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Old 12-27-2012, 06:55 AM   #1
Quasrawr
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This is my main troll deck. I have been testing it for a while now and I have yet to lose with it.

Monsters - 7

x2 Swift Scarecrow
x2 Krebons
x1 Cardcar D
x1 Gorz The Emissary Of Darkness
x1 Metaion, The Time Lord

Spells - 11

x3 Upstart Goblin
x3 One Day Of Peace
x2 Pot Of Duality
x1 Soul Taker
x1 Instant Fusion
x1 Dark Hole

Traps - 22

x2 Self-Destruct Button
x3 Jar Of Greed
x3 Legacy Of Yata-Garasu
x3 Reckless Greed
x1 Wall Of Revealing Light
x2 Hope For Escape
x3 Gift Card
x1 Solemn Judgment
x2 Dark Bribe
x2 Threatening Roar

Extra Deck - 15

x1 Fusionist
x1 Ojama Knight
x1 Frozen Fitzgerald
x1 Ally Of Justice Catastor
x1 Magical Android
x1 Scarred Warrior
x1 Black Rose Dragon
x1 Scrap Archfiend
x1 Zeman The Ape King
x1 Psychic Lifetrancer
x1 Lightning Warrior
x1 Seven Swords Warrior
x1 X-Saber Urbellum
x1 Ancient Fairy Dragon
x1 Gachi Gachi Gantetsu

Side Deck - 15

x3 Marshmallon
x3 Poison Of The Old Man
x3 Dian Keto The Cure Master
x3 Rainbow Life
x1 Threatening Roar
x2 Waboku

Additional Comment:

Bumpity Bump Bump

Last edited by Quasrawr : 12-27-2012 at 06:55 AM. Reason: Automerged Doublepost
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Old 12-27-2012, 02:50 PM   #2
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meh draw decks are boring
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Old 12-27-2012, 04:03 PM   #3
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Originally Posted by Waka Flocka Foster View Post
meh draw decks are boring
Anyone with actual constructive criticism and not just their own opinion that nobody asked for in the first place?
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Old 12-27-2012, 05:08 PM   #4
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-2 Threatening Roar
-1 Instant Fusion
-1 Dark Bribe
+2 Cardcar D
+1 Swift Scarecrow
+1 hope for escape
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Old 12-28-2012, 07:20 AM   #5
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Originally Posted by DefyingDestiny View Post
First off I would like to thank you for your ideas on changes, but I don't quite think you see how the deck flows. See decks are built on a simple base of math and statistics; most of the time we use this base without knowing about it. One form of this is that if you run a forty card deck you are more likely to draw into the card you need when you need it. Another is that having three copies of one card in your deck statistically raises your chances of getting it before a card that you only run two or even one copy of. That being said I would like to break down the deck list that I have provided in order to make a point.

Out of the forty card deck exactly twenty of the cards are cards that let me draw one or more cards. If you add the six cards you gain from your opening hand along with all of the cards you draw with said draw cards (In the case of Hope for Escape I have added in only a net of one card as that is the minimum you can draw with it's effect and any more would be speculation.) you are able to draw a total of thirty-one cards; leaving only nine cards in the deck unaccounted for. Thus your suggest to add in an extra two Cardcar D's is just overkill on the draw power. If the deck had any more draw power than it does now you would run the risk of decking out in no more than three turns. As for the suggestion of adding in a third Hope for Escape: the thought had crossed my mind, but due to the fact that you MUST pay 1000 LP to activate it can become a dead draw if you were to top into it with your life points below 1000. Adding in cards that can become a potential dead draw (with the exception of Instant Fusion due to it's nature) is remarkably dumb.

As for Swift Scarecrow you must remember that letting your life points get lower is the main point of the deck. Why run three of one card that causes you to NOT lose life points? The only reason One Day of Peace is there is due to the fact that it nets me an extra card. If your reasoning for a third Swift is to stop OTKs that brings me to my next point. The point of two Threatening Roars being a must in the deck. Not only does it shut down the OTKs for a turn, but if you hadn't noticed the meta seems to be seeing a small Glad Beast relapse. Roar is a one card middle finger to Glad Beast.

As for Instant Fusion; that is one of my few tech cards in the deck along with Gorz. It not only lowers the life, but combined with a Krebons it gives me access to Black Rose thus getting rid of any pesky cards such as Barkion or Royal Decree.

Onto my last point. Cutting Dark Bribe from two to one is simply not logical. At one Dark Bribe would never show up when needed. Not only can it stop any spell card I don't want to go off such as a Monster Reborn, but it also is protection for when I am ready to set button and call it a draw. If they Solemn or Bribe my Button it's Back to Square One.

I hope that helps spread some light on how the deck runs, and how even though your suggestions are much appreciated; they are simply not helpful.

Additional Comment:

Bumpity Bump Bump.

Last edited by Quasrawr : 12-28-2012 at 07:20 AM. Reason: Automerged Doublepost
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Old 12-28-2012, 07:21 AM   #6
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Add Backs to the Wall. With self destruct button....... You get the idea.
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Old 12-28-2012, 08:21 AM   #7
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Add Backs to the Wall. With self destruct button....... You get the idea.
You can't activate Backs to the Wall unless you have Six Samurai's in your grave. The Six Samurai build of Self-Destruct Button is filled with inconsistencies. Not to mention it causes Hope for Escape to become a likely dead draw.
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Old 12-28-2012, 08:25 AM   #8
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Hes probably saying create a whole new version. I did a samurai version solely because of Backs to the Wall. Its accomplishes the same purpose as Wall of Revealing Light.
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Old 12-28-2012, 08:40 AM   #9
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Originally Posted by Runeslice1 View Post
Hes probably saying create a whole new version. I did a samurai version solely because of Backs to the Wall. Its accomplishes the same purpose as Wall of Revealing Light.
That's why I made the statement that the Six Samurai build is far less superior than any other build. Just because the card sets up the conditions for Button does not justify adding in inconsistent elements.
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Old 12-28-2012, 09:16 AM   #10
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I know this. My main variant of button involves A Cat of Ill Omen and Necrovalley not that six samurai junk.
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Old 12-30-2012, 06:59 AM   #11
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Anyone else have any ideas? So far nothing has been useful...

Additional Comment:

Bumpy Mc Bumper

Additional Comment:

I guess no one here has any decent suggestions. >.>

Last edited by Quasrawr : 12-30-2012 at 06:59 AM. Reason: Automerged Doublepost
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