Go Back   Pojo.com Forums > Yu-Gi-Oh! > Yu-Gi-Oh TCG Strategies
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools
Old 02-02-2013, 11:30 AM   #1
DraikRoan
Elementalist
 
DraikRoan's Avatar
 
Join Date: May 2005
Location: Louisville, KY
Age: 26
Posts: 1,187
iTrader: 0
DraikRoan is on a distinguished road
Default The Official Fire King Discussion - Part III :: Gotta love our KFC

Quote:
::TABLE OF CONTENTS::
I. Introduction
II. Theme Specific Monsters
III. Theme Specific Spell/Traps
IV. Off Theme Monsters
V. Off Theme Support Spell/Traps
VI. Deck Skeleton & Deck Variants
VII. Rulings
Quote:
I. - INTRODUCTION

Fire. It is life-giving, yet destructive. Fire is one of the great elements of nature - its essence a necessity for many living things though it easily brings harm. In a way, the Fire Kings embody that same nature - to be deadly in all matters but beneficial to those who wisely wield them.

Our wielders of great destruction, the Fire Kings, are a small FIRE theme somewhat similar to the Scrap theme of EARTH as both themes require destroying each other to trigger effects. They are both made of multiple Monster Types (Beast, Winged Beast, and Beast-Warrior), but while the Scraps have Scrap Dragon, the Fire Kings have the great and powerful High Avatar King Garunix, sibling to the famous and lovely Sacred Phoenix of Nephthys, who can trigger most of its fellow Kings' effects through cleansing the field of all other monsters. The overall strategy of a pure variant deck is simple; utilize Garunix's destructive capabilities and pressure your opponent into annihilation.

The Fire King Structure Deck for the TCG are now released in all available areas. Go buy them. They feature:
-Fire King High Avatar Garunix
-Fire King Avatar Barong
-Fire King Avatar Kirin
-Haze Beast Hyppogrif
-Onslaught of the Fire Kings
-Circle of the Fire Kings

TCG RELEASE DATES FOR KEY CARDS SUCH AS FIRE KING BEAST YAKSHA & ENTHUSIASTIC BEAST WOLFBERK IS UNKNOWN.
Quote:
II. - THEME SPECIFIC MONSTERS
Quote:
Fire King High Avatar Garunix
Fire/Winged Beast/Level 8
2700/1700
During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix".
Our Dark Hole on Legs; this is Fire King's ace and perhaps the centerpiece of the entire Archetype. If you can, you will want to attempt the infamous Garunix Loop where one Garunix destroy's another; in turn, this will provide a field wipe each standby phase until it's broken. The primary way to summon him is to use our powerful deck summon spell, Assault of the Fire Kings (see below), or you can use Fire King Avatar Yaksha (see below) to destroy this card from the hand in case it was drawn. Even though this is our premiere big bad, this card is absolute balls when drawn. For this reason, 2 is generally preferred over 3.
Run 2-3

Quote:
Fire King Avatar Barong
Fire/Beast Warrior/Level 4
1800/200
If a face-up "Fire King" monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from your hand. During the next Standby Phase, if this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand.
Named for the heroic king of spirits of Bali, Barong's fate in Yu-gi-oh is to be destroyed which many of our themed cards can do. His best feature is to fetch any "Fire King" CARD from our deck; this includes our busted spells. 1800 ATK is decent, but under the effects of a certain off-theme support, Fire Formation - Tenki he becomes a respectable 1900 beatstick able to match Rai-Oh. In addition, his 200 DEF provides him added synergy with Flamvell Firedog and makes it an ideal Rekindling target.
Run 3

Quote:
Fire King Beast Yaksha
Fire/Beast Warrior/Level 4
1800/200
If a face-up "Fire King" monster you control is destroyed by a card effect: You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card you control or in your hand. You can only use this effect of "Fire King Avatar Yaksha" once per turn.
Named after a broad spectrum of nature spirits of Hindu, Buddhist, & Jain mythology. Yaksha share's the same fate (and stats) as Barong. However unlike Barong, Yaksha's effect can also be achieved when destroyed via battle. His effect is somewhat unique as he is one of the few cards in the game that can destroy your cards that are still in your hand. This is the main out to any Garunix's or Barong's lying in your hand. His 200 DEF provides synergy with Flamvell Firedog and Rekindling. Generally, this card is better in the following situations:
1: If you run Firedog and Rekindling.
2: If you max out on High Avatar Garunix and Barong.
3: If you run a 40 card deck with at least 2 Wolfberks.

If your deck qualifies under at least 2 of these categories, then 2 (or even 3) could work. If not, 1 is feasible enough as it's highly searchable via Tenki and Assault of the Fire Kings.
Run 1-3

Quote:
Fire King Avatar Kirin
Fire/Beast/Level 3
1000/200
If a face-up "Fire King" monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from your hand. If this card is destroyed by a card effect and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard.
Kirin's are one of the many creature's of East Asian Mythology. In Yu-gi-oh's, Kirin here provides a Foolish Burial like effect for FIRE monsters upon it's destruction. While it's a nice ability, Kirin here suffers from low stats and a level that doesn't provide XYZ synergy with the primary played Fire Kings. His typing also hinders him as he can't be fetched via Tenki. Finally, in pure Fire King variants Kirin's ability to dump isn't that necessary. With all these reasons, most decks can function fine without him. However, his true calling are in Fire Fist based builds utilizing Brotherhood of the Fire Fist - Spirit. Check out the Fire Fist Guide for more in-depth explanation on this variant.
Run 0-2

Quote:
Fire King Avatar Garunix
Fire/Winged Beast/Level 3
700/1700
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Fire King Avatar" monster from your Deck.
This is our High Avatar before he became the High Avatar; otherwise known by players as "Babyrunix." His effect is practically a super UFO Turtle which allows us further access to all Fire Kings, except for High Avatar Garunix. This card CAN Special Summon Fire King Yaksha as Yaksha is a "Fire King Avatar" in OCG land. Usage wise, this card is rather dreadful. None of your destruction cards, including our theme-specific spells, will work on him as his effect kicks only when he's destroyed by the opponent. His level, typing, and DEF is also bad; he has no synergy with Wolfberk, Tenki, Flamvell Firedog, Rekindling, or even Brotherhood of the Fire Fist - Spirit. Perhaps when Konami release more Fire King Avatars, this may see some use. Until then, Do not run him.
Run 0
Quote:
III. - THEME SPECIFIC SPELL/TRAPS
Quote:
Onslaught of the Fire Kings
Spell/Normal
If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast-Type monster from your Deck. Its effects are negated and it is destroyed during the End Phase. You can only activate 1 "Onslaught of the Fire Kings" per turn.
This card can single-handedly summon our ace, Garunix, straight from the deck at no cost. It's effect-negating restriction and destruction of our monster at end phase doesn't hinder us. In fact, the destruction at end phase will trigger our Fire King Monster's effect's as our monster's activate in the Graveyard. Use this & summon Yaksha if you don't have any Garunix's left in your deck and/or there's Garunix in your hand.
Run 3

