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Old 01-26-2013, 07:17 PM   #1
zammywine
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Default The Official Dragunity Discussion Thread XXX

REVISION IN PROGRESS
Introduction

Quote:
Welcome to our discussion thread on the Dragunity archetype!

Previous OP.

Credit goes to the predecessors (primarily zammywine and Charles Foster Ofd) who wrote a majority of the guide that was built and further elaborated on in this updated version.
Here is the OP in four parts:

http://www.mediafire.com/?u4xj0bmaf6jbon9

Table of Contents
  • Ctrl+F the [text] items to jump directly to them.
Quote:
Overview [OVERVIEW]
Monsters [MONSTERS]
  • Dragunity [DRAGUNITY]
  • Dragunity Arma [ARMA]
  • Dragunity Synchros [SYNCHRO]
Spells [SPELLS]
Staples [STAPLES]
  • Monster Staples [M-STAPLES]
  • Spell Staples [S-STAPLES]
  • Trap Staples[T-STAPLES]
Techs [TECH]
  • Class A [ATECH]
  • Class B [BTECH]
  • Class C [CTECH]
  • Undergoing Research [RESEARCH]
Variant Builds [VARIANTS]
  • Atum Dragunities [ATUM1]
  • Atum Dragunities OTK [ATUMOTK1]
    • Gusto Engine [GUSTO1]
    • Instant Fusion Engine [FUSION1]
    • Mystletainn Engine [MYSTLETAINN1]
    • Tefnuit Engine [TEFNUIT1]
  • Hieratic Dragunities [HIERATIC1]
  • Simorgh Dragunities [SIMORGH1]
Skeletons [SKELETON]
  • Pure Build [PURE]
  • Atum Dragunities [ATUM2]
  • Atum Dragunities OTK [ATUMOTK2]
    • Instant Fusion Engine [FUSION2]
    • Gusto Engine [GUSTO2]
    • Tefnuit Engine [TEFNUIT2]
    • Mystletainn Engine [MYSTLETAINN2]
  • Hieratic Dragunities [HIERATIC2]
  • Simorgh Dragunities [SIMORGH2]
  • Customize Your Own Deck [CUSTOM]
Strategies [STRATEGIES]
  • Basics [BASICS]
  • Synchro-Climbing [CLIMB]
  • Legionnaire-Aklys Control [CONTROL]
  • First Turn Stardust [STARDUST]
  • Best Atum Dragunity OTK [BESTOTK]
Match-Ups [MATCH]
Conclusion [CONCLUSION]

Overview [OVERVIEW]
  • general
    • originated from duel terminal series
    • based on winged beast dragunity riders and their dragon steeds
  • positives
    • churns out level 8 synchro powerhouses via synchro-climbing once per turn
    • excellent control (legionnain-aklys combo)
    • depletes opponent’s resources in a battle of attrition
    • powerful field spell
  • negatives
    • heavily depends on successful dragunity riders’ normal summons to win
    • relies too heavily on its field spell (e.g., chained Mystical Space Typhoon to the effect of Dragon Ravine is a -1 due to its initial cost)
    • susceptible to many counters due to multiple mechanics involved (e.g., graveyard-oriented, equipping and special summoning mechanics)
    • cannot abuse synchro or xyz spam as well as other decks (i.e., lacks speed)
    • hand count often very low



Monsters [MONSTERS]


Dragunity [DRAGUNITY]
  • most dragunity monsters are omitted because they are situational and/or obsolete

Quote:
Dragunity Dux
WIND | Level 4 | Winged Beast | (1500/1000)
This card gains 200 ATK for each face-up "Dragunity" card you control. When this card is Normal Summoned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard, and equip it to this card as an Equip Card.
  • one of two main riders of the deck
  • combos with Dragunity Phalanx to synchro level 6 synchros
    • summon dux > equip phalanx from graveyard > ss phalanx > synchro for level 6
  • base for synchro-climbing mechanic with Dragunity Knight - Vajrayana (synchro-climbing)
    • summon dux > equip phalanx from graveyard > ss phalanx > synchro vajrayana > equip phalanx > ss phalanx > synchro for level 8
  • decent beater
    • his continuous effect boosts him to 1700 ATK and 1900 ATK if he equips himself
    • higher ATK if there are more dragunity monsters on the field
    • combos well with Dragunity Brandistock for attacking twice per turn
  • susceptible to common cards like Bottomless Trap Hole, Effect Veiler, Book of Moon, etc.
Run 3 in a pure build. 2-3 anywhere else.
Quote:
Dragunity Legionnaire
WIND | Level 3 | Winged Beast | (1200/800)
When this card is Normal Summoned, you can select 1 Level 3 or lower "Dragunity" Dragon-Type monster in your Graveyard, and equip it to this card as an Equip Card. You can send 1 "Dragunity" card from your Spell & Trap Card Zone to the Graveyard to select 1 face-up monster your opponent controls, and destroy it.
  • other main rider of the deck
  • level 3 version of Dragunity Dux
  • can equip Dragunity Phalanx from graveyard (two choices)
    • special summon phalanx and then synchro for a level 5 synchro
      OR
    • send equipped phalanx to the graveyard to destroy one face-up monster your opponent controls
  • can equip Dragunity Aklys from graveyard
    • send equipped aklys to the graveyard to destroy one face-up monster your opponent controls
      AND
    • akyls’ effect activates and allows you to destroy another card on the field
Run 2-3 in a control build. Run 0 in an aggressive build.
Quote:
Dragunity Aklys
WIND | Level 2 | Dragon | Tuner | (1000/800)
When this card is Normal Summoned, you can Special Summon 1 "Dragunity" monster from your hand, then equip it with this card. When this card is sent to the Graveyard while equipped to a monster, select 1 card on the field, and destroy it.
  • mandatory effect allows you to destroy any card on the field
  • combos well with Dragunity Legionnaire (see above)
  • combos well with Dragunity Knight - Vajrayana
  • second effect (familiarize yourself with the rules!)
    • sending aklys to the graveyard by Dragunity Legionnaire or Dragunity Knight - Vajrayana is a cost and will not miss timing
    • must sent to be graveyard when equipped for effect to activate
    • effect does not activate if equipped monster is banished removed from the field or flipped face-down (aklys is destroyed by game mechanics of having an incorrect equip target)
    • effect can be used if both aklys and its equipped target are destroyed simultaneously (e.g., Demise, King of Armageddon, Judgment Dragon, Black Rose Dragon, Icarus Attack, etc.)
    • if Dimensional Fissure is on the field, sending aklys to the graveyard via legionnaire and vajrayana will still work because aklys is considered an equip spell card and therefore, aklys effect will still activate
  • first effect (important!)
    • trick is to special summon a rider while avoiding cards like Bottomless Trap Hole
    • self-equipping part of effect happens last and causes cards to miss their timing
    • unfortunately, also causes trigger effects of mentioned monsters to miss timing
  • fuels Cards of Consonance
Run 1-2 if you run Dragunity Legionnaire. Otherwise, run 0.
Quote:
Dragunity Phalanx
WIND | Level 2 | Dragon | Tuner | (500/1100)
Once per turn, while this card is equipped to a monster as an Equip Card by a card effect, you can Special Summon this card.
Run 3.
Quote:
Dragunity Brandistock
WIND/Level 1/Dragon/Tuner/600/400
While this card is equipped to a monster, that monster can attack twice during each Battle Phase.
  • more of a tech rather than a staple due to space issues
  • useful for double-attacking 1900+ ATK, but comparing foregone alternatives make it a poor play
  • fuels Cards of Consonance
Run 1 if you plan on running it. Most people run 0.

Dragunity Arma [ARMA]
  • once deemed as minuses because they are non-searchable and may be dead draws
  • are now viable with the release of Hieratic Dragon King of Atum

Quote:
Dragunity Arma Mystletainn
WIND | Level 6 |Dragon | (2100/1500)
You can Special Summon this card from your hand by sending 1 face-up "Dragunity" monster you control to the Graveyard. When this card is Normal or Special Summoned from the hand, you can select 1 Dragon-Type "Dragunity" monster in your Graveyard, and equip it to this card.
  • once considered obsolete, is now viable in the concurrent format of hand-traps and effect negation
  • makes use of a Dragunity Legionnaire or Dragunity Dux who have been veiler’d or Fiendish Chain’d
  • allows you to synchro level 8 monsters directly and access to xyz summoning rank 6 monsters
  • however, Dragunity Dux already allows you to synchro-climb level 8 synchros with less cost
  • possible combos:
    • summon dux or legion > equip phalanx > ss phalanx > synchro vajrayana > equip phalanx > ss phalanx > ss mystletainn on phalanx > equip phalanx > ss phalanx > xyz summon rank 6
      OR
    • summon dux or legion > ss mystletainn on dux > equip phalanx > ss phalanx > synchro summon level 8 synchro
Run 0 in a pure build. Run 2-3 in Atum Dragunities.
Quote:
Dragunity Arma Leyvaten
WIND | Level 8 | Dragon | (2600/1200)
You can Special Summon this card from your hand or your Graveyard by removing from play 1 face-up monster you control equipped with a "Dragunity" card(s). When this card is Normal or Special Summoned, you can select 1 Dragon-Type monster in your Graveyard, except "Dragunity Arma Leyvaten", and equip it to this card. When this card is sent to the Graveyard by your opponent's card effect, you can select 1 of the monsters that were equipped to this card when it was sent to the Graveyard, and Special Summon that monster from the Graveyard.
Run 1 if you plan on running it with Trident Dragion.

