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Old 02-25-2013, 07:41 AM   #1
Kuro vi Lolitannia
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Default The Official Inzektor Guide & Discussion Thread XXIV: R.I.P Sangan 2005-2013

Sangan is deleted from the OP.

Table of Contents
Quote:
I. Briefing
II. The Bugs
III. The Weapons
IV. The Outside Help
V. Battle Formations
VI. Rulings
VII. Useful Combo


I. Briefing
Quote:
After a long wait, this is the Insect archetype many bug fans were finally given and what an archetype it is. Inzektors are a group of DARK Insect-type monsters that made their debut in Order of Chaos (ORCS). From their appearance, they have a striking resemblance to Kamen Riders. They work by equipping each other - similar to Dragunity - and then gaining effects when the equipped monster is sent to the grave. So far, all the low level Inzektor are able to equip an Inzektor from the grave or Hand and alter the equipped monsters level. Meanwhile, the high level Inzektors are able to equip themselves to grant powerful stat boosts and additional effects.

Now, after September 2012 banlist, there're many new way to play this deck. Like using Cardcar D, Mystic Tomato, and also using Ninja Grandmaster Hanzo and Ninjitsu Art of Transformation (which is famous as Ninzektor)
II. The Bugs
Quote:
Inzektor Dragonfly
***
DARK / Insect
1000ATK / 1800DEF
Once per turn: You can equip 1 "Inzektor" monster in your hand or Graveyard to this card. While this card is equipped to a monster, increase the equipped monster's Level by 3. If an Equip Card equipped to this card is sent to the Graveyard: You can Special Summon 1 "Inzektor" monster from Deck, except "Inzektor Dragonfly".
One of the most important cards in the deck. It enables the Inzektor player to toolbox their entire main deck and when combined with Inzektor Hornet, it allows the Inzektor duelist to suddenly create a plethora of advantage from two cards alone. This is performed by equipping Inzektor Hornet to this card and then using Hornet to destroy a card. This then triggers Dragonfly's second effect, summoning Inzektor Centipede. This is just a basic play. This card also enables the infamous OTKs by abusing both Inzektor Hornet and Inzektor Giga-Mantis/Inzektor Sword - Zektkaliber. The stats are low for such a powerful card so beware cards like Chain Disappearance and Trap Hole. The 1800DEF can prove useful against monsters with low ATK. Despite this, setting Dragonfly is never a play to count out. Use it with Inzektor Ladybug for easy rank 4 or rank 5 summon.

Run as many copies allowed. This card is too pro and Konami currently limited it to 1.


Quote:
Inzektor Centipede
***
DARK / Insect
1600ATK / 1200DEF
Once per turn: You can equip 1 "Inzektor" monster in your hand or Graveyard to this card. While this card is equipped to a monster, increase the equipped monster's Level by 3. If an Equip Card equipped to this card is sent to the Graveyard: You can add 1 "Inzektor" card from your Deck to your hand.
All decks have some sort of consistency card. This is ours. Inzektor Centipede allows us to search out the combo pieces we're missing, often by triggering this card's effect with Inzektor Hornet. This card is often used to grab Inzektor Dragonfly to finish off the deadly +4 combo, but can be used to add Inzektor Giga-Mantis or Inzektor Sword - Zektkaliber to perform one of our infamous OTKs.
With 1600ATK, he has a decent body to begin with and equipping this card with Hornet puts it up to a formidable 2100 ATK points. This presence can also prevent your opponent from comitting cards to the board without feeling the consequences because if they can't remove the Hornet, you're going to get to use it next turn.

If you run less than 3, stop playing Inzektor.

Quote:
Inzektor Hornet
***
DARK / Insect / Level 3
500 ATK / 200 DEF
Once per turn: You can equip 1 "Inzektor" monster in your hand or Graveyard to this card. While this card is equipped to a monster, increase the equipped monster's Level by 3, and the equipped monster gains ATK and DEF equal to this card's ATK and DEF, respectively. You can send this Equip Card to the Graveyard to target 1 card on the field; destroy it.
This is another very important part of the Inzektor deck. He is a simple +1 when equipped from the graveyard to Dragonfly or Centipede, allowing the player to generate a mass of advantage through destroying the opponent's cards and bolstering the user's own card advantage. This is also a deadly player in the OTKs this deck can pull off.

Run as many copies allowed. Another awesome card that is limited to 1 by Konami.


