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Old 12-29-2012, 01:33 PM   #1
PostageDragon
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Default Chronomaly Guide/Discussion II -Indiana Jones & the Kingdom of the Crystal Chrononaut

Chronomalies (OOParts in the OCG) are an archetype used by the character Trey in the Yu-Gi-Oh! ZeXal anime. Chronomaly is made up of the words "chronological" and "anomaly," which refers to how many of the artifacts that our monsters represent do not match up with their time period. The monsters are Rock and Machine type and either EARTH or LIGHT attribute, and focus on making easy Rank 3-5 Xyz summons.


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Table of Contents
I. The Monsters
II. The Spells
III. The Traps
IV. Offtheme Support
V. Future Cards
VI. Rulings Corner
I. The Monsters

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Chronomaly Crystal Skull
Light Rock / Effect
LV3 900/600
During your Main Phase, if you control an " Chronomaly " monsters: You can discard this card to the Graveyard; add 1 " Chronomaly " monster, other than " Chronomaly Crystal Skull", from your Deck or Graveyard to your hand. The effect of " Chronomaly Crystal Skull" can only be activated once per turn.
Our first searcher, and it's very good at its job. It doesn't need to hit the field unlike most searchers, as you simply have to discard it while you have an Chronomaly out to pull another one from deck. This in conjunction with Nebra Disk will allow you to quickly assemble your combo pieces. Run 3.

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Chronomaly Crystal Bone
Light Rock / Effect
LV3 1300/400
If your opponent controls a monster while you do not, you can Special Summon this card (from your hand). When Special Summoned this way: You can Special Summon 1 "Chronomaly" monster, other than "Chronomaly Crystal Bone", from your hand or Graveyard.
Our themed Cyber Dragon. An absolutely amazing card that can pull any Chronomaly (except itself) from your grave, making it an excellent combo piece. It's also Rock, meaning this + Crystal Skull = Gorgonic Guardian. Run 3.

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Chronomaly Mayan Machine
Earth Machine / Effect
LV3 1500/700
For the Tribute Summon of a Machine-Type monster, you can treat this card as 2 Tributes.
Wtf is this? This card's effect is utterly irrelevant to the deck and may as well be a vanilla. It's not worth running, not even as Bone fodder. Run 0.

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Chronomaly Gordias Unite
Earth Rock / Effect
LV3 300/900
When this card is Normal Summoned: You can Special Summon 1 "Chronomaly" monster from your hand, and if you do, this card's Level becomes the Level of that Summoned monster's Level.
Hooray for more instant Xyz summons! This card's versatility makes it incredibly useful, especially with all the different Levels we use. It's also very helpful if you're running cards like Tula Guardian or Sol Monolith that can get stuck in your hand. Run 2-3.

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Chronomaly Colossal Head
Earth Rock / Effect
LV4 800/1600
You can banish this card from your Graveyard to target 1 Level 3 or higher face-up monster; change it to either face-up or face-down Defense Position. The effect of "Chronomaly Colossal Head" can only be activated once per turn.
A pretty weak card. The effect isn't particularly useful and has nothing to do with our strategy. Run 0.

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Chronomaly Golden Jet
Light Machine / Effect
LV4 1300/1400
Once per turn, during your Main Phase: You can increase the Levels of all "Chronomaly" monsters you control by 1.
A simple effect that essentially allows this guy to act as either a Level 4 or a Level 5. Run 3.

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Chronomaly Aztec Mask Golem
Earth Rock / Effect
LV 4 1500/1000
During your turn, if you have activated a "Chronomaly" Spell Card previously this turn, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Aztec Mask Golem".
Though he has the honor of being III's favorite card, Aztec Mask Golem has always suffered from inconsistency problems. We only have 3 Chronomaly Spells, and none of them are instant 3-ofs. He is also Level 4, which meant that he wasn't that useful unless Golden Jet was there to raise his level. However, with the advent of Nebra Disk, we can now search those Chronomaly Spells, and Mask Golem can be used to summon our shiny new Chronomaly Fork Hyuk. Run 0-2, depending on how many Chronomaly Spells you use.

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Chronomaly Cabrera Trebuchet
Earth Rock / Effect
Lv 4 0/1800
Once per turn: You can Tribute 1 other "Chronomaly" monster, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase.
This thing was never good, and we have Number 36 now. Burn all your copies of it.

