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Old 01-12-2013, 08:05 PM   #1
Prince Of Burn
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Default The Official Chain Burn Thread IV: "Yes, you can chain Accumulated Fortune to itself"

Chain Burn Guide & Discussion Thread IV
Written by: prince of burn / AntiRaigeki / Tsun

Table of Contents

1. Introduction
2. Chain Burn Support Cards
a) Monsters
b) Spells
c) Traps
d) tech cards

3. The Sideboard
4. The strategy behind chain burn
5. Chain burn against the metagame
6. Rulings
7. Builds
8. Extras


1. Introduction

Known as ''dat uunlegit chep dek bro'', Chain Burn's main premise is to attain victory through reducing your opponent's LPs to 0 via effect damage; in order to accomplish that goal, the deck must juggle between misusing itself to deal effect damage, while maintaining card advantage through basic stall and draw cards. Without much surprise, most of this deck's plays revolve around chains. If you are unaware of how chains work, feel free to go check YGO Wikia.

Why should you play it, you probably ask yourself? Obvious answer: it's cheap and unexpected and original, etc.; unobvious answer: it's actually quite good if played with skill, especially with the new tool this deck will gain in Galactic Overlord.

Now, on with the cards:


2. Chain Burn Support Cards


a) The Monsters

Quote:
Battle Fader
DARK Fiend/Effect
Level 1 0 ATK/0 DEF
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If this card is Special Summoned with this effect, banish it when it leaves the field.
Quote:
Preference card, really. It helps you start chains while protecting you, but is very vulnerable to Solemn Warning (which, in some cases, it can be, yes, a problem; for instance, if your opponent attacks for game). Also, Jurrac Guaiba wont get his effect off when this card leaves the field.
Run 2-3, if you decide to run this card.


Quote:
Cardcar D
EARTH Machine/Effect
Level 2 800 ATK/400 DEF
Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned during this turn: You can Tribute it; draw 2 cards, and enter your End Phase. You cannot Special Summon monsters during this turn.
Quote:
while the old idea that this particular card is bad this is not longer the case as many archtype specific decks forgo the use of Effect Veiler altogether therefore making this card more viable than it has in along time.
run 0-2 in the main 3 if your playing the gustaph max variant.


Quote:
Lava Golem
FIRE Fiend/Effect
Level 8 3000 ATK/2500 DEF
This card cannot be Normal Summoned or Set. This card can only be Special Summoned to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon or Set the turn you Special Summon this card. This monster's controller takes 1000 damage during each of their Standby Phases.
Quote:
As anyone could easily deduce, this deck has no answers to monster spamming. Except this. Lava Golem allows you to get rid of those evil Evolzar Laggia who are trying to negate your spells and traps while dealing an hefty 1000 LPs each turn. Also, since it's level 8, it cannot easily be used for Synchro Summon material nor XYZ material.
Run 2-3.


Quote:
Marshmallon
LIGHT Fairy/Effect
Level 3 300 ATK/500 DEF
The controller of a monster that attacks this face-down card takes 1000 damage after damage calculation. This card cannot be destroyed by battle. (Damage calculation is applied normally.)
Quote:
Decent card for stalling; much better than Spirit Reaper because it deals 1000 LP damage. But, overall It cannot be used as easily as other stall cards for chains; however, it does provide a decent way to stall and burn at the same time, which is always nice.
Run 0-2.

Quote:
Morphing Jar
EARTH Rock/Effect
Level 2 700 ATK/600 DEF
FLIP: Both players discard all the cards in their hands, then draw 5 cards.
Quote:
amazing card for what it does though it allows your oppenent to refill their hand it also refills yours to allow you to grab your combo pieces faster.
run 0-1.


Quote:
Swift Scarecrow
EARTH Machine/Effect
Level 1 0 ATK/0 DEF
When your opponent's monster declares a direct attack, you can discard this card to negate that attack and end the Battle Phase.
Quote:
This card is great for stalling and creating chains; it can hardly be negated.
run 0-3 depending on the build.

Quote:
Superdreadnought Rail Cannon Gustav Max
EARTH Machine/Xyz/Effect
Rank 10 3000/3000
2 Level 10 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 2000 damage to your opponent.
Quote:
Sound hard to get out? That's what Tragoedia, Metaion the Timelord and Metal Reflect Slime are for, as well as providing excellent walls.
0-3 depending on if your making full use of him.

