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Old 01-05-2013, 04:05 PM   #1
Hieratic_Lavals
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Default The Most Consistent Chronomaly OTK

Deck Profile: Chronomaly OTK

20 Monsters
3 - Cardcar D (read below)
3 - Chronomaly Crystal Bones (staple)
3 - Chronomaly Golden Jet (staple)
2 - Chronomaly Crystal Skull (staple)
2 - Chronomaly Moai (staple)
2 - Grinder Golem (read below)
2 - Tragoedia

13 Spells
3 - Mini Guts (staple)
2 - Instant Fusion (read below)
2 - Pot of Duality (read below)
1 - Heavy Storm (staple)
3 - Mystical Space Typhoon (staple)
1 - Monster Reborn (staple)
1 - Foolish Burial (read below)

7 Traps
3 - Reckless Greed
3 - Threatening Roar (read below)
2 - Trap Stun (read below)

Extra
2 - Ojama Knight (read Instant Fusion)
3 - Number 33: Chronomaly Machu Mech (staple)
1 - Number 61: Volcanosaurus
(read below)
1 - Constellar Pleaidas (read below)
1 - Constellar Ptomelys Messier 7
(read below)
2 - Wind-Up Zenmaines (staple)
1 - Temtempo the Percussion Djinn (read below)
1 - Gaia Dragon, the Thunder Charger (read below)
1 - Number 30: Acid Golem of Destruction (read below)
1 - Photoknight Paladius (read below)
1 - Photon Papilloperative
(read below)

-OR-
Here's a new take on the OTK utilizing Dark Gaia

Deck Profile: Chronomaly Dark Gaia OTK

21 Monsters
3 - Gaia Plate the Earth Giant
3 - Cardcar D
3 - Chronomaly Crystal Bones
3 - Chronomaly Golden Jet
2 - Chronomaly Crystal Skull
2 - Chronomaly Moai
2 - Lava Golem
2 - Grinder Golem
1 - Gorz the Emissary of Darkness

16 Spells
3 - Trade-In
3 - Dark Calling
3 - Mini-Guts
2 - Dark Fusion
2 - Pot of Duality
1 - Foolish Burial
1 - Monster Reborn
1 - Heavy Storm

3 Traps
3 - Reckless Greed

Extra
3 - Evil Hero Dark Gaia
2 - Number 33: Chronomaly Machu Mech
1 - Gem-Knight Pearl
1 - Number 61: Volcanosaurus
1 - Wind-Up Zenmaines
1 - Leviair the Sea Dragon
1 - Adreus, Keeper of Armageddon
1 - Gaia Dragon, the Thunder Charger
1 - Number 30: Acid Golem of Destruction
1 - Temtempo the Percussion Djinn
1 - Tiras, Keeper of Genesis
1 - Maestroke the Symphony Djinn

Let me explain the deck and my choices. The deck is called Chronomaly OTK for obvious reasons but ill explain regardless (briefly).
Number 33: Chronomaly Machu Mech is a rank 5 Xyz monster that allows for the OTK to happen; just read his effect and you'll understand.
Combo it and Mini Guts and the OTK is complete, however your opponent needs a FACE-UP monster with AT LEAST 1900 ATk.
Ok now on to my card tech choices.

Grinder Golem: This card allows me to use the Machu Mech OTK on my terms, since he special summons himself to my opponent's side of the field. And he also brings with him not one but TWO token to tribute off for Mini Guts.

Cardcar D: I need to draw into my combo pieces faster, and this guy allows me to do just that.

Reptilianne Naga: He's basically what Spirit Reaper is to Dino Rabbit.
This card makes for more consistent Machu Mech plays. When attacked, the monster who battled this card loses all of the ATk points. That's freaking amazing. And he can't be destroyed by battle so he makes for a great stall card. Can be offensively or defensively.
Side note: this card laughs at the Evolzar Xyzs.


Instant Fusion: Allows for easier rank 5 to get the Machu Mech OTK faster.

Creature Swap: There are so many thing you could do with this card. It's so versatile.
Side note: it's effect doesn't target so it can be used on those pesky Haze-Beasts monsters.

Pot of Duality: Consistency is everything. That is all.

Foolish Burial: Allows to dump my Chronomaly monsters to consistently +1 with Chronomaly Crystal Bones.