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Chronomaly Mud Golem
Earth Rock / Effect
LV 4 1700/1000
If a "Chronomaly" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Meh. Piercing is a decent ability, but this doesn't really do a whole lot for the deck. Machu Mech and Fork Hyuk would probably benefit from it the most, but they usually pack enough of a punch that this is just superfluous. It works pretty well with Pyramid Eye Tablet, but it's probably not worth it. Run 0.

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Chronomaly Nebra Disk
Light Machine Effect
LV 4 1800/1500
When this card is Normal Summoned: You can add 1 "Chronomaly" card from your Deck to your hand, except "Chronomaly Nebra Disk". If this card is in your Graveyard and all face-up monsters you control are "Chronomaly" monsters (min. 1): You can Special Summon this card from your Graveyard in face-up Defense Position. You cannot use card effects the turn you activate this effect, except "Chronomaly" card effects. You can only use 1 "Chronomaly Nebra Disk" effect per turn, and only once that turn.
Oh my god. This card...it's so beautiful *tears up* Instant +1 upon Normal Summon, and can search ANY Chronomaly card, including the Spells. The revival effect makes it significantly easier to set up a Machu Mech OTK by providing quick Fork Hyuk material. Undoubtedly the best card the deck has.

If you're not running 3 then you're doing it wrong.

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Chronomaly Moai
Earth Rock / Effect
LV5 1800/1600
If you control an "Chronomaly" monster, you can Special Summon this card (from your hand) in face-up Defense Position.
An easy summoning condition that allows for quick Rank 5's. Not much more to say about it, other than that you should be running 3.


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Chronomaly Tula Guardian
Earth Rock/Effect
LV 5 1800/900
If there is a Field Spell Card face-up on the field, you can Special Summon this card (from your hand). You can only control 1 face-up "Chronomaly Tula Guardian".
More Rank 5 support. Pretty simple card really, a free special summon as long as you're running Babylon that lets you easily kick off your Rank 5 plays. Run 1-2 (if you're using Babylon, of course).

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Chronomaly Moai Carrier
Earth Rock/Effect
LV 5 900/1800
If your opponent controls a card and you control no cards, you can Special Summon this card (from your hand).
Another Chronomaly version of Cyber Dragon? Well, Crystal Bones is already amazing, but another Level 5 could be usef- wait, control no cards? So you need to control no monsters and no backrow? Yes, the requirements your opponent's field needs to meet are a little less strict, but Cyber Dragon and Solar Wind Jammer are better. Run 0.

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Chronomaly Winged Sphinx
Earth Rock/Effect
LV 5 1600/1900
When this card is Normal Summoned: You can target 1 Level 5 “Chronomaly” monster in your Graveyard; Special Summon that target. During the turn you activated this effect, you cannot Special Summon monsters except for “Chronomaly” monsters.
Pretty lame. With Crystal Bones and City Babylon, it shouldn't be too hard to get tribute fodder, but the effect isn't that great. We already have plenty of ways to summon Rank 5s, not to mention this thing is essentially limited to Machu Mech. Run 0.

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Chronomaly Sol Monolith
Earth Rock / Effect
LV 6 600/600
Once per turn: You can target 1 "Chronomaly" monster you control; its Level becomes 6. You cannot Special Summon any monsters during the turn you activate this effect, except "Chronomaly" monsters.
This guy got both nerfed and buffed in comparison to its anime counterpart. On the plus side, it doesn't have to be tribute summoned to get its effect, which is great. On the other hand, it can only summon Atlandis, who isn't great as far as Rank 6 Xyz go. Summoning it with Crystal Bones will net you an instant Number 6, which is cool, but other than that there isn't really an efficient way to summon this thing, and it can easily become a dead draw. If you really like Atlandis, run 1. Otherwise, steer clear of this thing.


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Chronomaly Crystal Chrononaut
Light Psychic / Xyz / Effect
RK3 2100/1000
2 Level 3 monsters
Once per turn, when this card is targeted for an attack: You can detach 1 Xyz Material from this card; during this turn, this card cannot be destroyed by battle or card effects, and any damage you receive from this card battling is inflicted to your opponent instead.
I assume this is where Crystal Skull and Crystal Bones come from? This card isn't bad, but it isn't exactly great either, especially since its effect can't be used offensively, unlike Wind-Up Zenmaines. If your opponent has a big monster out, this might be able to buy you two turns (maybe more if they don't want to risk the damage), but since it only gains protection from effect destruction after your opponent declares an attack, it's pretty fragile. It also has to compete with Mechquipped Angineer, who offers protection from battle and card effects to one of your monsters for the entire turn.