Quote:
Inzektor Ant
***
DARK / Insect
200ATK / 600DEF
Once per turn: You can equip 1 "Inzektor" monster in your hand or your Graveyard to this card. While this card is equipped to a monster, increase the equipped monster's Level by 3, and ATK and DEF by this card's ATK and DEF, respectively. If the equipped monster would be destroyed, you can destroy this card instead.
This card is rather sub-par. It prevents your Inzektor monster from being destroyed but other than that, it doesn't help with much else. There is a reason most players don't run Union monsters. If it had a larger ATK stat, it might be more powerful. Imagine a first turn Inzektor Centipede boasting a 2600 ATK score, and any attempt to destroy it would keep it on the board as well as let you add a copy of Inzektor Dragonfly. Sadly, 'twas not to be.

Run 0. Unless you play weird build.


Quote:
Inzektor Ladybug
**
DARK/Insect
500ATK/100DEF
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. A monster equipped with this card increases its Level by 2 and gains ATK and DEF equal to this card's respective ATK and DEF. You can send this Equip card to the Graveyard to target 1 monster you control and increase its Level by up to 2.
This card brought something Inzektors needed: An effective, powerful play that they can use while the opponent isn't committing to the field.
Consider the fact it's effect triggers Dragonfly and Centipede easily and simply, as with Inzektor Hopper and Inzektor Hornet. Combined with Dragonfly, this allows you to spit out Rank 4 and Rank 5 Xyz monsters easily. This allows you to drop Number 12: Crimson Shadow Armor Ninja first turn or create a Utopia, Maestroke, or Tiras depending on your needs at the time.
It's not as powerful as Hornet though, especially now that Dragonfly is at 1. It's also not the magic Level 3, so isn't an optimal target for Inzektor Dragonfly to Special Summon.

Run 2-3. It's an exchange for our limited Hornet. Don't use 1, he's useful, you can even use Inzektor Giga-Mantis to buff him up.


Quote:
Inzektor Hopper
****
DARK/Insect
1700ATK/1400DEF
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the Graveyard; the monster it was equipped to can attack your opponent directly this turn. Other monsters cannot attack the turn you activate this effect.
Hopper was our TCG exclusive support in ORCS. Unfortunately it wasn't something quite as game-breaking as Evolzar Dolkka or Wind-Up Shark, but it does have its merits. This card isn't everyone's cup of tea, but its usefulness does go up now that Dragonfly and Hornet are at 1. This helps you to xyz into rank 6 with Inzektor Ladybug. And with Zektkaliber this card turned into a pseudo-Dark Magician. Oh, and do you know how funny is it to defeat your opponent with his Direct Attack's effect?

Run 0-3. Some like him, some doesn't.


Quote:
Inzektor Giga-Mantis
******
DARK / Insect
2400ATK/0DEF
You can equip this card from your hand to 1 face-up "Inzektor" monster you control. While this card is equipped to a monster, the equipped monster's original ATK becomes 2400. If this Equip Card is sent to the Graveyard: Special Summon 1 "Inzektor" monster from your Graveyard, except "Inzektor Giga-Mantis". The effect of "Inzektor Giga-Mantis" can only be activated once per turn.

Inzektor Giga-Mantis is the most powerful base ATK monster in the entire Inzektor archetype. Consider him like an equip card, simply boosting any Inzektor monster to 2400ATK. The simple pressure of a 2400 beat stick can allow you to quickly reduce your opponent's life point. For example, if you have an Inzektor Centipede equipped with this card, and an Inzektor Hornet in the Graveyard, you are likely to get direct hits in very easily, ending the duel in as little as four turns. He is even able to equip himself under cards like Shadow-Imprisoning Mirror. Use this fact to your advantage. You can summon an Inzektor monster, and activate it's effect to equip this card. Your opponent, expecting Hornet, is likely to drop Effect Veiler, and then you can just follow up with this card, meaning your opponent is down one Effect Veiler and you have lost nothing.
Pay attention to his second effect though. This can be a powerful OTK tool combined with Dragonfly, and is also potent with Centipede. Just pop him with Hornet.

Run: 1-2. With the need for more strength, multiple copies may prove more useful than in the past. Use 3 and you'll get a dead hand.


Quote:
Inzektor Giga-Weevil
******
DARK / Insect
0ATK / 2600DEF
You can equip this card from your hand to 1 face-up "Inzektor" monster you control. While this card is equipped to a monster, the equipped monster's original DEF becomes 2600. If this Equip Card is sent to the Graveyard: Special Summon 1 "Inzektor" monster from your Graveyard. The effect of "Inzektor Gigaweevil" can only be activated once per turn.

Inzektor Giga-Weevil is the shield to Mantis' sword. It is mainly only ever used for its second effect. However, it is a huge dead draw and even the 2600 DEF boost won't help you out most of the time. It is also the easiest way to feasibly bring out Inzektor Exa-Beetle in this deck.

