Go Back   Pojo.com Forums > Yu-Gi-Oh! > Yu-Gi-Oh TCG Strategies
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools
Old 09-07-2012, 09:02 AM   #1
Dragynking1
Kotori Vet
 
Dragynking1's Avatar
 
Join Date: Aug 2011
Location: Seattle
Age: 20
Posts: 12,242
iTrader: 75 (100%)
Dragynking1 is on a distinguished road
Default Official Evol Guide and Discussion Thread XIII: "May the Evo-Force Be With You"

Welcome to the thirteenth Official Evol Guide and Discussion Thread! Evols are a fun and versatile archetype consisting of three sub-archetypes: the Reptile-Type Evoltiles, the Dinosaur-Type Evolsaurs, and the Dragon-Type Evolzars. The main goal of the deck is to summon your Evolsaurs via the Evoltiles, almost like you're evolving them, and then using the Evolsaurs to overlay into the Evolzars, who are arguably the best Xyz monsters printed so far.

Evols have the potential to be competitive, but they take a bit of practice to get the hang of the combos and certain rulings, and have a certain degree of skill to pilot efficiently. As a bonus, they are one of those few archetypes that actually pull information from real life history!
Click this link to see how!

The Evol archetype premiered in Photon Shockwave and gained additional support in Order of Chaos as well as Galactic Overlord. The theme of the deck is “evolution” and getting the Evolzars on the field as fast as possible, whose negation effects force large minuses from your opponent.

The deck hierarchy goes as follows:
Evoltiles (Levels 1-3) → Evolsaurs (Levels 4-6) → Evolzars (Ranks 4-6)

The strategies the deck employs can shut down your opponent while keeping your advantage nearly intact. When played correctly, they can take control of the duel's momentum and maintain it for the entire duel.

Now enough of the theatrics; let's get to the stars of this ancient play!


Quote:
Part I: Members
Since the Evoltiles are the main summoning engine of the deck and let the Evolsaurs have their amazing effects, let's begin with them, shall we?

Quote:
Evoltile Gephyro
Level 1 ⍟
FIRE – Reptile/Effect
When this card is destroyed by battle and sent to the Graveyard: You can target 1 “Evolsaur” monster in your Graveyard; Special Summon that target.
ATK/ 200 DEF/ 400
It's only okay late-game, but even then if you're relying on this to make your plays at that point, you've most likely lost anyway. Overall, pretty horrid. There are some interesting combos with this and Creature Swap like most every other battle recruiter, but the payoffs are definitely NOT worth it.
Run 0.

Quote:
Evoltile Pleuro
Level 1 ⍟
FIRE – Reptile/Effect
If this card you control is destroyed and sent to the Graveyard: You can Special Summon 1 “Evolsaur” monster from your hand.
ATK/ 200 DEF/ 200
Gah, another bad lizard. Pleuro does help clear your hand of Saurs and get their effects, but he is incredibly slow. The best combos that I can see with Pleuro is with Offering to the Snake Deity shenanigans, but it just isn't worth the trouble of making your deck worse.
Run 0.

Quote:
Evoltile Odonto
Level 2 ⍟⍟
FIRE – Reptile/Effect
When this card is Normal Summoned: You can Special Summon 1 “Evolsaur” monster from your hand.
ATK/ 500 DEF/ 1200
Odonto is very interesting to say the least. He's basically a Marauding Captain for dead Evolsaurs in hand, but his miniscule 500 Attack isn't going to get him anywhere fast and makes him a prime Effect Veiler target and attack magnet. If you decide to use them in tandem, Junk Synchron and/or Debris Dragon can revive this card and make Level 5 and Level 6 Synchros respectively. He's been somewhat useful as a one-of tech in the past, but lately he doesn't pull his own weight.
Run 0-1.

Quote:
Evoltile Najasho
Level 2 ⍟⍟
FIRE – Reptile/Effect
If this card on the field is Tributed: Special Summon 1 “Evolsaur” monster from your Deck.
ATK/ 100 DEF/ 2000
Najasho is simply the best combo card this deck can boast. Using such Tribute cards like Enemy Controller, Share the Pain, and Mini-Guts among others (including a couple of our own!), Najasho's effect is easily set off. He is essentially an Evolzar/Xyz Summon in a can, but his downside is that you need to have a can opener (a Tribute card) as well to utilize him to the fullest. If worse comes to worse, you can use him as a 2k wall or use him as Synchro Material with Junk Synchron/Debris Dragon if you run them.
With the advent of Evo-Diversity you can easily search Najasho when you need him, so it is recommended to run 2 to free up space for tech.

Quote:
Evoltile Elginero
Level 2 ⍟⍟
FIRE – Reptile/Effect
When this card on the field is Tributed and sent to the Graveyard: Draw 1 card, then, you can shuffle 1 Dinosaur-Type monster from your hand into the Deck, then add 1 "Evoltile" monster from your Deck to your hand.
ATK/ 0 DEF/ 0
Elginero is a major letdown and a waste of a TCG exclusive. Its effect may seem useful for cycling out dead Saurs, but it essentially performs the same function as Primordial Soup (more on that later!). Elginero's pathetic stats are the final nail in the coffin, meaning it can't even be used as a decent defender. Konami may have had good intentions, but they fell short by a mile on this one.
Run 0.

Quote:
Evoltile Westlo
Level 3 ⍟⍟⍟
FIRE – Reptile/Effect
FLIP: Special Summon 1 “Evolsaur” monster from your Deck.
ATK/ 700 DEF/ 1900
And here's the chump blocker of the archetype and the best Evoltile alongside Najasho. Westlo is pretty much our Gravekeeper's Spy, and you know how important Spy is to Gravekeepers. That respectable 1900 Defense gives it some stopping power against Thunder King Rai-Oh and most other commonly run beatsticks, and fetching an Evolsaur when flipped is great, albeit slow at times. There's also a noteworthy combo involving this card and Wind-Up Zenmaister that nets a decent amount of field presence, which you’ll see later.
Run 3.

Quote:
Evoltile Casinerio
Level 3 ⍟⍟⍟
FIRE – Reptile/Effect
At the end of the Battle Phase, if this card destroyed an opponent's monster by battle; You can Tribute this card; Special Summon 2 Level 6 or lower FIRE Dinosaur-Type monsters with the same name from your Deck. Their effects are negated and they are banished during the End Phase.
ATK/ 1600 DEF/ 400
Rescue Rabbit + Jurrac Guaiba = ?????
Casinerio seems to be have been a Konami-induced love child between the above two monsters, and it has had very mixed reviews by the Evol community.
On one hand, he can turbo into 2 Saurs just by running over a monster (sometimes aided by things like Forbidden Lance) and make any Rank Xyz between 4 and 6, while if you can't get his effect off he can become Material for a Rank 3 Xyz. The fact that Casinerio can pull out the higher level Saurs (Elias, Terias, Darwino) also can make it somewhat less of a risk to run them.
On the other hand, his battle reliance can be his greatest weakness. If Casi can't beat over something, you aren't going anywhere fast. There's also the matter of drawing Saurs before you can pull them out with Casi. There are ways to remedy this though, but it requires a dedicated build.
Run 0. You can potentially tech a copy but it isn't advised. In a dedicated Casinerio build, run 2-3 alongside Primordial Soup.

