... and these guys + Monk can help with that.
Aren't most of the good low-level Prophecies LV 3? Which means that having Prophecies and Holy Lightnings in the same hand isn't going to do much for you. Flexibility is not really worth sacrificing consistency for, and the two archetypes don't necessarily go well together just because 1 of the 3 Holy Lightnings has to dump Spells.
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Old 03-16-2013, 10:31 AM   #19
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... Look. Lets just agree to disagree before we can actually start testing okay?
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Old 03-16-2013, 11:25 AM   #20
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One of them dumps spells? Better make an Ojama hybrid with Ojamagic.
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Old 03-16-2013, 01:18 PM   #21
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We really need something besides Fairy Cheer Girl to give us an edge over the Thunder Family. Give us some themed Spells/Traps Konami!
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Old 03-16-2013, 01:21 PM   #22
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We'll probably get something.
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Old 03-16-2013, 02:15 PM   #23
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I lol the fact that it wouldn't be a suprise if they had same effect in the anime.
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Old 03-16-2013, 04:56 PM   #24
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Just about finished, will add Shining Angel to the OP and add the Rank-Up section.
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Old 03-16-2013, 04:56 PM   #25
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Excellent, can't wait to double check it!
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