Dragunity Synchros [SYNCHRO]
Quote:
Dragunity Knight - Vajrayana
WIND | Level 6 | Dragon | Synchro | (1900/1200)
1 Dragon-Type Tuner + 1 or more non-Tuner Wined Beast-Type monsters
When this card is Synchro Summoned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard and equip it to this card as an Equip Card. Once per turn, you can send 1 Equip Card equipped to this card to the Graveyard to double this card's ATK until the End Phase.
  • crucial to the deck as much as Dragunity Dux or Dragunity Phalanx
  • bridges the normal summon of Dragunity Dux and synchro summon of a level 8 synchro monster via synchro-climbing
  • second effect allows it to become a 3800 ATK (combos with Dragunity Aklys to destroy a card)
  • potential game-decider depending on situation
Run 3 in a pure build. 2 is manageable with Pot of Avarice, but 3 is much better. 2-3 anywhere else.
Quote:
Dragunity Knight - Gae Dearg
WIND/Level 6/Dragon/Synchro/2400/800
1 Dragon-Type Tuner + 1 or more non-Tuner Wined Beast-Type monsters
Once per turn, during your Main Phase, you can add 1 Level 4 or lower Dragon-Type or Winged Beast-Type monster from your Deck to your hand. Then discard 1 Dragon-Type or Winged Beast-Type monster.
Run 1.
Quote:
Dragunity Knight - Barcha
WIND | Level 8 | Dragon | Synchro | (2000/1200)
1 Dragon-Type Tuner + 1 or more non-Tuner Wined Beast-Type monsters
When this card is Synchro Summoned, you can select any number of Dragon-Type "Dragunity" monsters in your Graveyard, and equip them to this card. This card gains 300 ATK for each "Dragunity" card equipped to this card.
  • nearly impossible to summon
  • dragunity arma leyvaten has higher ATK, is easier to summon and is more versatile
Run 0.
Quote:
Dragunity Knight - Gae Bulg
WIND | Level 6 | Dragon | Synchro | (2000/1100)
1 Dragon-Type Tuner + 1 or more non-Tuner Wined Beast-Type monsters
If this card attacks or is attacked, during the Damage Step you can remove from play 1 (only) Winged Beast-Type monster from your Graveyard, to have this card gain the ATK of that monster until the End Phase.
  • outclassed by Dragunity Knight - Vajrayana in boosted ATK (most of the time) and a vajrayana-aklys combo to clear a card
  • requires the removal of recyclable dragunity riders
  • occupies increasingly valuable Extra Deck space
Run 0.
Quote:
Dragunity Knight - Trident
WIND/Level 7/Dragon/Synchro/2400/1700
1 Dragon-Type Tuner + 1 or more non-Tuner Wined Beast-Type monsters
Once per turn, you can send up to 3 cards you control to the Graveyard to look at your opponent's Extra Deck and send the same number of cards you sent to the Graveyard.
  • not to be confused with Trident Dragion
  • very situational and nearly impossible to summon
  • effect not worth the cost if summonable
Run 0.


Spells [SPELLS]
Quote:
Dragon Ravine
Field Spell
Once per turn, during your Main Phase, you can discard 1 card to activate 1 of these effects:
● Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand.
● Send 1 Dragon-Type monster from your Deck to the Graveyard.
Run 3.
Quote:
Dragon Mastery
Continuous Spell
Each monster you control that is equipped with 1 or more "Dragunity" monster(s) gain 500 ATK. Once per turn, you can select 1 face-up monster you control, and equip it with 1 Dragon-Type "Dragunity" monster from your hand.
  • the ATK increase is still lower than ATK of most synchros that you can churn out
  • your Dragunity Dux will almost always be used for synchroing and your Dragunity Legionnaire will always be used for synchroing or the legionnaire-aklys combo
  • you will almost never want to keep phalanx or aklys in your hand and dux/legionnaire already come with the ability to equip the dragunity tuners to themselves
Run 0.


Staples [STAPLES]


Monster Staples [M-STAPLES]

Quote:
Blackwing - Zephyros the Elite
DARK | Level 4 | Winged Beast | (1600/1000)

If this card is in your Graveyard, you can Return 1 face-up card you control to the hand to Special Summon this card from the Graveyard and take 400 damage. Each player can only use the effect of "Blackwing - Zephyros the Elite" once per Duel.
Run 1-3, depending on space.
Quote:
Effect Veiler
LIGHT | Level 1 | Spellcaster | Tuner | (0/0)
During your opponent's Main Phase, you can send this card from your hand to the Graveyard to select 1 face-up Effect Monster your opponent controls. Negate the effect(s) of that monster until the End Phase.
Run 2-3 of this and/or Fiendish Chain in this monster-heavy format.
Quote:
Tempest, the Storm Suppressor Dragon
WIND | Level 7 | Dragon | (2400/2200)
You can banish 2 Dragon-Type or WIND monsters from your hand or Graveyard, except this card; Special Summon this card from your hand or Graveyard. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can send this card and 1 other WIND monster from your hand to the Graveyard; add 1 Dragon-Type monster from your Deck to your hand. When this card is banished: Add 1 WIND Dragon-Type monster from your Deck to your hand. You can only use 1 "Tempest, the Storm Suppressor Dragon" effect per turn, and only once that turn.
  • Upcoming card that is expected to be important for Dragunity.
  • Combine with Gold Sarcophagus as an additional search engine for key Dragunity cards.
Run 1-2, depending on the build.
Spell Staples [S-STAPLES]

Quote:
Terraforming
Normal Spell
Add 1 Field Spell Card from your Deck to your hand.
  • necessary to increase chances of obtaining Dragon Ravine
  • makes deck consistent and powerful
  • can be used as fodder for Dragon Ravine late game
Run 3.
Quote:
Cards of Consonance
Normal Spell
Discard 1 Dragon-Type Tuner monster with 1000 or less ATK to draw 2 cards.
Run 0-3, depending on the deck.
Quote:
Pot of Avarice
Normal Spell
Select 5 Monster Cards in your Graveyard. Shuffle those cards into the Deck, then draw 2 cards.
Run 1.
Quote:
Mystical Space Typhoon
Quick-Play Spell
Target 1 Spell/Trap Card on the field; destroy that target.
Run 2 and side the third or run 3.
Quote:
Dark Hole
Normal Spell
Destroy all monsters on the field.
Run 1.
Quote:
Heavy Storm
Normal Spell
Destroy all Spell and Trap on the field.
Run 1.
Quote:
Book of Moon
Quick-Play Spell
Target 1 face-up monster on the field; change that target to face-down Defense Position.
Run 1.
Quote:
Pot of Duality
Normal Spell
Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon a monster(s) during the turn you activate this card.
  • increases consistency of deck - especially when searching for Terraforming and Dragon Ravine
  • decreases chances of dead draws
  • best to follow up with legionnaire-aklys combo after playing this card as you cannot special summon the turn you use it
Run 0-3. It depends on how reliant you are on your Tech or personal preference.
Quote:
Smashing Ground
Normal Spell
Destroy the face-up monster your opponent controls with the highest DEF. (If it's a tie, you get to choose.)
Run or side 2.
Quote:
Gold Sarcophagus
Normal Spell
Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand.
Run 2-3 when Tempest, the Storm Suppressor Dragon is released.

Trap Staples [T-STAPLES]

Quote:
Fiendish Chain
Continuous Trap
Select 1 face-up Effect Monster on the field. Its effect(s) is negated and it cannot attack. If it is destroyed, destroy this card.
  • a more versatile alternative to Effect Veiler because its effect lasts longer than one turn and can stop attacks as well
  • vulnerable to backrow destruction
Run 2-3 of this and/or Effect Veiler in a monster-heavy format.
Quote:
Call of the Haunted
Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
Run 1-2 if you plan on running it.
Quote:
Mirror Force
Normal Trap
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
Run or side 1-2.
Quote:
Solemn Warning
Counter Trap
When a monster would be Summoned, OR when a Spell Card, Trap Card or Effect Monster's effect is activated that includes an effect that Special Summons a monster(s): Pay 2000 Life Points; negate the Summon OR activation, and destroy that card.
Quote:
Solemn Judgment
Counter Trap
Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.
Run 2x Solemn Warning and 1x Solemn Judgment respectively.
Quote:
Bottomless Trap Hole
Normal Trap
Activate only when your opponent Summons a monster(s) with 1500 or more ATK. Destroy and remove from play the monster(s).
Run or side 2 with the new priority changes.
Quote:
Dimensional Prison
Normal Trap
When an opponent's monster declares an attack: Target that monster; banish that target.
Main or side 2 if you plan on running it.
Quote:
Torrential Tribute
Normal Trap
Activate only when a monster is Summoned. Destroy all monsters on the field.
  • excellent for clearing fields
  • usually not as effective for dragunities because you already have a stardust on the field and is usually counterintuitive to strategy of control
Run 1-2 if you plan on running it.
__________________

Last edited by zammywine : 05-14-2013 at 01:08 PM.
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Old 01-26-2013, 07:18 PM   #2
zammywine
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Techs [TECH]
  • relative tech ranking in today’s meta (A = good, B = decent, C = bad)
  • based on immediate usability, synergy, effectiveness, versatility and tested results
  • all choices are based on personal preference
  • entirely subjective and never set in concrete
  • cards inside their classes are organized based into monsters/spells/traps


Class A [ATECH]