Quote:
Evoltile Lagosucho
Level 3 ⍟⍟⍟
FIRE – Reptile/Effect
When this card is Normal Summoned: You can send 1 “Evolsaur” monster from your Deck to the Graveyard. When this card is flipped face-up: You can Special Summon 1 “Evoltile” monster from your Deck.
ATK/ 1200 DEF/ 500
JAZZ HANDS!
Lagosucho is...well, not very good. On paper he may appear to be good, but in practice he falls flat.
The first effect is rather subpar Armageddon Knight-esque Saur dump. It can set up an instant Vulcano play early on, but for it to be of any significant worth to you immediately, you need an Evo-Force to go with it. You want to save those for your Najashos unless in dire emergency, so it's really lackluster.
The second effect is essentially what Westlo does, but for Evoltiles instead. It's also pretty slow and Evo-Diversity fulfills this role of searching Evoltiles much faster and more efficiently.
Run 0.


Now for the muscle of the Deck: the Evolsaurs! These will be your main battlers, and their effects aren't too shabby to boot. But these fiery dinos are here mainly to summon the Evolzars!

Quote:
Evolsaur Vulcano
Level 4 ⍟⍟⍟⍟
FIRE – Dinosaur/Effect
When this card is Special Summoned by the effect of an “Evoltile” monster: You can target 1 “Evolsaur” monster in your Graveyard; Special Summon that target. It cannot declare an attack.
ATK/ 1200 DEF/ 1000
This sauropod will be one of the main ways of Summoning an Evolzar quickly. Vulcano is invaluable to the Deck with her effect (If Summoned from an Evoltile's effect of course) reviving an Evolsaur from the Graveyard for easy field presence and Xyz setup. Her downside is that she's a pain in the neck to draw. When Vulcano isn't in the Deck, it becomes a bit harder to perform some of our plays, and her measly 1200 Attack won't really make up for that. Vulcano is a really good card; just as long as she stays in the Deck!
It’s recommended to run 2, as Vulcano isn’t something you want to run out of nor draw often. Running 3 can help you be more explosive, but be wary of drawing into it more.

Quote:
Evolsaur Cerato
Level 4 ⍟⍟⍟⍟
FIRE – Dinosaur/Effect
When this card is Special Summoned by the effect of an “Evoltile” monster: This card gains 200 ATK. If this card was Special Summoned by the effect of an “Evoltile” monster, each time this card destroys an opponent's monster by battle: You can add 1 “Evoltile” monster from your Deck to your hand.
ATK/ 1900 DEF/ 1400
Cerato is and always has been the beatstick of the Deck. The 1900 base Attack allows him to Overwhelm smaller 1800 Attack and below beaters and crash into others like Thunder King Rai-Oh, but if he's Summoned by an Evoltile, the 200 boost puts him over those monsters and a few more, including base 2k defenders! And that's not the end of his effect!
If Cerato is -like the above- Summoned via Evoltile, whenever he runs over a monster in battle you can search for an Evoltile! This is more of an added bonus if anything really; it isn't something we need to rely on with Evo-Diversity being a card, but it doesn't hurt!
Run 2-3. It's not a three-of staple, so if you run 3 and need space, don't hesitate to drop one if need be.

Quote:
Evolsaur Diplo
Level 4 ⍟⍟⍟⍟
FIRE – Dinosaur/Effect
When this card is Special Summoned by the effect of an “Evoltile” monster: Target 1 Spell/Trap card your opponent controls; destroy that target.
ATK/ 1600 DEF/ 800
Sound familiar?
Diplo is very useful for extra backrow destruction to make it safer to conduct our plays. 1600 Attack isn't too bad for what it does, but he can be a bother if you draw him.
Run 1-2. Using 3 clogs too much to be worth it, and you should be running more copies of MST before that third copy anyway.

Quote:
Evolsaur Pelta
Level 4 ⍟⍟⍟⍟
FIRE – Dinosaur/Effect
When this card is Special Summoned by the effect of an “Evoltile” monster: This card gains 500 DEF. If this card was Special Summoned by the effect of an “Evoltile” monster, then is destroyed by battle: You can add 1 “Evoltile” monster from your Deck to your hand.
ATK/ 1100 DEF/ 2000
Pelta is certainly...interesting to say the least. He is pretty much the polar opposite of Cerato in every regard; essentially being a defensive version (well, he IS based on an ankylosaurid). 2000 Defense is nothing to scoff at, but when Summoned via Evoltile he gets a 500 boost that mocks Lightpulsar, Utopia, even opposing Evolzars! There are better things you could use the space for rather than this though.
Run 0. You could run one as a tech, but realistically it's better as a Side Deck option.

Quote:
Evolsaur Darwino
Level 5 ⍟⍟⍟⍟⍟
FIRE – Dinosaur/Effect
When this card is Special Summoned by the effect of an “Evoltile” monster: You can target 1 monster on the field; increase that target's Level by up to 2.
ATK/ 2200 DEF/ 700
This pterosaur gives the deck a bit of variety in what it can Summon from the Extra Deck. Summoned through Westlo, Darwino can boost Westlo's Level by 2 and instantly go into a Rank 5 Xyz like Tiras, Keeper of Genesis among others. This is easily the most reliable play involving Darwino. If you run at least two copies, you can summon both through a Najasho/Force play and make a Rank 5, 6 or even 7 Xyz!
However, Darwino has a significant downside that cannot be overlooked:
HE IS PAINFUL AS SIN TO DRAW.
Being a Tribute monster that has no significant effect unless pulled out from an Evoltile can make situations hard to deal with if he ends up in hand. And if you draw multiples...*shiver*
Running a singleton of him can give you rank 5 access without too much of a hit to consistency. If you decide to use multiples for the Level versatility, consider running Primordial Soup and/or a Casinerio variant.

Quote:
Evolsaur Elias
Level 6 ⍟⍟⍟⍟⍟⍟
FIRE – Dinosaur/Effect
When this card is Special Summoned by the effect of an “Evoltile” monster: You can Special Summon 1 Level 6 or lower FIRE Dinosaur-Type monster from your hand.
ATK/ 100 DEF/ 2400
Elias is the go to sauropod for Rank 6 access with only a small hit to consistency. Even though his microscopic 100 Attack stat makes him useless for offense, the massive 2400 Defense more than makes up for it. But wait, wouldn't running this mean that it'd be horrible to draw like Darwino since it's a Tribute monster? Not exactly. If you happen to draw into one of your Eliases, it may actually benefit you! Use an Evoltile's effect to Summon your other Elias, which activates Elias' effect to Summon another Evolsaur from your hand (i.e. that Elias in your hand)! This greatly alleviates the burden of drawing one. Although if you draw both at once in some freak of nature, you're going to have to work hard to play out of it.
If you decide to go the Elias route for Rank 6s, run 2. 3 begs dead drawing into multiples even with Elias’ built-in tutoring.