Run 0-2. Some like him because he is an OTK tool. But now that Sangan is banned, not as useful as before.


Quote:
Inzektor Giga-Cricket
*****
DARK/Insect
2000 ATK/1300 DEF
Banish 1 Insect-Type monster from your Graveyard; Equip this card in your Graveyard to an "Inzektor" you control. The equipped monster's original ATK becomes 2000 ATK and when it battles a Defense Position monster, it inflicts piercing Battle Damage.
Terrible. I'd rather banish the bugs using Allure of Darkness.

Use 0.


Quote:
Inzektor Firefly
*
DARK/Insect
100ATK/100 DEF
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If this card is equipped with an "Inzektor" card: You can look at all Set cards your opponent controls. A monster equipped with this card increases its Level by 1 and gains ATK and DEF equal to this card's respective ATK and DEF.
If only you can send this card to grave like Inzektor Hornet and Inzektor Ladybug...

But you can't. So use 0.


Quote:
Inzektor Earwig
****
DARK/Insect
1000 ATK/1000 DEF
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. A monster equipped with this card gains ATK and DEF equal to this card's respective ATK and DEF. When this card is sent to the Graveyard while equipped to a monster: That monster gains 1000 ATK until the End Phase.
I'd rather use Inzektor Axe - Zektahawk.

Use 0-2, preference.


Quote:
Inzektor Exa-Beetle
******
DARK / Insect
1000 ATK / 1000 ATK
2 Level 6 monsters
When this card is Xyz Summoned: You can equip 1 monster from either player's Graveyard to this card. This card gains ATK and DEF equal to half of the Equip Card's ATK and DEF, respectively. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card you control and 1 face-up card your opponent controls; send them to the Graveyard.
HEY! A BOSS CARD! If you use his effect to equip Inzektor Giga-Mantis to it from the graveyard, its ATK will increase to 2400. After that, Exa-Beetle's effect will add a further 1200 ATK points, meaning he'll boast an incredible 3600 ATK power. His Scrap Dragon-esque effect is also able to allow you to get rid of pesky cards that avoid destruction due to the word "send" being used instead of destroy. It's also trigger the second effects of Mantis and Weevil. But well, I'd rather use Photon Strike Bounzer instead....

Use 0-1. You won't find more slot for 2.


Quote:
Inzektor Exa-Stag
*****
DARK/Insect
800 ATK/800 DEF
2 Level 5 monsters.
Once per turn: You can detach 1 Xyz Material from this card and target 1 Monster your opponent controls or in your opponent's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the respective ATK and DEF of the equipped monster.
The second boss. And easier to summon with Ladybug's help. I actually suggest you to use 1 of this. Steal Grapha, steal REDMD, steal Wind-Up Zenmaines. Or, to pseudo-destroy your opponent's monster, just steal it and then replace this with Gaia Dragon, the Thunder Charger.

Use 0-1. Same reason as Exa-Beetle.



II. The Weapons
Quote:
Inzektor Sword – Zektkaliber
Equip Spell
Equip only to an "Inzektor" monster. The equipped monster gains 800 ATK and DEF. When this face-up card is sent from field to the Graveyard: Add 1 "Inzektor" monster from your Graveyard to your hand.
+800 ATK is always great. Oh, and did I notice that this card can never lose it's timing? This card can also turn into a Dark Eruption for Inzektor Dragonfly that's now limited. An OTK tool as well.

Use 0-3. I tried using 3 and sometimes it turned into dead draw. You can also use 0 if you want to max your Giga-Mantis instead.


Quote:
Armor Blast
Normal Spell
Target 1 face-up "Inzektor" card you control and 2 face-up cards your opponent controls; destroy those targets.
This card is like our dumbed down version of Icarus Attack. Unfortunately, there are major issues with this card. One big problem is that you can only destroy your opponent's face-up cards. This can be nice for hitting problems such as big monsters or Skill Drain/Shadow-Imprisoning Mirror, however, so it has its uses. Another large problem is that it is a normal spell. Even if it was just upgraded to a Quick-Play it would be so much better. However some may find a place for this card in their decks.

Run 0-1. If you want to use more then put it to your side deck.


Quote:
Inzektor Axe - Zektahawk
Equip Spell
Equip only to an "Inzektor" monster. It gains 1000 ATK. When the equipped monster declares an attack, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
Here's our TCG Exclusive Equip Spell. It's an Axe of Despair with the added bonus of Ancient Gear attack protection. With Hornet at one, we may not be able to get rid of backrow as much as we used to and with Mirror Force at 2, this could become more useful than it used to be.

Run 0-3 all based on what you want to do with your deck and what you fear.