Quote:
Blackwing - Gale the Whirlwind
DARK | Level 3 | Winged Beast | Tuner | (1300/400)
If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card from your hand. Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls.
Run 1 if you plan on running it.
Quote:
Cyber Dragon
LIGHT | Level 5 | Machine | (2100/1600)
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
Quote:
Chimeratech Fortress Dragon
DARK | Level 8 | Machine | Fusion | (0/0)
"Cyber Dragon" + 1 or more Machine-Type monsters.
This monster cannot be used as a Fusion Material Monster. You can only Special Summon this card from your Extra Deck by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) The original ATK of this card is equal to 1000 x the number of Fusion Material Monsters used to Special Summon it.
Run or side 2 if you plan on running it. Side 1x Chimeratech Fortress Dragon if you do.
Quote:
D.D. Crow
DARK | Level 1 | Winged Beast | (100/100)
During either player's turn; you can discard this card to the Graveyard to target 1 card from your opponents Graveyard: Banish that target.
Run or side 2 if you plan on running it.
Quote:
Koa'Ki Meiru Drago
WIND | Level 4 | Dragon | (1900/1600)
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. LIGHT and DARK monsters cannot be Special Summoned.
Run or side 2-3 if you plan on running it.
Quote:
Snowman Eater
WATER | Level 3 | Aqua | (0/1900)
When this card is flipped face-up, select 1 face-up monster on the field and destroy it.
Run or side 2 if you plan on running it.
Quote:
Spirit Reaper
DARK | Level 3 | Zombie | (300/200)
This card cannot be destroyed by battle. Destroy this card when it is targeted by a Spell, Trap, Spell/Trap effect or Effect Monster effect. When this card inflicts Battle Damage to your opponent by a direct attack, your opponent randomly discards 1 card.
  • excellent for stalling and for discarding your opponent’s cards for direct attacks
  • allows access for rank 3 xyz monsters with Dragunity Legionnaire
Run or side 1-2 if you plan on running it.

Quote:
Forbidden Lance
Quick-Play
Select 1 face-up monster on the field. Until the End Phase, it loses 800 ATK but is unaffected by the effects of other Spell/Trap Cards.
  • great card for backrow formats especially with priority gone
  • versatile - protects your monsters or lowers an attacking monster’s ATK
  • can be used against inzektor decks
Run or side 2-3 if you plan on running it.

Quote:
Quill Pen of Gulldos
Normal Spell
Target 2 WIND monsters in your Graveyard and 1 card on the field; shuffle both of those first 2 targets into your Deck and Return the other to the hand.
  • alternative to Pot of Avarice
  • conditions are lower and is live more often with synchros, xyzs and fusion monsters in today’s meta
  • bouncing any card on the field can allow for reusing Dragon Ravine, reusing dragunity riders or getting rid of synchro and xyz monsters
  • potential dead draw
Run or side 1-2 if you plan on running it.
Quote:
Chain Disappearance
Normal Trap
When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s), then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.
  • rips apart most present meta and decks that rely on weak tuners or low ATK monsters
  • somewhat situational and therefore, a bit of a dead draw
Run or side 2-3 if you plan on running it.
Quote:
Compulsory Evacuation Device
Normal Trap
Return 1 monster on the field to its owner's hand.
Run or side 2 if you plan on running it.
Quote:
Gozen Match
Continuous Trap
Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the Graveyard.
  • excellent in this deck considering both the dragunity riders, tuners and synchros are all WIND attributes
  • conveniently, Stardust Dragon and Mist Wurm are both WIND monsters as well
  • cripples diverse attribute decks like six samurais, chaos variants, etc.
  • if using this card, Stardust Dragon should be at 2-3x in the extra
Run or side 2 if you plan on running it.

Quote:
Icarus Attack
Normal Trap
Tribute 1 Winged Beast-Type monster to select 2 cards on the field. Destroy them.
  • powerful card that can use negated Dragunity Dux and Dragunity Legionnaire
  • excellent play after a legionnaire-aklys combo to tribute a useless Dragunity Legionnaire to destroy two more cards
  • usually, the 3x Dragunity Dux in deck are dedicated for synchro-climbing and thus, the 3x Dragunity Legionnaire are your only targets for icarus (not including other tech)
  • because of the aforementioned reason, it may be a dead draw due to lack of targets
Run or side 1-2 if you plan on running it.

Quote:
Ultimate Offering
Continuous Trap
During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; Normal Summon or Set 1 extra monster.
  • solves dragunity’s problem of lacking the ability to special summon spam
  • effectiveness depends on how many dragunity riders in your hand (i.e., can be a dead draw)
  • most effective early in the game
Run or side 1 if you plan on running it.

Class B [BTECH]

Quote:
Dark Simorgh
DARK | Level 7 | Winged Beast | (2700/1000)
While face-up on the field, this card is also WIND-Attribute. You can banish 1 DARK monster and 1 WIND monster from your Graveyard; Special Summon this card from your hand. You can banish 1 DARK monster and 1 WIND monster from your hand; Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.
  • relatively powerful boss monster
  • excellent in a backrow heavy format
  • requires the banishing of a dragunity monster that could have been recycled
  • more powerful in more backrow-heavy formats
Run or side 1-2 if you plan on running it.
Quote:
Genex Ally Birdman
DARK | Level 3 | Machine | Tuner | (1400/400)
You can Return 1 face-up monster you control to the hand to Special Summon this card from your hand and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
  • allows you to reuse dragunity riders
  • becomes a 1900 ATK beater if a dragunity rider is bounced
  • allows access to some genex synchro monsters
  • allows access to rank 3 xyz monsters with Dragunity Legionnaire
  • allows access to level 6 and 7 synchros with Dragunity Legionnaire and Dragunity Dux
  • somewhat of a dead draw if no available monsters to use
Run or side 2 if you plan on running it.
Quote:
Malefic Stardust Dragon
DARK | Level 8 | Dragon | (2500/2000)
DARK | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play "Stardust Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
  • protects Dragon Ravine and is a giant beatstick
  • provides another way to make Trident Dragion
  • very dead if Dragon Ravine is not on the field
  • slows your ability to win the game if on the field
  • stardust dragon should already be used in multiples, is more versatile and easier to summon
Run or side 1-2 if you plan on running it.
Quote:
Thunder King Rai-Oh
LIGHT | Level 4 | Thunder | (1900/800)
Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon a monster: You can send this face-up card to the Graveyard; negate the Special Summon and destroy it.
  • great 1900 ATK beater that can stop your opponent’s plays
  • negates opponent’s special summoned monsters
  • allows access to rank 4 xyz monsters
  • counterintuitive choice because your Dragon Ravine is also rendered useless
Run or side 2 if you plan on running it. Most people run 0.
Quote:
Foolish Burial
Normal Spell
Send 1 Monster Card from your Deck to the Graveyard.
Run or side 1 if you plan on running it.
Quote:
Vanity’s Emptiness
Continuous Trap
Neither player can Special Summon monsters. Destroy this card when a card is sent from the Deck or the field to your Graveyard.
  • pretty much acts as a one-turn Royal Oppression if you don’t plan on making anymore plays
  • contributes well to the overall control aspect of the deck
  • potential dead draw
Run or side 2 if you plan on running it.

Class C [CTECH]


Quote:
The Fabled Cerburrel
LIGHT | Level 2 | Beast | Tuner | (1000/400)
When this card is discarded to the Graveyard, Special Summon it.
Quote:
The Fabled Catsith
LIGHT | Level 1 |Beast | Tuner | (800/600)
When this card is discarded to the Graveyard, select 1 face-up card on the field, and destroy it.
Quote:
The Fabled Ganashia
LIGHT | Level 3 | Beast | (1600/1000)
When this card is discarded to the Graveyard, Special Summon it. If this card is Special Summoned this way, it gains 200 ATK and is removed from play when it is removed from the field.
Quote:
Fabled Ragin
LIGHT | Level 5 | Fiend | Synchro | (2300/1800)
1 "Fabled" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, if you have 1 or less cards in your hand, you can draw until you have 2 cards in your hand.
  • once discarded by the effects of Dragon Ravine, spamming synchros compensates dragunity’s inability to spam
  • like Volcanic Shell, these fabled cards rely too heavily on having Dragon Ravine on the field
Run 0 of these.
Quote:
Light and Darkness Dragon
LIGHT | Level 8 | Dragon | (2800/2400)
This card cannot be Special Summoned. While this card is face-up on the field, its Attribute is also treated as DARK. When a Spell or Trap Card is activated, or the effect of an Effect Monster is activated, that activation is negated and this card loses 500 ATK and DEF. When this card is destroyed and sent to the Graveyard, select 1 monster in your Graveyard. Then destroy all cards you control, and Special Summon that monster.
  • Light and Darkness Dragon (LADD) loop
    • ladd as an equip card does not negate effects
    • equipping ladd with leyvaten allows leyvaten to be revived by ladd’s effect when leyvaten, by itself, is destroyed (e.g., Smashing Ground or by battle)
    • every time leyvaten/ladd is destroyed, your field is destroyed
    • if ladd is destroyed first as an equip card, leyvaten is destroyed, but you can special summon another monster from graveyard (aside from the leyvaten it was equipped to)
    • unviable combo because it is very situational, takes a long time to setup and can easily be broken
  • reason why the loop isn’t good is because the time you spend setting the combo up (pitching ladd into the graveyard and getting leyvaten out) could have been used to churn out two level 8 synchro monsters
  • the loop is easily broken if your opponent targets and destroys your ladd as you will have no leyvaten in the graveyard to special summon (e.g., MST)
Run 0. The LADD Loop is not worth space or the effort.
Quote:
Mist Valley Falcon
WIND | Level 4 | Winged Beast | (2000/1200)
This card cannot declare an attack unless you Return 1 card you control to the hand.
  • decent beater that can get over Thunder King Rai-Oh
  • has synergy with reusing Dragon Ravine and Icarus Attack
  • because you are required to Return a card to your hand, this is a lackluster option
  • compare foregone alternatives (powerhouses or legion-aklys combo)
Run 0.
Quote:
Volcanic Shell
FIRE | Level 1 | Pyro | (100/0)
Once per turn, while this card is in the Graveyard you can pay 500 Life Points to add 1 "Volcanic Shell" from your Deck to your hand.
  • used before in volcanic-dragunities
  • was used as fodder for brionac to clear opponent’s field
  • too inconsistent and is a dead draw without ravine or without Brionac, Dragon of the Ice Barrier on the field
Run 0.
Quote:
Vortex the Whirlwind
WIND | Level 5 | Winged Beast | (2100/700)
1 Tuner + 1 or more non-Tuner Winged Beast-Type monsters
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Deck.
Run 0.