Quote:
Evolsaur Terias
Level 6 ⍟⍟⍟⍟⍟⍟
FIRE – Dinosaur/Effect
When this card is Special Summoned by the effect of an “Evoltile” monster: This card loses 500 ATK.
ATK/ 2400 DEF/ 600
And now we come to the ugly duckling of the Evolsaurs, moreso than Pelta. It's a Level 6 like Elias, but is plagued with similar issues that Darwino faces. It's a combination of the “dead in hand” syndrome and the lack of a useful effect that kills the effectiveness.
Run 0. If you want Rank 6s, use Elias first.
If you DO decide to run this atrocity, only do so in conjunction with Elias to alleviate drawing into it, but even then it isn't recommended.


Now that the pawns are out of the way, we can finally behold the wondrous kings of their prehistoric kingdom; the Evolzars!

Quote:
Evolzar Laggia
⍟⍟⍟⍟ Rank 4
FIRE – Dragon/Xyz/Effect
2 Level 4 Dinosaur-Type monsters
During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.
ATK/ 2400 DEF/ 2000
Laggia can easily be one of the best Xyz monsters printed thus far. Being a 2400 Attack beatstick isn't too shabby (although it gets beat out by some other commonly seen monsters, so it's somewhat balanced out in that sense), but she's also a Solemn Judgment on legs! The effect is so great, Laggia has to detach both of her Materials to activate her negation abilities!
Run 2-3. You don’t really need 3 as it is a rare occurrence to use all of them in one game, so if you find yourself out of Extra space all of a sudden, consider running 2.

Quote:
Evolzar Dolkka
⍟⍟⍟⍟ Rank 4
FIRE – Dragon/Xyz/Effect
2 Level 4 Dinosaur-Type monsters
During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it.
ATK/ 2300 DEF/ 1700
And the foil to Laggia is this mean looking guy. Where Laggia's a Solemn Judgment on legs, Dolkka is a Divine Wrath on legs, with half the detach cost of his partner in crime! Also, Dolkka can stop monster effects that activate anywhere; not just on the field. Gorz? Nope. Effect Veiler? Nah. Honest? No thanks. Plaguespreader? Nice try. And then there's all those other monster effects that activate on the field that you know you can stop!
Run 1-2. 3 is definite overkill.

~
*Be wise in choosing which Evolzar to Summon for your situation. Laggia is vulnerable to monster effects and cannot stop Flip Summons, while Dolkka is easily dispatched with S/T monster removal and is more inclined to being run over due to lack of Summon negation and slightly lower ATK compared to Laggia. Also as a general note, don't just negate all willy-nilly. Save your negate(s) for things that'll cripple your opponent if you stop it or that'd kill your Evolzar, but not on draw cards and the like.
~

Quote:
Evolzar Solda
⍟⍟⍟⍟⍟⍟ Rank 6
FIRE – Dragon/Xyz/Effect
This card cannot be destroyed by card effects while it has Xyz Material. When your opponent Special Summons a monster(s): You can detach 1 Xyz Material from this card; destroy that monster(s).
ATK/ 2600 DEF/ 1000
Solda is a monster to face in a duel. His immunity to destruction is excellent and is a hassle to get over through roundabout means, and that 2600 Attack makes sure your opponent can't beat over it terribly easy either. And this is where his other effects kicks in: most of the monsters that can run over Solda are Extra Deck monsters or need to be Special Summoned. When they hit the field, Solda can simply destroy that monster (or monsters, a la Rescue Rabbit, etc.) before it can do anything! Solda adds a significant control factor to the games you bring it out.
Run 0 in any builds not running Elias/2 Darwino. If you do however, run 1 always.


Quote:
Part II: Theme Support
When Evols first premiered, their S/T support was rather lackluster. But as time passed, we got some of the better stuff. Let's review!

Quote:
Evo-Karma
Continuous Spell Card
When a monster(s) is Special Summoned by the effect of an "Evoltile" monster you control, your opponent cannot activate cards or effects.
It might look good on paper, but it really is a dead draw too often. Besides, more often than not they'd save their Solemn Warnings for your Laggia rather than your Cerato.
Run 0.

Quote:
Evo-Miracle
Quick-Play Spell Card
Target 1 monster that was Special Summoned by the effect of an "Evoltile" monster; this turn, it cannot be destroyed by battle or by card effects.
Looks like a themed Forbidden Lance. Too bad the original is better in almost every way.
Run 0.

Quote:
Primordial Soup
Continuous Spell Card
Once per turn, during your Main Phase: You can shuffle up to 2 "Evolsaur" monsters from your hand into the Deck, then draw the same number of cards. You can only control 1 face-up "Primordial Soup".
Remember Card Trader? This is our version. Soup has its ups and downs, but for most intensive purposes you won't need it for most builds.
Variants focusing on Casinerio rely on this card to put any Saurs back in the Deck so Casi won't end up running out of targets.
Run 0. In Casi builds run 2.

Quote:
Evo-Force
Normal Spell Card
Tribute 1 "Evoltile" monster; Special Summon 1 "Evolsaur" monster from your Deck. It is treated as if it was Special Summoned by the effect of an "Evoltile" monster.
This is one of the main cards that jump started us into the remotely competitive state of mind. You're basically trading your Evoltile for any Evolsaur from the Deck, and the Saur gets its effect! It can make use out of flipped Westlos for a quick Xyz Summon, or you can use it to trigger Najasho and Elginero's effects! Also, something about the interaction between Najasho and Evo-Force: Force Tributes as a cost. So even if your opponent negates Force somehow, Najasho's effect still goes through!
Run 3. There's no reason not to.

Quote:
Evo-Diversity
Normal Spell Card
Add 1 "Evoltile" or "Evolsaur" monster from your Deck to your hand. You can only activate 1 "Evo-Diversity" per turn.
Consistency was always a problem with this Deck. It was always hard to draw into the Evoltiles when you kept drawing the Evolsaurs! Well look no further, we now have a nifty search spell! You'll most often be grabbing Evoltiles with this though.
Run 3.

Quote:
Evo-Price
Continuous Spell Card
Once per turn, if a monster is Special Summoned by the effect of an "Evoltile" monster (except during the Damage Step): You can target 1 card on the field; destroy that target.
Well, we didn't get a Murmillo-esque Evolsaur, but this is the next best thing. Thing is, however good it may be, it can be a horrible dead draw. It also does not work during the Damage Step (so Westlo is a no go) which neuters it considerably. It DOES work, however, when you use Evo-Force to Summon an Evolsaur as it is treated as being Summoned via Evoltile!
As of right now, run 0. It can be a funny side deck option in the mirror match, but we aren't that prominent as it is.