Threatening Roar: Yes, the tech card everyone now runs because Inzektors finally topped abusing this card. This card gives us the stall element we need and aids in the OTK build-up. 90% of the time, you will use this card is because your opponent has a monster(s) and you don't. Well the OTK requires your opponent to have a monster. Combos great with Cardcar D.

Trap Stun: Chainable version of Royal Decree.

Number 30: Acid Golem of Destruction: Because I'm running 3x Creature Swap I can swap this card with no material with one of my opponent's monsters. This card + Creature Swap is my alternate win condition.

Photoknight Paladius: This card is nuts and its easily made with two cards: Chronomaly Crystal Bones and Golden Jet. Special summon Bones, and use effect to grab Skull from the grave. Now normal Jet and increase all Chronomaly levels by 1.
Skull and Bones are Lv 4. Jet is Lv 5. If you also have Moai in hand you can Special summon him and Overlay for Machu. Then use Photonknight Paladius effect to reduce opponents monster to 0, then Machu Mech's effect to inflict damage and gain ATK Points.

Photon Papilloperative: Allows the OTK to be used on face down monsters. He's summoned the same way Paladius is summoned.

Temtempo the Percussion Djinn: Because we live in a Xyz centered world, Temtempo is increasingly more useful. You can detach that last Xyz material off on Evilswarm Ophion, so you can make your rank 5 plays. You can detach a material off stall cards like Gachi and Zenmaines. You can detach a material of a Evolzar Laggia to make its effect useless. You detach a material off Constellar Pleaidas to stop the bouncing plays. You can detach off Utopia, to gain a free ATk if the material detached was its last material. This card is useful. I choose this over Leviair b/c I don't get things banished.

Constellar Pleaidas & Messier 7:
I run a size able amount of level 5 light attributed monsters so this came as a given. Messier 7 is there for used up Pleadias.

Number 61: Volcanosaurus: I can spam rank 5 easily, and this card ends games when combined with Gaia Dragon. This is another alternate win condition.

Gaia Dragon, the Thunder Charger:
Allows for better usage of my rank 5-6 Xyz without materials. Piercing damage is always appreciated.

Thank you for reading!

Comments, ideas, tips appreciated.

Additional Comment:

Bump for Chronomaly

Additional Comment:

Still bumping
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Last edited by Hieratic_Lavals : 01-20-2013 at 12:32 PM. Reason: Automerged Doublepost
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Old 01-05-2013, 04:28 PM   #2
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nice i havent looked into the chronomally that much
t-roar seems to be ur only stall card how does that work out?

and wat is ur general win-loss ratio against competitive decks especially dino-rabbits/ and inzektors?
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A real cost. Everyone know LPs don't matter till it's at 0.
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Old 01-05-2013, 04:36 PM   #3
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Read Mini Guts.
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Old 01-05-2013, 04:44 PM   #4
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Grinder Golem doesn't work with Mini Guts because it will be sent to your graveyard instead and you will take damage to your life points.
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Old 01-05-2013, 05:00 PM   #5
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Quote:
Originally Posted by lolblade View Post
nice i havent looked into the chronomally that much
t-roar seems to be ur only stall card how does that work out?

and wat is ur general win-loss ratio against competitive decks especially dino-rabbits/ and inzektors?
Threatening Roar, 2 Wind-Up Zenmaines, Constellar Pleaidas can all stall for time while waiting for combo pieces.
My current win-lose ratio. 19-3.
Dark World 2-1
Dino Rabbit 3-1
Agents 4-0
Plant Synchro 3-0
Chaos Dragons 6-0 (my best match up)
Constellars 1-1 (one of my worst matchups. Temtempo being my only way to deal with Pleaidas.)

Additional Comment:

Quote:
Originally Posted by ItachiUchiha101 View Post
Grinder Golem doesn't work with Mini Guts because it will be sent to your graveyard instead and you will take damage to your life points.
Grinder Golem does work with mini-guts.
Here's a possible combo.
SS Chronomaly Crystal Bones -> Get Chronomaly Golden Jet from the grave.
Use Golden Jet's effect -> Bones (4) Jet (5). SS Chronomaly Moai -> Overlay Jet and Moai for Number 33:Chronomaly Machu Mech. SS Grinder Golem to Opponent's field. Get two tokens.
Activate Mini-Guts. Tribute one of the Grinder tokens. Target the Grinder Golem.
Grinder Golem (0 ATK).
Activate Machu Mech. Dealing 3000 damage to opponent's LP. Machu Mech gains the AtK equal to damage dealt (permenantly). Machu Mech (5400 ATK).
Now attack Golem with Machu Mech dealing 5400 damage. Golem is sent to grave and Mini-Guts effect activates dealing opponent 3000 damage to LP.