Quote:
Tragoedia
DARK Fiend/Effect
Level 10 ?/?
When you take Battle Damage: You can Special Summon this card from your hand. This card gains 600 ATK and DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the Graveyard to target 1 face-up monster your opponent controls with the same Level as the sent monster; take control of that target. Once per turn: You can target 1 monster in your Graveyard; this card's Level becomes the same as that target's, until the End Phase.
Quote:
"Oh, before you attack, I'm gonna chain all my Reckless Greeds. You're attacking? Okay, here's a GIGANTIC Tragoedia."
run 0-2 depending on the build.

b) The Spells

Quote:
Chain Strike
Spell | Quickplay
Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
Run 2.


Quote:
One Day of Peace
Spell | Normal
Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.
Quote:
Fantastic stall card: play it, skip your turn, then draw again. It basically netted you two cards and prevented you from taking any damage. Pretty fair, right?
Run the 1 your allowed.


Quote:
Poison of the Old Man
Spell | Quickplay
Select and activate 1 of the following effects:
● Increase your Life Points by 1200 points.
● Inflict 800 points of damage to your opponent's Life Points.
Quote:
It's a decent card: allows you to start chains or making them longer while getting in a 800 damage, which, even if small, does help. In pure chain builds, it's somewhat of a staple; in more heavy burn oriented builds, you can drop this.
Run 0-3, depending on what you play/like.

Quote:
Pot of Duality
Spell | Normal
Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon a monster(s) during the turn you activate this card.
Quote:
Staple, staple, staple; it lets you fetch the pieces of your combos.
Run 2.


Quote:
Thunder Short
Spell | Normal
Inflict 400 damage to your opponent for each monster they control.
Quote:
It's an alright card, but it's not that great for the simple fact that it cannot be as a Chain Material as easily as Just Desserts or similar cards even if it can put some decent damage on the table; it really comes down to if you like the card or not.
Run 0-2.


c) The Traps


Quote:
Accumulated Fortune
Trap | Normal
Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that chain.
Quote:
This is the main card that chain burn abuses to plus while minusing itself with burn cards. It's a very easy Pot of Greed to pull off for this deck.
Run 3.


Quote:
Ceasefire
Trap | Normal
Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 damage to your opponent for each Effect Monster on the field.
Quote:
Not much to say about this one but i will say that it's at one for a reason
Run 0-1.


Quote:
Dimension Wall
Trap | Normal
Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.
Quote:
Great card for heavy burn decks.
Run 0-3, depending on your build.


Quote:
Fairy Wind
Trap | Normal
Destroy all face-up Spell and Traps on the field. Inflict 300 damage to each player for each card destroyed.
Quote:
Decent card overall. usually, using it in a large chain would maximize its burn potential, but these chains aren't always possible throughout the game, especially if you are running Dimension Wall or Magic Cylinder. And, if not used in a large chain it just falls short of Poison of the Old Man, which is all-around more versatile being a quickplay spell card. Moreover, Fairy Wind inflicts you damage too, making it perhaps a little dangerous. This card can still get rid, however, of Fiendish Chain seeing as it destroys every face-up cards on the field so if you run Metaion, it could be useful, even if situational.
Run 0-2.


Quote:
Jar of Greed
Trap | Normal
Draw 1 card from your Deck.
Quote:
Amazing card for starting chains, plus it thins out your deck so you can reach your burn cards faster. Otherwise, not much to say.
Run 0-3


Quote:
Just Desserts
Trap | Normal
Inflict 500 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
Quote:
One of your main burn cards in any build. Usually, you'll try to get 2000+ out of this guy, which is fairly easy when paired with Ojama Trio.
Run 3.


Quote:
Legacy of Yata-Garasu
Trap | Normal
Select and activate 1 of these effects:
● Draw 1 card.
● Activate only when a Spirit monster is face-up on your opponent's side of the field. Draw 2 cards.
Quote:
Another Jar of Greed. Yet, better if they run the newly limited Tsukuyomi.
Run 0-3


Quote:
Magic Cylinder
Trap | Normal
Activate only when an opponent's monster declares an attack. Select that monster, negate the attack, and inflict damage to your opponent equal to its ATK.
Quote:
This card can be used fairly well in any builds, it comes down to the classic high risk/high reward game, in a very similar way to Dimension Wall.
Run 0-3


Quote:
Ojama Trio
Trap | Normal
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage.
Quote:
This is one of the core cards of this deck. Allows you to get three tokens on your opponent's field for Just Desserts and Secret Barrel, which means an extra 1500 damage and/or 600, respectively. On top of that, they cannot be used for tribute summon and they clog their field so they can't synchro, XYZ, or continue their play. All in all, it's a very versatile and much needed card.
Run 2.