Quote:
Evolutionary Bridge
Normal Trap
When a monster you control is targeted for an attack: Target 1 "Evoltile" monster in your Graveyard; Special Summon that target, then switch the attack target to that monster and conduct damage calculation.
This card is only really useful in conjunction with Gephyro or Pleuro, but you shouldn't be running those anyway so it makes this card virtually worthless.
Run 0.

Quote:
Evo-Branch
Normal Trap
Target 1 face-up Reptile-Type monster you control; destroy it and Special Summon 1 "Evoltile" monster in face-down Defense Position from your Deck.
This card is just weird and not good at all. It does have limited use with Pleuro (who, again, you should NOT be running), but other than that it has no real merit because of the initial cost. Evo-Diversity is a faster and more reliable way of getting Evoltiles.
Run 0.

Quote:
Degen Force
Normal Trap*
Tribute 1 Level 4 or higher Dinosaur-Type monster; Special Summon 2 Level 3 or lower Reptile-Type monsters from your hand and/or Graveyard.
Your Evolsaur is devolving!
This card is basically a Najasho/Force play in reverse. It doesn't make a whole lot of sense to trade your Saur for a couple of Evoltiles really.
I can see some gimmicky uses in a Ultra Evolution Pill based Deck, but that's not really for us at all.
Run 0.

Quote:
Evo-Instant
Normal Trap
Tribute 1 Reptile-Type monster; Special Summon 1 "Evolsaur" monster from your Deck.
Instant ironically isn't...instant. Being a Trap card slows it down just enough that it isn't worth running. Well, that and the fact that Instant Summons the Evolsaur without effect. Just work with your Evo-Forces.
Run 0.


Quote:
Part III: Off-Theme Support
Now, on to the stuff that wasn't intended for Evols, but work stellar anyway.

Quote:
Gorz the Emissary of Darkness
Effect Veiler
Gorz is good for countering your opponent and potentially getting over bigger threats and Effect Veiler slows your opponent down while also giving you an occasional Synchro outlet.

Gorz is more of a preference card, but isn’t advised if you run a fair amount of Continuous Spells/Traps though.
Effect Veiler isn’t as great right now, so you don’t necessarily have to run any. Still a decent card though, but prolly best in the Side Deck for the moment.

Quote:
Jurrac Guaiba
Guaiba is a great card to help you get out the Evolzars faster, but now that we have Evo-Diversity he isn't needed as much. He's still a decent 1700 beater if nothing else.
If you feel it works for you, by all means try out the engine at 3; but it doesn't contribute a whole lot other than EVOLZAR TURBO BLARGH that you could be using the space for more versatile tech options.
This format has a variety of monsters against whom Guaiba is outmatched, so much that our bitter rival deck (Dino-Rabbit) have started delegating them to the side or decided not to run him at all. This may also apply to us as well, so be cautious if you use Guaiba.

Quote:
Junk Synchron
Debris Dragon
Some people like to use Synchros for more versatility, and these are pretty much the best Tuners this deck can utilize. Both Junk and Debris can revive Tributed Najashos for reuse or to make some Synchros! Keep in mind that Debris is limited to Dragon Synchros though.
These are very niche preference cards. If you decide to run either Debris or Junk, just pick one.

Quote:
Neo-Spacian Grand Mole
Tsukuyomi
Both of these monsters are used as outs to far larger threats or for random meshing. Grand Mole bounces Extra Deck monsters that could pose a threat back to whence they came while Tsukuyomi is a reusable Book of Moon that can switch big monsters to a vulnerable state. As for their random uses, Grand Mole is Level 3 for Rank 3 Xyz Summons with Westlo while Tsukuyomi can flip Westlo face-down again for reuse.
Grand Mole is the recommended option, while with Tsukuyomi you should run Book of Moon before running him.

Quote:
Snowman Eater
Thunder King Rai-Oh
Both great cards this format. Snowman can deal with threats (and pose as a set Westlo) as well as being Level 3. Rai-Oh is self-explanatory, although he can be a nuisance at times by blocking Diversity/Duality.
Up to you once again. Snowman fits in better than Rai-Oh here.

Quote:
**NEW CARD**
Pyrorex the Elemental Lord
Level 8 ⍟⍟⍟⍟⍟⍟⍟⍟
FIRE - Dinosaur/Effect
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 5 FIRE monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy it, then both players take damage equal to half the original ATK of the destroyed monster. The effect of "Pyrorex the Elemental Lord" can only be activated once per turn. If this card leaves the field, skip the Battle Phase of your next turn.
ATK/ 2800 DEF/ 2200
And we finally see the might of the FIRE Elemental Lord in Cosmo Blazer. His Summoning Condition isn't THAT hard to fulfill, but you may have trouble keeping it at 5 if you go over. In any case, Rex's nerfed Ring of Destruction effect is great for moving threats and finishing games. We don't know how using this card will play out yet, but in theory it can be a good tech at 1. Check back soon for updates on testing.

Quote:
Forbidden Lance
Shrink
Both of these Quick-Plays serve a similar purpose: stopping your opponent from running over your Evolzars. Lance however also can protect them from S/T like Dark Hole and the like.
The general consensus at this time is that Forbidden Lance is superior for the versatility it offers.

Quote:
Enemy Controller
This is one of the better non-themed cards to use in this deck, solely because of Najasho. You can either use it solo and stop attacks, or with Najasho and steal a monster while nabbing an Evolsaur!
Run 1-2. It clogs significantly at 3, and 2 is a bit iffy in of itself.

Quote:
Share the Pain
Mini-Guts
Both are alternate Tribute options in conjunction with Najasho/Elginero that you can run alongside Enemy Controller and Evo-Force. Share the Pain gets rid of one of your opponent’s monsters (albeit of their choosing), and Mini-Guts can be devastating and quite possibly a game ender.
For most purposes, Mini-Guts is superior.

Quote:
Pot of Duality
Duality is fabulous here. It may seem that Evo-Diversity does all the searching we need and that we Special Summon a fair bit, we also need to get to certain unsearchable cards (Evo-Force, Tribute cards, techs) for us to actually go off. Just remember that if you actually have a play, then don't use Duality that turn. If it does end up dead, it's an easy choice to set as a bluff.
Run 1-2.

Quote:
Pot of Avarice
Avarice is a very hit or miss kind of card. It can potentially refuel your Deck with used Saurs and recycle any Evolzars back into the Extra which is great for more long drawn duels. However, it can be extremely dead early game and can end up costing you games in the long run.
You should run 1 just to be sure you can maintain tempo, early game dead draw aside.

Quote:
Offering to the Snake Deity
It's a decent card at first glance: Pop 2 cards and a used Westlo/Odonto. Seems legit. But that's where you'd be horribly wrong. If any of the targeted cards leaves the field, Offering doesn't resolve properly and does nothing. That's the major downside. If it were more like Icarus Attack, it’d be a different story, but it isn't.
Run 0.