Lets add up the damage.
3000+5400+3000=11,400 damage to opponents LP.
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There is nothing wrong with wanting to fly into outer space on a motorbike, go super sayan, achieve Enlightenment and descend in a ray of light, Cracking the sky open just to win at a children card game.

Last edited by Hieratic_Lavals : 01-05-2013 at 05:04 PM. Reason: Automerged Doublepost
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Old 01-05-2013, 05:03 PM   #6
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Read Mini Guts' condition to inflict damage.
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Old 01-05-2013, 05:07 PM   #7
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Hmmmmmmmmmm
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There is nothing wrong with wanting to fly into outer space on a motorbike, go super sayan, achieve Enlightenment and descend in a ray of light, Cracking the sky open just to win at a children card game.

Last edited by Hieratic_Lavals : 01-09-2013 at 01:49 PM.
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Old 01-05-2013, 05:16 PM   #8
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No, the things that happen are called "those programs are bugged when dealing with mini guts" and "read the card".
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Old 01-07-2013, 10:18 AM   #9
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Quote:
Originally Posted by Gaspar View Post
No, the things that happen are called "those programs are bugged when dealing with mini guts" and "read the card".
Even so you still win. 3000 damage to start then an additional 5400, still spells OTK achieved
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Old 01-07-2013, 11:05 AM   #10
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Quote:
Tribute 1 monster to target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase. This turn, when it is destroyed by battle and sent to their Graveyard: Inflict damage to your opponent equal to its original ATK in the Graveyard.
You had better read the card properly.
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Old 01-07-2013, 11:52 PM   #11
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You could also add Darkworld Shackles as a substitute for mini-guts, or if you just are really unlucky and you never draw mini-guts. The only difference is that Darkworld Shackles causes an equipped monster to have 100 ATK/DEF :/
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Old 01-08-2013, 12:48 AM   #12
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Tribute 1 monster to target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase. This turn, when it is destroyed by battle and sent to their Graveyard: Inflict damage to your opponent equal to its original ATK in the Graveyard.

Bolding the wrong word. The card has to hit the opponent's grave for any damage to happen.
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Old 01-13-2013, 03:23 PM   #13
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Quote:
Originally Posted by Fresh Lemonade View Post
Tribute 1 monster to target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase. This turn, when it is destroyed by battle and sent to their Graveyard: Inflict damage to your opponent equal to its original ATK in the Graveyard.

Bolding the wrong word. The card has to hit the opponent's grave for any damage to happen.
Use mini-guts on Grinder Golem. Use Number 33: Chronomaly Machu Mech to deal 3000 LP and gain 3000 ATK.

Grinder Golem (0AtK) Machu Mech (5400AtK)
ATK using Machu Mech. -5400 LP to opponent
That's 8400 damage to the 8000 LP you start with. OTK achieved

Additional Comment:

Bump for people who refuse to read what I just wrote and continue to tell me that mini-guts does work on grinder golem

Additional Comment:

I will be posting an updated build later on this week. stay tuned

Additional Comment:

Updated build


Deck Profile: Chronomaly OTK

20 Monsters
3 - Cardcar D
3 - Chronomaly Crystal Bones
3 - Chronomaly Golden Jet
3 - Chronomaly Crystal Skull
3 - Chronomaly Moai
3 - Ghost Ship
2 - Grinder Golem

15 Spells
3 - Mini Guts
2 - Instant Fusion
2 - Pot of Duality
2 - One Day of Peace
1 - Heavy Storm
3 - Mystical Space Typhoon
1 - Monster Reborn
1 - Foolish Burial

5 Traps
3 - Reckless Greed
2 - Trap Stun

Extra
2 - Ojama Knight
2 - Number 33: Chronomaly Machu Mech
2 - Constellar Pleaidas
1 - Constellar Ptomelys Messier 7
1 - Number 61: Volcanosaurus
2 - Wind-Up Zenmaines
1 - Temtempo the Percussion Djinn
1 - Gaia Dragon, the Thunder Charger
1 - Number 30: Acid Golem of Destruction
1 - Photoknight Paladius
1 - Photon Papilloperative

Additional Comment:

I haven't tested this build as of yet due to me being busy w/ college and work. So I need you guys to test for me
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There is nothing wrong with wanting to fly into outer space on a motorbike, go super sayan, achieve Enlightenment and descend in a ray of light, Cracking the sky open just to win at a children card game.