Quote:
Inzektor Bow - Zektarrow
Equip Spell
Equip only to an "Inzektor" monster. It gains 500 ATK. Your opponent cannot activate the effects of Spell, Trap, or Effect Monster in response to the equipped monster's effects.
People will just use Effect Veiler on your monster after you equip it with this. +500 ATK is not really good too.

Run 0-2. In side deck maybe if you're afraid of Koa'ki Meiru Guardian, Gladiator Beast War Chariot, etc.


Quote:
Final Inzektion
Normal Spell
Send 5 face-up "Inzektor" cards you control to the Graveyard; destroy all cards your opponent controls, and during this turn's Battle Phase, your opponent cannot activate the effects of Effect Monsters from their hand or Graveyard.
This looks like Konami R&D decided to pen over Crystal Abundance to make it fit Inzektor and then make it worse. If you have five Inzektor cards on the field already, you really should be winning.

Run 0. Always. I mean it. The artwork is great tho' so get 1 for your album lol.


Quote:
Zekt Conversion
Normal Trap
When a face-up "Inzektor" monster you control is targeted for an attack: Target the attacking monster; equip the attacked monster to that target. While the "Inzektor" monster is equipped to that target, gain control of it.
This is one of our few spell/traps which we can't search out with Centipede. It's already losing points. This is basically an Alien Brain for Inzektors, but does come close to having some use. We can use it to take control of problem cards like Dolkka, but it's so conditional it probably won't resolve very often. They also only have to use something as simple as MST to get their monster back.

Run 0-1 and only that one if you're feeling lucky.


Quote:
Inzektor Orb
Normal Trap
Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 "Inzektor" monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect.

A sub-par trap card that takes far more effort than it is worth. If the stat gain was higher, this card would be worth considering, but unfortunately 'twas not to be. The fact that it doesn't destroy what it negates is another point against it.

Run 0 in all builds.


Quote:
Inzektor Gauntlet
Normal Trap
Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 1000 DEF and cannot be destroyed by your opponent's card effects.

1000DEF? What Equip Traps do people use for the DEF stat? If this card was 1000ATK, we'd be on to a damage step winner but unfortunately, it's not happening. It's such a wasted card.

Run 0 in all builds.


Quote:
Variable Form
Continuous Trap
Once per turn, you can choose and activate 1 of the following effects:
- Equip 1 face-up "Inzektor" monster you control to another face-up monster you control.
- Special Summon 1 "Inzektor" monster treated as an Equip Card to your side of the field in face-up Attack Position.
Well this is another way to bypass Skill Drain. Honestly I prefer Call Of The Haunted which is Unlimited now.

Use 0-3.



IV. The Outside Help
Quote:
Ninja Grandmaster Hanzo + Ninjitsu Art of Transformation
Very useful in a build called Ninzektor. You can use the Ninjitsu Art of Transformation to transform (transform means henshin) Hanzo into our Kamen Rid- Urm, I mean Inzektors. OR, you can chain it to MST and it becomes a pseudo Foolish Burial.
Quote:
Threatening Roar / Waboku
Protect ourself from OTK, and protect our bugs from being destroyed by battle. Have Inzektor Centipede (with ladybug or hornet of course) for more than 1 turn and you can win. It's chainable too and let your opponent waste their MST.
Quote:
Foolish Burial
Only foolish people doesn't use Foolish Burial (no pun intended).
Quote:
Verdant Sanctuary
An Insect Black Whirlwind. Semi-useful to make Howling Insect an ever more useful floater.
Quote:
Card Trooper
Very useful to ram Thunder King Rai-Oh. You can help milling hornet too.
Quote:
Call of The Haunted
If you max out Card Trooper, I suggest max out this card as well. Useful to get your milled Inzektor Dragonfly.
Quote:
Cardcar D
With Threatening Roar / Waboku, there's no need to be afraid of OTK.
Quote:
Allure of Darkness
A very alluring card that sometimes, sadly, make you banish cards that you actually need.
Quote:
Dark Armed Dragon
Honestly? USE THIS. Inzektor handle the number of monsters in graveyard very well.
Quote:
Howling Insect/Danipon /Gokipon /Mystic Tomato
These are the Insect recruiters Battle searchers are better now than they were last format, but the fact that they only add to hand is definitely a downer. If you want to use them though, Mystic Tomato is definitely the best of the bunch.In current meta, not that good.
Quote:
Genex Ally Birdman -> Underground Arachnid/Locomotion R-Genex
Birdman is unique in this deck. He allows for level 6/9 Synchro Summons while also allowing you to recycle Inzektors. Using him is completely and totally preference.
Quote:
Debris Dragon
With multiple targets in the archetype, this card could be justified. It makes a quick Black Rose nuke, but it isn’t usually needed.
Quote:
Tour Guide From the Underworld
This card is a secondary engine for the deck. This card is incredibly versatile and is one of the better tech choices, though its utility is slightly diminished by being at 2. However, the ability to make instant Rank 3s including the incredibly useful Leviair the Sea Dragon makes this card very powerful.
Quote:
Armageddon Knight/Dark Grepher
These 2 are both great for putting DARKs in the grave, though Armageddon Knight is considerably better as you don’t want to waste monsters in the hand if you can help it. Both of them are slow tho'.
Quote:
Beetron
An interesting tech that has gained some slight popularity in this new format because of its potential for abusing Variable Form among other cards.
Quote:
Release Restraint Wave
If Heavy Storm gets banned, this will be a very decent replacement.
Quote:
Lair Wire
This card could be useful to get rid of problem monsters and set up for Leviair plays, but it's really kind of lackluster.
Quote:
Heart of Clear water
Quite useful but can turned into dead draw. BUT with this and centipede you get free search. With this and Dragonfly+Hornet/Zektkaliber you get free summon.
For other staple cards like Mystical Space Typhoon, Solemn Warning, Solemn Judgment, etc. Use it however you like. They're staples after all.