Quote:
Circle of the Fire Kings
Spell/Quick Play
Target 1 FIRE monster you control and 1 FIRE monster in your Graveyard; destroy the first target on the field, and if you do, Special Summon the second target. You can only activate 1 "Circle of the Fire Kings" per turn.
This IMO is the most versatile card in the deck. It's quick-play status gives it a slew of offensive and defensive capabilities; that is, as long as you have a target in the grave. Use it in response to a threatening trap card (such as Bottomless Trap Hole) to destroy your FIRE monster (hopefully a Fire King), dodge that Bottomless, and revive another. Use it offensively during the battle phase to destroy a monster that already attacked, revive another monster, and attack with the revived monster. Of course, the destruction of the first target will trigger the effect of Fire King monsters.
Run 3
Quote:
IV. - OFF THEME MONSTERS
Quote:
Enthusiastic Beast Wolfberk
Fire/Beast Warrior/Level 4
1600/1200
You can target 1 Level 4 FIRE Beast-Warrior-Type monster in your Graveyard; Special Summon that target in face-up Defense Position, but its effects are negated. You can only use the effect of "Enthusiastic Beast Wolfberk" once per turn.
This is Beast-Warrior's "one card" XYZ machine. It's use is pretty self-explanatory. Interesting to note is that his effect-negation restriction doesn't apply to our level 4 Fire King's as (again) they activate in the graveyard upon their destruction.
Run 2-3

Quote:
Flamvell Firedog
Fire/Beast/Level 4
1900/200
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".
3 out of the 4 Fire King Monster's available have less than 200 def. 2 of which (Yaksha & Barong) are level 4 creating XYZ plays. These reasons enables this card to have fantastic synergy with the rest of the deck. This card also fuels future Rekindling thanks to it's 200 def and the ability to get out other 200 def FIRE monsters. If you run Rekindling, run these. If you don't, then perhaps a focus on the BOTFF Brothers (Bear & Gorilla) and Fire Formation - Tenki will suit you better.
Run 1-2 (3 if you use Rekindling)

Quote:
Brotherhood of the Fire Fist - Bear
Fire/Beast Warrior/Level 4
1600/1200
Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 monster on the field; destroy that target.

Brotherhood of the Fire Fist - Gorilla
Fire/Beast Warrior/Level 4
1600/1200
Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 Spell/Trap Card on the field; destroy that target.
Both of these give added function to our premier off-theme support "Fire Formation - Tenki". Bear for monsters, and Gorilla for back row. Bear is useful as he's an easy out to threats such as Archlord Krystia & Evilswarm Ophion. Gorilla is useful as he rids of problem backrow such as Dimensional Fissure & Soul Drain (he cannot be used against Macro Cosmos however). If your opponent isn't summoning anything cause of fear of Assault of the Fire King, it's a good idea to summon Bear and proceed to plus off his effects. Though the deck can run fine without them, you should STRONGLY consider at least one or both of these for your deck and/or side deck. It IS possible to forgo the Rekindling entirely and focus on these guys as a side engine. If you do, then you should consider at least one more Fire Formation Spell/Trap.
Run 1-3 of Bear and/or 1-2 of Gorilla

Quote:
Swift Scarecrow
Earth/Machine/Level 1
0/0
When your opponent's monster declares a direct attack: You can discard this card; negate that attack, then end the Battle Phase (this is a Quick Effect)
Because it takes until the next standby phase for Garunix and Barong to activate, Scarecrow can be used as a means of stall until when that happens. Also of note is that most of the time after Garunix wipes the field, he'll be the only monster keeping your opponent from attacking you directly. If somehow Garunix leaves the field other than battle, scarecrow can be used as insurance. Some people have found great success with him; others feel he's not needed at all. This is purely optional if you decide to run it.
Run 0-2

Quote:
Sacred Phoenix of Nephthys
Fire/Winged Beast/Level 8
2400/1600
During your next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When this card is Special Summoned this way: Destroy all Spell and Trap Cards on the field.
The Sacred Phoenix herself is the Ancestor of the Fire Kings. Believe it or not, she was Limited at one point. Unfortunately, she did not age well as the Metagame progressed. While she boasts a very similar & powerful effect, she has very glaring flaws. 1: Her ATK is too low for her LV. She'll easily be run over and you won't get anything out of it if she does. 2: Her effect states "during your NEXT standby phase" unlike the other Fire King's. This means the OP will have a shot at using their traps on their turn before they're blown up. 3. She's not a Fire King, so no Special Summon Shenanigans with Yaksha and Barong. She has one pro unique to her; Hand of Nephthys, which you have to minus yourself to get his effect off. Could be used as a side against HEAVY backrow decks.
Run 0-1

Quote:
Blaster, the Flame-Incarnate Dragon
Fire/Dragon/Level 7
2800/1800
You can banish 2 Dragon-Type and/or FIRE monsters from your hand or Graveyard, except this card; Special Summon this card from your hand or Graveyard. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 other FIRE monster to the Graveyard to target 1 card on the field; destroy that target. When this card is banished: Add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, the Flame-Incarnate Dragon" effect per turn, and only once that turn.
Considering this LTGY card is more likely to be released before Fire King Avatar Yaksha, Blaster's 3rd effect (his discard effect) is a great way to dump Garunix's or Barong's from your hand to the grave. Unlike cards like Trade-In, Blaster can be fetched directly from the deck via it's own effect when used in conjunction with Gold Sarcophagus. Because of the ease of summoning him, he can be used as an emergency beater and is effective at getting at the OP's life points after Garunix wipes the field (He and Garu = 5500 DMG). Be smart when banishing your FIRE monsters and avoid using this card if at all possible in Rekindling variants.
Run 0-2

Quote:
Fire Dance Longsword (Kamaitachi)
Fire/Beast/Level 4
1700/600
When this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent.
A neat side option against DinoRabbit decks. You can use Yaksha to destroy this card from your hand. Unfortunately for this guy, it's a better option to just wipe the field with Garunix instead.
Run 0-2 in side deck.

The premier hand traps of this format doesn't really need an introduction. You SHOULD know what these do. (If not, click their links) Effect Veiler provides control while Maxx "C" benefits from the opponent's plays. Maxx "C" helps in getting Swift Scarecrow if your opponent is preparing some sort of OTK. Other than that, neither has any true synergy with the rest of the deck.
Run 0-3

Quote:
Diamond Dire Wolf
XYZ/Earth/Beast/Rank 4
2000/1200
2 Level 4 Monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
Just think of this card as an XYZ version of Scrap Dragon. Can be summoned via Flamvell Firedog, Enthusiastic Beast Wolfberk, and Rekindling (with 2 200 DEF FIRE monsters in grave). Ideal use is to target a Fire King monster so you can trigger their destruction effect.
Run 2

Quote:
Brotherhood of the Fire Fist - Tiger King
XYZ/Fire/Beast-Warrior/Rank 4
2200/1800
2 Level 4 Beast-Warrior-Type Monsters
When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monster currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position.
Easily summonable via Wolfberk; this tutors our off-theme tutor spell "Fire Formation - Tenki". Use this offensively to get over Zenmaines, Gachi Gachi Gantetsu, Maestroke, or Burning Knuckler - Leadblow. Do remember about it's last effect. Although it's rare you'll end up with 3 face-up Fire Formation Tenki's on the field, just remember that it's there.
Run 1-2

Quote:
Lavalval Chain
XYZ/Fire/Sea-Serpent/Rank 4
1800/1000
2 Level 4 Monsters
Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects;
● Send 1 card from your Deck to the Graveyard.
● Choose 1 monster from your Deck and place it on top of your Deck.
It's Foolish Burial on legs. First effect is used to setup future Call Of The Haunted, Fire King's Fire Cycle, and/or Rekindling plays. 2nd effect is generally a bonus if it lives until your next turn. Can be summoned via Flamvell Firedog, Enthusiastic Beast Wolfberk, and Rekindling (with 2 200 DEF FIRE monsters in grave).
Run 1
Quote:
V. - OFF THEME SPELL/TRAPS
Quote:
Fire Formation - Tenki
Continuous/Spell
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
This is Beast-Warrior's ROTA. Comes with the added benefit of boosting your beast-warrior's by 100 ATK. Fetch Wolfberk for a quick rank 4 XYZ; Fetch Yaksha if you have Barong or Garunix in hand; Fetch BOTFF Bear or Gorilla if you need a quick out to something. Then use that same Bear/Gorilla to fetch ANOTHER one from the deck. I wish my girlfriend would fetch everything I would ever need.
Run 3