Last edited by Hieratic_Lavals : 01-13-2013 at 03:23 PM. Reason: Automerged Doublepost
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Old 01-13-2013, 04:48 PM   #14
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Good deck btw
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Old 01-13-2013, 04:56 PM   #15
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Quote:
Originally Posted by Hieratic_Lavals View Post
Use mini-guts on Grinder Golem. Use Number 33: Chronomaly Machu Mech to deal 3000 LP and gain 3000 ATK.

Grinder Golem (0AtK) Machu Mech (5400AtK)
ATK using Machu Mech. -5400 LP to opponent
That's 8400 damage to the 8000 LP you start with. OTK achieved

Additional Comment:

Bump for people who refuse to read what I just wrote and continue to tell me that mini-guts does work on grinder golem
I never said that Mini-Guts didn't contribute to the OTK. I was simply correcting the people that thought that Mini-Guts was the one dealing damage because of the Grinder Golem being destroyed.
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Old 01-13-2013, 05:30 PM   #16
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Quote:
Originally Posted by Fresh Lemonade View Post
I never said that Mini-Guts didn't contribute to the OTK. I was simply correcting the people that thought that Mini-Guts was the one dealing damage because of the Grinder Golem being destroyed.
See if you said that instead of saying Mini Guts doesn't work with Grinder Golem. People would understand.

Additional Comment:

Added changes.

Deck Profile: Chronomaly OTK

20 Monsters
3 - Cardcar D
3 - Chronomaly Crystal Bones
3 - Chronomaly Golden Jet
2 - Chronomaly Crystal Skull
2 - Chronomaly Moai
3 - Ghost Ship
2 - Grinder Golem
2 - Tragoedia

13 Spells
3 - Mini Guts
2 - Instant Fusion
2 - Pot of Duality
1 - Heavy Storm
3 - Mystical Space Typhoon
1 - Monster Reborn
1 - Foolish Burial

7 Traps
3 - Reckless Greed
3 - Threatening Roar
1 - Trap Stun

Extra
2 - Ojama Knight
2 - Number 33: Chronomaly Machu Mech
2 - Constellar Pleaidas
1 - Constellar Ptomelys Messier 7
1 - Number 61: Volcanosaurus
2 - Wind-Up Zenmaines
1 - Temtempo the Percussion Djinn
1 - Gaia Dragon, the Thunder Charger
1 - Number 30: Acid Golem of Destruction
1 - Photoknight Paladius
1 - Photon Papilloperative

Additional Comment:

Quote:
Originally Posted by dx91mike View Post
Good deck btw
Thank you sir
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There is nothing wrong with wanting to fly into outer space on a motorbike, go super sayan, achieve Enlightenment and descend in a ray of light, Cracking the sky open just to win at a children card game.

Last edited by Hieratic_Lavals : 01-13-2013 at 05:30 PM. Reason: Automerged Doublepost
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Old 01-13-2013, 08:18 PM   #17
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What happened to the Nagas? Didnt work out?
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fresh lemonade speaks the truth.
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Old 01-13-2013, 08:54 PM   #18
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Quote:
Originally Posted by Fresh Lemonade View Post
What happened to the Nagas? Didnt work out?
I moved the nagas to the side and added Tragoedia. Tragoedia is more useful then naga in the fact that it:
- Stops OTKs
- has level manipulation
- out to Rai-Oh
- baits traps
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Old 01-13-2013, 09:49 PM   #19
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I saw that the Nagas didnt work out in my testing. I see why you took them out. Great on paper, not so great on execution.

The deck is great when it goes off, but apart from that, its a waiting game, and you hope the opponent doesnt have a Veiler :P

I like this build. I'm gonna tweak it to my style. I can definitely see this being competitive if I can make it consistent enough.