Run 0-1.

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Number 36: Chronomaly Fork Hyuk
Light Machine / Xyz / Effect
RK5 2000/2500
2 Level 4 "Chronomaly" monsters
Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; that monster’s ATK becomes 0 until the end of the turn. You can Tribute 1 “Chronomaly” monster, then target 1 monster your opponent controls whose current ATK is different from its original ATK; destroy that target.
Hmm, in Japan this card has "Super Engine" in its name while Machu Mech has "Super Weapon." I wonder if there's a connection? *reads effect* There certainly is, because they are perfect for each other! This is the main card for setting up Machu Mech OTKs, and even as a standalone Xyz it's pretty decent for being a quick effect that drops a monster's ATK to 0. Nebra Disk makes this thing ridiculously easy to summon. The second effect is pretty mediocre, but it's still a very solid card.

Run 1-2.

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Number 33: Chronomaly Machu Mech
Light Machine / Xyz / Effect
RK5 2400/1500
2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between that card's ATK and its original ATK, and have this card gain that much ATK.
Our boss monster is a ancient old floating city equipped with cannons that summons meteors. Fun. The effect looks pretty situational at first glance, but in the right hands it's a vicious OTK machine. By reducing the ATK of your opponent's monsters to 0 with cards like Fork Hyuk and Mini-Guts, you're able to inflict ridiculous amounts of damage. With the proper setup, you can accomplish a Machu Mech-Fork Hyuk play by using as few as 2 cards in your hand. This guy requires some deck dedication, but with the right support it can really shine. 2 is typically the optimal number; 1 leaves you without a backup while a third copy is usually unnecessary.

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Number 6: Chronomaly Atlandis
Light Machine / Xyz / Effect
RK6 2600/3000
2 Level 6 monsters
When this card is Xyz Summoned: You can target 1 "Number" monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the ATK of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to send to the Graveyard the equipped monster; halve your opponent's Life Points. You cannot enter your Battle Phase during this turn.
Despite the name, this thing has absolutely nothing to do with Atlantis (it's probably based on the titan Atlas). The first thing to notice about this card is that it's Rank 6, which isn't a Rank we usually use. The main ways to summon it in this deck are with Sol Monolith or using Golden Jet to boost your Level 5s. To be perfectly honest, he's kind of lackluster compared to the other Rank 6s out there. Halving Life Points sounds impressive, but in practice it's not really all that deadly, especially when it costs you your battle phase. On the other hand, if you're running Sol Monolith, this is really the only thing you can summon with it. Run 0-1.

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Number C6: Chronomaly Chaos Atlandis
Light Machine / Xyz / Effect
RK7 3300/3000
3 Level 7 monsters
If you activate any of this card's effects, your opponent takes no damage for the rest of this turn. Once per turn: You can target 1 monster your opponent controls; equip it to this card. This card gains ATK equal to the number of monsters equipped to it by this effect x 1000. If this card has "Number 6: Chronomaly Atlandis" as an Xyz Material, it gains this effect.
● You can detach 3 Xyz Materials from this card, then send all the "Number" monsters equipped to this card by its effect to the Graveyard (min.1); your opponent's Life Points become 100.
Yes, you read that correctly. This monster can reduce your opponent's Life Points to 100. Super broken, instant staple, right?

Well, no. That effect isn't as broken as it sounds.
1. In order to get access to the effect, you need the normal Atlandis. Atlandis isn't very good, and outside of Sol Monolith we don't have an easy way to summon it (if you can even call Sol Monolith easy).
2. You have to use Rank-Up-Magic Numeron/Barian's Force on Atlandis. Rank-Up-Magic has always suffered from inconsistency, and considering we don't even have a way to summon the normal Atlandis consistently, the problem is even worse here.
3. Even if you manage to accomplish all of that, in order to use the detach 3 effect you need to have a Number equipped. The equip effect only works on your opponent's monsters, so your opponent has to control a Number for this to work, making the card situational.

So there are quite a few hoops you have to jump through to get that effect off, and it isn't too difficult for your opponent to screw you up somewhere along the line. Of course, there's still the other effect, where you can equip your opponent's monster to C6. While being unable to inflict damage after you use that sucks, it is neat for being non-destruction removal. But is it worth running Sol Monolith, Atlandis, and Rank-Up-Magic for? Probably not.