Quote:
Reckless Greed
Trap | Normal
Draw 2 cards, and skip your next 2 Draw Phases.
Quote:
The card is decently good and it can help when creating chains; it's drawback doesn't hurt you that much either seeing as you have other draw cards to make up for it.
Run 3.


Quote:
Secret Barrel
Trap | Normal
Inflict damage to your opponent equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200.
Quote:
Very similar to how Just Desserts work; wait until you can get around 2000 damage to use this guy; usually, you want to wait until your opponent has enough cards before playing it (and usually they will have plenty since they cannot do anything). He's obviously one of your main burn cards.
Run 3.


Quote:
Threatening Roar
Trap | Normal
Your opponent cannot declare an attack this turn.
Quote:
One of your few stall cards. It helps to stall until your next draw phase; it's effectively a +0. Also, it's a very good Chain Material.
Run 0-3.

Quote:
Waboku
Trap | Normal
You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.
Quote:
Same as Threatening Roar.
Run 0-3.

Quote:
Metal Reflect Slime
Trap | Continuous
Special Summon this card in Defense Position as an Effect Monster (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap Card.) This card cannot attack.
Quote:
Oh hey, easy access to both a large wall AND Gustav MAX.
Run 0-3, depending on build.

d) Tech cards
The cards in this section more than likely should not be ran in a competitive build but none the less are fun to test at a locals or on dueling network.

Quote:
Blast Sphere
DARK Machine/Effect
Level 4 1400 ATK/1400 DEF
If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, before damage calculation. Destroy the equipped monster during your opponent's next Standby Phase, and inflict damage to your opponent equal to the destroyed monster's ATK.
Quote:
Reflect Bounder
light machine/effect
When this face-up attack position card is attacked by an opponent's monster, before damage calculation, this card inflicts damage to your opponent equal to the atk of the attacking monster. Then, after damage calculation is resolved, this card is destroyed.
Quote:
Des Koala
DARK Beast/Effect
Level 4 1100 ATK/1800 DEF
FLIP: Inflict 400 damage to your opponent for each card in their hand.
Quote:
Zero Gardna
EARTH Warrior/Effect
Level 4 0 ATK/0 DEF
You can tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle and you take no Battle Damage, during this turn. This effect can be activated during either player's turn.
Quote:
Tremendous Fire
Spell | Normal
Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.
3. The Sideboard

Quote:
x3 Mystical Space Typhoon
x3 Twister
x2 Double Cyclone
x2 Lava Golem
x3 Card Car D
x2 (Empty Slots)
The Sideboard is completely up to the actual player, but be prepared to deal with stupid threats like Decree. Jinzo is becoming more popular, so might I suggest Smashing Grounds.

Quote:
Metaion, the Timelord
FIRE Fairy/Effect
Level 10 0 ATK/0 DEF
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return all other monsters on the field to the hand, and inflict 300 damage to your opponent for each card returned. During your Standby Phase: Shuffle this card into the Deck (even if face-down).
Quote:
Metaion, the Timelord's main purpose would be to completely clear your opponent's field, something Lava Golem cannot do. However, Metaion's goes away after he did his thing and does not deal much damage; he's a preference card, really.
If you choose to run him, run 1 or maximum 2.
IF you're playing Gustav MAX, run 2-3.

Quote:
Volcanic Queen
FIRE Pyro/Effect
Level 6 2500 ATK/1200 DEF
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent’s side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Summon or Set this turn. Once per turn, you can send 1 other card you control to the Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 damage.
Quote:
Here's another out Chain Burn can use to get rid of problematic monsters (Shi-En/Barkion/Lagia) that are alone on the board and therefore invulnerable to Lava Golem. Also, has a similar effect; very useful to disrupt your opponent's plays, especially the turn 1 Lagia agaisnt Rabbit players.
Run 0-2.