Quote:
Fire Formation - Tensu
Continuous/Spell
During your Main Phase, you can Normal Summon 1 Beast-Warrior-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) All Beast-Warrior-Type monsters you control gain 100 ATK.
If you decide to focus more on using BOTFF Bear & Gorilla, then this card is the best option for a 4th Fire Formation you can use. Works well with Wolfberk to create 3 level 4 Rank 4 XYZ's.
Run 0-1

Quote:
Rekindling
Normal/Spell
Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF. During the End Phase, banish all monsters that were Special Summoned by this effect.
Since pure variants of Fire King's typically run 6+ 200 def monster's, this gives us the chance to utilize this busted little spell. Unfortunately, we do not turbo monster's into the graveyard as fast as Lavals (the archetype in which this card REALLY puts out). Flamvell Firedog helps remedy that somewhat, but it's still a little on the slow side. While this card wrecks face late game, this is not the card you would want to draw into early game. To eliminate the risk of dead-drawing this, I would recommend only 2. However, you could be ballsy and run 3 if you feature more ways to turbo fire's into the graveyard than normally.
Run 2-3

Quote:
The Seal of Orichalcos
Field/Spell
All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. When this card is activated: Destroy all Special Summoned monsters you control. You cannot Special Summon monsters from your Extra Deck. You can only activate "The Seal of Orichalcos" once per Duel.
You may be guessing "WTF?" but this card is actually not that bad in Fire Kings. It makes Garunix a 3.2k ATK chicken, all the typically ran level 4 monsters in a pure variant 2k+ beatsticks, and with Tenki out, Barong and Yaksha become formidable 2.4k powerhouses ready to take on any Laggia's in your way. It also provides a destruction out for Special Summoned Fire King's. Unfortunately, you'll lose access to your extra deck once you play this; thus, hurting Wolfberk and making your Rekindling plays nothing more than a huge offensive effort. Interesting to note is that your opponent cannot attack if the monsters you control all have the same ATK and are in ATK position.
Run 0-1

Quote:
Pot of Duality
Normal/Spell
Adds even more consistency to a less than consistent deck. It makes going first in a duel more than worth it. Big downside is that this gives the opponent an opportunity to scout what you're playing. You will also not be able to use this if Garunix revived itself during your standby phase.
Run 0-2

Quote:
Forbidden Lance
Quick Play/Spell
Backrow is the BANE of this deck. Sometimes 3 MST isn't enough. Lance provides outs to Bottomless, CEDevice, Dimensional Prison, and other would be annoying spell/traps. It's also useful for those times when you need to get over something with your monsters.
Run 0-2

The premier stable spells of most offensive decks in the current meta. There's no reason not to run 1 of each of Dark Hole, Heavy Storm, and Reborn. I personally like 3 MST (as I despise facing against backrow with this deck) but you could run 2.

Quote:
Call of the Haunted
Continuous/Trap
Target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
If your opponent uses MST on this card while set, you could chain it & revive a Fire King monster. MST would destroy Call and Call would destroy that Fire King monster, triggering it's effect. It also can be used offensively and defensively to get at our the opponent's LPs during your battle phase or for a quick block against attacks. You can also chain it against an opponent's Monster Reborn if that Reborn is targeting one of your monsters in your graveyard. This will result in you getting it before the opponent and the op's Monster Reborn will resolve without effect. With all that said, Fire King's can still function well without this card. If you can fit it in your deck, why not?
Run 0-2

Quote:
Safe Zone
Continuous/Trap
Activate by selecting 1 face-up Attack Position monster. That monster cannot be targeted or destroyed by your opponent's card effects, or be destroyed by battle. It cannot attack your opponent directly. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
Works surprisingly well with Fire King's as generally the OP will have to take out Safe Zone first to take out your monster. Of course when this happens, Safe Zone will pop your Fire King triggering it's effect. Another tech choice.
Run 0-1

Quote:
Generation Shift
Normal/Trap
Destroy 1 face-up monster you control. Add 1 card from your Deck to your hand with the same name as the destroyed card.
Now you may think this is a good card being that it triggers Fire King's effect and searches a copy, but consider this:
-1. This is a trap which automatically makes it slow.
-2. This is a dead draw.
-3. Fire Ring's Fire Cycle practically does the same thing, but revives a monster instead, it is a quick-play spell, & it is also searchable via Barong.
-4. You cannot use this if you don't have a copy in the deck. If you do but find out then that there's no copy in the deck, then the OP has the chance to view your deck to confirm.
-5. Fire Formation - Tenki searches anything you will need & is a spell.
Run 0

Quote:
Horn of the Phantom Beast
Normal/Trap
Target 1 Beast or Beast-Warrior-Type monster you control; equip this card to that target. It gains 800 ATK. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard: Draw 1 card.
This isn't bad, but the idea of this card conflicts with the idea of the archetype. You'll want Horn on your monster for as long as possible to take full advantage of it; but generally, the premise of Fire King's is to destroy your own monsters. Should be teched if anything.
Run 0-1

Quote:
The Solemn Brigade. These should be considered for added control. They also work well in tandem with multiple Call Of The Haunted's during the 2nd duel & onward. (I.E. your opponent is more likely to blind MST into Call.)
Run w/e you feel is neccasary
Quote:
VI. - DECK SKELETON & DECK VARIANTS
Quote:
- SKELETON -

Fire King High Avatar Garunix - 2-3
Fire King Avatar Barong - 3
Fire King Beast Yaksha - 1-3
Enthusiastic Beast Wolfberk - 2-3
Fire Formation - Tenki - 3
Onslaught of the Fire Kings - 3
Circle of the Fire Kings - 3
Dark Hole - 1
Monster Reborn - 1
Heavy Storm - 1
MST - 1-3
Quote:
- VARIANTS -

::Standard Rekindling Fire Kings /w Scarecrow::
~by: Draikroan
My current build. Not much to say here. 2 Garunix's seems to do fine for what I need.

--

::Fire Kings /w BOTFF Bear & Gorilla focus 1 ::
~by: CatMaster0

::Fire Kings /w BOTFF Bear & Gorilla focus 2::
~by: Sanbai 「さんばい」 (1st Place)

::TCG Fire Kings /w BOTFF Bear & Gorilla focus::
~by: Vexxy
These builds ditches the Rekindling approach for a focus on abusing Bear/Gorilla and Wolfberk (if possible) & the Fire Formation's spells. Build 2 & 3 gets special mention. Build 2 topped a 127 player tournament in OCG and Build 3 topped a Regional in TCG.

--

::Hazy Fire Kings Hybrid 1::
~by: CyberDark Zane

::Hazy Fire Kings Hybrid 2::
~by: boots88
Both builds focuses on utilizing the Hazy Flame monsters as an Rank 6 xyz engine in addition to the typical Fire King stuff. Most importantly, these builds are TCG viable.

--

::TCG Fire Kings 1::
~by: HOHMF

::TCG Fire Kings 2::
~by: Terrorking
Typical alternatives to the OCG build's until Yaksha & Wolfberk are released. Build 1 focuses on abusing Firedog & Kirin to dump FIRE's in grave for Rekindling & Call Of The Haunted. Build 2 has the same premise but ditches some traps and other stuff for Maxx C & Scarecrows.