There is another way to summon this though (other than using 3 Level 7s, but don't try that). Rank-Up-Magic Astral Force, the odd-one-out of the Rank-Up cards, would allow you to Rank-Up Number 33: Chronomaly Machu Mech into Chaos Atlandis. You won't get the detach effect, but you can still equip your opponent's monsters to it. A fun gimmick, but once again you have to ask yourself if it's worth the deck space.

Testing is required,but sadly it doesn't seem like Chaos Atlandis can fit too well in a "Chronomaly" deck.

II. The Spells

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Chronomaly Technology
Spell Normal
Target 1 "Chronomaly" monster in your Graveyard; banish it, then reveal the top two cards of your Deck. Add 1 of those cards to your hand, and send the other to the Graveyard. Only 1 "Chronomaly Technology" can be activated per turn, and you cannot Special Summon monsters, other than "Chronomaly" monsters, during this turn.
Probably our best Spell card, and a nice boost to our consistency. It thins your deck by 2 cards and can help set your grave up for Babylon or cards like Crystal Bones/Crane Crane. It restricts you to only summoning Chronomalies that turn, but that doesn't stop you from obliterating your opponent with Machu Mech! Run 1-3.

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Chronomaly - Pyramid Eye Tablet
Spell Continuous
All "Chronomaly" monsters you control gain 800 ATK.
A themed Solidarity. It's... ok. Your smaller Chronomalies are pretty much never going to be fighting, so this only really helps out with the Xyz, and it's questionable whether those make it worth running. It also suffers from being a dead draw. HOWEVER, now that it's searchable with Nebra Disk, you can grab it pretty early on in the game and turn your Chronomalies into decent beatsticks. Run 0-2, depending on if you find it works for you.

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Chronomaly City Babylon
Spell Field
Once per turn: You can banish 1 "Chronomaly" monster from your Graveyard to target 1 "Chronomaly" monster in your Graveyard with the same Level; Special Summon that target.
An decent Field Spell. Once you get it up and running it makes Xyz Summoning quite easy, but it's pretty useless early on. Can fuel Leviair and Release from Stone. With Nebra Disk, it's now searchable, increasing its viability. Run either 0 or 2-3 (3 can get cloggy, especially when Nebra Disk can grab it early on).

III. The Traps...er, Trap.

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Stonehenge Method
Trap Normal
When an "Chronomaly" monster you control is destroyed by a card effect or battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Chronomaly" monster from your Deck in face-up Defense Position, and its Battle Position cannot be changed.
This card suffers similarly to how Pyramid Tablet suffers in that your main deck Chronomalies will probably only be on the field for 2 seconds before they're Xyz summoned, meaning that the Chronomaly Xyz are the only real viable targets for its activation. This card's effect just isn't powerful enough to justify running it, especially since several of its targets (Crystal Skull, Crystal Bones, Nebra Disk) don't want to be Special Summoned from the deck. Run 0.

IV. Offtheme Support

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Koa'ki Meiru Wall
Earth/ Rock /Effect
Lv 4 1900/1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Spell Card and destroy that card.

Koa'ki Meiru Sandman
Earth/ Rock /Effect
Lv 4 1900/1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Trap Card and destroy that card.

Koa'ki Meiru Guardian
Earth/ Rock /Effect
Lv 4 1900/1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Monster Card and destroy that card.
We run quite a lot of Rocks, and these guys add some very nifty control aspects to the deck. Consider 1-2 of each.

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Tour Guide from the Underworld.
Dark / Fiend / Effect
Lv 3 1000/600
When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend-Type monster from your hand or Deck. Its effects are negated, and it cannot be used as a Synchro Material Monster.
We're a Rank 3 based deck, what do expect? She also provides Chaos fodder. Run 0 or 2.

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Crane Crane
Earth / Winged-Beast / Effect
Lv 3 300/900
When this card is Normal Summoned: You can target 1 Level 3 monster in your Graveyard; Special Summon that target, but its effects are negated. You can only use the effect of "Crane Crane" once per turn.
Yet another instant Rank 3. Though it isn't always as live as Tour Guide (and doesn't have the DARK attribute), you don't have to run extra cards like Night Assailant to make this work. You can also use its effect to revive Skull/Bones, discard a Skull that's in your hand to search, and then Xyz into your Rank 3 of choice. Run 0-2.