Quote:
Penguin Soldier
Flip: You can Return up to 2 monster cards from the field to the owner's hand.
Quote:
great side deck card depending on if you want to utilize him or not
0-2 in the side.

Quote:
Wattcobra
Light Thunder/Effect
Level 4 1000 atk/500 def
This card can attack your opponent directly. when this card inflicts battle damage to your opponent by a direct attack: add 1 "watt" monster from your deck to your hand.
Quote:
At long last we can fully utilize a extra deck not only do we have accesss to any rank 4 in the game with this card the 1000 direct attack its nothing to sneeze at either.
run 3 in the side.

Quote:
Gorz the Emissary of Darkness
Dark Fiend/Effect
level 7 2700 atk/2500 def
when you take damage from a card your opponent controls while you control no cards, you can special summon this card from your hand. then activate the Appropriate effect based on the type of damage.
-battle damage.special summon 1"emissary of darkness token" (fairy-type/light/level 7/atk?/def ?). its atk and def are each equal to the amount of battle damage you took.
-effect damage: inflict damage to your opponent equal to the amount of damage you took.
Quote:
great games 2 and 3 when your opponent sides in all of their spell/trap hate packed in a nice 2700 body.
run the one your allowed.

Quote:
Elephant Statue Of Disaster
Earth rock/effect
level 3 1500 atk/0 def
when this card is sent directly from your hand to the graveyard by an effect of a card controlled by your opponent, inflict 2000 points of damage to your opponent's life points.
Quote:
great card to side in against any Hand Destruction deck though it does have the drawback that your opponent has to choose it for its effect to go off the added bonus is that when it does go off it takes a quarter of your opponent's life away making our job a thousand times easier.
run 2-3 in the side.

Quote:
Gemini imps
dark fiend/effect
level 4 1000 atk/1000 def
when a card effect controlled by your opponent is activated which would cause you to discard from your hand, by sending this card from your hand to the graveyard, negate the activation and the effect of the card and destroy it. then draw 1 card.
Quote:
a more simplified version of elephant statue that actually lets you choose when to discard it though it does have fewer ways to abuse, it is one of the best cards we have against dark world.
run 2-3 in the side.

Quote:
Neko Mane King
Earth Beast/Effect
level 1 0atk/0def
During your opponent's turn,when this card is sent to the graveyard by the effect of your opponent's spell,trap,or monster card, your opponent's turn ends.
Quote:
amazing for what it does great for inzektors,dark world, or just Hand Destruction in general.
run 1-2

Quote:
Cyber Dragon
light machine/effect
level 5 2100atk/1600def
if your opponent controls a monster and you control no monsters, you can special summon this card(from your hand).
Quote:
2100 atk is pretty decnt and coupled with Chimeratech Fortress Dragon can clear any machine that happens to be in your path.
run 1-2.

Quote:
Chimeratech Fortress Dragon
dark machine/effect
level 8 0atk/0def
"Cyber Dragon" + 1 or more Machine-Type monsters.
Cannot be used as a Fusion Material Monster. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Material Monsters used for its Special Summon.
Quote:
see cyber dragon
run 2-3 in the extra.

Quote:
Heavy Storm
Spell
Destroy all Spell and Trap Cards on the field
Quote:
one of our main outs to Royal Decree/Trap Stun which shuts us down so it is pretty necessary to our side
run the 1 your allowed.

Quote:
Mystical Space Typhoon
Spell
Target 1 Spell/Trap Card on the field; destroy that target.
Quote:
the great thing about this card while your under Royal Decree is that you can set your chain and this card and activate your chain and typhoon and since Royal Decree negates effects and not the activation decree will be off the field by the time your chain resolves.
run 2-3 in the side.

Quote:
Maxx "C"
earth insect/effect
level 2 500atk/200def
during either player's turn: you can send this card from your hand to the graveyard; this turn, each time your opponent special summons a monster(s) immediately draw 1 card. you can only use 1 Maxx "C" per turn.
Quote:
not much to be said about this one punishes your opponent for over extending and allows you to draw into more burn cards.
run 2-3

The interesting thing about the sideboard for chain burn is that it is also easy to go into a conversion side completely changing our deck entirely to fool and shut down the opponent. Some of the more prominent conversion sides are Watt's, Inzektors, heiratics, for example.