Feel free to post GOOD variants & GOOD deck suggestions. Credit will be given.

Quote:
VII. - RULINGS
Quote:
::SPECIFICS::

Q: Onslaught of the Fire Kings VS. Onslaught's effect negation and monster destruction.
A: Onslaught's effect negation only applies to monsters whose effect activate on the field. Fire King Barong/Yaksha/Kirin/High Avatar Garunix effect that activates when it is destroyed activates in the graveyard.

----

Q: Help! 2 Fire King High Avatar Garunix are destroyed at the same time! What would happen during the next standby phase?
A: Refer to SEGOC when building the chain. Then, click here and read the 5th ruling. TIP: If you're the turn player in this situation, you can choose which mandatory effect in your possession to resolve first. You can even activate quick play spells or traps which have been set for a turn during that same standby phase BEFORE Garunix's/Nephthys effect activates.

----

Q: Fire King's vs Solemn Warning & Solemn Judgement
Q: Fire King High Avatar Garunix vs Thunder King Rai-Oh

A: Click here, then click on the THIRD LINK down. (It should say "Solved Fire Kings vs Solemn Wanning" (Notice the misspell of Warning.)) Read ALL the posts in that thread.
Thread credits:
-Layout: SinL0rtuen
-Formatting and Information: DraikRoan
-Information from prior thread: Magmacore Soldier
__________________
http://i4.photobucket.com/albums/y146/DraikRoan/Sig256-1.png

Last edited by DraikRoan : 02-25-2013 at 12:43 PM.
DraikRoan is offline   Reply With Quote
Old 02-02-2013, 11:49 AM   #2
CyberneticEmperor
Emperor of cybers
 
CyberneticEmperor's Avatar
 
Join Date: May 2009
Location: Las Noches, California
Posts: 5,701
iTrader: 8 (100%)
CyberneticEmperor is on a distinguished road
Default

Subbing. I can't wait till friday to make this deck.
__________________
CyberneticEmperor is offline   Reply With Quote
Old 02-02-2013, 11:58 AM   #3
Acid Rain Ninja
The Envoy?!
 
Acid Rain Ninja's Avatar
 
Join Date: Jul 2012
Location: In The Underworld Decks: Chaos Dragons, Dragon Rulers, Chin Beat, Gadgets Hobbies: Yu-Gi-Oh!
Posts: 7,417
iTrader: 0
Acid Rain Ninja is on a distinguished road
Default

Aww, I just finished the thread too
Acid Rain Ninja is offline   Reply With Quote
Old 02-02-2013, 12:02 PM   #4
DraikRoan
Elementalist
 
DraikRoan's Avatar
 
Join Date: May 2005
Location: Louisville, KY
Age: 26
Posts: 1,187
iTrader: 0
DraikRoan is on a distinguished road
Default

I. - INTRODUCTION

Fire. It is life-giving, yet destructive. Fire is one of the great elements of nature - its essence a necessity for many living things though it easily brings harm. In a way, the Fire Kings embody that same nature - to be deadly in all matters but beneficial to those who wisely wield them.

Our wielders of great destruction, the Fire Kings, are a small FIRE theme somewhat similar to the Scrap theme of EARTH as both themes require destroying each other to trigger effects. They are both made of multiple Monster Types (Beast, Winged Beast, and Beast-Warrior), but while the Scraps have Scrap Dragon, the Fire Kings have the great and powerful High Avatar King Garunix, sibling to the famous and lovely Sacred Phoenix of Nephthys, who can trigger most of its fellow Kings' effects through cleansing the field of all other monsters. The overall strategy of a pure variant deck is simple; utilize Garunix's destructive capabilities and pressure your opponent into annihilation.

The Fire King Structure Deck for the TCG are now released in all available areas. Go buy them. They feature:
-Fire King High Avatar Garunix
-Fire King Avatar Barong
-Fire King Avatar Kirin
-Haze Beast Hyppogrif
-Onslaught of the Fire Kings
-Circle of the Fire Kings

FIRE KING AVATAR YAKSHA & COACH SOLDIER WOLFBARK (ENTHUSIASTIC BEAST WOLFBERK) WILL BE RELEASED FOR TCG IN THE JUDGMENT OF THE LIGHT SET (AUG 9TH, 2013 FOR NA AUDIENCES)
__________________
http://i4.photobucket.com/albums/y146/DraikRoan/Sig256-1.png

Last edited by DraikRoan : 07-22-2013 at 08:24 AM.
DraikRoan is offline   Reply With Quote
Old 02-02-2013, 12:03 PM   #5
Acid Rain Ninja
The Envoy?!
 
Acid Rain Ninja's Avatar
 
Join Date: Jul 2012
Location: In The Underworld Decks: Chaos Dragons, Dragon Rulers, Chin Beat, Gadgets Hobbies: Yu-Gi-Oh!
Posts: 7,417
iTrader: 0
Acid Rain Ninja is on a distinguished road
Default

Quote:
Originally Posted by DraikRoan View Post
You can have dibs on the next one. Just remember to always plan ahead and create it AS SOON as this reaches near the end of the 39th page to avoid future confrontation.

Haha, well I had a party to go to so i didn't have time to finish it yesteday. lol, but its alrite XD.
Acid Rain Ninja is offline   Reply With Quote
Old 02-02-2013, 12:35 PM   #6
mrjackh11
Pojo Veteran
 
mrjackh11's Avatar
 
Join Date: Aug 2012
Location: Yugioh Land
Posts: 675
iTrader: 0
mrjackh11 is on a distinguished road
Default

subbing
http://i.imgur.com/gWpQG6b.png
any opions?
__________________
I Lost The Game
My Decks:
Heraldunities
My DN: (Aesir) Vali and ! ! ! Tree
mrjackh11 is offline   Reply With Quote
Old 02-02-2013, 12:35 PM   #7
Bones*
Registered User
 
Bones*'s Avatar
 
Join Date: Sep 2011
Location: pallet town
Posts: 155
iTrader: 0
Bones* is on a distinguished road
Default

subb guys quick question I used onslaught and bring garunix my opponent veilers my garunix, can he do that?, I mean garunix already has his effects negated.
Bones* is offline   Reply With Quote
Old 02-02-2013, 01:03 PM   #8
DraikRoan
Elementalist
 
DraikRoan's Avatar
 
Join Date: May 2005
Location: Louisville, KY
Age: 26
Posts: 1,187
iTrader: 0
DraikRoan is on a distinguished road
Default

II. - THEME SPECIFIC MONSTERS
Quote:
Fire King High Avatar Garunix
Fire/Winged Beast/Level 8
2700/1700
During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix".
Our Dark Hole on Legs; this is Fire King's ace and perhaps the centerpiece of the entire Archetype. If you can, you will want to attempt the infamous Garunix Loop where one Garunix destroy's another; in turn, this will provide a field wipe each standby phase until it's broken. The primary way to summon him is to use our powerful deck summon spell, Onslaught of the Fire Kings, or you can use Fire King Avatar Yaksha (see below) to destroy this card from the hand in case it was drawn. Even though this is our premiere big bad, this card is absolute balls when drawn. For this reason alone, 2 is generally preferred over 3.
Run 2-3