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Cyber Dragon
Light / Machine / Effect
Lv 5 2100/1000
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).

Solar Wind Jammer
Light / Machine /Effect
Lv 5 500/2400
If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 face-up "Solar Wind Jammer" on the field.
Oh look, Rank 5 support. They clash with Crystal Bones and Nebra Disk, but they're still good enough to be worthy of consideration. They're also notable for giving access to Constellar Pleiades. Consider running 0-2 of either of them.


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Genex Ally Birdman
Dark Machine / Tuner
LV 3 1400/400
You can Return 1 face-up monster you control to the hand to Special Summon this card from your hand and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
With easily spammable monsters like Moai, Aztec Mask Golem, or Tula Guardian that can immediately be resummoned if bounced, this card can usually be special summoned from your hand for free. It can be used as Rank 3 fodder but also opens up the potential for Level 8 Synchros. You're only allowed 1, but it can still be a useful tech.

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Gorgonic Guardian
Dark / Rock / Xyz / Effect
RK 3 1600/1200
2 Level 3 Rock-type monsters
Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn. Once per turn: You can target 1 monster with 0 ATK on the field; destroy that target.
Holy ****. Bones + Skull into a Rank 3 with a Quick-effect that completely cripples a monster? Sweet! However, Extra Deck space is super cramped, and you might find that your Bones is better spent on setting up a different play. It also doesn't mesh well with Technology or Nebra Disk, since it's not a "Chronomaly." The effect is still quite powerful though, so run 1.

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Swift Scarecrow
Earth / Machine / Effect
Lv 1 0/0
When your opponent's monster declares a direct attack: You can discard this card; negate that attack, then end the Battle Phase (this is a Quick Effect).
A great card to help you stall while you wait until you have the resources to OTK your opponent. Being a hand trap makes it very difficult to stop. Run anywhere from 0-3, depending on what Traps (if any) you already use.

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Instant Fusion
Spell Normal
Pay 1000 Life Points; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). The Fusion Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.
This silly little cup of noodles can help you make some quick Rank 5s. Unfortunately, Extra Deck space is getting really tight, and you might not have enough room for the Fusion. You can still tech 1 if you have the space.

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Mini-Guts
Spell Normal
Tribute 1 monster to target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase. This turn, when it is destroyed by battle and sent to the Graveyard, inflict damage to your opponent equal to its original ATK.
This used to be the go-to card to use with Machu Mech, but we have Fork Hyuk now. It still has some merit though, as it shouldn't be too hard to find tribute fodder, and you won't always be able to summon Fork Hyuk. Run 0-2.

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Darkworld Shackles
Spell Equip
The equipped monster cannot attack, also its ATK and DEF become 100. During each of your Standby Phases: Inflict 500 damage to the controller of the equipped monster.
Another Machu Mech card, although it isn't as easy to OTK with this thing you can still inflict major damage when combined with the floating city. Fork Hyuk has largely made this card irrelevant though.

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Release From Stone
Trap Continuous
Select 1 of your removed from play Rock-Type monsters and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
A Return from the Dark Dimension for Rocks. With Technology and Babylon banishing your Chronomalies, this card can easily become live. Consider 0-2, depending on how many banishing cards you use.

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Royal Decree
Trap Continuous
Negate all other Trap Card effects on the field.
This card can make the difference between a Machu Mach OTK (among other things) and running into an inconvenient Solemn Warning/Mirror Force. Though it obviously comes with its own fair share of risks, as you can't rely on those same kinds of cards to bail you out of tough situations. It'll also be utterly useless against a deck that doesn't use much backrow. A decent side deck choice.

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Threatening Roar
Trap Normal
Your opponent cannot declare an attack this turn.
Like Swift Scarecrow, this is used to stall until you can smash your opponent's face in. Being a Trap means this is able to bait out your opponent's MSTs, but it's also a bit easier to stop. Like Scarecrow, run anywhere from 0-3, depending on what works for you.

V. Future Cards
There are several OOParts related cards that have been used by III in the anime that have yet to be released. They range from utter crap to quite useful, and we can only hope that at least some of them will be released.