Quote:
3 centipede
3 lady bug
1 dragonfly
1 hornet
1 inzektor sword
1 gigamantis
1 reborn
1 Heavy Storm
2 mst
1 Foolish Burial


also fader+ gorz u can consider allure but might be lil risky

Inzektor vs Watt side

Inzektor has a more consistant way of getting rid of decree by abusing hornet over and over. While watts are more consistant at being able to push through damage and won't be stopped by 1 veiler. Watts + messenger have a chance at stalling and lets u go cowboy for extra burn and also other level 4 xyzs

Inzektors can let you go into level 4's and 5's and can possibly get people to scoop without having defensive cards to stop inzektors

4. The Strategy behind Chain Burn

The main idea behind Chain Burn is to burn your opponent (obviously) with cards that deal effect damage. Preferably, this is done by abusing the mechanic of chains (Chain Strike, Accumulated Fortune). There are two ways to accomplish this goal:

1. by using a chain burn deck with cards like Magic Cylinder or Dimension Wall. However, this is more of a high risk/high reward type of deal for these cards are usually predictable, cannot be easily chained and are extremely weak to destruction.
2. by using a more ''chain'' build, using cards like Ojama Trio, Secret Barrel and Just Desserts to inflict massive damage on your opponent (2000 per card, usually).

Whichever build suits you best, chain burn must deal with this problem: it must minus itself in order to win. To compensate for this, it uses simple +1 like Accumulated Fortune and simple +0 stall cards like Waboku or Threatening Roar. Moreover, chains need not to be started simply because you can, you must wait the perfect opportunity to play them; you must wait for your opponent to have enough card, to do something that can be chained to, etc. Basically, this is where the skills of the deck come from: knowing how to make the correct chains and how to play around things like Laggia or Solemn Warning (which could be devastating if used properly against Ojama Trio).

If you're playing the Gustav MAX build, then your plan is to Chain Burn just like you used to, and then surprise the opponent by bursting out the big guns.


5. Chain Burn against the Metagame

As for the moment the meatgame is extremely divided you have mermails, inzektors, wind ups, heros, etc. not much to be said about these but playtest playtest playtest the more you know about your opponent the better you can understand how to dismantle them.


6. Rulings



Quote:
Pot of Duality and Card-Car D v. Lava Golem and Ojama Trio
You cannot use Lava Golem or Ojama Trio the turn you play Pot of Duality or Card-Car D for you do the special summon even if it's on your opponent's side of the field.

Quote:
Accumulated Fortune and Chain Strike v. Themselves
You can use two Accumulated Fortune or Chain Strike in the same chain: when you activate the second one it will look at the chain to see if there are multiples in it and if in the chain one of the cards is an Accumulated Fortune or Chain Strike, it doesn't matter since there is only one copy at the time you activate the second one. For instance:
Waboku (1),Just Desserts (2), Ojama Trio (3), Accumulated Fortune (4), Accumulated Fortune (5) is a good chain.
Quote:
Waboku (1), Just Desserts (2), Just Desserts (3), Ojama Trio (4), Accumulated Fortune (5) is a wrong chain: there are multiples of Just Desserts in it when you attempt to activate Accumulated Fortune.
Quote:
Lava Golem v. Ojama Trio
You can tribute Ojama Tokens for Lava Golem seeing as they state that they cannot be used for a Tribute Summon; however, Lava Golem doesn't tribute summon itself, it special summons itself by tributing your opponent's monsters; there is a difference.
Quote:
Ojama Trio v. Solemn Warning
Solemn Warning can be used against Ojama Trio.

Quote:
Swift Scarecrow v. Dimensional Fissure/Macro Cosmos
You can still use Swift Scarecrow even if these two cards are in play: it does not state where it needs to be discarded to, which is why it's so good.

Quote:
One Day of Peace v. Costs/Changing Values
One Day of Peace only prevents taking damage, not paying costs or changing the value of any player's LPs. For instance, one must still pay 800 LPs for Brain Control, and Self-Destruct Button can still be used.