Quote:
Safe Zone
This card is pretty good at doing what it does: protecting the Evolzars. Slap it on Laggia and you won’t have to waste your negates on certain Summons and cards that would force a negate like Dark Hole or Book of Moon. Give it to Dolkka and you don’t have to worry about it being destroyed before it can do anything to hamper your opponent. Select a Solda and...well...it becomes nearly invincible.
You can easily give this card a try, but with so much S/T hate running around this might not be the time for it to shine.

When you don't need to use Laggia or Dolkka, you can use any of these great Rank 4s!
Zenmaister and Maestroke are pretty much staple, everything else is your choice.
Papilloperative and Blackship perform similar functions, so you may want to choose one or the other if space is an issue.

Quote:
Number 16: Shock Master
Number 91: Thunder Spark Dragon
Vylon Disigma
These Rank 4 Xyz take 1 more Material than the previous ones, but their effects are also more powerful as a result.
Limit yourself to 1-2 for space reasons. Note that none of these are necessary nor do they come out often, but they can help you out of tough situations.

Quote:
Number C39: Utopia Ray
The only reason we can get away with running this card is because we can easily run Enemy Controller. Steal an opposing Utopia and overlay for this guy, and they'll never regain their Hope, excuse the pun. This space could be used for other Xyz as the whole “Stealing a Utopia” scenario rarely happens however.
You should only run this if running more than 1 Enemy Controller and have Utopia in your Extra, and even then you don’t need it.

Since you'd be running Westlos (and possibly Casinerio, depends on your build), having Rank 3 options is always useful.
You should have at least one of these in your Extra, but limit yourself to two total. When it comes to Rank 3s, you're either making them as a last ditch effort to save yourself or you're on the warpath and going for game.

Quote:
Tiras, Keeper of Genesis
Adreus, Keeper of Armageddon
Wind-Up Arsenal Zenmaioh
Number 61: Volcasaurus
Number 19: Freezerdon
All of these Rank 5s are great, but are impossible to get out unless you run Darwino. If you do though, they are invaluable.
Keep in mind with Freezerdon and Laggia, you must detach 1 Material from both Xyz rather than just from Freezerdon, so only 2 negates.
If running Darwino, limit yourself to 2-3 of these due to space. If not, stay away.

Quote:
Inzektor Exa-Beetle
Photon Strike Bounzer
Constellar Ptolemys Messier 7
Sword Breaker
All of these are viable Rank 6 Xyz for Elias/2 Darwino builds.
Run 1-2 alongside Evolzar Solda in a build with 2 Elias or 2 Darwino, otherwise keep away.

Quote:
**NEW CARD**
Hazebeast Basilicock
⍟⍟⍟⍟⍟⍟ Rank 6
FIRE - Pyro/Xyz/Effect
2 or more Level 6 FIRE monsters (max 5)
Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or in their Graveyard; banish that target. In addition, this card gains the following effects according to the number of Xyz Materials attached to it:
●3 or more: This card gains 200 ATK and DEF for each Xyz Material attached to it.
●4 or more: This card cannot be targeted by your opponent's card effects.
●5: This card cannot be destroyed by card effects.
ATK/ 2500 DEF/ 1800
So builds that can summon Rank 6s just got themselves another great toolbox card. Essentially a Chaos Sorcerer on crack, Basil can banish monsters regardless of it being face-up or not, and can still attack after doing so.
It's difficult to make a multiple Material Basil unless you tech Haze-Beast Gryps, but overall you shouldn't focus on the other effects as much.
Builds utilizing Elias should run at least 1.

Quote:
Gaia Dragon, the Thunder Charger
You may wonder why we would consider running this, even outside of Darwino/Elias builds. This is because we run Enemy Controller (and occasionally Mind Control). The reasoning behind this is the same as the reasoning behind Utopia Ray; that if we steal an opponent’s Rank 5 or 6 Xyz in this case, we can simply plop this on top of it and keep your opponent from getting it back! Also plays well with Exa-Beetle.
Not necessary in the least if you run lower Enemy Controller numbers or don’t run the Darwino/Elias techs. If you run it, only use 1 as it won’t come out often.


Quote:
Part IV: Combo Plays
You may be asking yourself "So how does this deck make these borked plays that the OP is going on about?" Well, if you just scroll down a bit more, you'll see how.

Najasho+Evo-Force

This is the easiest and probably the most common power play this deck makes. The step breakdown goes as such:

For those new players who decided to skip reading this OP entirely, you will be directed to the OP if you ask any questions regarding this combo. Consider this your warning. It's not like you'd bother to read this anyway if you didn't read the OP though, so not my problem.

1. Set a Najasho in face-down Defense Position. You don't want to just Normal Summon it in Attack Position, because your opponent could always disrupt the play by using Ninjitsu Art of Super-Transformation or Solemn Warning or something. Best to Set it so they can't.

2. Play Evo-Force, Tributing the Najasho you just Set. You can do this, since Evo-Force does not specify that the Evoltile you Tribute must be face-up.

3. From here, it gets a tad complicated. The Chain order of Najasho+Force resolves differently based on what Evolsaur you summon via Force.
Evolsaurs with mandatory effects: Cerato, Diplo, Pelta, Terias
Evolsaurs with optional effects: Vulcano, Elias, Darwino

If you summon a Mandatory effect Saur from Evo-Force, the chain order is as follows once Force resolves:
Chain Link 1: Mandatory effect Saur
Chain Link 2: Najasho

Najasho would summon an Evolsaur first, then the Mandatory effect Saur would go off.

-If you choose to summon a Mandatory effect Saur from Najasho, no timing issues would arise since the effect has to go off period.
-If you choose to summon an Optional effect Saur from Najasho, it would miss timing due to the application of the Mandatory effect Saur's effect being the last thing to happen, NOT the Optional effect Saur's Summon.

If you summon an Optional effect Saur from Evo-Force, you can apply SEGOC (Simultaneous Effects Go On Chain) to the situation, placing the Optional effect Saur and Najasho on the chain however you like being the turn player. Ideally, you'd arrange the chain in this fashion:
Chain Link 1: Najasho
Chain Link 2: Optional effect Saur

The Optional effect Saur would go off first, then Najasho's effect to summon an Evolsaur.

-If you choose to summon a Mandatory effect Saur OR an Optional effect Saur in this situation, no timing issues would be had regardless. With Optional effect Saurs, the last thing to happen would be their summon due to Najasho being at the start of the Chain. Mandatory effect Saurs, like before, would go off anyway.
-If you use SEGOC and arrange the chain like the previous example, you will face the same problems of missing timing with Optional effect Saurs. It is suggested you not do it that way.

Zenmaister+Westlo

This combo is a bit more reliant on your opponent, but it can easily be abused to make up for that. Sample scenario goes a little like this:

1. You set a Westlo in face-down Defense Position and end turn. Pretty simple.

2. Opponent summons some beatstick. Let's say for this scenario, it's a Elemental HERO Neos Alius (Dunno, HEROes are somewhat prominent).

3. They attack into your Westlo, triggering the Flip Effect and allowing you to summon an Evolsaur of your choice. Make sure it is Level 4 though!