Quote:
Fire King Avatar Barong
Fire/Beast Warrior/Level 4
1800/200
If a face-up "Fire King" monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from your hand. During the next Standby Phase, if this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand.
Named for the heroic king of spirits of Bali, Barong's fate in Yu-gi-oh is to be destroyed which many of our themed cards can do. His best feature is to fetch any "Fire King" CARD from our deck; this includes our busted spells. 1800 ATK is decent, but under the effects of a certain off-theme support, Fire Formation - Tenki he becomes a respectable 1900 beatstick able to match Rai-Oh. In addition, his 200 DEF provides him added synergy with Flamvell Firedog and makes it an ideal Rekindling target.
Run 3

Quote:
Fire King Avatar Yaksha
Fire/Beast Warrior/Level 4
1800/200
If a face-up "Fire King" monster you control is destroyed by a card effect: You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card you control or in your hand. You can only use this effect of "Fire King Avatar Yaksha" once per turn.
Named after a broad spectrum of nature spirits of Hindu, Buddhist, & Jain mythology. Yaksha share's the same fate (and stats) as Barong. However unlike Barong, Yaksha's effect can also be achieved when destroyed via battle. His effect is somewhat unique as he is one of the few cards in the game that can destroy your cards that are still in your hand. This is the main out to any Garunix's or Barong's lying in your hand. His 200 DEF provides synergy with Flamvell Firedog and Rekindling. Generally, this card is better ran in multiples in the following situations:
1: If you run Firedog AND Rekindling.
2: If you max out on High Avatar Garunix AND Barong.
3: If you run a 40 card deck with AT LEAST 2 Wolfberks.
4: If you run 2 copies of High Avatar Garunix, plus a few tech such as EBI Ccarayhua, Fencing Fire Ferret, or Sacred Phoenix of Nepthys.

If your deck qualifies under at least 2 of these categories, then 2 will do it for you work. Run 3 if you are running 4 or more level 8 of higher monster's that benefit from being destroyed in the hand (this includes our High Avatar himself).
Run 1-3

Quote:
Fire King Avatar Kirin
Fire/Beast/Level 3
1000/200
If a face-up "Fire King" monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can send 1 FIRE monster from your Deck to the Graveyard.
Kirin's are one of the many creature's of East Asian Mythology. In Yu-gi-oh's, Kirin here provides a Foolish Burial like effect for FIRE monsters upon it's destruction. While it's a nice ability, Kirin here suffers from low stats and a level that doesn't provide XYZ synergy with the primary played Fire Kings. His typing also hinders him as he can't be fetched via Tenki. Finally, in pure Fire King variants Kirin's ability to dump isn't that necessary. With all these reasons, most variants will function fine without him. However, his true calling are in Fire Fist hybrid builds utilizing Brotherhood of the Fire Fist - Spirit. Check out the Fire Fist Guide for more in-depth explanation on this variant.
Run 0-2

Quote:
Fire King Avatar Garunix
Fire/Winged Beast/Level 3
700/1700
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Fire King Avatar" monster from your Deck.
This is our High Avatar before he became the High Avatar; otherwise known by players as "Babyrunix." His effect is practically a super Naturia Cliff which allows us further access to all Fire Kings, except for High Avatar Garunix. This card is an okay first turn set when you got nothing else good to go with. It's also pretty nice to summon off a High Avatar Garunix (when it gets destroyed by battle) for some extra defense. Apart from those highlights, it's overall synergy is rather dreadful. None of your destruction cards, including our theme-specific spells, will work on him as his effect kicks only when he's destroyed by the opponent. His level, typing, and DEF are also not optimal; he has no synergy with Wolfberk, Tenki, Flamvell Firedog, Rekindling, or even Brotherhood of the Fire Fist - Spirit. Overall, this card isn't BAD per se, it's just that it takes up valuable deck space which could be use for something you may find more effective in the long run. However, if your build is tailored on abusing certain monsters (Yaksha) or Field Spells (Ancient Forest) than this isn't all that bad really. However, in standard builds, he can be completely neglected in lieu of something else.

Pros:
-It's first effect [The SS effect shared by all level 4 or lower FK monsters] is highly effective with this card. It can be abused in a lot of ways defensively, and with the right cards can be used as an effective wall against potential zerg rushes. If used right, you may find it's stalling capabilities adds a whole new dimension to FK decks defensively.
-Thins the deck one card at a time.
-Allows further access to certain FK monsters.
-This is a nice card to set if you have no other plays to go for.
-Great fodder for Blaster's special summoning cost.

Cons:
-Relies on the opponent to get it's SS effect off, and you will not get it's effect to SS an FK monster from the deck if the owner destroys it with a card of their own.
-Often times you will have to ram it into an opponent's monster just to get it's effect.
-Will often get in the way of Onslaught plays in MP1. You'll have to ram it into an opponent's monster and choose not to get it's effect in order to play Onslaught at MP2.
-You may find this card cloggy when ran in 3s.
-Because of it's level being 3, you'll either have to run level 3 XYZ monster(s) (which you shouldn't do in this deck) or you'll just have it let it sit there waiting for it to die somehow.
-This card is strictly used for defense and allows further access to certain FK Avatar monsters. Other than that, you may find other cards more worthwhile for your deck in the long run.


Pro & Con(s):
-Entices the opponent into dealing with it via some other means other than destruction. Some opponents may even opt not do anything at all to it until an opportunity arrives in their favor.
-You may find it's high defense both a blessing and a curse. It's DEF is almost as high as the maximum ATK of the monster's that can (currently) be special summoned from it.
-While it CAN be searched from the deck via Barong, there our obviously better choices [Onslaught of the Fire Kings, Fire King's Fire Cycle] to search for than this.

Run 0-3 (ONLY run 3 if your deck REALLY depends on High level monsters in your hand getting their effects off via FK Yaksha.)
__________________
http://i4.photobucket.com/albums/y146/DraikRoan/Sig256-1.png

Last edited by DraikRoan : 11-15-2013 at 04:21 AM.
DraikRoan is offline   Reply With Quote
Old 02-02-2013, 01:30 PM   #9
CyberneticEmperor
Emperor of cybers
 
CyberneticEmperor's Avatar
 
Join Date: May 2009
Location: Las Noches, California
Posts: 5,701
iTrader: 8 (100%)
CyberneticEmperor is on a distinguished road
Default

Have you guys considered flamvel magician as a really weak substitute for Yaksha. it plays nicely with fire dog allowing us to go into level 8 synchros like Scrap Dragon. Not saying run 3 but maybe just tech 1.

oh Yaksha and wolfberk how i miss thee
__________________
CyberneticEmperor is offline   Reply With Quote
Old 02-02-2013, 01:39 PM   #10
KefkaPalazzo
Pojo Veteran
 
KefkaPalazzo's Avatar
 
Join Date: Apr 2012
Posts: 676
iTrader: 0
KefkaPalazzo is on a distinguished road
Default

Quote:
Originally Posted by CyberneticEmperor View Post
Have you guys considered flamvel magician as a really weak substitute for Yaksha. it plays nicely with fire dog allowing us to go into level 8 synchros like Scrap Dragon. Not saying run 3 but maybe just tech 1.

oh Yaksha and wolfberk how i miss thee
You don't need Wolfberk, but Yaksha is a heavy loss.
You could try Blazing Hiita, Trade-In, or any other number of stuff that gets rid of Garunix from your hand(Like the upcoming Fire Suppressor Dragon) , but nothing works quite as well as Yaksha.
__________________
KefkaPalazzo is offline   Reply With Quote
Old 02-02-2013, 02:30 PM   #11
LebenEngel
Pojo Veteran
 
LebenEngel's Avatar
 
Join Date: May 2011
Location: NJ
Age: 20
Posts: 617
iTrader: 0
LebenEngel is on a distinguished road
Default

Quote:
Originally Posted by CyberneticEmperor View Post
Have you guys considered flamvel magician as a really weak substitute for Yaksha. it plays nicely with fire dog allowing us to go into level 8 synchros like Scrap Dragon. Not saying run 3 but maybe just tech 1.

oh Yaksha and wolfberk how i miss thee
Don't really need Yaksha as much as you do Wolfberk.
LebenEngel is offline   Reply With Quote
Old 02-02-2013, 03:14 PM   #12
Cadenza
Zanza's Protoge
 
Cadenza's Avatar
 
Join Date: May 2012
Location: On a break
Age: 20
Posts: 1,670
iTrader: 0
Cadenza is on a distinguished road
Default

Subbing

Anyone have an idea of a build that will work ok when this drops next week?
__________________
hypernerd on swag:
Quote:
Originally Posted by hypernerd View Post
a messy blob u would find in a womens hoo-haz, its quite disturbing.