Quote:
Reckless Greed v. Itself
If you activate multiples on the same turn, you only skip 2 Draw Phases; their effects do not pile up.
7. Builds

Chain Burn Build I

Quote:
Monsters:

[3] Cardcar D
[2] Lava Golem
[3] Maxx ''C''
[3] Swift Scarecrow
Subtotal: 11

Spells:

[2] Chain Strike
[3] One Day of Peace
[2] Poison of the Old Man
[2]Pot of Duality
Subtotal: 10

Traps:

[1] ceasefire
[3] Accumulated Fortune
[1] Jar of Greed
[3] Just Desserts
[3] Legacy of Yata-Garasu
[2] Ojama Trio
[3] Secret Barrel
[2] Threatening Roar
[2] Waboku
Subtotal: 19
Total: 40
Chain Burn Build II by Vandenkira

Quote:
Monsters:

[3] Cardcar D
[2] Lava Golem
[2] Maxx ''C''
[3] Swift Scarecrow
[1] Volcanic Queen
Subtotal: 11

Spells:

[2] Chain Strike
[2] Pot of Duality
Subtotal: 4

Traps:

[2] Accumulated Fortune
[3] Dimension Wall
[2] Jar of Greed
[3] Just Desserts
[3] Legacy of Yata-Garasu
[1] Magic Cylinder
[2] Ojama Trio
[3] Reckless Greed
[3] Secret Barrel
[3] Waboku
Subtotal: 25
Total: 40
Chain Burn Build III, by Blah23 (Top 16 YCS Long Beach)

Quote:
Monsters:

[3] Lava Golem
[1] Marshmallon
[1] Morphing Jar
[1] Swift Scarecrow
Subtotal: 6

Spells:

[2] Chain Strike
[3] One Day of Peace
[3] Pot of Duality
[1] Scapegoat
Subtotal: 9

Traps:

[3] Accumulated Fortune
[1] Ceasefire
[2] Dimension Wall
[1] Jar of Greed
[3] Just Desserts
[3] Legacy of Yata-Garasu
[2] Magic Cylinder
[1] Metal Reflect Slime
[2] Ojama Trio
[3] Reckless Greed
[3] Secret Barrel
[2] Threatening Roar
Subtotal: 26

8. Extras

a) Related Videos

How To Play Chain Burn Part 1, by eyeolas1025
How To Play Chain Burn Part 2, by eyeolas1025
Chain Burn In The Meta, by eyeolas1025

b) Previous Threads

The Ties that Bind - Official Guide to Chain Strike (I), by The Crowling
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Last edited by Prince Of Burn : 03-08-2013 at 10:51 PM. Reason: Automerged Doublepost
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Old 01-12-2013, 08:40 PM   #2
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Old 01-13-2013, 12:03 AM   #3
Prince Of Burn
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Ill clean the description section up when I get home.

Additional Comment:

fixed it up let me know what you guys think.
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Old 01-13-2013, 12:09 AM   #4
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Ill clean the description section up when I get home.

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fixed it up let me know what you guys think.
I'll get back to you on that.
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Old 01-13-2013, 12:31 PM   #5
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Was it that bad?

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I hope I didn't do a terrible job on it it was my first time.
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Old 01-13-2013, 03:54 PM   #6
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You do need to do a few things, like make the quote, actual quotes, create links to the past threads, also take away the recommended number of cards a player should play in their deck after a card's description.
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Old 01-13-2013, 04:24 PM   #7
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I'm very upset because my full chain burn deck cost me around $65 (But I'm running Mirror Force, 3x metaion sided, two dualities, more holos etc) but I saw a GREAT one go for $26 that I should've bid on Ebay today.
How much does the budget chain burn go for now?
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Old 01-13-2013, 04:30 PM   #8
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Prolly 20-30 if you don't holo it out plus I wouldn't use Mirror Force in chain burn.
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Old 01-13-2013, 04:41 PM   #9
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I'm thinking about buying foreign copies of our common staples. They run about the same price as the English ones, even after shipping.
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Old 01-13-2013, 04:59 PM   #10
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Where would you get them I checked eBay and even the prices there are high.
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Old 01-13-2013, 05:38 PM   #11
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ebay.de
ebay.fr
ebay.it

shows the listings in europe and and which ones will ship worldwide.
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Old 01-13-2013, 06:08 PM   #12
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Nice oh by the way Aaron pulled a super reckless.
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Old 01-13-2013, 06:15 PM   #13
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Anyone else use Japanese Chain Strikes? People at my locals don't mind since most people already know what it does, same with other staple cards. They look so nice in super.
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Old 01-13-2013, 06:40 PM   #14
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Super Chain Strike?!?! Does want!