Deep Sea Kingdom - Sunken Kingdom
Heart of Stone
OOPArts Resonance
Sarcophagus of Palenque <----- HEY KONAMI WOULDN'T IT BE COOL IF YOU PRINTED THIS ONE
Thunder Pot
Orichalcum Mirage

VI. Rulings Corner

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Chronomaly Crystal Skull
■Even if the activation of this effect is negated or if this effect is negated, it's considered to have been used and the effect of "Chronomaly Crystal Skull" cannot be activated again this turn.

Chronomaly Crystal Bones
■If there are no "Chronomaly" monsters in the hand or Graveyard that can be Special Summoned, the effect that Special Summons a "Chronomaly" monster cannot be applied

Chronomaly Colossal Head
•This effect cannot be activated during the opponent's turn.
■You choose whether to change the monster to face-up or face-down Defense Position when the effect resolves.
■You don't declare the position to which you'll change the monster when the effect is activated.

Chronomaly Crystal Chrononaut
■Inflicting the damage to your opponent instead is considered to be Battle Damage.
■Inflicting the damage to your opponent instead doesn't start a chain.

Number 33: Chronomaly Machu Mech
■Inflicting damage to the opponent and increasing this card's ATK are considered to happen simultaneously.
■The ATK increase lasts as long as this card remains face-up on the field.
■If "Prime Material Dragon" is face-up, the effect can be activated. However, at the time of the resolution of the effect, the effect of "Prime Material Dragon" will switch the damage to recover Life Points instead, so the effect will only recover the opponent's Life Points by the difference between the ATK and the original ATK of the selected monster. Furthermore, since the opponent doesn't take any damage as a result of the effect of "Prime Material Dragon", the effect that increases the ATK of "Number 33: Chronomaly Machu Mech" is not applied.

Number 6: Chronomaly Atlandis
■Not being able to conduct your Battle Phase is part of the effect that halves your opponent's Life Points.
■The effect of "Number 6: Chronomaly Atlandis" is not considered to inflict Effect Damage. Therefore, even if the effect of "Rainbow Life" is active, it does not increase Life Points.
■Even if "Book of Moon" or "Interdimensional Matter Transporter" is activated in a chain to the effect of "Number 6: Chronomaly Atlandis" that halves the opponent's Life Points so that "Number 6: Chronomaly Atlandis" is flipped face-down or it leaves the field, the effect that halves the opponent's Life Points is still applied and the player cannot conduct a Battle Phase this turn. Also, if "Number 6: Chronomaly Atlandis" is flipped face-down or it leaves the field after resolving its effect that halves the opponent's Life Points, since the effect has already resolved, the player cannot conduct a Battle Phase this turn.

Stonehenge Methods
■If a "Chronomaly" monster is destroyed during the resolution of an effect or as chain 2 or higher, this card cannot be activated.
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Last edited by PostageDragon : 12-26-2013 at 12:11 PM.
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Old 12-29-2012, 01:45 PM   #2
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Whats with the Deck using Dark Calling? Has someone a link to shriek? And why play Ghost Ship in it without other LV5s?
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Old 12-29-2012, 01:50 PM   #3
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Originally Posted by fasa123 View Post
Whats with the Deck using Dark Calling? Has someone a link to shriek? And why play Ghost Ship in it without other LV5s?
Tula Guardian and Moai are level 5 and Golden Jet is a pseudo-level 5
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Old 12-29-2012, 02:03 PM   #4
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Originally Posted by fasa123 View Post
Whats with the Deck using Dark Calling? Has someone a link to shriek? And why play Ghost Ship in it without other LV5s?
Crystal Skull, Golden Jet and Crystal Bones are LIGHT, and Moai, Tula Guardian and Golden Jet (potentially) are Level 5. So why wouldn't you use at least 1 Ghost Ship?

As for Dark Calling, the deck runs Tour Guide (and can also run Sangan) and Moai + Tula Guardian for Rocks (both of which are 1800 ATK). Dark Gaia can get a respectable 2800 ATK if you get Dark Calling when these are in your Graveyard.

Last edited by sd800 : 12-29-2012 at 02:06 PM.
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Old 12-29-2012, 02:06 PM   #5
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Originally Posted by sd800 View Post
Crystal Skull, Golden Jet and Crystal Bones are LIGHT, and Moai, Tula Guardian and Golden Jet (potentially) are Level 5. So why wouldn't you use at least 1 Ghost Ship? .
I'm talking about the Gaia Variant. Also Ghost Ship is ****. Instant Fusion seems much better as it can also make some RK3 Exceeds but thats preference..