Additional Comment:

This is what I have so far:

3 Cardcar D
3 Crystal Bones
3 Crystal Skull
3 Moai
2 Golden Jet
2 Grinder
2 Maxx "C"
2 Trag
1 Gorz
----21 monsters

3 Mini-Guts
2 Instant Fusion
2 Duality
2 MST
Heavy
Reborn
Foolish <- not too hot on this card here.
----12 spells

3 Reckless
3 Roar
2 Stun
---8 traps
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fresh lemonade speaks the truth.
YCS Providence 2012 - 85th (8-3) with Mist Valley Ninja

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Last edited by Fresh Lemonade : 01-13-2013 at 09:49 PM. Reason: Automerged Doublepost
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Old 01-13-2013, 10:02 PM   #20
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Just had the most epic duel I've ever had in a long while. I will post the play by play.

Warning: this duel lasted 20 turns

Decks
Me: Chronomaly OTK
Opponent: Gladiator Beast

Opening hands
Me:
2x Chronomaly Moai
1x Grinder Golem
1x Chronomaly Crystal Bones
1x Reckless Greed

Opponent:
1x Gladiator Beast Murmillo
1x Gladiator Beast Laquari
1x Gorz the Emissary of Darkness
1x Mirror Force
1x Bottomless Trap Hole

Turn 1:
Opponent goes first and draws Gladiator Beast Murmillo.
He summons Gladiator Beast Laquari then sets Bottomless Trap Hole.

Turn 2:
I draw Chronomaly Golden Jet.
I set my Reckless Greed.

Turn 3:
Opponent draws Gladiator Beast War Chariot. He then sets it, and attacks directly with Gladiator Beast Laquari.
(Me: 6200 LP)
(Opponent: 8000 LP)

Turn 4:
I draw my second Reckless Greed then I set it.

Turn 5:
He draws Solemn Warning then sets it. He also sets Gladiator Beast Murmillo, and contact fuses into Gladiator Beast Essedarii. He attacks me directly.
(Me: 3700 LP)
(Opponent: 8000 LP)

Turn 6:
1 draw Chronomaly Crystal Bones.
Then I activate both Reckless Greed, drawing into:
1x Threatening Roar
1x Cardcar D
1x Monster Reborn
1x Ghost Ship
I set Threatening Roar and summon Cardcar D. I activate Cardcar D and draw into:
1x Chronomaly Crystal Skull
1x Mystical Space Typhoon
During the Endphase, I discarded 4 cards:
1x Grinder Golem
1x Chronomaly Moai
1x Chronomaly Crystal Bones
1x Chronomaly Golden Jet

Turn 7:
Opponent draws Waboku then sets it and summon Gladiator Beast Murmillo.
During the end of Main Phase 1, I activate my Threatening Roar.

Turn 8 (It's about to go down!)
Reckless Greed (1/2)
I SS Chronomaly Crystal Bones via effect and SS Chronomaly Golden Jet. Then I activated Chronomaly Crystal Skull to add Chronomaly Crystal Bones to my hand.
Afterwards, I activated Chronomaly Golden Jet:
Golden Jet: Lv 5
Crystal Bones: 4
Futhermore, I banished a Chronomaly Crystal Bones in grave to SS Ghost Ship. I overlay Golden Jet and Ghost Ship and summon Number 61: Volcanosaurus.
Opponent activates Solemn Warning to negate summon and destroy Volcanosaurus.
(Me: 3700 LP)
(Opponent: 6000 LP)
I activated Monster Reborn to SS Chronomaly Jet. Then use its effect:
Crystal Bones: Lv5
Golden Jet: Lv5
I overlay both for Constellar Pleaidas. Opponent activates Bottomless Trap Hole and I chain with Constellar Pleaidas to bounce his Gladiator Beast Essedarii, then before he could activate what I thought was a Gladiator Beast War Chariot, I chain as a fourth link Mystical Space Typhoon to get rid of it. And to my prediction, I get rid of it.
Afterwards, I SS my 2nd Chronomaly Crystal Bones via effect and SS Chronomaly Crystal Skull and Xyz into Wind-Up Zenmaines in ATK position. I then proceeded to ATK his Gladiator Beast Murmillo to which he activated Waboku.