Edit: Found one super on ebay, but it's $9 after shipping...

Also Rob, you should mail me that Reckless Greed.
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Old 01-13-2013, 07:03 PM   #15
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Being me foreign cards Aaron :-)
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Old 01-13-2013, 08:33 PM   #16
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I use Mirror Force in Chain Burn to clear an annoying field...but I don't have a few of the other cards needed either, like recklesses
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Old 01-14-2013, 01:49 AM   #17
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Quote:
Originally Posted by Elrondel View Post
I use Mirror Force in Chain Burn to clear an annoying field...but I don't have a few of the other cards needed either, like recklesses
Meh their not to hard to get and on Mirror Force Lava Golem, metaion, Volcanic Queen, Penguin Soldier are all choices.

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straightend up the monster,magic,trap sections so its more pleaseing to the eye. will work more on it tomorrow any additions or subtractions let me know this is all of our thread not just mine.
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Old 01-14-2013, 06:37 AM   #18
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Quote:
Originally Posted by Prince Of Burn View Post
Meh their not to hard to get and on Mirror Force Lava Golem, metaion, Volcanic Queen, Penguin Soldier are all choices.

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straightend up the monster,magic,trap sections so its more pleaseing to the eye. will work more on it tomorrow any additions or subtractions let me know this is all of our thread not just mine.
needs more me lol
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Old 01-14-2013, 07:56 AM   #19
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needs more me lol
It always needs more you sir.
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Old 01-14-2013, 05:06 PM   #20
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I feel u should put more into side deck options looks like it was with done with little effort lol

Cards vs different match ups

Metaion
Penguin Soldier
gorz
Volcano Queen
watts
elephant statues
Gemini Imps
Neko Mane King
Cyber Dragons

heavy storm
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Old 01-15-2013, 01:46 PM   #21
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Quote:
Originally Posted by blah23 View Post
I feel u should put more into side deck options looks like it was with done with little effort lol

Cards vs different match ups

Metaion
Penguin Soldier
gorz
Volcano Queen
watts
elephant statues
Gemini Imps
Neko Mane King
Cyber Dragons

heavy storm
No problem have to wait for my daughter to go to bed first.

Additional Comment:

Also, can anyone help me find a reficule build I want to add it to the suggested decks but can't find one post 2009.
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Old 01-15-2013, 02:06 PM   #22
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I'm either playing Chain Burn or Herald Agents this week, both are trolly in their own right, I just haven't played CB in a while so my mathematical mindset that I assume when playing this deck is a bit rusty lolz
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THIS YUGIOH CARD GENERATES MORE THAN A +0, THEREFORE IT IS ABUSABLE, BANWORTHY, ADDS TO THE POWER CREEP, DEGENERATE, FUELS OTKS, UNFAIR, IMBALANCED, TOO POWERFUL, AND SHOULD BE BANNED!!!!!!!!!!!!!!!!!
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Old 01-15-2013, 02:12 PM   #23
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I hear you I played plants last week and I feel myself forgetting what a chain higher than 2 is lol.
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Old 01-15-2013, 02:14 PM   #24
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is CCD a staple in this deck nowadays? Last time I picked this up people were talking about how it would be the next godsend for the deck. I tried it and didn't like it, and I have no plans on buying 3 for $120 when a reprint is most likely down the corner ( wouldn't run it in Burn regardless).
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THIS YUGIOH CARD GENERATES MORE THAN A +0, THEREFORE IT IS ABUSABLE, BANWORTHY, ADDS TO THE POWER CREEP, DEGENERATE, FUELS OTKS, UNFAIR, IMBALANCED, TOO POWERFUL, AND SHOULD BE BANNED!!!!!!!!!!!!!!!!!
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Old 01-15-2013, 02:17 PM   #25
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Quote:
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is CCD a staple in this deck nowadays? Last time I picked this up people were talking about how it would be the next godsend for the deck. I tried it and didn't like it, and I have no plans on buying 3 for $120 when a reprint is most likely down the corner ( wouldn't run it in Burn regardless).
I run it since veiler has started to give way to maxx c and the fact I picked them up for 20 apiece.
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