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Old 01-19-2013, 04:58 AM   #1
falln
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Default Gimmick Puppet Deck!

Image: http://i.imgur.com/t3pcJvK.png

Monsters:
3x Machina Gearframe
3x Machina Fortress
3x Machina Cannon
3x Gimmick Puppet - Magne Doll
3x Gimmick Puppet - Necro Doll
2x Cardcar D
3x Swift Scarecrow
3x Clockwork Shikigami aka Gearframe Spirit

Spells:
3x Junk Puppet
3x Inferno Reckless Summon
1x Dark Hole
1x Heavy Storm
1x Monster Reborn
1x Limiter Removal
2x Pot of Duality
2x Mystical Space Typhoon
3x Forbidden Lance


Side:
1x Mystical Space Typhoon
2x Nobleman of Crossout
2x Prohibition
1x Dust Tornado
3x Rivalry of Warlords
2x Skill Drain
3x Royal Decree
1x Different Dimension Ground

Extra:

1x Geargigant X
1x Number 39: Utopia
1x Number 11: Big Eye
2x Hieratic Sun Dragon Overlord of Heliopolis
2x Number 15: Gimmick Puppet - Giant Killer
3x Number 40: Gimmick Puppet of Strings
2x Number 22: Fran Ken
1x Neo Galaxy-Eyes Photon Dragon
1x Number 88: Gimmick Puppet - Destiny Leo
1x Enthusiastic Coaching King Gianttrainer

Deck is very consistent. Machina Fortress flat out beats decks like prophecy and slower paced decks on its own. The puppets just facilitate many different otk combos

Deck also ****s all over windups. With access to Giant Killer and maindecking triple lance they lose their LP very quickly. The guy below opened magician shark turn 1 and the duel ended turn 2.

http://i.imgur.com/L7MEq.png

more screenies!

http://i.imgur.com/0MYXXrm.png
http://i.imgur.com/tHBSC.jpg
http://i.imgur.com/BTsUw.png
http://i.imgur.com/CFLE4.png

Additional Comment:

also funny to use gimmick puppet destiny leo against alt win decks

http://i.imgur.com/oRQxb4L.png
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Last edited by falln : 01-19-2013 at 04:58 AM. Reason: Automerged Doublepost
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Old 01-19-2013, 07:49 AM   #2
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Maybe - 1 Forbidden Lance and + 1 Burial from a Different Dimension to get back gimmick puppet was banished
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Old 01-19-2013, 09:32 AM   #3
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Consider 2-3 Trade-In and 1-2 Advance Draw for speed. Gimmick Puppet builds without them are missing out on a ton of consistency. And before you ask, I would not know what to drop.
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Old 01-19-2013, 10:05 AM   #4
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In the picture demonstration of Destiny Leo's alt-win condition you give, I find it very suspicious that you have two cards set in your S/T zone as you're using Leo's effect. Hmmm...

I agree with adding Trade-In, but if you want better OTK potential, an alternative would be Foolish Burial for dumping Fortresses and Necro Doll fodder.
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Old 01-19-2013, 04:39 PM   #5
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Quote:
Originally Posted by I am Pinball View Post
Maybe - 1 Forbidden Lance and + 1 Burial from a Different Dimension to get back gimmick puppet was banished
It's certainly something you could run, but you can also banish the gimmick puppet xyzs for necro doll's effect so you wont really be missing out on resources.

Quote:
Originally Posted by Revives View Post
Consider 2-3 Trade-In and 1-2 Advance Draw for speed. Gimmick Puppet builds without them are missing out on a ton of consistency. And before you ask, I would not know what to drop.
That was the initial build I tried. This is definitely a preference thing but I really like the scarecrows + Cardcar D in this build and since fortress + cannon are so easy to get to I don't really find myself needing the extra discard outlet.

Quote:
Originally Posted by BennehFishle View Post
In the picture demonstration of Destiny Leo's alt-win condition you give, I find it very suspicious that you have two cards set in your S/T zone as you're using Leo's effect. Hmmm...

I agree with adding Trade-In, but if you want better OTK potential, an alternative would be Foolish Burial for dumping Fortresses and Necro Doll fodder.

For some context (and good ways to use Leo in general), after i resolved the first leo token with 0 backrow, the opponent started setting several cards. on my next turn i resolved the second token and set mst and lance just for good measure. i can easily chain mst to anything and use lance on my draw phase to make sure leo resolves the 3rd token
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