4. Opponent ends their turn frustrated.

5. You summon a dead Evolsaur from your hand, and overlay the two Evolsaurs to Xyz Summon Wind-Up Zenmaister.

6. Use Zenmaister's effect, detaching an Xyz Material, and flip Westlo face-down again.

7. Flip Summon Westlo to get the effect again! This is legal, as Zenmaister's effect doesn't have any restriction like "The monster's battle position cannot be changed this turn..." or anything like that. So long as the Westlo was not summoned in ANY form during the same turn you try to use Zenmaister, you can do this. You would ideally summon a Vulcano through this effect.

8. Use the Vulcano's effects and retrieve the Evolsaur in your Graveyard that you just detached, and overlay with it to make a Laggia/Dolkka.

End Field: Wind-Up Zenmaister with 2200 ATK, Attack Position Westlo, and a Laggia/Dolkka.

You pretty much get a 2200 monster on the field that you wouldn't have if you just went straight into an Evolzar. And if you manage to protect the Westlo and the Zenmaister for another turn, you can do it again and make another Evolzar or some other Xyz!

As a spinoff of this, you can even OTK if you have Najasho and Evo-Force with the Westlo! You DO however need at least 1 Level 4 Evolsaur in the Graveyard beforehand for it to work.

1. Set the Westlo of course. If your opponent attacks it, you won’t have to make Papilloperative later, but for this example let’s say they leave it and you Flip Summon it. Summon Vulcano with Westlo, pulling the Evolsaur in your Graveyard to the field with Vulcano.

2. Same as before, overlay them for Zenmaister and detach to flip Westlo face-down.

3. From here, don’t flip Westlo just yet (if it were attacked into; if you Flip Summoned you couldn’t anyway). Set your Najasho and activate Evo-Force, tributing Najasho and going through the whole chain semantics to get two Level 4 Saurs to the field (one MUST be a Vulcano, other should be a Cerato).

4. Vulcano triggers, nabbing the same Saur from earlier and putting it on the field. Overlay Vulcano and aforementioned Saur to make Photon Papilloperative.
4A. If the Westlo was attacked instead of being Flip Summoned, you can make some other Xyz with those two Saurs instead, preferably an Evolzar or whatever works for the situation, and Flip Summon Westlo yourself in Step 5.

5. Papilloperative detaches to flip Westlo face-up again, who then summons another Saur, most likely Cerato.

End Field: 2 Cerato at 2100, Papilloperative, Zenmaister at 2200, Westlo
2100+2100+2100+2200+700=9200 damage, a clean OTK on an empty field.


Westlo and dodging pesky Veilers

Has your opponent ever been reluctant to attack your set Westlo, only to flip it yourself and have it Veilered? It can be a pain in the rear, but there ARE ways to avoid the negation and still get your Saur!

Basically when they chain Veiler to the activation of Westlo's effect, make it so Westlo is no longer face-up on the field in the same chain somehow. Torrential Tribute, Enemy Controller's second effect, Book of Moon what have you. As the chain resolves, Veiler will resolve without effect because Westlo is no longer a valid target, so the effect goes through!


Quote:
Part V: Skeletons and Decklists
Quote:
General Skeleton
2-3 Cerato
1-2 Diplo
2 Vulcano
Optional: (2 Elias/1 Darwino)
3 Westlo
2-3 Najasho