Guide to Sharks I

Guide to Trains

R.I.P Dad 4/6/14 I'll miss you always

DN: berserkedge111 / Dev/Ygopro: Cadenza
Cadenza is offline   Reply With Quote
Old 02-02-2013, 03:29 PM   #13
LebenEngel
Pojo Veteran
 
LebenEngel's Avatar
 
Join Date: May 2011
Location: NJ
Age: 20
Posts: 617
iTrader: 0
LebenEngel is on a distinguished road
Default

Quote:
Originally Posted by Indrajit View Post
Subbing

Anyone have an idea of a build that will work ok when this drops next week?
Fire Fist variant.
LebenEngel is offline   Reply With Quote
Old 02-02-2013, 03:46 PM   #14
kyurenjo
Moe Moe Kyun
 
kyurenjo's Avatar
 
Join Date: Nov 2010
Location: Subang, Bandung Indonesia
Posts: 3,953
iTrader: 0
kyurenjo will become famous soon enough
Default

Quote:
Originally Posted by DraikRoan View Post
Fire King Avatar Yaksha

If a face-up "Fire King" monster you control is destroyed by a monster effect:
It should be "by a card effect", right? o.O

And, subbing.
__________________
Do not have real cards. A proxy and/or online YGO & CFV players. Proud to be. =)



AF Ramiel "Я" - Genesis Artemis - OTT Magus Floral - Nectars Vera - Bermuda △ Duo Reit
kyurenjo is offline   Reply With Quote
Old 02-02-2013, 04:22 PM   #15
Shadow88
Beware the Shadows
 
Shadow88's Avatar
 
Join Date: Jun 2004
Location: Hattiesburg, MS
Age: 26
Posts: 14,431
iTrader: 33 (100%)
Shadow88 is on a distinguished road
Default

I think I'd rather try A Hero Emerges before going to Hiita or TradeIn.

Kyurenjo what's your sig from?
Shadow88 is offline   Reply With Quote
Old 02-02-2013, 04:30 PM   #16
kyurenjo
Moe Moe Kyun
 
kyurenjo's Avatar
 
Join Date: Nov 2010
Location: Subang, Bandung Indonesia
Posts: 3,953
iTrader: 0
kyurenjo will become famous soon enough
Default

Quote:
Originally Posted by Shadow88 View Post
Kyurenjo what's your sig from?
Kyoukai Senjou no Horizon, an anime. You can click the pic to know the source though (as I use it "legally").
__________________
Do not have real cards. A proxy and/or online YGO & CFV players. Proud to be. =)



AF Ramiel "Я" - Genesis Artemis - OTT Magus Floral - Nectars Vera - Bermuda △ Duo Reit
kyurenjo is offline   Reply With Quote
Old 02-02-2013, 05:29 PM   #17
DraikRoan
Elementalist
 
DraikRoan's Avatar
 
Join Date: May 2005
Location: Louisville, KY
Age: 26
Posts: 1,187
iTrader: 0
DraikRoan is on a distinguished road
Default

III. - THEME SPECIFIC SPELL/TRAPS
Quote:
Onslaught of the Fire Kings
Spell/Normal
If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast-Type monster from your Deck. Its effects are negated and it is destroyed during the End Phase. You can only activate 1 "Onslaught of the Fire Kings" per turn.
This card can single-handedly summon our ace, Garunix, straight from the deck at no cost. It's effect-negating restriction and destruction of our monster at end phase doesn't hinder us. In fact, the destruction at end phase will trigger our Fire King Monster's effects' as our monster's activate in the Graveyard. Use this & summon FK Yaksha if you don't have any Garunix's left in your deck and/or there's Garunix in your hand.
Run 3

Quote:
Circle of the Fire Kings
Spell/Quick Play
Target 1 FIRE monster you control and 1 FIRE monster in your Graveyard; destroy the first target on the field, and if you do, Special Summon the second target. You can only activate 1 "Circle of the Fire Kings" per turn.
This IMO is the most versatile card in the deck. It's quick-play status gives it a slew of offensive and defensive capabilities; that is, as long as you have a target in the grave. Use it in response to a threatening trap card (such as Bottomless Trap Hole) to destroy your FIRE monster (hopefully a Fire King), dodge that Bottomless, and revive another. Use it offensively during the battle phase to destroy a monster that already attacked, revive another monster, and attack with the revived monster. Of course, the destruction of the first target will trigger the effect of Fire King monsters. Due to a more trap heavy format, this card should definitely be run in 3s.
Run 3
__________________
http://i4.photobucket.com/albums/y146/DraikRoan/Sig256-1.png

Last edited by DraikRoan : 11-03-2013 at 07:29 PM.
DraikRoan is offline   Reply With Quote
Old 02-02-2013, 06:31 PM   #18
Shadow88
Beware the Shadows
 
Shadow88's Avatar
 
Join Date: Jun 2004
Location: Hattiesburg, MS
Age: 26
Posts: 14,431
iTrader: 33 (100%)
Shadow88 is on a distinguished road
Default

Plus it's rather lackluster since it only comes out during your standby and it's weaker than Garunix.

Additional Comment:

Had to google Kamaitachi. A) Longsword is better and less confusing B) why isn't it in the OP?

Quote:
Originally Posted by Barong info
His best feature is to fetch any "Fire King" CARD from our deck; this includes are busted spells.
Should be our. Also why is Tenki in quotation when the other cards aren't?

Last edited by Shadow88 : 02-02-2013 at 06:31 PM. Reason: Automerged Doublepost
Shadow88 is offline   Reply With Quote
Old 02-02-2013, 06:49 PM   #19
DraikRoan
Elementalist
 
DraikRoan's Avatar
 
Join Date: May 2005
Location: Louisville, KY
Age: 26
Posts: 1,187
iTrader: 0
DraikRoan is on a distinguished road
Default

IV. - OFF THEME MONSTERS
Quote:
Coach Soldier Wolfbark
Fire/Beast Warrior/Level 4
1600/1200
You can target 1 Level 4 FIRE Beast-Warrior-Type monster in your Graveyard; Special Summon it in face-up Defense Position. Its effects are negated. You can only use the effect of "Coach Solider Wolfbark" once per turn.
This is Beast-Warrior's "one card" XYZ machine. It's use is pretty self-explanatory. Interesting to note is that his effect-negation restriction doesn't apply to our level 4 Fire King's as (again) they activate in the graveyard upon their destruction. This card is quite expensive unfortunately. A more cost-effective alternative you can always use is "Rekindling" and/or "Flamvell Firedog."
Run 2-3

Quote:
Flamvell Firedog
Fire/Beast/Level 4
1900/200
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".

