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Old 03-01-2013, 07:55 PM   #1
BlackLeatherJacket
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Default Elemental Dragons

Don't know where to start. The deck is just ridiculously fast and can put a ton of monsters on the board for no reason. I've played them all day today and my opponent is constantly going LADD first turn with 3 other monsters. WTF is this ****? It's arguably one of the best decks in such a long time. I could even argue Tier 0 status.
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Old 03-01-2013, 07:59 PM   #2
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Congrats on being the first to make a whole new thread to whine about it on Pojo. This thread was bound to happen.
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Old 03-01-2013, 08:01 PM   #3
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Congrats on being the first to make a whole new thread to whine about it on Pojo. This thread was bound to happen.
Congrats on being the first to post in my thread. You know it's way too OP because you play the deck.
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Old 03-01-2013, 08:05 PM   #4
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Congrats on being the first to make a whole new thread to whine about it on Pojo. This thread was bound to happen.
I was actually surprise it wasn't made sooner! *******
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Old 03-01-2013, 08:50 PM   #5
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Congrats on being the first to make a whole new thread to whine about it on Pojo. This thread was bound to happen.
I concur.

Let's wait and see what they do in Japan before we make some predictions on its dominance.
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Old 03-01-2013, 08:56 PM   #6
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Waiting on Japan to get the miniatures to press any judgment on the deck, but with Fire Fists, Prophecies, and Mermails being 3 major decks this format Macro will be less reliable as a competitive fix.

It'll be interesting to see because this deck has a lot of potential to be ridiculously stupid, but I'm waiting for more extended OCG tourny results to jump on the "KILL IT WITH FIRE" bandwagon. Though, to be honest, I think that's where it's going to head.
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Old 03-01-2013, 09:12 PM   #7
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Originally Posted by Rob_Lucci_CP8 View Post
Waiting on Japan to get the miniatures to press any judgment on the deck, but with Fire Fists, Prophecies, and Mermails being 3 major decks this format Macro will be less reliable as a competitive fix.

It'll be interesting to see because this deck has a lot of potential to be ridiculously stupid, but I'm waiting for more extended OCG tourny results to jump on the "KILL IT WITH FIRE" bandwagon. Though, to be honest, I think that's where it's going to head.
The problem IMO resides in the minatures. Without them then I would say the deck is viable. Those little ones start so much crap its way too stupid. Plus they are dragon for some reason and they have decent attack. I don't know what they were thinking when they made them.
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Old 03-01-2013, 09:36 PM   #8
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People will hate until they realize the deck sucks.

It's summon is an ignition effect.

A card with that name can only activate an effect once a turn.

So you can only summon one with that name a turn or use one's effect that turn.

You also can't activate any of it's effects.

Basically requiring you to have a bunch of different monsters, because you can't do anything with extra copies.

The once a turn one effect is a condition too, can't do anything about it.

The deck is bad. Honestly, if you lose to Element Dragons either you are letting your opponent cheat their ass off or you are terrible.
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Old 03-01-2013, 09:58 PM   #9
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Originally Posted by SNYPE View Post
People will hate until they realize the deck sucks.

It's summon is an ignition effect.

A card with that name can only activate an effect once a turn.

So you can only summon one with that name a turn or use one's effect that turn.

You also can't activate any of it's effects.

Basically requiring you to have a bunch of different monsters, because you can't do anything with extra copies.

The once a turn one effect is a condition too, can't do anything about it.

The deck is bad. Honestly, if you lose to Element Dragons either you are letting your opponent cheat their ass off or you are terrible.
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Old 03-01-2013, 10:02 PM   #10
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How so?10char.
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Old 03-01-2013, 10:11 PM   #11
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Originally Posted by SNYPE View Post
People will hate until they realize the deck sucks.

It's summon is an ignition effect.

A card with that name can only activate an effect once a turn.

So you can only summon one with that name a turn or use one's effect that turn.

You also can't activate any of it's effects.

Basically requiring you to have a bunch of different monsters, because you can't do anything with extra copies.

The once a turn one effect is a condition too, can't do anything about it.

The deck is bad. Honestly, if you lose to Element Dragons either you are letting your opponent cheat their ass off or you are terrible.
seeing as how you've been around since 2005 im gonna go ahead and give you the benefit of the doubt and assume youre trolling. if you aren't id be happy to show you a little about how this "crap" deck works
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Old 03-01-2013, 10:12 PM   #12
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Originally Posted by SNYPE View Post
People will hate until they realize the deck sucks.

It's summon is an ignition effect.

A card with that name can only activate an effect once a turn.

So you can only summon one with that name a turn or use one's effect that turn.

You also can't activate any of it's effects.

Basically requiring you to have a bunch of different monsters, because you can't do anything with extra copies.

The once a turn one effect is a condition too, can't do anything about it.

The deck is bad. Honestly, if you lose to Element Dragons either you are letting your opponent cheat their ass off or you are terrible.
Lmfao this kid obviously has never played a good Elemental Dragon deck. I would wreck you with mine. If you win against Elemental Dragons, either you cheat, or your opponents are as terrible as you are. Play with the deck, then get back to me. If you still think it's bad, tell it to the tier 1 decks
I wreck continuously with it. Fire Fist and Mermail Atlanteans being the ones I face most. Imo, those decks are bad.
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Old 03-01-2013, 10:13 PM   #13
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Quote:
Originally Posted by SNYPE View Post
People will hate until they realize the deck sucks.

It's summon is an ignition effect.