V. Battle Formations

Quote:
Traps
0 or 1-2 Ninjitsu Art of Transformation (for Ninzektor)
0-2 Bottomless Trap Hole
0-2 Torrential Tribute
0-1 Solemn Warning
0-1 Solemn Judgment
0-2 Mirror Force
3 Threatening Roar
2-3 Call of the Haunted
Quote:
Side Deck idea
Dust Tornado
Twister
Royal Decree
Ryko, Lightsworn Hunter
Soul Drain
Dimensional Fissure


VI. Rulings
Quote:
Stardust Dragon vs. Inzektor Hornet
Sending Hornet to the grave is a cost. Therefore, it isn't on the field when the effect resolves. Stardust Dragon CAN chain to the effect, but Inzektor Hornet is already in the grave so it doesn't destroy Inzektor Hornet but it does negate its destruction effect. If Stardust Dragon chains to Inzektor Hornet, the effect of Inzektor Dragonfly/Centipede still activates.
Quote:
Book of Moon vs. Inzektors (APPLIES TO TCG ONLY)
-If Book of Moon is used to respond to summon of an Inzektor monster, you can use its ignition effect first but Book of Moon will resolve first, flipping the monster face-down, and then the Inzektor Effect will resolve. Seeing as you can't equip a card to a face-down monster, the Inzektor monster effect will resolve without effect.

-If an Inzektor equipped to Dragonfly/Centipede is successfully sent to the grave, and you choose to activate the effect of Dragonfly/Centipede and your opponent chains Book of Moon, then first Damsel/Centipede will be flipped face - down, and then the effect of Dragonfly/Centipede will activate. Book of Moon doesn't cancel out their effect in this scenario.
Quote:
Dimensional Fissure/Macro Cosmos vs. Inzektor Hornet
If Dimensional Fissure is active, the Inzektor Hornet that is treated as an Equip Spell Card can be sent to the Graveyard and its effect can be activated.
However, if Macro Cosmos is active, Cards cannot be sent to the Graveyard, so the effect of Inzektor Hornet cannot be activated.
Quote:
Black Rose vs. Dragonfly/Centipede equipped with Gigas
In the case in which Inzektor Giga-Mantis is equipped to Inzektor Dragonfly and both are destroyed simultaneously
by the effect of Black Rose Dragon, the effect of Inzektor Giga-Mantis can be activated.
However, the effect of Inzektor Dragonfly cannot be activated.
Quote:
Inzektors equipped via their effects vs. Effect Negation
If an Inzektor monster is currently equipped with another monster by its own effect and its effect is negated by Skill Drain, Effect Veiler, Fiendish Chain, etc the equipped monster(s) are immediately sent to the graveyard..
Quote:
Inzektors vs. Forbidden Lance
If an Inzektor is equipped with a monster and Forbidden Lance is used on it, then that Inzektor loses all effects granted by that monster, but the monster stays equipped. Using Forbidden Lance on a monster targeted by Hornet will prevent that monster's destruction.
Quote:
Inzektor Dragonfly, Inzektor Sword - Zektkaliber, and Inzektor Hornet
If you destroy the Inzektor Sword - Zektkaliber that's equipped to Inzektor Dragonfly using Inzektor Hornet that's also sent after equipped to Inzektor Dragonfly, you can summon 2 monster using Inzektor Dragonfly's eefect because Inzektor Dragonfly's effect doesn't activate simultaneously.
Quote:
Inzektor Hornet vs Evilswarm Thanatos / Machina Fortress
Hornet's effect is treated as an Equip Spell effect not Monster Effect. So it can destroy Evilswarm Thanatos and won't trigger Machina Fortress' effect to discard a card in hand.
VII. Useful Combo
Quote:
INZEKTOR OTK (or even FTK if you get second turn) COMBO:

You need :
Inzektor Dragonfly
Inzektor Hornet (in grave or hand)
Inzektor Sword - Zektkaliber OR Inzektor Giga-Mantis (in hand)

Must have in Deck :
Inzektor Centipede x3
Inzektor Ladybug
Inzektor Sword - Zektkaliber OR Inzektor Giga-Mantis

How to :
1> Summon dragonfly
2> Use effect, equip hornet
3> If opponent has a card on the field, go to ➀
4> If opponent doesn't have a card on the field, go to ➁


5>Destroy the opponent's card using hornet
6>Summon centipede
7>Hornet to centipede. Zektkaliber or Giga-Mantis to dragonfly
8>Use hornet to destroy the giga-mantis or zektkaliber
9>Dragonfly's eff summon centipede, centipede's eff take zektkaliber or giga-mantis
10>Repeat again step 6 to 10
11>Finally you can summon Ladybug and use it's eff to equip the Giga-Mantis
12>Field condition : Centipede x3 + Dragonfly + Ladybug With Giga-Mantis = 1600(3) + 1000 + 2400 = 8200


13>Summon Dragonfly. Equip both hornet and zektkaliber/giga-mantis on it.
14>Use hornet, destroy the zektkaliber/giga-mantis. You can summon 2 centipede now.
15>This is the trickiest part. If you have ladybug in hand, that would be great. Use it on centipede, and turn it to lvl 5. Thenn search for the zektkaliber and you can do step 6-10. If you do this, you should have 3 centipede + Dragonfly + Ladybug with giga-mantis as well, with one of the centipede being level 5. Or 1 Centipede + 1 Dragonfly + 1 Rank 5 Xyz.
16> If you don't have a ladybug, just set another card and destroy it with Centipede+Hornet and repeat step 6-10.



Quote:
INZEKTOR SHOCK MASTER COMBO (without Inzektor Hopper):
(Video : http://www.youtube.com/watch?v=bzhDTie00RE )

You will need:
Inzektor Dragonfly
Inzektor Hornet (Hand or grave is fine)
Inzektor Ladybug( Hand or grave)
Inzektor Sword - Zektaliber
1 Spell or Trap if your opponent has no field.

Cards you need in deck:
Inzektor Giga Mantis
Inzektor Giga Weevil
Another Inzektor Sword - Zektaliber
3 Inzektor Centipedes
1 Inzektor Hopper

And in the extra you need:
2 Number 17: Leviathan Dragons
1 Number 16: Shock Master

Step 1:

Summon Inzektor Dragonfly and equip Hornet, then Zektaliber.
Use Hornet to destroy Zektaliber through its effect and special summon 2 Inzektor Centipedes using Dragonfly's effect (because the equip spells were not sent simultaneously you can do this. If you were to use Heavy Storm on the Hornet and Sword this would not work because the spells were sent simultaneously.) Use one of the Centipedes to equip Ladybug and use Ladybug to make Centipede level 4, use Centipede to search Inzektor Sword.

Your field should be 1 Dragonfly and 2 Centipedes and your hand should have an Inzektor Sword.

Step 2:

Equip Hornet to the unused Centipede and the Inzektor Sword in your hand to Dragonfly, send Hornet to pop Sword and special summon through Dragonfly to bring out the 3rd Centipede and search for Giga Mantis/Weevil through Centipede.
Overlay used level 3 Centipede and Dragonfly for Number 17: Leviathan Dragon.

Field Update: 2 Inzektor Centipedes (1 level 3 unused 1 level 4 used). 1 Number 17 Leviathan Dragon

Step 3:

Equip Giga Mantis/Weevil to unused Centipede through the Mantis/Weevil's effect and equip Hornet through the Centipede. Use Hornet to Destroy Mantis/Weevil. Special Summon Dragonfly from graveyard through the effect of Mantis/Weevil and search Mantis/Weevil(the opposite one to the one you just used) through Centipede. Use Dragonfly to equip Hornet and set your spell or trap unless your opponent has a card, destroy your set or opponent's card while special summoning Inzektor Hopper. Xyz your level 3 Centipede with Hornet for Number 17: Leviathan Dragon detaching Dragonfly. Equip Hornet and Mantis/Weevil to Hopper. Destroy the 2 and Special summon Dragonfly from grave.

Final Step!