Flamvell Magician
Fire/Spellcaster/Level 4/Tuner
1400/200
While you control an "Ally of Justice" monster(s), this card gains 400 ATK.
3 out of the 4 Fire King Monster's available have less than 200 def. 2 of which (Yaksha & Barong) are level 4 creating XYZ plays. These reasons enables Flamvell Firedog to have fantastic synergy with the rest of the deck. Firedog also fuels future Rekindling plays thanks to it's 200 def and the ability to get out other 200 def FIRE monsters such as Flamvell Magician if you want Synchro options. If you run Rekindling, than it's HIGHLY recommended you run at least a couple of Firedogs. If you don't, then perhaps a focus on the BOTFF Brothers (Bear & Gorilla) and Fire Formation - Tenki will suit you better.
Run 0-2 Firedogs (2-3 if you use Rekindling)
Run 0-1 Magician

Quote:
Brotherhood of the Fire Fist - Bear
Fire/Beast Warrior/Level 4
1600/1200
Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 monster on the field; destroy that target.

Brotherhood of the Fire Fist - Gorilla
Fire/Beast Warrior/Level 4
1600/1200
Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 Spell/Trap Card on the field; destroy that target.
Both of these give added function to our premier off-theme support "Fire Formation - Tenki". Bear for monsters, and Gorilla for back row. Bear is useful as he's an easy out to threats such as Archlord Krystia & Evilswarm Ophion. Gorilla is useful as he rids of problem backrow such as Dimensional Fissure & Soul Drain (he cannot be used against Macro Cosmos however). If your opponent isn't summoning anything cause of fear of Assault of the Fire King, it's probably a good idea to summon Bear and proceed to plus off his effects. Though the deck can run fine without them, you should STRONGLY consider at least one or both of these for your deck and/or side deck.
Run 1-2 of Bear and/or 0-1 of Gorilla

Quote:
Brotherhood of the Fire Fist - Boar
Fire/Beast Warrior/Level 4/Tuner
1100/1400
Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from your Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
With Coach Soldier Wolfbark, this is a great tuner to use to access Crimson Blader if you want to forgo the Rekindling/Flamvell Firedog/Magician engine. It's effects, while not amazing, are practical enough for a utility card.
Run 0-1

Quote:
Sacred Phoenix of Nephthys
Fire/Winged Beast/Level 8
2400/1600
During your next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When this card is Special Summoned this way: Destroy all Spell and Trap Cards on the field.
The Sacred Phoenix herself is the Ancestor of the Fire Kings. Believe it or not, she was Limited at one point. Unfortunately, she did not age well as the Metagame progressed. While she boasts a very similar & powerful effect, she has very glaring flaws. 1: Her ATK is too low for her LV. She'll easily be run over and you won't get anything out of it if she does. 2: Her effect states "during your NEXT standby phase" unlike the other Fire King's. This means the OP will have a shot at using their set spell/traps on their turn before they're blown up. 3. She's not a Fire King, so no Special Summon Shenanigans with Yaksha and Barong. She has one pro unique to her; Hand of Nephthys, which you have to minus yourself to get his effect off. Could be used as a side against HEAVY backrow decks.
Run 0-1

Quote:
Blaster, the Flame-Incarnate Dragon
Fire/Dragon/Level 7
2800/1800
If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.

Burner, Dragon Ruler of Sparks
Fire/Dragon/Level 3
1000/200
You can discard this card AND 1 Dragon-Type or FIRE monster; Special Summon 1 "Blaster, Dragon Ruler of Infernos" from your Deck. It cannot attack this turn. You can only use the effect of "Burner, Dragon Ruler of Sparks" once per turn.
Blaster's 3rd effect (his discard effect) is a great option to help dump FIRE monsters from your hand to the grave for set-up. Blaster also provides additional spot removal (especially against backrow) and is a great out to many hindrances. Because of the ease of summoning him, he can be used as an emergency beater and is highly effective at getting at the OP's life points after Garunix wipes the field (He and Garu = 5500 DMG). Unfortunately, Blaster's biggest con is his special summoning cost (banishing of FIRE monsters) conflicts with the play style of Fire King's, especially the Rekindling variant. However, as long as you play smart when using this card - knowing the best times when he should hit the field, you'll be fine.
Run 0-1 of Blaster

Quote:
Fencing Fire Ferret
Fire/Beast/Level 4
1700/600
When this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent.
This card is a neat option against Gladiator Beasts, Evolzar(s), and Evilswarm decks. You can use Yaksha to destroy this card from your hand and to get this card's effect if you're desperate for immediate removal and don't have access to High Avatar Garunix in hand. This card is also good bait to force out alternate removal options such as Compulsory, D-Prison's, and perhaps Bottomless Trap Hole - especially in such a trap heavy format such as this.
Run 0-2.

Quote:
Earthbound Immortal Ccarayhua
DARK/Reptile/Level 8
2800/1800
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is destroyed by a card effect, except by its own effect, destroy all cards on the field.
Earthbound Immortal Ccarayhua (or who we call EBI in this thread) can nuke the entire field if you pop this in your hand with FK Yaksha. It's particularly good as a surprise against very aggressive opponents. EBI, being a reptile, can also be fetched directly from the deck via King of the Feral Imps; though be aware that the OP will more than likely play around it once it is known you have it. This card's effectiveness is very glass cannon like and is highly dependent on Yaksha; therefore, expect this card to be dead in the hand quite a bit. Generally, the more ways you have available to fetch Yaksha, the more live this card is.

Pros:
-Nukes the entire field immediately if his effect goes off. Great backrow removal.
-Thanks to Yaksha's ease of access, EBI regularly works in dedicated builds designed to spam Yaksha as much as possible.
-Makes Yaksha a threat and the opponent will be vulnerable to mind games.
-If you have The Seal of Orichalcos up and actually manage to get this on the field, your opponent won't be able to attack at all.
-If you actually manage to get this on the field, he'll be able to dodge your opponents monsters and attack directly. This option is always nice for a push.

Cons:
-Relies SOLELY on one card 95% of the time; FK Yaksha. If that Yaksha effect is hindered in some way [Abyss Dweller], then no EBI. It doesn't help that competent player's will know the FK matchup, will more than likely already realize why you would summon Yaksha in the first place (to trigger stuff from the hand), and will simply play around that Yaksha.
-EBI's use is so tied with Yaksha that you may find yourself having to use some sort of destruction out or to ram Yaksha into something in order to nuke the field with EBI.
-EBI nukes your own field in the process; thus, is only good if you're on the losing end in terms of field advantage. The potential field nuke itself may discourage you into committing too much on to the field.
-This card loses tons of use if the opponent is careful and doesn't commit to the field.
-Provides no field presence for you what-so-ever after the nuke.
-If you want this card to actually be able to hit the field (to make this card a little less dead), then you'll have to run field spells. Not only that, but EBI shares the common con of all level 7 or higher monsters; that it takes 2 tributes for it to be summoned onto the field.

Pro and Cons:
-Can be fetched from the deck via King of the Feral Imps, however King of the Feral Imps takes up an Extra Deck slot itself. Not only that, you may [often] feel you would rather XYZ into something else than into King of the Feral Imps just to fetch this card.

Run 0-1 in regular builds (2-3 in builds specific for it)

Quote:
Cardcar D
EARTH/Machine/Level 2
800/400
Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect.
Cardcar D provides us with further speed, helping us access our busted spells that much faster in early turns of the duel. This card's effectiveness is increased the more hand traps and/or backrow that is ran in the deck. Be careful when deciding to use this card as it is prone to bait out Effect Veilers. Finally, a couple of these along with some Maxx Cs, Swift Scarecrows, Blasters, and Redoxs' [Dragon Rulers], and you have a very decent Dragon Ruler Fire King hybrid going on.
Run 0-2.