3 Evo-Force
3 Evo-Diversity
1-2 Pot of Duality
1-2 Enemy Controller
1-2 Forbidden Lance

Other space can be used for staples, tech choices and a Trap lineup
~~~~~

And that concludes the overview of this prehistoric archetype! For you newcomers, we welcome you to the Deck and hope you enjoy it! For the old standbys, let's continue to make this Deck the best we can make it!
__________________
DN/DevPro: Dragynking1 CFA: Kotori Minami
LoL NA: Dragynking1

||YGO Trades (Updated 9/4)||

Last edited by Dragynking1 : 12-02-2012 at 10:09 PM.
Dragynking1 is offline   Reply With Quote
Old 09-07-2012, 09:09 AM   #2
NexusShiker
E.G.G. Member
 
NexusShiker's Avatar
 
Join Date: Dec 2011
Location: Agia's Kingdom.
Age: 18
Posts: 2,413
iTrader: 0
NexusShiker is on a distinguished road
Default

Subbing!!!

Btw, the color on Grand Mole is broken.
__________________

Check out my FanFic. Yu-Gi-Oh! - Guardians of Evolution Guide (Completed)/ Want a Sig? Request it.
Quote:
Originally Posted by GrepherDK View Post
The only person I am 100% certain won't leave an archetype is Nexus, because he is the " Oskar Schindler of Evols". (/ _ ; )

Last edited by NexusShiker : 09-07-2012 at 09:12 AM.
NexusShiker is offline   Reply With Quote
Old 09-07-2012, 09:36 AM   #3
mirasaki
Loli Pillow Fight!
 
mirasaki's Avatar
 
Join Date: Dec 2006
Location: Wichita, KANSAS
Age: 25
Posts: 8,595
iTrader: 78 (100%)
mirasaki is on a distinguished road
Default

Sub dub sub sub
__________________
Trade List--Want synchros and hobby league holos
Have: LOTS

http://www.pojo.biz/board/showthread.php?t=1130396
mirasaki is online now   Reply With Quote
Old 09-07-2012, 10:20 AM   #4
Barrel Dragon_080
Master of Machines
 
Barrel Dragon_080's Avatar
 
Join Date: Mar 2011
Location: Canada
Age: 30
Posts: 2,903
iTrader: 0
Barrel Dragon_080 is on a distinguished road
Default

yay new thread
__________________


Quote:
Originally Posted by CyberdarkWarrior1# View Post
Painful Choice (Not even relevant anymore)
Quote:
Originally Posted by Scalestalk View Post
I still say Chaos Emperor Dragon - Envoy of the End wasn't/isn't so bad. I never played, and do not remember playing against it, but not so bad.
Quote:
Originally Posted by Shinji Mimura View Post
There is simply no reason to use Obelisk the Qliphort
Barrel Dragon_080 is offline   Reply With Quote
Old 09-07-2012, 11:16 AM   #5
Kippran
GN da bess
 
Kippran's Avatar
 
Join Date: Feb 2011
Location: SC
Age: 23
Posts: 6,611
iTrader: 0
Kippran has a spectacular aura aboutKippran has a spectacular aura about
Default

Gettin' all up in this new thread.
__________________
Team Shenanigans Youtube Page

*Check out Team Shenanigans for matches, deck profiles, and general discussion*
Kippran is offline   Reply With Quote
Old 09-07-2012, 01:28 PM   #6
WMCannon
Pojo Veteran
 
WMCannon's Avatar
 
Join Date: Oct 2010
Location: Virginia, U.S.A.
Posts: 537
iTrader: 0
WMCannon is on a distinguished road
Default

Yeeeeeeeeeeah. Subbed.

*yawns*
__________________
DN: NotSoGallantGallade

"He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you."

-Friedrich Nietzsche
WMCannon is offline   Reply With Quote
Old 09-07-2012, 02:13 PM   #7
GZILA
Pojo Veteran
 
GZILA's Avatar
 
Join Date: Sep 2011
Posts: 597
iTrader: 0
GZILA is on a distinguished road
Default

Time to sub the new one!
GZILA is offline   Reply With Quote
Old 09-07-2012, 02:15 PM   #8
kiseki2
Pojo Veteran
 
kiseki2's Avatar
 
Join Date: Jul 2011
Posts: 703
iTrader: 0
kiseki2 is on a distinguished road
Default

Any new experiences regarding the new format?
kiseki2 is offline   Reply With Quote
Old 09-07-2012, 02:32 PM   #9
firesonman08
Learning the Ropes
 
Join Date: Jul 2012
Posts: 5
iTrader: 0
firesonman08 is on a distinguished road
Default

YAY!! Subbed!
firesonman08 is offline   Reply With Quote
Old 09-07-2012, 02:46 PM   #10
NexusShiker
E.G.G. Member
 
NexusShiker's Avatar
 
Join Date: Dec 2011
Location: Agia's Kingdom.
Age: 18
Posts: 2,413
iTrader: 0
NexusShiker is on a distinguished road
Default

This gotta be in a thread tittle XD
__________________

Check out my FanFic. Yu-Gi-Oh! - Guardians of Evolution Guide (Completed)/ Want a Sig? Request it.
Quote:
Originally Posted by GrepherDK View Post
The only person I am 100% certain won't leave an archetype is Nexus, because he is the " Oskar Schindler of Evols". (/ _ ; )
NexusShiker is offline   Reply With Quote
Old 09-07-2012, 02:48 PM   #11
mirasaki
Loli Pillow Fight!
 
mirasaki's Avatar
 
Join Date: Dec 2006
Location: Wichita, KANSAS
Age: 25
Posts: 8,595
iTrader: 78 (100%)
mirasaki is on a distinguished road
Default

The Seal of Orichalcos
Field Spell
All monsters you control gain 500 ATK.
Once per turn, this card cannot be destroyed by card effects.
While you control 2 or more face-up attack position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack.
When this card is activated: destroy all Special Summoned monsters you control.
You cannot Special Summon monsters from your extra deck.
You can only activate “The Seal of Orichalcos” once per duel.

Welp, say hello to tier 1 Mist Valley Ninja lock.
__________________
Trade List--Want synchros and hobby league holos
Have: LOTS

http://www.pojo.biz/board/showthread.php?t=1130396

Last edited by mirasaki : 09-07-2012 at 02:50 PM.
mirasaki is online now   Reply With Quote
Old 09-07-2012, 05:23 PM   #12
ricelover123
Pojo Veteran
 
Join Date: May 2012
Posts: 1,345
iTrader: 0
ricelover123 is on a distinguished road
Default

Quote:
Originally Posted by mirasaki View Post
The Seal of Orichalcos
Field Spell
All monsters you control gain 500 ATK.
Once per turn, this card cannot be destroyed by card effects.
While you control 2 or more face-up attack position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack.
When this card is activated: destroy all Special Summoned monsters you control.
You cannot Special Summon monsters from your extra deck.
You can only activate “The Seal of Orichalcos” once per duel.

Welp, say hello to tier 1 Mist Valley Ninja lock.
but its a field spell how would it be mist valley lock?
__________________
Quote:
Originally Posted by Trickk View Post
LADD is soo powerful he trolls even judges :/
For some epic screenshots- http://imgur.com/a/C2tS8#0
ricelover123 is offline   Reply With Quote
Old 09-07-2012, 05:43 PM   #13
mirasaki
Loli Pillow Fight!
 
mirasaki's Avatar
 
Join Date: Dec 2006
Location: Wichita, KANSAS
Age: 25
Posts: 8,595
iTrader: 78 (100%)
mirasaki is on a distinguished road
Default

http://i.imgur.com/b6vXQ.png Lightsworn and Plants are like my easiest matchups ever.

Additional Comment:

Quote:
Originally Posted by ricelover123 View Post
but its a field spell how would it be mist valley lock?
http://yugioh.wikia.com/wiki/Mist_Valley_Thunderbird
http://yugioh.wikia.com/wiki/Mist_Valley_Apex_Avian

The Seal of Orichalcos
Field Spell
All monsters you control gain 500 ATK.
Once per turn, this card cannot be destroyed by card effects.
While you control 2 or more face-up attack position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack.
When this card is activated: destroy all Special Summoned monsters you control.
You cannot Special Summon monsters from your extra deck.
You can only activate “The Seal of Orichalcos” once per duel.
__________________
Trade List--Want synchros and hobby league holos
Have: LOTS

http://www.pojo.biz/board/showthread.php?t=1130396

Last edited by mirasaki : 09-07-2012 at 05:43 PM. Reason: Automerged Doublepost
mirasaki is online now   Reply With Quote
Old 09-07-2012, 05:58 PM   #14
doc_vishvaas
Registered User
 
doc_vishvaas's Avatar
 
Join Date: Jul 2011
Location: USA
Posts: 366
iTrader: 0
doc_vishvaas is on a distinguished road
Default

Subbing 10char
__________________
My FC is 2509-1757-8900, I have an Electric Safari with Electrode, Helioptile, and Galvantula
If you add me, PM me so I can add you back!
Credit to NexusShiker for the awesome sig!
doc_vishvaas is offline   Reply With Quote
Old 09-07-2012, 07:10 PM   #15