Undergoing Research [RESEARCH]


Quote:
Red-Eyes Darkness Metal Dragon
DARK | Level 10 | Dragon | (2800/2400)
You can Special Summon this card (from your hand) by banishing 1 face-up Dragon-Type monster you control. Once per turn: You can Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Red-Eyes Darkness Metal Dragon".
Run 0-1 in pure builds. 1 in Atum Dragunities.
Quote:
Garuda the Wind Spirit
WIND | Level 4 | Winged Beast | (1600/1200)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. During your opponent's End Phase, you can select 1 face-up monster your opponent controls, and change its battle position.
Run 0 unless the build needs the extra monster.

Quote:
Gusto Grif
WIND | Level 2 | Winged Beast | (800/300)
If this card is sent from the hand to the Graveyard: You can Special Summon 1 "Gusto" monster from your Deck. Each player can only use the effect of "Gusto Grif" once per turn.
Quote:
Windaar, Sage of Gusto
WIND | Level 6 | Psychic | (2000/1000)
When this card destroys a monster by battle and sends it to the Graveyard: You can target 1 Level 3 or lower "Gusto" monster in your Graveyard; Special Summon that target in face-up Defense Position.
  • grif is an ocg card and we’re waiting on the official translation
  • can be searched and discarded with Dragunity Knight - Gae Dearg
  • when discarded, Windaar, Sage of Gusto should be your target to special summon
  • does not need to rely on a 3-card combo as windaar lives inside the deck
  • serves as one of the engine for atum dragunities otk
  • allows access to generic rank 6 xyz monsters
  • combo:
    • summon dux > ss phalanx > ss dearg > search and discard grif > ss windaar from deck > xyz generic rank 6 monster
  • great synergy with Icarus Attack and Quill Pen of Gulldos
  • windaars are very dead draws because you always want them in the deck
  • effect of grif is only once per turn
Run 2 Windaar, Sage of Gusto and 2-3 Gusto Grif if you plan on running it.
Quote:
Mist Valley Baby Roc
WIND | Level 2 | Winged Beast | Tuner | (400/600)
When this card is sent directly from the hand to the Graveyard, you can Special Summon it.
Run 0 in standard builds, 1 in aggressive builds.
Quote:
Queen Dragun Djinn
DARK | Rank 4 | Dragon | XYZ | (2200/1200)
2 Level 4 monsters
Dragon-Type monsters you control cannot be destroyed by battle, except "Queen Dragun Djinn". Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 5 or higher Dragon-Type monster in your Graveyard; Special Summon that target. It cannot attack this turn, and its effects are negated.
Run 1 if you plan on running her.
Quote:
Hieratic Dragon King of Atum
LIGHT | Rank 6 | Dragon | XYZ | (2400/2100)
2 Level 6 Dragon-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Dragon-Type monster from your Deck, and make its ATK and DEF 0. This card cannot attack during the turn you activate this effect.
Run 1-2 in Atum Dragunities.
__________________

Last edited by zammywine : 01-26-2013 at 07:59 PM.
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Old 01-26-2013, 07:19 PM   #3
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Variant Builds [VARIANTS]
  • in general, variant builds
    • have higher chances of dead draws than a pure build
    • sacrifice a great amount of consistency than a pure build
    • suffers twice as many weaknesses (of both decks)
    • combine strengths of both archetypes (if applicable)
    • are usually explosive/swarming
  • exceptions to the above are variants that
    • have tech that does not put rely on ravine to work
    • operates in tandem with dragunities’ properties or mechanics
    • retains consistency of the deck as much as a pure build
    • examples include atum dragunities (non-otk)
  • no variant decks have shown any results at any large events so far

Atum Dragunities [ATUM1]
  • overview
    • first build using atum and redmd probably originated from “Maggyo” in the OCG on February 26, 2012
    • lets you play regular dragunities while retaining the synchro-climbing and legion-aklys control (only the setup changes)
    • pretty much the same as a pure build but with 1-2x redmd
    • most promising variant as pure dragunities are too slow and OTK variants are too inconsistent and use dead cards
    • what separates this variant from the atum dragunity otk with mystletainn engine is there are no cloggy dead cards like baby roc and is less explosive
  • positives
    • excellent at swarming the field provided redmd and/or atum lives until your next turn via synchro and xyz spam
    • maintains overall consistency of ravine engine
    • allows dragunities to access a pool of excellent xyz monsters like psb and gaia dragon
    • very easy to use and play compared to the atum dragunity otk builds
  • negatives
    • usually needs some cards to be at higher ratios than usual
    • semi-dead hands may occur, but the risk/chances are much lower than atum dragunity OTK builds
    • extra deck is very tight and synchro options are sacrificed
  • relevant choices:
  • use your judgment to decide which cards to protect with stardust (atum, redmd or ravine)
  • use your judgment when considering to chaos xyz gaia dragon on top of a sitting atum to make the best out of your one turn
  • sample combo (requires you to open terra-ravine and zephyros)
    • > terra-ravine > discard zephyros > search phalanx > zephyros effect > bounce ravine > ss zephyros > discard phalanx > search dux > summon dux > equip phalanx > ss phalanx > ss vajrayana #1 > equip phalanx > ss phalanx > ss vajrayana #2 > equip phalanx > ss phalanx > xyz atum > detach vajrayana > ss redmd > redmd effect > ss vajrayana > ss stardust
      Quote:
      Stardust (2500/2000) | REDMD (0/0) | Atum (1 attach; can’t attack)
      OR if you plan to chaos xyz gaia dragon on the sitting atum
      Quote:
      Stardust (2500/2000) | REDMD (0/0) | Gaia Dragon (2600/2100; pierce)
      OR if you open terra-ravine, phalanx and mystletainn
    • > terra-ravine > discard phalanx > search dux > summon dux > ss phalanx > ss mystletainn on phalanx > ss phalanx > ss vajrayana > ss phalanx > xyz atum > detach vajrayana > ss redmd > ss vajrayana > ss stardust
      Quote:
      Stardust (2500/2000) | REDMD (0/0) | Atum (1 attach; can’t attack)

Atum Dragunities OTK [ATUMOTK1]
  • overview
    • lengthy combo involving Brionac, Dragon of the Ice Barrier known as the ooparts combo and variants derived mainly from duelingdays
    • situational deck that requires one to have a particular setup to get Hieratic Dragon King of Atum out to tutor Red-Eyes Darkness Metal Dragon to swarm the field and synchro-xyz spam very similar to that of a regular Hieratic build
      • usually, the hand you must open with is “terra-ravine” (Terraforming or ravine), ZDP (zephros or dux or phalanx) and another card (which we deem the engine)
    • highly recommend that you take out scrap paper to plan out your combos (using abbreviations make it a lot faster)
    • here’s an example with dux/phalanx and mystletainn (D = dux, P = phalanx, V = vajrayana, M = mystletainn, A1 = atum #1, G1 = generic level 8 synchro)
      • D P
      • V P
      • V P M
      • A1 P
      • A1 R1 P M
      • A1 R1 G1
  • positives
    • allows for insane OTKs
    • allows access to rank 6 xyz monsters
    • deck-thins deck very easily
    • pretty much guarantees a win if pulled off successfully even if you start first (only when used with gustaph)
  • negatives
    • very inconsistent (dead draws, awful topdecks, etc.)
    • requires that you open a certain hand
    • certain cards must be maxed out to maximize chances of going off
    • more fragile than the pure build
    • takes a long time to setup; easy to make mistakes
    • requires a certain amount of time to get used to
    • requires real thinking on your part aside from the auto-pilot the pure build is known for (synchro-climb or legion-aklys control)
    • extra deck is very tight
  • relevant choices:
  • the rest that follow are your engines – what you use to bring out Hieratic Dragon King of Atum
  • personally, I wouldn’t spend money to build any of these decks in real life until they show results; build at your own discretion
  • following combos
    • does not include gustaph; xyzing gustaph unclogs your field and gives you space to synchro/xyz more
    • it’s your choice to xyz gaia dragon on top of a dead/sitting atum to make the best out of your one turn
    • may not be the best combos – you must know how to play the deck instead of memorizing how the combos work


Gusto Engine [GUSTO1]
  • engine
  • irrelevant for now as gusto grif has not been released in tcg yet
  • less explosive, but chances are greatly increased as a third card does not need to be opened to be performed
  • opening hand chances – 6:9 of (terra-ravine | zephyros/dux/phalanx)
  • sample combo
    • terra-ravine > discard > search dux or pitch phalanx > normal dux > ss phalanx > ss dearg > dearg effect > search and discard grif > ss windaar > xyz generic rank 6 monster
      Quote:
      Generic Rank 6 Monster
      OR if opening Zephyros (requires 1 REDMD and 1 atum)
    • terra-ravine > discard zephyros > search phalanx > zephyros effect > bounce ravine > ss zephyros > ravine > discard phalanx > search dux > normal dux > ss phalanx > ss vajrayana > ss phalanx > ss dearg > dearg effect > search and discard grif > ss windaar > xyz atum #1 > detach dearg > ss redmd #1 > ss dearg > dearg effect > deck-thin > xyz generic rank 6 monster
      Quote:
      REDMD (0/0) | Atum (1 attach; can’t attack) | Generic Rank 6 Monster