The premier hand traps of this format doesn't really need an introduction. You SHOULD know what these do. (If not, click their links) Effect Veiler provides control while Maxx "C" benefits from the opponent's plays. Maxx "C" also helps in getting Swift Scarecrow if your opponent is preparing some sort of OTK. Other than that, neither has any true synergy with the rest of the deck.
Run 0-3

Quote:
Diamond Dire Wolf
XYZ/Earth/Beast/Rank 4
2000/1200
2 Level 4 Monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
Just think of this card as an XYZ version of Scrap Dragon. Can be summoned via Flamvell Firedog, Coach Soldier Wolfbark, and Rekindling (with 2 200 DEF FIRE monsters in grave). Ideal use is to target a Fire King monster so you can trigger their destruction effect.
Run 1-2

Quote:
Brotherhood of the Fire Fist - Tiger King
XYZ/Fire/Beast-Warrior/Rank 4
2200/1800
2 Level 4 Beast-Warrior-Type Monsters
When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monster currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position.
Easily summonable via Wolfbark; this tutors our off-theme tutor spell "Fire Formation - Tenki". Use this offensively to get over Zenmaines, Gachi Gachi Gantetsu, Maestroke, S.H.Ark Knight, or Burning Knuckler - Leadblow. Do remember about it's last effect. Although it's rare you'll end up with 3 face-up Fire Formation's on the field (if you run 3 that is), just remember that it's there.
Run 2

Quote:
Abyss Dweller
XYZ/Water/Sea Serpent/Rank 4
1700/1400
2 Level 4 Monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
While it's first effect is something you'll probably never pull off in this deck (unless you're playing some weird WATER/FIRE Hybrid), it's second effect is quite useful for us. This shutdowns all of your opponent's floaters (monster's like Mystic Tomato and Sangan) when they are destroyed by battle or card effect. This also allows us to lock out the opponent from triggering stuff in their graveyard before Garunix comes back to nuke the field in their standby phase. Just be sure to activate Abyss Dweller during their draw phase. Do not underestimate the power of this effect. This card is ESPECIALLY useful when facing against Mermails, Fabled, Dark World, Frog Variants, and against other Fire King variants; it will stop Stardust Dragon and it's Assault Mode from coming back and ruining your day; and it's also a hindrance to Dragon Ruler as they won't be able to activate their Dragons in the graveyard for a turn. Protip: if you're about to attack and suspect your opponent has a floater face-down, wait until your battle phase to activate this card. Doing it this way will make sure you'll dodge a potential Effect Veiler.
Run 1-2

Quote:
Evilswarm Exciton Knight
XYZ/LIGHT/Fiend/Rank 4
1900/0
2 Level 4 monsters
During your Main Phase or your opponent's Battle Phase, if your opponent's cards in the hand and on the field outnumber yours: You can detach 1 Xyz Material from this card; destroy all other cards on the field. If you activate this effect, your opponent takes no damage for the rest of this turn.
Say hello to our new staple XYZ for us as well as many other rank 4 XYZ decks. This card here is a potential field wipe on legs and can be brought out easily with a simple Coach Soldier Wolfbark play. Not only is his field clearing ability a quick-effect (meaning it's able to be dodge by Effect Veiler and traps), but it will even trigger our own Fire King monsters effects. It's criminal not to run AT LEAST 1 of this guy in any Fire King build. Do be aware though that the Fire Formations will be hindersome in getting Exciton's effect off. This card will be released in Legacy of the Valiant.
Run 1-2

Quote:
Lavalval Chain
XYZ/Fire/Sea-Serpent/Rank 4
1800/1000
2 Level 4 Monsters
Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects;
● Send 1 card from your Deck to the Graveyard.
● Choose 1 monster from your Deck and place it on top of your Deck.
It's Foolish Burial on legs. First effect is used to setup future Call Of The Haunted, Fire King's Fire Cycle, and/or Rekindling plays. 2nd effect is generally a bonus if it lives until your next turn. Can be summoned via Flamvell Firedog, Coach Soldier Wolfbark, and Rekindling (with 2 200 DEF FIRE monsters in grave).
Run 0-1
__________________
http://i4.photobucket.com/albums/y146/DraikRoan/Sig256-1.png

Last edited by DraikRoan : 12-13-2013 at 04:09 PM.
DraikRoan is offline   Reply With Quote
Old 02-02-2013, 07:08 PM   #20
Bones*
Registered User
 
Bones*'s Avatar
 
Join Date: Sep 2011
Location: pallet town
Posts: 155
iTrader: 0
Bones* is on a distinguished road
Default

Quote:
Originally Posted by DraikRoan View Post
He can do that, but it'd be pointless as his effects are already negated. Plus, it would not stop Garunix from reviving and facemelting the field next turn.
kk thanks.
Bones* is offline   Reply With Quote
Old 02-02-2013, 07:22 PM   #21
DracoBoy9
TeamVarsitySquad
 
DracoBoy9's Avatar
 
Join Date: Apr 2010
Location: Portland
Posts: 1,835
iTrader: 9 (100%)
DracoBoy9 is on a distinguished road
Default

What variant will everyone be running come Friday? Seeing how we won't be getting Yaksha yet.
__________________
YouTube Channel
Trade List

PM me to duel on YVD! My username: DracoBoy9
DracoBoy9 is offline   Reply With Quote
Old 02-02-2013, 07:24 PM   #22
fobfob
Pojo Veteran
 
fobfob's Avatar
 
Join Date: Aug 2012
Posts: 587
iTrader: 1 (100%)
fobfob is on a distinguished road
Default

so is the structure deck coming out friday then?
fobfob is offline   Reply With Quote
Old 02-02-2013, 07:39 PM   #23
WindsofChange
Lost: Love
 
WindsofChange's Avatar
 
Join Date: Feb 2012
Age: 17
Posts: 4,609
iTrader: 0
WindsofChange is on a distinguished road
Default

Subbing. Even though I can't stand KFC.

Here's my deck. Look okay?

Quote:
III FKA Yaksha
III FKA Barong
III FKHA Garunix
III Flamvell Firedog
II Enthusiastic Beastman Wolfberk
II Swift Scarecrow
I BotFF - Bear
I BotFF - Gorilla
III Fire King's Fire Cycle
III Flaming Dance - Tenki
III Onslaught of the Fire Kings
III Forbidden Lance
II Quick Booster
II Rekindling
I Book if Moon
I Dark Hole
I Heavy Storm
I Monster Reborn
I The Seal of Orichalcos
II Torrential Tribute
WindsofChange is offline   Reply With Quote
Old 02-02-2013, 07:54 PM   #24
DracoBoy9
TeamVarsitySquad
 
DracoBoy9's Avatar
 
Join Date: Apr 2010
Location: Portland
Posts: 1,835
iTrader: 9 (100%)
DracoBoy9 is on a distinguished road
Default

What am I doing wrong?
__________________
YouTube Channel
Trade List

PM me to duel on YVD! My username: DracoBoy9
DracoBoy9 is offline   Reply With Quote
Old 02-02-2013, 08:02 PM   #25
Shadow88
Beware the Shadows
 
Shadow88's Avatar
 
Join Date: Jun 2004
Location: Hattiesburg, MS
Age: 26
Posts: 14,431
iTrader: 33 (100%)
Shadow88 is on a distinguished road
Default

How's Quick Booster doing?

Having issues Draco?
Shadow88 is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump

 
Advertisement


All times are GMT -6. The time now is 08:54 AM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.