A card with that name can only activate an effect once a turn.

So you can only summon one with that name a turn or use one's effect that turn.

You also can't activate any of it's effects.

Basically requiring you to have a bunch of different monsters, because you can't do anything with extra copies.

The once a turn one effect is a condition too, can't do anything about it.

The deck is bad. Honestly, if you lose to Element Dragons either you are letting your opponent cheat their ass off or you are terrible.

This would be valid if the restrictions on their effects actually meant anything.
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Old 03-01-2013, 10:20 PM   #14
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Lmfao this kid obviously has never played a good Elemental Dragon deck. I would wreck you with mine. If you win against Elemental Dragons, either you cheat, or your opponents are as terrible as you are. Play with the deck, then get back to me. If you still think it's bad, tell it to the tier 1 decks
I wreck continuously with it. Fire Fist and Mermail Atlanteans being the ones I face most. Imo, those decks are bad.
He's gotta be trolling, no way he is serious.

Also, they are "Beatable", Verz has shown us that, but I would argue that only that and Prophecy really stand a chance.

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Old 03-01-2013, 10:22 PM   #15
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Quote:
Originally Posted by SNYPE View Post
People will hate until they realize the deck sucks.

It's summon is an ignition effect.

A card with that name can only activate an effect once a turn.

So you can only summon one with that name a turn or use one's effect that turn.

You also can't activate any of it's effects.

Basically requiring you to have a bunch of different monsters, because you can't do anything with extra copies.

The once a turn one effect is a condition too, can't do anything about it.

The deck is bad. Honestly, if you lose to Element Dragons either you are letting your opponent cheat their ass off or you are terrible.
The deck is Rank 7.dek. The purpose of the dragons is to be Xyz material, and because you run multiples with corresponding "Miniature" version, you almost always can immediately Rank 7 regardless of the OPT restrictions because the deck runs more than 1 Elemental Dragon.

It also runs a LaDD engines and some builds deck Montage Dragon for graveyard setup or Yamata Dragon since it's insanely easy to summon in that deck.
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Old 03-01-2013, 10:24 PM   #16
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Side Iron wall, Gozen Match, use Fossil Dyna
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Old 03-01-2013, 10:29 PM   #17
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Side Iron wall, Gozen Match, use Fossil Dyna
Sweet. Another reason why Iron Wall is the greatest underrated side in history.
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Old 03-01-2013, 10:30 PM   #18
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The deck is awful. Nothing needs to be hit

^_^
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Old 03-01-2013, 10:31 PM   #19
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Sweet. Another reason why Iron Wall is the greatest underrated side in history.
Exactly, Now quit complaining about my new babies, Y'all already took away my Poor Hierogylph dragons competitive status, don't do it to my Incarnates too T^T
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Old 03-01-2013, 10:31 PM   #20
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The deck is awful. Nothing needs to be hit

^_^
what gives people the idea the deck is bad again

are you just being contrarian
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Old 03-01-2013, 10:33 PM   #21
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what gives people the idea the deck is bad again

are you just being contrarian
Quiet. The longer people believe it's bad, the longer it lasts (I hope). XD
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Old 03-01-2013, 10:35 PM   #22
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Side Iron wall, Gozen Match, use Fossil Dyna
None of these seem particularly effective like SIM or Imps are for DWs. A lot of builds can side in Dust Tornados and already run Triple MST plus Blaster's effect, so a lot of continuous side cards die right off. Macro is good since it can't be hit by Blaster, but it still falls short to S/T hate and most decks right now can't use it.
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Old 03-01-2013, 10:42 PM   #23
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None of these seem particularly effective like SIM or Imps are for DWs. A lot of builds can side in Dust Tornados and already run Triple MST plus Blaster's effect, so a lot of continuous side cards die right off. Macro is good since it can't be hit by Blaster, but it still falls short to S/T hate and most decks right now can't use it.
I know at first Wall doesnt seem like anything, but It shuts down all our card effects and we're doomed to waiting for MST, Heavy, or a Blaster effect to ever hope to make any meaningful play, especially since most Incarnate players lack any soild normal summonable monsters (excluding Debris)

But the opponents new game plan simply becomes
Step 1: play wall
Step 2: Protect Wall
Step 3: ???
Step 4: Profit and claim your game
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Old 03-01-2013, 10:52 PM   #24
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I know at first Wall doesnt seem like anything, but It shuts down all our card effects and we're doomed to waiting for MST, Heavy, or a Blaster effect to ever hope to make any meaningful play, especially since most Incarnate players lack any soild normal summonable monsters (excluding Debris)

But the opponents new game plan simply becomes
Step 1: play wall
Step 2: Protect Wall
Step 3: ???
Step 4: Profit and claim your game
Trap Eater says nom nom nom. Good luck protecting that.
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Old 03-01-2013, 10:52 PM   #25
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Alright so I suppose I should comment on this all seriousness on
Incarnates are ******* broken and would in fact probably be tier 0 if not for the fact ophion del keeps them in check

The Ladd issue is a problem but I feel its a serious issue with Ladd existing moreso than the dragons Ladd should be banned this deck proves it

Incarnates keep prophecy in check and ophion keep them on check and it keeps things kinda balanced which keeps anyone from tier 0 status which is good

My advice is to accept Ladd for now andaybe devote some of the side to him like two tsu
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wait what

Hootcake banishes the monster as a cost. If gaios or veiler or fiendish negates you then you will not be able to try again

just please stop posting Fuzzy, this is solid evidence that you have no idea how to actually play the game.
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