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Old 03-17-2013, 08:13 PM   #26
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Looks like they will get the Six Samurai treatment, one or two of the old cards will se play and the rest will be outshine by the new archtype monsters. I'm still glad to see new Archfiend theme cards regardless.
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Old 03-18-2013, 08:08 AM   #27
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Ok I got around to testing this guy with the new stuff and I underestimated him....he is ridiculous.....A kizan for this deck on steroids.

Easily dropped 2500 beater that easily sets off cavalry, trick, and Pandemonium which result in plusses(Trick and Cavalry replace themselves while Pandemonium gives a search) The Xyz options are just icing on the cake.

Good card for them.
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Old 03-22-2013, 03:00 PM   #28
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Many possibilities with both Pandemonium AND the new archfiend field card though, with the latter, I would find myself using 3 cards instead of 2 benefiting by deck thinning though leaving me with little hand so not very beneficial.

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Originally Posted by Murmillo91 View Post
Ok I got around to testing this guy with the new stuff and I underestimated him....he is ridiculous.....A kizan for this deck on steroids.

Easily dropped 2500 beater that easily sets off cavalry, trick, and Pandemonium which result in plusses(Trick and Cavalry replace themselves while Pandemonium gives a search) The Xyz options are just icing on the cake.

Good card for them.
Dont forget Trance Archfiend, You can Return a banished thanks to commander destroying or "substitute" a currently useless trance in your hand for a better needed banished monster.

Trance normal/ send something, lets say Trick Archfiend or a monster you prefer to have in the graveyard/ Special Commander/ Destroy trance and recover a banished monster+search if u sent Trick Archfiend.

Bad part is that you spend minimum 3 cards to recover 1 banished or 4 cards to recover banished and 1 deck search.

Last edited by tresher_morales : 03-22-2013 at 03:02 PM. Reason: Automerged Doublepost
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Old 08-19-2013, 09:43 PM   #29
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This thread isn't alive anymore but I'm curios to know if anyone knows when will get this card, especially since it was denied as a promo card
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Old 08-19-2013, 09:53 PM   #30
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Tier 1:
3 Axis
War Gods
Tier 1.5:
Archfiends
Verz
Tier 2:
Mecha Phantom Beast
Six Sams
Ghostricks

Next format
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Old 08-19-2013, 09:56 PM   #31
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Any videos of competitive arch fiends?
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Old 08-20-2013, 08:09 AM   #32
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I'm still hoping something like the dark scorpions get more support.
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Old 08-20-2013, 09:10 AM   #33
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Quote:
Originally Posted by Masterplay View Post
Tier 1:
3 Axis
War Gods
Tier 1.5:
Archfiends
Verz
Tier 2:
Mecha Phantom Beast
Six Sams
Ghostricks

Next format
And where are Mermails in that picture? And others~
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And you should try out Summoner Monk in Noble Knights, he is good.
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Old 08-21-2013, 02:40 AM   #34
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When is this card coming out for tcg
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Old 08-21-2013, 09:13 PM   #35
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Quote:
Originally Posted by wiselstorm View Post
Not that great tbh.If it didnt have its destroy effect it would have been great..
Destroy effect is what makes it awesome dude,
Archfiend cavalry would triger if you blew him up, trick can trigger, you can destroy the new spell card too instead, or their call of thw haunted ect ect
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