Instant Fusion [FUSION1]
  • irrelevant in the tcg for the time being because Mavelus, Instant Fusion’s target, is only printed in ocg
  • opening hand chances - 3:6:9 of (Instant Fusion | terra-ravine | dux/phalanx/zephyros)
  • can perform the infamous ooparts ftk combo (not discussed in this guide)
  • engine
  • sample combo (requires 3 REDMD, 3 atum, 1 baby roc and 1 brionac)
    • terra-ravine > discard > search dux or pitch phalanx > summon dux > ss phalanx > ss vajrayana > ss phalanx > Instant Fusion for mavelus > ss dearg > dearg effect > search and discard zephyros > xyz atum #1 > detach dearg > ss redmd #1 > ss dearg > dearg effect > search-discard-ss baby roc #1 > zephyros effect > bounce redmd #1 > ss zephyros > ss brionac > banish atum #1 > ss redmd #1 > ss vajrayana > xyz atum #2 > detach dearg > ss redmd #2 > ss dearg > dearg effect > deck-thin > brionac effect > bounce redmd #2 > banish atum #2 > ss redmd #2 > ss vajrayana > xyz atum #3 > detach dearg > ss redmd #3 > brionac effect > bounce redmd #3 > banish atum #3 > ss redmd #3 > ss dearg > dearg effect > deck-thin > xyz generic rank 6 monster
      Quote:
      REDMD (2800/2400) | REDMD (2800/2400) | REDMD (2800/2400) | Generic Rank 6 Monster
      OR you prefer a level 8 synchro instead (requires 2 baby roc)
    • … > bounce redmd #2 > dearg effect > search-discard-ss baby roc #2 > ss generic level 8 synchro > banish atum #2 > ss redmd #2 > ss vajrayana > xyz generic rank 6 monster
      Quote:
      REDMD (2800/2400) | REDMD (2800/2400) | Generic Level 8 Synchro | Generic Rank 6 XYZ
      OR if you start with zephyros instead of dux or phalanx (requires 2 baby roc)
    • terra-ravine > discard zephyros > search phalanx > zephyros effect > bounce ravine > ss zephyros > ravine > discard phalanx > search dux > summon dux > ss phalanx > ss vajrayana > ss phalanx > ss dearg > dearg effect > deck-thin > xyz atum #1 > detach dearg > ss redmd #1 > ss dearg > dearg effect > search-discard-ss baby roc #1 > Instant Fusion for mavelus > ss brionac > brionac effect > bounce redmd #1 > banish atum #1 > ss redmd #1 > ss vajrayana > xyz atum #2 > detach dearg > ss redmd #2 > ss dearg > brionac effect > bounce redmd #2 > search-discard-ss baby roc #2 > ss generic level 8 synchro > banish atum #2 > ss redmd #2 > ss vajrayana > xyz generic level 6 monster
      Quote:
      REDMD (2800/2400) | REDMD (2800/2400) | Generic Level 8 Synchro | Generic Rank 6 XYZ

Mystletainn Engine [MYSTLETAINN1]
  • engine
  • does not require your opponent to have monster presence on the field like the tefnuit engine
  • no searcher, but probably the best synergy with the deck as it resembles a pure build the most
  • may be used in a 2:2 ratio with Hieratic Dragon of Tefnuit
  • very similar to the tefnuit engine
  • opening hand chances – 3:6:9 ratio of (mystletainn | terra-ravine | zephyros/dux/phalanx)
  • sample combo (requires 1 redmd and 1 atum)
    • terra-ravine > discard > search dux or pitch phalanx > normal summon dux > ss phalanx > ss vajrayana > ss phalanx > ss mystletainn on phalanx > ss phalanx > xyz atum > detach vajrayana > ss redmd > ss vajrayana > ss generic level 8 synchro
      Quote:
      REDMD (0/0) | Atum (1 attach; can’t attack) | Generic Level 8 Synchro
      OR if you open zephyros (requires 2 redmd, 2 atum, 2 baby roc and 1 brionac)
    • terra-ravine > discard zephyros > search phalanx > zephyros effect > bounce ravine > ss zephyros > ravine > discard phalanx > search dux > normal dux > ss phalanx > ss mystletainn on phalanx > ss phalanx > ss dearg > dearg effect > search-discard-ss baby roc #1 > ss brionac > xyz atum #1 > detach dearg > ss redmd #1 > ss dearg > dearg effect > deck-thin > brionac effect > bounce redmd #1 > banish atum #1 > ss redmd #1 > ss mystletainn > xyz atum #2 > ss redmd #2 > ss dearg > brionac effect > bounce redmd #2 > dearg effect > search-discard-ss baby roc #2 > synchro generic level 8 > banish atum #2 > ss redmd #2 > ss mystletainn > xyz generic rank 6 monster
      Quote:
      REDMD (2800/2400) | REDMD (2800/2400) | Generic Level 8 Synchro | Generic Rank 6 XYZ


Tefnuit Engine [TEFNUIT1]
  • engine
  • requires your opponent to have a monster on the field already to summon tefnuit
  • has a searcher, so chances increase
  • may be used in a 2:2 ratio with Dragunity Arma Mystletainn
  • very similar to the mystletainn engine
  • opening hand chances – 6:6:9 ratio of (convocation-tefnuit | terra-ravine | zephyros/dux/phalanx)
  • sample combo (requires 1 redmd and 1 atum)
    • convo-tefnuit > terra-ravine > discard > search dux or pitch phalanx > normal summon dux > ss phalanx > ss vajrayana > ss phalanx > xyz atum > detach vajrayana > ss redmd > ss vajrayana > ss generic level 8 synchro
      Quote:
      REDMD (0/0) | Atum (1 attach; can’t attack) | Generic Level 8 Synchro
      OR if you open zephyros (requires 2 redmd, 2 atum, 2 baby roc and 1 brionac)
    • convo-tefnuit > terra-ravine > discard zephyros > search phalanx > zephyros effect > bounce ravine > ss zephyros > ravine > discard phalanx > search dux > normal dux > ss phalanx > ss dearg > dearg effect > search-discard-ss baby roc #1 > ss brionac > xyz atum #1 > detach dearg > ss redmd #1 > ss dearg > dearg effect > deck-thin > brionac effect > bounce redmd #1 > banish atum #1 > ss redmd #1 > ss tefnuit > xyz atum #2 > ss redmd #2 > ss dearg > brionac effect > bounce redmd #2 > dearg effect > search-discard-ss baby roc #2 > synchro generic level 8 > banish atum #2 > ss redmd #2 > ss tefnuit > xyz generic rank 6 monster
      Quote:
      REDMD (2800/2400) | REDMD (2800/2400) | Generic Level 8 Synchro | Generic Rank 6 XYZ


Hieratic Dragunities [HIERATIC1]
See the TCG Strategies Hieratic threads for more information.

Simorgh Dragunities [SIMORGH1]

Skeleton [SKELETON]
  • rough idea of how decks should look like
  • can be changed to match personal preferences, tech and meta
  • merely basic setup to learn how to use the deck
  • cards marked with an asterick/star (*) are considered necessary staples and are not recommended in lower ratios

Pure Build [PURE]

Quote:
Monsters: 14
3x Dragunity Dux *
3x Dragunity Legionnaire *
3x Dragunity Phalanx *
2x Dragunity Aklys *
2x Effect Veiler (or Fiendish Chain) *
1x Blackwing - Zephyros the Elite *

Spells: 16
3x Dragon Ravine *
3x Terraforming *
2x Cards of Consonance *
1x Pot of Avarice *
1x Monster Reborn *
1x Dark Hole *
1x Heavy Storm *
1x Pot of Duality
2x Mystical Space Typhoon *
1x Book of Moon

Traps: 10
1x Solemn Judgment *
2x Solemn Warning *
2x Bottomless Trap Hole *
2x Dimensional Prison
1x Mirror Force
2x Call Of The Haunted

Extra: 15
1x Dragunity Knight - Gae Dearg *
3x Dragunity Knight - Vajrayana *
1x Trident Dragion *
1x Trishula, Dragon of the Ice Barrier * (now Mist Wurm)
2x Stardust Dragon *
1x Colossal Fighter *
1x Scrap Dragon *
1x Thought Ruler Archfiend
1x Black Rose Dragon
1x Brionac, Dragon of the Ice Barrier *
1x T.G. Hyper Librarian *
1x Ally of Justice Catastor
Atum Dragunities [ATUM2]

Quote:
Monsters: 17
3x Dragunity Dux *
3x Dragunity Phalanx *
3x Dragunity Legionnaire *
2x Dragunity Aklys *
2x Dragunity Arma Mystletainn *
1x Dragunity Arma Leyvaten

1x Red-Eyes Darkness Metal Dragon *
2x Blackwing - Zephyros the Elite *

Spells: 14
3x Terraforming *
3x Dragon Ravine *
2x Cards of Consonance *
1x Dark Hole *
1x Monster Reborn *
1x Heavy Storm *
2x Mystical Space Typhoon *
1x Pot of Avarice *

Traps: 9
1x Mirror Force
1x Solemn Judgment *
2x Solemn Warning *
2x Bottomless Trap Hole
2x Fiendish Chain * (or Effect Veiler)
1x Dimensional Prison

