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11-21-2012, 09:22 AM
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#1
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Registered User
Join Date: Oct 2010
Posts: 166
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Machina Geargia- All I do is Plus
I never really understood the Geargia hype, but now that I've built and played them myself... that card advantage... just amazing. As usual, some notes:
Testing Threatening Roar instead of Effect Veiler. So far, results have been mixed- reduces my ability to interrupt my opponents, but it helps keep my Geargiarmor alive to exceed the following turn.
Gear Gigant X at 3- yeah, I actually have gone into three of him before, and besides, there's not much else I can put in there that's a generic Rank 4, except like, Kochi Kochi Dragon or Gem-Knight Pearl.
Forbidden Lance is good to protect Fortress/Gigant from Bottomless/Torrential, and lets them swing unhindered for 1700/1500 respectively. Good card. Currently testing dropping it for triple Call Of The Haunted, though. CoH is just amazing- it either lets you exceed, brings back a clutch Fortress, or it plusses, since you can chain it to MST to bring back Geargiaccelerator, then activate Accel's second effect for a free Geargia to hand.
Testing a tech'd Meklord Emperor Wisel, and so far he's been incredible. He's usually the first thing I search with Gear Gigant X, forcing opponents to play around him, since he can completely shut down their momentum. Craps all over Abyssmegalo + Salvage plays and the like. He has great synergy with my three copies of CED, too, since I can bounce him back to the hand to reuse him/work around his attack restriction fairly easily.
So yeah, R/F/C as usual.
Last edited by tribunal4555 : 11-25-2012 at 07:20 PM.
Reason: Automerged Doublepost
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11-21-2012, 09:54 AM
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#2
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Registered User
Join Date: Feb 2012
Location: Los Angeles, CA
Age: 29
Posts: 378
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Looks good...how about -1 Machina Force +1 Machina Cannon its more usefull in my opinion also wheres Limiter Removal? Too good not to run with machines, and lastly i would run Swift Scarecrow over threatning roar its more of a personal preference.
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11-21-2012, 02:04 PM
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#3
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Registered User
Join Date: Oct 2010
Posts: 166
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The one thing I like about T-Roar is that it's chainable to MST and prevents your set Armor from being run over.
I have to admit, I'm in love with Wisel. Maybe I should work a Torrential Tribute in here.
EDIT: Oh, and as far as Force versus Cannon is concerned- I only run Force to prevent DDV from crushing my Fortress fodder. I know that Cannon can be summoned in a pinch, but the Dark World players in my local meta love hitting me with DDV game 2 ><
Last edited by tribunal4555 : 11-21-2012 at 02:20 PM.
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11-21-2012, 02:35 PM
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#4
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Registered User
Join Date: Sep 2011
Location: Colorado Springs, CO
Age: 27
Posts: 105
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no mk2 or geno? i think geno would work really good with coh, and u also plus with x with one in the gy, i would try to fit in 2 geno if i were u, then u can also fit sum rank 3s n ur extra
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11-21-2012, 08:41 PM
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#6
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Registered User
Join Date: Oct 2010
Posts: 166
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Quote:
Originally Posted by Htaedkrad
no mk2 or geno? i think geno would work really good with coh, and u also plus with x with one in the gy, i would try to fit in 2 geno if i were u, then u can also fit sum rank 3s n ur extra
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Good point. I just didn't really like the "feel' of the deck with Rank 3s as well; felt too crowded, almost, but it does open up more plays. I guess I will have to try those out again (with Mk II, he's better than the original in every relevant way imo)
Quote:
Originally Posted by xTenraix
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Reason for Force over Cannon is listed above. It's a meta call.
Meklord is debatable, but I'm liking him! It definitely throws opponents for a spin. Don't know if I'll keep him, but you should certainly try it out. Not a fan of the original Gergiano- I think Mk II is much better, even just for retrieving, since he stays on the field for Rank 3 exceeds, and he can bring himself back to facilitate that.
As far as Veiler vs C- I definitely wouldn't main 2 copies of C (again, a meta call), but he's sitting in my side atm. Veiler is good (I originally ran two), but as I noted I'm testing alternatives. The reasoning for this is that I want to set the tempo G1. G2/G3, opponents side in cards, so I need to side in to counters, as well as disruption of my own; it's more of a grind game. Rather than play a reactive G1, though, I try to be proactive and aggressively force the issue. I usually side into Veiler G2/G3, but imo, the deck is consistent enough G1 that Veiler isn't needed.
At least, those are my impressions thus far.
Additional Comment:
Bump for Wisel goodness!
Last edited by tribunal4555 : 11-21-2012 at 08:41 PM.
Reason: Automerged Doublepost
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11-21-2012, 11:08 PM
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#7
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Junior Member
Join Date: Sep 2011
Posts: 26
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Chaining COTH to an MST won't get you accelerator's second eff; It'll miss timing.