Use Dragonfly to equip Ladybug, (or if you wanted you can equip Mantis and go for an OTK with 1600+1700+2400+2500x2=10700) send Ladybug making Dragonfly level 4 and Xyz using level 4 Centipede, Hopper and your Dragonfly to make Number 16: Shock Master and use its effect calling traps if they have sets or monsters if they don't to avoid Gorz and friends. 2300+2500x2=7300 and if you have a Monster Reborn it becomes an OTK.
Quote:
INZEKTOR SHOCK MASTER COMBO 2 (with Inzektor Hopper):
(Video : http://www.youtube.com/watch?v=KHAZDJ6RgjE )
You need :
> Inzektor Dragonfly (hand)
> Inzektor Sword - Zektkaliber x1 (hand)
> Inzektor Hornet (Hand or grave)

You need in deck :
> Inzektor Centipede x2
> Inzektor Ladybug x2
> Inzektor Hopper x1
> Inzektor Sword - Zektkaliber x1
> Inzektor Giga-Mantis

Combo :
1. Use Dragonfly's eff to equip hornet, and equip zektkaliber to dragonfly. Pop it and summon 2 Centipede.
2. Use the first centipede to equip hornet and pop your own dragonfly, search for 1 Inzektor Giga-Mantis
3. Centipede's eff to equip Hornet. And equip that giga-mantis using it's own effect to one of your centipede. Pop using hornet.
4. Search for 1 Ladybug and 1 Zektkaliber. And use Giga-Mantis' eff to summon Dragonfly from grave.
5. Equip Zektkaliber and Hornet to Dragonfly and pop your zektkaliber. Use Zektkaliber's effect to Return Giga-Mantis, and summon 1 Ladybug and 1 Hopper.
6. Hopper's effect, equip Ladybug. Send Ladybug to grave to increase the level of one of your centipede to 4. Ladybug's effect equip the other ladybug, and increase it's level by 2.
7. Summon Shock Master using Hopper + Lv4 Ladybug + Lv4 Centipede.
8. Equip Giga-Mantis in your hand to Dragonfly.
9. FIELD AFTER COMBO : 1 Shock Master, 1 Dragonfly+Giga-Mantis, 1 Centipede. GRAVE AFTER COMBO : 1 Ladybug, 1 Hornet.
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Old 02-25-2013, 07:46 AM   #2
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I can tell that you just copy/pasted your text from the last thread. Whatever, I'll grab the next one since I've already got all this stuff updated and everything.
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Old 02-25-2013, 07:49 AM   #3
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Originally Posted by Kippran View Post
I can tell that you just copy/pasted your text from the last thread. Whatever, I'll grab the next one since I've already got all this stuff updated and everything.
Yeah. I only deleted Sangan from the OP.

What do I need to update? Just tell, and I'll put it in the OP. To make it easy for the next thread as well.
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Old 02-25-2013, 07:51 AM   #4
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Don't worry about it.

I didn't make any crazy changes. I mostly just copied yours and made a few grammar changes where I thought they made sense. I also changed a couple of the recommended numbers but again, nothing crazy.

One thing I would recommend is that if you've taken out Sangan already, go ahead and move Warning down to 1 on the skeleton build there at the end.
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Old 02-25-2013, 07:54 AM   #5
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Originally Posted by Kippran View Post
Don't worry about it.

I didn't make any crazy changes. I mostly just copied yours and made a few grammar changes where I thought they made sense. I also changed a couple of the recommended numbers but again, nothing crazy.

One thing I would recommend is that if you've taken out Sangan already, go ahead and move Warning down to 1 on the skeleton build there at the end.
I forgot that I put Warning. Updated now.

For Grammar, well, mine is indeed very bad.
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Old 02-25-2013, 08:28 AM   #6
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Subbing.

This build is testing very well.

Last edited by Doom Chef : 02-25-2013 at 08:31 AM.
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Old 02-25-2013, 08:29 AM   #7
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3 COTH 1 Gorz seem like dead with meh....
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Old 02-25-2013, 08:32 AM   #8
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i agree... and you also use Solemn Judgment...
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Old 02-25-2013, 08:39 AM   #9
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I was running 2 CotH until someone pointed out reviving TKRO after Fire Fist use their search spell and making them sad. Took me a while to realise how good TKRO is as a CotH target.

In all honesty I'm thinking of Dropping Gorz to the side, but I don't know what I would put in instead.


Additional Comment:

Quote:
Originally Posted by Kuro vi Lolitannia View Post
i agree... and you also use Solemn Judgment...
SJ has the capacity to be the best trap card in the game, I'm not giving that up for Gorz.