Extra:
3x Dragunity Knight - Vajrayana *
1x Dragunity Knight - Gae Dearg *
1x Stardust Dragon *
1x Scrap Dragon *
1x Thought Ruler Archfiend
1x Colossal Fighter
1x Ally of Justice Catastor
1x Brionac, Dragon of the Ice Barrier *
1x Trident Dragion

1x Hieratic Dragon King of Atum *
1x Photon Strike Bounzer *
1x Inzektor Exa-Beetle
1x Gaia Dragon, the Thunder Charger *

Atum Dragunities OTK [ATUMOTK2]


Instant Fusion Engine [FUSION2]

Quote:
Monsters: 19
3x Dragunity Dux *
3x Dragunity Phalanx *
3x Dragunity Legionnaire
2x Dragunity Aklys

3x Red-Eyes Darkness Metal Dragon *
3x Blackwing - Zephyros the Elite *
2x Mist Valley Baby Roc

Spells: 17
3x Terraforming *
3x Dragon Ravine *
3x Instant Fusion *
2x Cards of Consonance
1x Dark Hole *
1x Monster Reborn *
1x Heavy Storm *
2x Mystical Space Typhoon *
1x Pot of Avarice *

Traps: 4
1x Mirror Force
1x Solemn Judgment
2x Solemn Warning

Extra:
3x Dragunity Knight - Vajrayana *
1x Dragunity Knight - Gae Dearg *
1x Stardust Dragon *
1x Scrap Dragon *
1x Thought Ruler Archfiend
1x Colossal Fighter

3x Hieratic Dragon King of Atum *
2x Photon Strike Bounzer (replace one with Constellar Ptolemys Messier 7 * in OCG) *
1x Gaia Dragon, the Thunder Charger *
1x Number 25: Force Focus (replace with Gustaph Max * in OCG)

Gusto Engine [GUSTO2]

Quote:
Monsters: 22
3x Dragunity Dux *
3x Dragunity Phalanx *
3x Dragunity Legionnaire
1x Dragunity Aklys

3x Gusto Grif *
2x Windaar, Sage of Gusto *

3x Red-Eyes Darkness Metal Dragon *
3x Blackwing - Zephyros the Elite *
1x Mist Valley Baby Roc

Spells: 14
3x Terraforming *
3x Dragon Ravine *
2x Cards of Consonance
1x Dark Hole
1x Monster Reborn
1x Heavy Storm
2x Mystical Space Typhoon
1x Pot of Avarice

Traps: 4
1x Mirror Force
1x Solemn Judgment
2x Solemn Warning

Extra:
3x Dragunity Knight - Vajrayana *
1x Dragunity Knight - Gae Dearg *
1x Stardust Dragon *
1x Scrap Dragon *
1x Thought Ruler Archfiend
1x Colossal Fighter
1x Ally of Justice Catastor

2x Hieratic Dragon King of Atum *
2x Photon Strike Bounzer *
1x Gaia Dragon, the Thunder Charger *
1x Inzektor Exa-Beetle (replace with Constellar Ptolemys Messier 7 * in OCG)

Tefnuit Engine [TEFNUIT2]

Quote:
Monsters: 22
3x Dragunity Dux *
3x Dragunity Phalanx *
3x Dragunity Legionnaire
2x Dragunity Aklys

3x Hieratic Dragon of Tefnuit

3x Red-Eyes Darkness Metal Dragon *
3x Blackwing - Zephyros the Elite *
2x Mist Valley Baby Roc

Spells: 17
3x Terraforming *
3x Dragon Ravine *
3x Hieratic Seal of Convocation *
2x Cards of Consonance
1x Dark Hole *
1x Monster Reborn *
1x Heavy Storm *
2x Mystical Space Typhoon *
1x Pot of Avarice *

Traps: 1
1x Treacherous Trap Hole

Extra:
3x Dragunity Knight - Vajrayana *
1x Dragunity Knight - Gae Dearg *
1x Stardust Dragon *
1x Scrap Dragon *
1x Thought Ruler Archfiend
1x Colossal Fighter

3x Hieratic Dragon King of Atum *
2x Photon Strike Bounzer (replace one with Constellar Ptolemys Messier 7 * in OCG) *
1x Gaia Dragon, the Thunder Charger *
1x Number 25: Force Focus (replace with Gustaph Max * in OCG) *

Mystletainn [MYSTLETAINN2]

Quote:
Monsters: 22
3x Dragunity Dux *
3x Dragunity Phalanx *
3x Dragunity Legionnaire
2x Dragunity Aklys

3x Dragunity Arma Mystletainn *

3x Red-Eyes Darkness Metal Dragon *
3x Blackwing - Zephyros the Elite *
2x Mist Valley Baby Roc

Spells: 14
3x Terraforming *
3x Dragon Ravine *
2x Cards of Consonance
1x Dark Hole *
1x Monster Reborn *
1x Heavy Storm *
2x Mystical Space Typhoon *
1x Pot of Avarice *

Traps: 4
1x Mirror Force
2x Solemn Warning
1x Solemn Judgment

Extra:
3x Dragunity Knight - Vajrayana *
1x Dragunity Knight - Gae Dearg *
1x Stardust Dragon *
1x Scrap Dragon *
1x Thought Ruler Archfiend
1x Colossal Fighter

3x Hieratic Dragon King of Atum *
2x Photon Strike Bounzer (replace one with Constellar Ptolemys Messier 7 * in OCG) *
1x Gaia Dragon, the Thunder Charger *
1x Number 25: Force Focus (replace with Gustaph Max * in OCG) *

Hieratic Dragunities [HIERATIC2]

Quote:
Monsters: 22
3x Dragunity Dux *
2x Dragunity Phalanx *

3x Hieratic Dragon of Su *
3x Hieratic Dragon of Tefnuit *
3x Hieratic Dragon of Eset *

1x Luster Dragon 2 *
1x Wattail Dragon *
3x Koa’ki Meiru Drago

3x Red-Eyes Darkness Metal Dragon *

Spells: 19
3x Terraforming *
3x Dragon Ravine *
3x Hieratic Seal of Convocation *
1x Dark Hole *
1x Monster Reborn *
1x Heavy Storm *
3x Mystical Space Typhoon *
1x Pot of Avarice *
2x Smashing Ground
1x Book of Moon

Traps: 1
1x Treacherous Trap Hole

Extra:
3x Dragunity Knight - Vajrayana *
1x Dragunity Knight - Gae Dearg *
1x Stardust Dragon *
1x Scrap Dragon *
1x Thought Ruler Archfiend
1x Colossal Fighter

3x Hieratic Dragon King of Atum *
2x Photon Strike Bounzer (replace one with Constellar Ptolemys Messier 7 * in OCG) *
1x Gaia Dragon, the Thunder Charger *
1x Number 25: Force Focus (replace with Gustaph Max * in OCG) *

Simorgh Dragunities [SIMORGH2]

Quote:
Monsters: 19
3x Dragunity Dux *
3x Dragunity Legionnaire *
3x Dragunity Phalanx *
2x Dragunity Aklys *
1x Blackwing - Zephyros the Elite *

1x Blackwing - Gale the Whirlwind
2x Dark Simorgh
2x D.D. Crow
2x Spirit Reaper

Spells: 15
3x Dragon Ravine *
3x Terraforming *
2x Cards of Consonance *
1x Pot of Avarice *
1x Monster Reborn *
1x Dark Hole *
1x Heavy Storm *
2x Mystical Space Typhoon *
1x Book of Moon

Traps: 6
1x Solemn Judgment *
2x Solemn Warning *
2x Bottomless Trap Hole *
1x Mirror Force

Extra: 15
1x Dragunity Knight - Gae Dearg *
3x Dragunity Knight - Vajrayana *
1x Trident Dragion *
1x Trishula, Dragon of the Ice Barrier * (now Mist Wurm)
2x Stardust Dragon *
1x Colossal Fighter *
1x Scrap Dragon *
1x Thought Ruler Archfiend
1x Black Rose Dragon
1x Brionac, Dragon of the Ice Barrier *
1x T.G. Hyper Librarian *
1x Ally of Justice Catastor


Customize Your Own Deck [CUSTOM]
  • may include synchro-climbing aspect, legionnaire-aklys control aspect or both


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Old 01-26-2013, 07:20 PM   #4
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Strategies [STRATEGIES]


Basics [BASICS]

Quote:
One of the main points of the Deck is to use the Winged Beast-type monsters to equip themselves with their Dragon-type monster counterparts to Synchro Summon Level 6 and, primarily, Level 8 monsters. With the same equipping mechanics, one must also deplete the opponent's resources with destruction. At the same time, the Deck’s Field Spell constantly regenerates resources from the Deck to continue preemptive tactics of Synchro Summoning and control.

Of course, the synchro-climbing and control parts of the Deck cannot be done alone through normal summoning. There must be a setup of having one of each of the Deck's Tuners in the Graveyard. This is mainly done by the Engine card, Dragon Ravine, support such as Cards of Consonance or by the Synchro monster, Dragunity Knight - Gae Dearg.

Separating some of the main core cards of the deck into 5 parts:

1) Riders

Quote:
Dragunity Dux and Dragunity Legionnaire
2) Tuners

Quote:
Dragunity Phalanx and Dragunity Aklys
3) Synchros

Quote:
Dragunity Knight - Vajrayana and Dragunity Knight - Gae Dearg
4) Engine

Quote:
Dragon Ravine
5) Support Riders
Quote:
Dragunity Arma Leyvaten and Dragunity Arma Mystletainn
For a great amount of the duel, the Engine card is relied on to feed out a constant flow of Riders to Overwhelm the opposing force. Cards like Pot of Avarice and Quill Pen of Gulldos are then used to replenish the deck for further spamming of the Riders.