Turn 9:
Opponent draws Dark Hole. He sets its and Mirror Force.

Turn 10:
Reckless Greed (2/2)
I ATK Gladiator Beast Murmillo w/ Wind-Up Zenmaines.
(Me: 3700 LP)
(Opponent: 5300 LP)

Turn 11:
Opponent draws Heavy Storm and sets it.

Turn 12:
I draw into Reckless Greed.
Then I ATK directly with Wind-Up Zenmaines.
(Me: 3700 LP)
(Opponent: 3800 LP)

Turn 13:
Opponent draws Reckless Greed and sets it. Then he activated Dark Hole, but my Wind-Up Zenmaines survives by detaching a material.
During Endphase, Zenmaines effect activates and I destroy his set Mirror Force.

Turn 14:
I draw Mystical Space Typhoon.
I ATK directly with Wind-Up Zenmaines in which he chains with Reckless Greed. I chain his Reckless Greed with my Mystical Space Typhoon targeting and destroying his set Heavy Storm.
He draws into:
1x Test Tiger
1x Spirit Reaper

(Me: 3700 LP)
(Opponent: 2300 LP)

He SS Gorz the Emissary of Darkness and summons a 1500 ATK/DEF Emissary of Darkness Token.
During my Main Phase 2, I activate my set Reckless Greed and draw into:
1x Cardcar D
1x Mini-Guts

Turn 15:
Reckless Greed (1/2)
Opponent sets Spirit Reaper and ATKs my Wind-Up Zenmaines with Gorz the Emissary of Darkness.
(Me: 2500 LP)
(Opponent: 2300 LP)

I detach my last material to save my Zenmaines. During the Endphase, I destroy his Gorz with Wind-Up Zenmaines effect.

Turn 16:
Reckless Greed (1/2)
I switched my Wind-Up Zenmaines to DEF and normal summon Cardcar D.
Cardcar D effect activates and I draw into:
1x Ghost Ship
1x Grinder Golem

Turn 17:
Reckless Greed (2/2)
Opponent does nothing

Turn 18:
Reckless Greed (2/2)
I tribute summon Chronomaly Moai, then SS Ghost Ship by removing a Ghost Ship in grave.
I ATK his token with Moai.

Turn 19:
Opponent draws Waboku and sets it.

Turn 20: (Game is won here)
I draw Instant Fusion. Then I Xyz into Number 33: Chronomaly Machu Mech. I SS Grinder Golem in DEF to opponent's side of the field. Then I activated Mini-Guts tributing one of the two Grinder Golem tokens and targeting Grinder Golem for effect.
(Grinder Golem: 0 ATK)
I activated Number 33: Chronomaly Machu Mech to deal opponent 3000 damage.
Me: 2500 LP)
Opponent: 0 LP)

I win!

Thanks for reading!
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Old 01-13-2013, 10:10 PM   #21
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Quote:
I overlay both for Constellar Pleaidas. Opponent activates Bottomless Trap Hole and I chain with Constellar Pleaidas to bounce his Gladiator Beast Essedarii, then before he could activate what I thought was a Gladiator Beast War Chariot, I chain as a fourth link Mystical Space Typhoon to get rid of it. And to my prediction, I get rid of it.
You can't chain 2 cards directly after one another without giving your opponent a chance to respond. He definitely would have had a chance to activate Chariot.

BTW, how is Ghost Ship testing out?
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Old 01-20-2013, 12:33 PM   #22
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Here's a new take on the OTK utilizing Dark Gaia

Deck Profile: Chronomaly Dark Gaia OTK

21 Monsters
3 - Gaia Plate the Earth Giant
3 - Cardcar D
3 - Chronomaly Crystal Bones
3 - Chronomaly Golden Jet
2 - Chronomaly Crystal Skull
2 - Chronomaly Moai
2 - Lava Golem
2 - Grinder Golem
1 - Gorz the Emissary of Darkness

16 Spells
3 - Trade-In
3 - Dark Calling
3 - Mini-Guts
2 - Dark Fusion
2 - Pot of Duality
1 - Foolish Burial
1 - Monster Reborn
1 - Heavy Storm

3 Traps
3 - Reckless Greed

Extra
3 - Evil Hero Dark Gaia
2 - Number 33: Chronomaly Machu Mech
1 - Gem-Knight Pearl
1 - Number 61: Volcanosaurus
1 - Wind-Up Zenmaines
1 - Leviair the Sea Dragon
1 - Adreus, Keeper of Armageddon
1 - Gaia Dragon, the Thunder Charger
1 - Number 30: Acid Golem of Destruction
1 - Temtempo the Percussion Djinn
1 - Tiras, Keeper of Genesis
1 - Maestroke the Symphony Djinn

Additional Comment:

Bumping....
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There is nothing wrong with wanting to fly into outer space on a motorbike, go super sayan, achieve Enlightenment and descend in a ray of light, Cracking the sky open just to win at a children card game.