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11-22-2012, 03:02 AM
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#8
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Beastcraft Pilot
Join Date: Oct 2010
Location: San Jose State University
Age: 19
Posts: 3,644
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Quote:
Originally Posted by Killic
Chaining COTH to an MST won't get you accelerator's second eff; It'll miss timing.
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No it wont...? Call is link 2 MST link 1. Call summons accel, MST destroys call, and then call is destroyed sending accel to grave. The last thing to happen is accel hitting the grave, so u get eff
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11-24-2012, 10:03 PM
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#9
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Registered User
Join Date: Oct 2010
Posts: 166
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Quote:
Originally Posted by coltsdaman
Call is link 2 MST link 1. Call summons accel, MST destroys call, and then call is destroyed sending accel to grave. The last thing to happen is accel hitting the grave, so u get eff
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^ This is correct.
Additional Comment:
Don't you wish your Wisel was
holo
like
mine
Additional Comment:
Don't you wish your Wisel won
games
like
mine
Additional Comment:
Don't you wish your bosses were
broke
like
mine
Last edited by tribunal4555 : 11-24-2012 at 10:03 PM.
Reason: Automerged Doublepost
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11-24-2012, 10:36 PM
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#10
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Mathematician
Join Date: Jul 2012
Location: Bronx, NYC
Posts: 630
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i see some good ideas and some bad ideas:
- wisel is not a bad idea. searchable, powerful, useful. not a bad idea. i might try it myself.
- sticking with lvl 4s and rank 4s? good idea. you don't want any headaches when creating your extra deck. right now, rank 4s provide a complete toolbox anyway. you don't need rank 3s.
- no Geargiano? bad idea. if you're really about "plusing," you should have exactly 1 x Geargiano. anytime gigant leaves the field- be it via compulsory, bottomless, torrential, Mirror Force, etc.- you get to ss a monster to the field (READ: geargiano is better than you think it is for all the combos). giano fuels the grave for avarice without using up a normal summon (i.e. via arsenal's effect) and is a great search target for gigant x. it's the ideal discard cost for fortress.
- zero hand traps? bad idea. run gorz and veiler.
- Pot of Duality? bad idea. it's only good if you're gonna set armor or summon gearframe and nothing else. also, knowledge is power. i ss almost every turn in my machina geargia deck. you want to use your summons to bait enemy traps and then summon some more. you don't need duality.
- 3 x compulsory? great idea. i also use 3 x compulsory in my geargia machina deck. it's amazing right now. best way to deal with xyz. it also allows you to re-use gearframe and plus like crazy.
- Call Of The Haunted? not a bad idea, i suppose, but 3 x call is too much. 2 x call is more than enough.
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11-26-2012, 08:47 PM
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#11
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Registered User
Join Date: Oct 2010
Posts: 166
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Quote:
Originally Posted by TheSonicVision
- wisel is not a bad idea. searchable, powerful, useful. not a bad idea. i might try it myself.
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Definitely try it. It puts in so much work. It's usually the first card I seach with Gigant. Now your opponent knows that when they attempt to clear your field, they'll have a 2500 mini-Shi En beatstick to contend with. Obviously it requires some discretion, so you don't lock your own monsters out of your battle phase unnecessarily, but overall, it's a great card. It's never dead either, since you can use it as Fortress fodder if it's sitting in your hand.
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- sticking with lvl 4s and rank 4s? good idea.
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Yeah, extra deck space was tight enough with just Rank 4s, so I'd rather not worry about the rank 3s.
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- no Geargiano? bad idea. if you're really about "plusing," you should have exactly 1 x Geargiano.
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Good read. I'll try out a Geargiano.
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- zero hand traps? bad idea. run gorz and veiler.
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Here I disagree. I keep hand traps in the side. G1 I want to play my own game and advance my win condition as fast as possible. G2/3 are more about disruption. Also, Gorz is dead a lot of the time with Call sitting on my field (if I exceed).
Again, I disagree. Duality is great. It sets up combos and provides you outs for sticky situations. Sure, Duality is a little dead mid-game, but early on, when you're just sitting behind Armor, it's a great draw, and late game, when you want to set up for one last push, it's also a great draw.
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- 3 x compulsory? great idea.
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It combos really well with Wisel as well. You can bounce him back to the hand to let your other monsters attack, or in order to reuse him.
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- Call Of The Haunted? not a bad idea, i suppose, but 3 x call is too much. 2 x call is more than enough.
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Call is amazing. It baits out MST, saving your other traps, and plusses with Geargiaccelerator in the grave. It can also bring back a Fortress for a clutch play. I'm a huge fan of it, but I'll test dropping 1 for a Geargiano.
Additional Comment:
Okay, you've sold me on Geargiano. It's been clutch all day today. Definitely a keeper in my book- one copy is just the right amount.
Additional Comment:
Bump! Any suggestions?
Last edited by tribunal4555 : 11-26-2012 at 08:47 PM.
Reason: Automerged Doublepost
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