Synchro-Climbing [CLIMB]

Quote:
Using the Rider, Dragunity Dux, the player can equip the Tuner, Dragunity Phalanx, from the Graveyard to then special summon it on the field. Then one can proceed to summon one of the two Dragunity Synchros (or Brionac, Dragon of the Ice Barrier). The choice between the two main options is dictated by situation and your judgment.

If you choose to Synchro Summon Dragunity Knight - Vajrayana, you have two options available to you:

1) Use its effect to equip Dragunity Phalanx to then synchro-climb to a level 8 monster.
2) Use its effect to equip Dragunity Aklys to then detach the Tuner to destroy one card on the opponent's field, and then proceed to attack with 3800 ATK.

If you choose to Synchro Summon Synchro Dragunity Knight - Gae Dearg, you may use its effect for the following:

1) Pitching Dragunity Aklys or Blackwing - Zephyros the Elite to the Graveyard for later usage.
2) Swap for unwanted monsters in the Hand for another Rider or Tech cards like D.D. Crow, Koa’Ki Meiru Drago, Blackwing - Gale the Whirlwind, etc.
3) Deck-thin if both #1 and #2 are satisfied at your own discretion.

Legionnaire-Aklys Control [CONTROL]

Quote:
The second Rider, Dragunity Legionnaire, is primarily used to equip the Tuner, Dragunity Aklys, and then detach it to destroy a Face-up monster on the opponent's field. Once the chain that was started by this process has resolved, the effect of Dragunity Aklys is automatically activated and proceeds to destroy one more card on the field. This combo is considered a +2 and is quite essential in depleting the opponent of most resources to fall back on or to clear the way for more power plays later.

Dragunity Legionnaire is not limited to this play; as it can also equip itself with Dragunity Phalanx:

1) Special Summon Dragunity Phalanx to the field and Synchro Summon a Level 5 Synchro monster.
2) Detach Phalanx to the Graveyard to destroy one of the opponent’s face-up monster on the field.

First Turn Stardust [STARDUST]

Quote:
One of the best moves you can do with the Dragunity in the first turn is churning out Stardust Dragon by synchro-climbing with Dragunity Knight - Vajrayana. Stardust is a decent boss monster with 2500 ATK and allows you to protect your Dragon Ravine from any form of destruction. The key to winning your duels is to protect your Dragon Ravine with Stardust so that you can keep searching your Dragunity Dux and Dragunity Legionnaire to continually synchro-climb and control the tempo of the duel.

Opening Hand:

Quote:
Terraforming or Dragon Ravine | Phalanx or Dux (or Zephyros) | etc.
Play:

Make sure that before you summon Dragunity Dux that Dragunity Phalanx is in the graveyard before continuing!

Quote:
> terra-ravine > discard fodder (usually phalanx) > search dux or pitch phalanx > summon dux > equip phalanx > ss phalanx > ss vajrayana > equp phalanx > ss phalanx > ss stardust
Field:

Quote:
Stardust (2500/2000)
With the advent of Hieratics, Hieratic Dragon King of Atum gives this combo an extra boost by setting up Stardust, REDMD and Atum to explode on the next turn (among many other first turn options).

Opening Hand:

Quote:
Terraforming or Dragon Ravine | Zephyros | etc.
Play:

Quote:
> terra-ravine > discard zephyros > search phalanx > zephyros effect > bounce ravine > ss zephyros > discard phalanx > search dux > summon dux > equip phalanx > ss phalanx > ss vajrayana #1 > equip phalanx > ss phalanx > ss vajrayana #2 > equip phalanx > ss phalanx > xyz atum > detach vajrayana > ss redmd > redmd effect > ss vajrayana > ss stardust
Field:

Quote:
Stardust (2500/2000) | REDMD (0/0) | Atum (1 attach; can’t attack)
Match-Ups [MATCH]
Quote:
Dino-Rabbit (DECENT)

Quote:
General Strategy:

Get out a 2600+ ATK Synchro out before Laggia or Dolkka. Laggia is going to be the problem one most of the time, so use a lot of defensive traps. Watch out for TKRO and Fiendish Chain.

Counters:

For your Main, MST (Fiendish Chain), Bottomless (Dolkka/Laggia) and Veiler (Rabbit) should be maxed.

Additionally, consider using 2x Chain Disappearance (Rescue Rabbit), Snowman Eater (Laggia), Smashing Ground (Dolkka), Quill Pen of Gulldos or Compulsory Evacuation Device (Laggia/Dolkka).
Wind-Up (BAD)

Quote:
General Strategy:

Hope that you don’t get looped on the first turn. Effect Veiler their Zenmaighty if you do. Otherwise, this Deck is relatively easy to beat by control and synchro-climbing.

Counters:

For your main, Bottomless (Zenmaighty) and Veiler (Zenmaighty) should be maxed. Also consider a adding D.D. Crow (Hunter) and/or Fiendish Chain (Zenmaighty) as well.

Additionally, consider using 2x Chain Disappearance (Wind-Up Rat), Compulsory Evacuation Device (Zenmaighty), Gozen Match or System Down.

Inzektor (DECENT)

Quote:
General Strategy:

Unfortunately, Stardust doesn’t help here very much as negating Hornet’s effect only saves you against only one of their targets. The most crippling move you can do here is banishing their Hornet with D.D. Crow or Chain Disappearance their Dragonfly. Veiler and Fiendish Chaining their Dragonfly will only stop their plays for just one turn. Watch out for Inzektor Exa-Beetle.

Counters:

For your main, 2-3x Crow (Hornet) and Chain Disappearance (Dragonfly) should be used. Veiler and Fiendish Chain (Dragonfly/Exa-Beetle) can be used to save you for one turn.

Additionally, consider using 2x Forbidden Lance (Dragonfly), Consecrated Light or Shadow-Imprisoning Mirror.

Dark Worlds (BAD)

Quote:
General Strategy:

Get Stardust and a 2800+ ATK Synchro out as fast as you can. Banishing Grapha with Crow and backrow like Bottomless and Prison are great plays. Watch out for Dark World Lightning in subsequent games.

Counters:

For your main, 2-3x D.D. Crow (Grapha) and Bottomless Trap Hole should be maxed. Defensive backrow including Dimensional Prison (Grapha) should be used as well.

Additionally, consider using 2-3x Koa’ki Meiru Drago, 2x Consecrated Light, Crevice Into the Different Dimension or Shadow-Imprisoning Mirror.

Skill Drain HEROes/Malefics (BAD)

Quote:
General Strategy:

This is one of the hardest/worst match-ups you’ll ever have. The best way to deal with The Shining is to bounce him back with Brionac to bypass his secondary effect. It is possible to chain Forbidden Lance to the Summoning of Legionnaire so you can destroy their Skill Drain. Use a lot of defensive backrow and control should be your main priority. Watch out for TKRO and Super Polymerization.

Counters:

For your main, MST (Skill Drain) and Bottomless should be maxed. Forbidden Lance helps out a lot. Prisons, Smashing Ground and/or Dust Tornado should be used here as well if you have room.

Additionally, consider using 2x Puppet Plant, Raigeki Break, Quill Pen of Gulldos, Spirit Reaper or Crevice Into the Different Dimension.

Another fun counter is using Super Polymerization with their monsters and Dragon Knight Draco-Equiste.

Six Samurai (GOOD)

Quote:
General Strategy:

Get Stardust and a 2600+ ATK Synchro out as soon as you can. You should Legion-Aklys their Shi En and Naturia Synchros if they have it out. Use a lot of defensive backrow. Watch out for Dimensional Fissure and Catastor.

Counters:

For your main, MST (Dojo/Gateway/United) and Bottomless should be maxed. 2-3x Dimensional Prison and/or Smashing Ground should be used. Gozen Match and Torrential Tribute is very effective here.

Additionally, consider using 2x Spirit Reaper, Puppet Plant or Warrior Elimination.

Another fun counter is using Super Polymerization with their monsters and Dragon Knight Draco-Equiste.

Hieratics (BAD)

Quote:
General Strategy:

You'll be overwhelmed most of the time by monsters and backrow destruction. Getting Koa'ki Meiru Drago through Pot of Dualities is key along with defensive backrow. Veiler or Fiendish Chaining their Atum is a great move. Chain Disappearance their tutored REDMD or Overlord (if it’s level 8 based) to severely cripple them. Watch out for first turn PSB.

Counters:

For your main, Koa’ki Meiru Drago (with Duality) and Bottomless should be maxed. You should use 2-3x Chain Disappearance (REDMD), Compulsory Evacuation Device (Atum/PSB), Effect Veiler and Fiendish Chain (Atum/REDMD), Prison and Smashing Ground (PSB) if you have room.

Additionally, consider using 2x Torrential Tribute, Electric Virus, Light-Imprisoning Mirror, Quill Pen of Gulldos, Victoria or Spirit Reaper.

Chaos Dragons (DECENT)

Quote:
General Strategy:

Getting Koa'ki Meiru Drago out early with Pot of Dualities is key with defensive backrow. Set a lot of defensive backrow. Legion-Aklys combo should get rid of the REDMD-Lightpulsar loop when you target Lightpulsar first and then REDMD early game. Watch out for BLS, Gorz and an early Five-Headed Dragon.

Counters:

For your main, 3x Koa'ki Meiru Drago (including Dualities), 2x Bottomless Trap Hole should be maxed. You should also use Torrential Tribute or Gozen Match if you have room.