Last edited by Hieratic_Lavals : 01-20-2013 at 12:33 PM. Reason: Automerged Doublepost
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Old 01-20-2013, 02:36 PM   #23
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Have you been finding pure Chronomaly OTK to be a little inconsistent? Cause I have been noticing that after about a week of testing.

This is what I have so far:

3 Bones
3 Skull
3 Moai
1 Golden Jet

2 Cardcar D
2 Naga
2 Cyber Dragon (or Ghost Ship)
2 Trag
1 Gorz
1 BLS-EOTB

3 Mini-Guts
3 MST
2 Instant Fusion
2 Duality
2 Gold Sarcophagus
1 Heavy
1 Dark Hole
1 Reborn

3 Threatening Roar
3 Reckless Greed

I side Grinder or Lava Golem since I've never needed to use it once in my testing, since my opponent does all the work for me. But there will be a matchup where your opponent won't have anything strong enough to OTK with (like Chain Burn).
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Last edited by Fresh Lemonade : 01-20-2013 at 02:44 PM.
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Old 01-20-2013, 04:14 PM   #24
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Quote:
Originally Posted by Fresh Lemonade View Post
Have you been finding pure Chronomaly OTK to be a little inconsistent? Cause I have been noticing that after about a week of testing.

This is what I have so far:

3 Bones
3 Skull
3 Moai
1 Golden Jet

2 Cardcar D
2 Naga
2 Cyber Dragon (or Ghost Ship)
2 Trag
1 Gorz
1 BLS-EOTB

3 Mini-Guts
3 MST
2 Instant Fusion
2 Duality
2 Gold Sarcophagus
1 Heavy
1 Dark Hole
1 Reborn

3 Threatening Roar
3 Reckless Greed

I side Grinder or Lava Golem since I've never needed to use it once in my testing, since my opponent does all the work for me. But there will be a matchup where your opponent won't have anything strong enough to OTK with (like Chain Burn).
I find the Dark Gaia build more consistent due to a better draw power, alternate explosive plays, and way to clear trouble some fields of lockdown or stall monsters such as reaper, kristya, shi en, zenmaines, Laggia, etc. But for the original build, I find that Cyber Dragon won't be as effective as it stops Bone plays. Ghost Ship>Cyber Dragon IMO.

Additional Comment:

Also with rise of Evilswarms, golden jet is more valuable then ever with making rank 5s.
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There is nothing wrong with wanting to fly into outer space on a motorbike, go super sayan, achieve Enlightenment and descend in a ray of light, Cracking the sky open just to win at a children card game.

Last edited by Hieratic_Lavals : 01-20-2013 at 04:14 PM. Reason: Automerged Doublepost
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Old 01-20-2013, 04:45 PM   #25
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I don't see why everyone's saying Mini-Guts and Grinder Golem don't work. Yes, for the opponent to take damage from Mini-Guts effect, Golem must go to their Grave. But it won't. Golem is his card, and therefore goes to his Grave.

But that doesn't matter. Because of the opponent taking the effect damage from Machu Mech- being 3000- and then battle damage from a steroided up Machu Mech - being 5400- it puts the opponent at -400 LP, presuming of course they hadn't taken damage yet. It's still GG.

But anyway, props on the deck. I run Chronomaly OTK with Mini-Guts, too. Although instead of the Golems and Cardcars, I run chaos. That way I have Gorz to mess with opponent during opening hand, and BLS as a safety net. lol. I actually played at a tourney with the deck, and my opponent (who was a friend, so knew the deck) quit when I dropped Gorz on his first turn. Once I drop Gorz, I pretty much wait until Golden Jet shenanigans start. lmao.
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