Last edited by Doom Chef : 02-25-2013 at 08:39 AM. Reason: Automerged Doublepost
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Old 02-25-2013, 09:04 AM   #10
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Hey guys im a new inzektor player and i dont see Insect Imitation on the support. Any reason?
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Old 02-25-2013, 09:09 AM   #11
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Because it's crap.
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Old 02-25-2013, 09:18 AM   #12
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Originally Posted by Undeadtyranno View Post
Hey guys im a new inzektor player and i dont see Insect Imitation on the support. Any reason?
I have seen them lately with some people choosing not to run the Tour Guide engine. I've tried it...and I'll have to agree with Doom Chef. It usually only works on Ladybug, unless you run Ryko. And although Ryko is great, I'm not maining it. It also works with trag, but again, I'm not using that either.

On a different note, I decided to give ninzektors another try. It's great if you draw Hanzo/Rota first turn. But in the end it just reinforced my preference for pure inzektors. It's opened up so much room for tech choices after dropping the Tour Guides and Troopers.
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Old 02-25-2013, 09:24 AM   #13
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subbing 10char
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Old 02-25-2013, 09:27 AM   #14
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Subbing and I was ignored on Upstart last thread lol. Why do you guys like it?
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Old 02-25-2013, 09:29 AM   #15
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Quote:
Originally Posted by wmsiddiqui View Post
I have seen them lately with some people choosing not to run the Tour Guide engine. I've tried it...and I'll have to agree with Doom Chef. It usually only works on Ladybug, unless you run Ryko. And although Ryko is great, I'm not maining it. It also works with trag, but again, I'm not using that either.

On a different note, I decided to give ninzektors another try. It's great if you draw Hanzo/Rota first turn. But in the end it just reinforced my preference for pure inzektors. It's opened up so much room for tech choices after dropping the Tour Guides and Troopers.
I agree with all of this.

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Quote:
Originally Posted by L0rdacex View Post
Subbing and I was ignored on Upstart last thread lol. Why do you guys like it?
I don't.

Last edited by Doom Chef : 02-25-2013 at 09:29 AM. Reason: Automerged Doublepost
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Old 02-25-2013, 09:35 AM   #16
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Took out the Sangan from the OP, He is R.I.Ped now

Does anyone use Tour Guide in the next format or just me.... ?
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Old 02-25-2013, 09:41 AM   #17
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I considered it, but then decided I would rather have the extra spells and traps.

Additional Comment:

I did:
-2 TGU
-1 Sangan
-1 Warning

+1 Hopper
+1 Sword
+1 Mind Control
+1 CotH

Last edited by Doom Chef : 02-25-2013 at 09:41 AM. Reason: Automerged Doublepost
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Old 02-25-2013, 09:57 AM   #18
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subbing
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Old 02-25-2013, 10:22 AM   #19
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Quote:
Originally Posted by vergil123 View Post
Took out the Sangan from the OP, He is R.I.Ped now

Does anyone use Tour Guide in the next format or just me.... ?
I'll be using her. I won't replace Sangan with anything though. I'll just use the two TGU as the whole engine. That quick Rank 3, especially a Leviair if you DAD your Dfly or it gets Disappearance'd, can put in some real work.
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Old 02-25-2013, 10:58 AM   #20
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Quote:
Originally Posted by Doom Chef View Post
I considered it, but then decided I would rather have the extra spells and traps.

Additional Comment:

I did:
-2 TGU
-1 Sangan
-1 Warning

+1 Hopper
+1 Sword
+1 Mind Control
+1 CotH
How is the 3rd sword working out? The idea of popping your own sword for pluses is enticing, but I'm afraid of a cloggy hand with multiple swords and no inzektors. I'll test it out though. Idk if the 3rd CotH is worth it if I'm not running Thunder King or Trooper.
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Old 02-25-2013, 11:04 AM   #21
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I used to run 3 sword and it took a while to get used to only having 2. Going back to 3 is nice I don't usuallt get bad hands with it, but i don't know it that's only me.

I wouldn't go for the 3rd CotH unless you're sure you can make use of it.
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Old 02-25-2013, 11:05 AM   #22
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I think 3 CotH is really only at its best in a Trooper build so if that's what you've got, go for it. If not, 2 is fine.
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Old 02-25-2013, 11:26 AM   #23
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Too few monsters imo.
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Old 02-25-2013, 11:38 AM   #24
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Trying to fit both Thunder King and Trooper in the same build, for stunning and speed. But then I think I could just use upstart / Maxx c.
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Old 02-25-2013, 12:15 PM   #25
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Subbing
I decided to check out Ninzektors and I'm enjoying them quite a bit. Ignore the side, those are cards I'm testing/playing with
http://i.imgur.com/QQCJCYv.png
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