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As for Dark Calling, the deck runs Tour Guide (and can also run Sangan) and Moai + Tula Guardian for Rocks (both of which are 1800 ATK). .
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Tula Guardian and Moai are level 5 and Golden Jet is a pseudo-level 5
For you guys:
http://shriek.twoday.net/stories/109325706/

The deck only runs skull+bones. The only LV5 in the deck is Ghost Ship thats why im asking. he could rather go play gorz or tgu if he wants some fiends..
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Old 12-29-2012, 02:12 PM   #6
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Originally Posted by fasa123 View Post
For you guys:
http://shriek.twoday.net/stories/109325706/

The deck only runs skull+bones. The only LV5 in the deck is Ghost Ship thats why im asking. he could rather go play gorz or tgu if he wants some fiends..
Well given all those LIGHT monsters he has in his Main Deck, it's not too out there for Ghost Ship to become useful (as a beater, Synchro Material or Tribute fodder) at some point, especially since he could potentially bring out multiples of them in one turn. He also has Caius and Dark Resonator for Fiends. Why he doesn't have Gorz though is lost to me. Also you have to realize that Ship is a Fiend too.

Last edited by sd800 : 12-29-2012 at 02:15 PM.
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Old 12-29-2012, 02:20 PM   #7
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Well given all those LIGHT monsters he has in his Main Deck, it's not too out there for Ghost Ship to become useful (as a beater, Synchro Material or Tribute fodder) at some point, especially since he could potentially bring out multiples of them in one turn. He also has Caius and Dark Resonator for Fiends. Why he doesn't have Gorz though is lost to me. Also you have to realize that Ship is a Fiend too.
True.
I still don't understand how a deck really depending on 3 cards could be ever somehow called consistent and win a tournament no matter how many participants were there...
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Old 12-29-2012, 02:42 PM   #8
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BTW the Blue and Green font colour doesn't show well in the guide and is pretty difficult to read?
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Old 12-29-2012, 02:46 PM   #9
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Lol Sarcophagus of Palenque
I might get these cards just in case they release this and it gets crazy..
also loving the Mini Guts thing
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Old 12-29-2012, 03:16 PM   #10
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Subbing for Indy.
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Old 12-29-2012, 04:04 PM   #11
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Subbing for Tula + Birdman Synchros. Been working pretty nice for me.
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Old 12-29-2012, 04:37 PM   #12
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Old 12-29-2012, 05:00 PM   #13
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Subbing for Tula + Birdman Synchros. Been working pretty nice for me.
Ikr. Its hilarious
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Old 12-29-2012, 09:50 PM   #14
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why is there still no mention to Genex Ally Birdman in there
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Old 12-29-2012, 09:50 PM   #15
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Subbing blah blah blah
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Old 12-29-2012, 10:09 PM   #16
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Sub. Guide looks good. However, the first 3 Indiana Jones movies were much better.
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Old 12-30-2012, 02:09 AM   #17
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Guide looks better, subbing
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Old 12-30-2012, 02:53 AM   #18
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Guess I'll sub for the lulz.
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Old 12-30-2012, 10:10 AM   #19
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Sub for Machu Otk
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Old 12-30-2012, 06:31 PM   #20
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You know what this deck really lacks? A way to gain card advantage.
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Old 12-30-2012, 06:37 PM   #21
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You know what this deck really lacks? A way to gain card advantage.
Hmm there's City Babylon. Then again that's more to gain back advantage rather than just gain advantage. If only they printed Sarcophagus of Palenque. But considering the state of ZEXAL's other draw cards like Photon Sublimation, it's unlikely.
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Old 12-30-2012, 07:25 PM   #22
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What does Sarcophagus of Palenque do again?
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Old 12-30-2012, 07:27 PM   #23
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What does Sarcophagus of Palenque do again?
Normal Spell that lets you draw 2 if you control a Chronomaly monster.
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Old 12-30-2012, 07:40 PM   #24
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Atlandis/Athantal is a pun between Atlantis and Atlas...
Tour Guide into Chronomaly Crystal Chrononaut allows you to search with a Chronomaly Crystal Skull you would not be able to use otherwise.

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What does Sarcophagus of Palenque do again?
Pot of Greed, III version.
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Old 12-30-2012, 07:43 PM   #25
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Its just Pot of Greed. Its ridiculous, therefore they'll never print it
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