Additionally, consider using 2x Spirit Reaper, Electric Virus, Soul Release, Victoria, Quill Pen of Gulldos, Compulsory Evacuation Device or 3x Imperial Iron Wall.

Mystic Piper (GOOD)

Quote:
General Strategy:

This Deck is more annoying than difficult. Legionnaire-Aklys control should be able to maintain most of the special summoned boss monsters along with Stardust for the most part. Chain Disappearance their Piper and watch their engine fail. Watch out for TKRO, BLS, Wisel, Gorz and Tragoedia.

Counters:

For your main, Bottomless and Chain Disappearance should be maxed. A combination of 2-3x Crow, Fiendish Chain or Veiler should be used as well. Prison should be used if you have room.

Additionally, consider siding 2-3x Koa'ki Meiru Drago, Gozen Match, Crevice Into the Different Dimension or Soul Release.

Lightsworns/Twilight (GOOD)

Quote:
General Strategy:

First turn Stardust is usually the best move against these Decks with defensive backrow while you pummel them with Legion-Aklys. Watch out for Honest, JD and BLS.

Counters:

For your main, Bottomless and Prison should be maxed. Crow, Veiler and Fiendish Chain (Lumina) are useful here.

Additionally, consider using Crevice Into the Different Dimension, Soul Release or Light-Imprisoning Mirror.

Lavals (GOOD)

Quote:
General Strategy:

First turn Stardust and control the duel. Watch out for Rekindling.

Counters:

For your main, 2-3x Chain Disappearance (Handmaiden) and Bottomless Trap Hole (Librarian) should be maxed. Torrential Tribute works great in here.

Additionally, consider using 2x Soul Release.
Gladiator Beasts (DECENT)

Quote:
General Strategy:

First turn Stardust should handle most of the work. Use a lot of defensive backrow. Watch out for Chariot, Trap Jammer, TKRO, Gyzarus and Heraklinos.

Counters:

For your main, Bottomless and Prison should be maxed. Effect Veiler and Fiendish Chain are very useful here as well.

Additionally, consider using 2x Snowman Eater, Penguin Soldier, Mirror of Oaths, D.D. Warrior Lady, Threatening Roar or G.B. Hunter.


Conclusion [CONCLUSION]
  • weaknesses of the deck
    • depends too heavily on its initial normal summon (i.e., not many other ways to special summon)
    • relies too much on its field spell
      • any techs that relies on the engine are generally ineffective
      • a chained MST to the effect of ravine, when we discard for its cost, -1 us and stops all further plays
    • cannot abuse synchro or xyz spamming as well as other decks (i.e., lacks speed)
    • has consistency issues in hybrid builds due to large core and high dependency upon its cards to function
    • often very low hand count
  • how Konami can make this archetype better
    • new dragunity monsters like a field-searcher monster or a good dragunity swarmer
    • more summonable and better dragunity synchros
    • decent dragunity xyz monster
  • how can you make this deck better
    • find ways to reduce dependency on the ravine engine
    • be innovative and come up viable techs or hybrid decks
    • share your results with us to get feedback
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Old 01-26-2013, 09:09 PM   #5
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First and subbed.
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Let's see what Monarchs can do when Ophion is on the field
Everything.
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Old 01-26-2013, 09:20 PM   #6
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Second and lurking
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Old 01-26-2013, 09:21 PM   #7
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Alright, got a good number of fixes down, some more to go.
Any requests?
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Old 01-26-2013, 10:34 PM   #8
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Mermails. I lost to one today
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http://www.pojo.biz/board/showthread...6#post23380636
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Old 01-26-2013, 10:39 PM   #9
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Sucks, but it happens. Care to post your decklist? Helps to see what we're working with.

Also, I'm really tempted to try to find a way to incorporate a Gae Bulg and Return from the Different Dimension combo into this deck. That with no prior setup (sync and remove and Return Dux) is 5400 damage, and with setup it can be much more than that. Anyone ever give it a try?
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Old 01-27-2013, 01:39 AM   #10
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You forgot caam
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Old 01-27-2013, 01:43 AM   #11
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Sub and lurk.
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Old 01-27-2013, 01:51 AM   #12
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Tempest is 2-3 card. Never play 1 only.

Change it naw.
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Old 01-27-2013, 06:18 AM   #13
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I don't need to. The only thing Tempest has changed was making the deck more consistent. It doesn't improve Delta in any other way when it's only good combo is making Trident with Tempest , which this deck has a much better alternative to in Leviathan. Levi can also act as a revivable beatstick by just summoning a Dux as well which will replace itself with any dragon you equiped him with. Summoning Trident isn't his only purpose.
Tempest not only makes the deck more consistent, but is also a lvl 7 revivalbe monster, sure that's not often used. But we should still use that ability to its fullest. We don't really use rnk 7's at all and we don't exactly have a good lvl 1 tuner - okay we could use the double attacker equip I suppose - so lvl 3 tuner is the best option, and the best option out of that is Delta-flyer, who also has the ability to act like a pseudo lvl 4 tuner to work with Mys as well as Dux & Zeph, skipping out the level climb to reach lvl 8.

Sure, it might not be a revivable beat stick, but you sacrificing that for greater synchro flexibility, and synchroing is what this deck is about.

Seriously, you can't say that this card is bad on paper, because its not
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Old 01-27-2013, 06:40 AM   #14
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subbing. anybody have any suggestions for my dragusto deck? http://i.imgur.com/tI3sgoP.png
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Old 01-27-2013, 07:10 AM   #15
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subbing. anybody have any suggestions for my dragusto deck? http://i.imgur.com/tI3sgoP.png
havent tried the hybrid build but whats wrong with windaar
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Old 01-27-2013, 07:45 AM   #16
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Originally Posted by Dragon Soul View Post
Tempest is 2-3 card. Never play 1 only.

Change it naw.
Too early to say that for sure, given that we really haven't had all that much playtesting.
If it turns out you're right, I'll change it.
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Old 01-27-2013, 09:13 AM   #17
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Originally Posted by Fury of the Tempes View Post


Tempest not only makes the deck more consistent, but is also a lvl 7 revivalbe monster, sure that's not often used. But we should still use that ability to its fullest. We don't really use rnk 7's at all and we don't exactly have a good lvl 1 tuner - okay we could use the double attacker equip I suppose - so lvl 3 tuner is the best option, and the best option out of that is Delta-flyer, who also has the ability to act like a pseudo lvl 4 tuner to work with Mys as well as Dux & Zeph, skipping out the level climb to reach lvl 8.

Sure, it might not be a revivable beat stick, but you sacrificing that for greater synchro flexibility, and synchroing is what this deck is about.

Seriously, you can't say that this card is bad on paper, because its not
Yes it is because the plays you discribe are outclassed by the ones the deck can already make. Any play I just can make with Delta, I just can also do with Dux or Myst and would be easier to set up than Delta. Brandistock would be a better tuner in that reguard simply because he is searchable by Ravinee, folder for COC, and can give me a 1900+ double attacker if I need one. The only reason he is not played is because there is no deck space in many people's builds.
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Old 01-27-2013, 09:17 AM   #18
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Any play Delta does, can be made with Dux or Myst? I doubt that.

I agree that it would more then likely be easier to set up then Delta, but Delta isn't about the set-up, its about opportunity. Plus, it CAN be searched now that we have tempest.
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Old 01-27-2013, 09:50 AM   #19
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havent tried the hybrid build but whats wrong with windaar
its not a dragon for me to combo off of. im still thinking about it though
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Old 01-27-2013, 10:12 AM   #20
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Leyvaten is so much better than Delta in every way. That is all.
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Old 01-27-2013, 10:12 AM   #21
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Sucks, but it happens. Care to post your decklist? Helps to see what we're working with.

Also, I'm really tempted to try to find a way to incorporate a Gae Bulg and Return from the Different Dimension combo into this deck. That with no prior setup (sync and remove and Return Dux) is 5400 damage, and with setup it can be much more than that. Anyone ever give it a try?
I actually did something like that a while back (when Tag Force 5 was a thing) Nothing says good game like banishing an dead Alector / Dark Simorgh and hitting for 4400+ damage. Crap... now I want to run him again...
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Old 01-27-2013, 10:29 AM   #22
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I actually did something like that a while back (when Tag Force 5 was a thing) Nothing says good game like banishing an dead Alector / Dark Simorgh and hitting for 4400+ damage. Crap... now I want to run him again...
That's the idea. Trying to find a way to make it work without adding any more than a single card to the main deck though. Maybe with Tempest, it'll finally give OTK often enough and not be a dead card.
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Last edited by zammywine : 01-27-2013 at 10:33 AM.
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Old 01-27-2013, 10:43 AM   #23
Dragon Soul
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If Barcha had a better effect i would be all over delta.

But sadly he isn't.
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Old 01-27-2013, 10:51 AM   #24
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Windaar is nice with Gae Dearg. Instant Rank 6 or if you have Forbidden Lance, you can destroy one of your opponents monsters and revive Egul for Synchro Lv 7. I run 1 random Windaar.
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Old 01-27-2013, 11:30 AM   #25
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Originally Posted by zammywine View Post
Too early to say that for sure, given that we really haven't had all that much playtesting.
If it turns out you're right, I'll change it.
While it is a bit premature to insist on 2-3 in guide terms right now I have no doubt in my mind Tempest will be a staple in multiples for this deck. Still lots of testing though. Once I get to around that 100 match point IRL then i'll be ready to say he's a staple.
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Let's see what Monarchs can do when Ophion is on the field
Everything.
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