damianvc31
Pojo Veteran
 
damianvc31's Avatar
 
Join Date: Feb 2012
Location: Argentina
Posts: 9,183
iTrader: 0
damianvc31 is on a distinguished road
Default

Quote:
Originally Posted by mirasaki View Post
http://i.imgur.com/b6vXQ.png Lightsworn and Plants are like my easiest matchups ever.

Additional Comment:


http://yugioh.wikia.com/wiki/Mist_Valley_Thunderbird
http://yugioh.wikia.com/wiki/Mist_Valley_Apex_Avian

The Seal of Orichalcos
Field Spell
All monsters you control gain 500 ATK.
Once per turn, this card cannot be destroyed by card effects.
While you control 2 or more face-up attack position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack.
When this card is activated: destroy all Special Summoned monsters you control.
You cannot Special Summon monsters from your extra deck.
You can only activate “The Seal of Orichalcos” once per duel.
And then you read the next line:

Quote:
When this card is activated: destroy all Special Summoned monsters you control.
Which means if you dont have the field you cant do anything which will lead to a very inconsistent deck.

Even pulling off that "lockdown" Avian cant be activated more than once in a chain so a MST chained to its effect is enough to break it
damianvc31 is offline   Reply With Quote
Old 09-07-2012, 07:43 PM   #16
mirasaki
Loli Pillow Fight!
 
mirasaki's Avatar
 
Join Date: Dec 2006
Location: Wichita, KANSAS
Age: 25
Posts: 8,595
iTrader: 78 (100%)
mirasaki is on a distinguished road
Default

Quote:
Originally Posted by damianvc31 View Post
And then you read the next line:



1) Which means if you dont have the field you cant do anything which will lead to a very inconsistent deck.

2) Even pulling off that "lockdown" Avian cant be activated more than once in a chain so a MST chained to its effect is enough to break it
1)
Play 3 Terraforming, 3 Seal. Seal will be the win condition so it's justified.

Activate Seal of Orichalcos
Summon Hanzo
Search Transformation, set it
Sac Hanzo for Apex Avian.
Summon Mist Valley Thunderbird on your second turn.
Profit.

2) MST chained to Apex Avian so they can destroy Seal of Orichalcos safely?

Oh wait, what's this?

The Seal of Orichalcos
Field Spell
All monsters you control gain 500 ATK.
Once per turn, this card cannot be destroyed by card effects.
While you control 2 or more face-up attack position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack.
When this card is activated: destroy all Special Summoned monsters you control.
You cannot Special Summon monsters from your extra deck.
You can only activate “The Seal of Orichalcos” once per duel.

Additional Comment:

Once Safe Zone + Solda occurs, is there anything that can stop that combo?
__________________
Trade List--Want synchros and hobby league holos
Have: LOTS

http://www.pojo.biz/board/showthread.php?t=1130396

Last edited by mirasaki : 09-07-2012 at 07:43 PM. Reason: Automerged Doublepost
mirasaki is online now   Reply With Quote
Old 09-07-2012, 07:53 PM   #17
Dragynking1
Kotori Vet
 
Dragynking1's Avatar
 
Join Date: Aug 2011
Location: Seattle
Age: 20
Posts: 12,242
iTrader: 75 (100%)
Dragynking1 is on a distinguished road
Default

Quote:
Originally Posted by mirasaki View Post
Once Safe Zone + Solda occurs, is there anything that can stop that combo?
Things that neither target nor destroy are key.

Compulsory Escape Device
Queen Madolche Tiaramisu
Trishula (but yeah, you know)

There are probably more, but those are the ones I can think of right now
__________________
DN/DevPro: Dragynking1 CFA: Kotori Minami
LoL NA: Dragynking1

||YGO Trades (Updated 9/4)||
Dragynking1 is offline   Reply With Quote
Old 09-07-2012, 08:01 PM   #18
mirasaki
Loli Pillow Fight!
 
mirasaki's Avatar
 
Join Date: Dec 2006
Location: Wichita, KANSAS
Age: 25
Posts: 8,595
iTrader: 78 (100%)
mirasaki is on a distinguished road
Default

Quote:
Originally Posted by dragynking1 View Post
Things that neither target nor destroy are key.

Compulsory Escape Device
Queen Madolche Tiaramisu
Trishula (but yeah, you know)

There are probably more, but those are the ones I can think of right now
COMPULSORY DOESN'T TARGET?

I'm talking about outs to the combo once it is set up.

All I can think of is maybe Grand Mole.
__________________
Trade List--Want synchros and hobby league holos
Have: LOTS

http://www.pojo.biz/board/showthread.php?t=1130396
mirasaki is online now   Reply With Quote
Old 09-07-2012, 08:04 PM   #19
Dragynking1
Kotori Vet
 
Dragynking1's Avatar
 
Join Date: Aug 2011
Location: Seattle
Age: 20
Posts: 12,242
iTrader: 75 (100%)
Dragynking1 is on a distinguished road
Default

Compulsory ESCAPE Device

NOT EVACUATION.

Grand Mole works too.

Then there's any combination of MST and something that'd get rid of Solda normally.

EDIT: In the same vein as Mole, D.D. Warrior Lady and D.D. Assailant I think.
__________________
DN/DevPro: Dragynking1 CFA: Kotori Minami
LoL NA: Dragynking1

||YGO Trades (Updated 9/4)||

Last edited by Dragynking1 : 09-07-2012 at 08:13 PM.
Dragynking1 is offline   Reply With Quote
Old 09-07-2012, 08:39 PM   #20
damianvc31
Pojo Veteran
 
damianvc31's Avatar
 
Join Date: Feb 2012
Location: Argentina
Posts: 9,183
iTrader: 0
damianvc31 is on a distinguished road
Default

Quote:
Originally Posted by mirasaki View Post
1)
Play 3 Terraforming, 3 Seal. Seal will be the win condition so it's justified.

Activate Seal of Orichalcos
Summon Hanzo
Search Transformation, set it
Sac Hanzo for Apex Avian.
Summon Mist Valley Thunderbird on your second turn.
Profit.

2) MST chained to Apex Avian so they can destroy Seal of Orichalcos safely?

Oh wait, what's this?

The Seal of Orichalcos
Field Spell
All monsters you control gain 500 ATK.
Once per turn, this card cannot be destroyed by card effects.
While you control 2 or more face-up attack position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack.
When this card is activated: destroy all Special Summoned monsters you control.
You cannot Special Summon monsters from your extra deck.
You can only activate “The Seal of Orichalcos” once per duel.

Additional Comment:

Once Safe Zone + Solda occurs, is there anything that can stop that combo?
1)

Even then you may not get it fast enough,

Even in that ideal scenario, the opp has 1 turn in which you dont have anything Mist Valley to bounce except Avian itself so the first thing you have to negate will reset everything. The thing about that deck is that it had the Mist Valley field, which once you survive first turn creates a truly difficult to break lock when you start summon Mist Valley monsters, bouncing them and using the field effect to summon more.

2)

No, im talking about a MST to destroy TRANSFORMATION and kill Avian which you cant negate if you are negating something else in that chain.


Seriously i dont care about that Orichalcos thing, Thunderbird is bad because it doesnt solve the major problem of that deck, which is negating spell speed 2 or higher stuff chained to Avian effect.

Not only MST, Skill Drain laughs at Apex Avian face as well. Fiendish Chain. CED. Veiler. Any2 things that can kill it/negate it combined (being one of them at least spell speed 2 or higher).

Last edited by damianvc31 : 09-07-2012 at 08:42 PM.
damianvc31 is offline   Reply With Quote
Old 09-07-2012, 09:38 PM   #21
mirasaki
Loli Pillow Fight!
 
mirasaki's Avatar
 
Join Date: Dec 2006
Location: Wichita, KANSAS
Age: 25
Posts: 8,595
iTrader: 78 (100%)
mirasaki is on a distinguished road
Default

As much as I hate it, I have come to terms that 3 Vulcano is staple if you're going to run things like Wind-Up Zenmaister and rank 4's that use 3 materials in your extra.
__________________
Trade List--Want synchros and hobby league holos
Have: LOTS

http://www.pojo.biz/board/showthread.php?t=1130396
mirasaki is online now   Reply With Quote
Old 09-07-2012, 09:47 PM   #22
damianvc31
Pojo Veteran
 
damianvc31's Avatar
 
Join Date: Feb 2012
Location: Argentina
Posts: 9,183
iTrader: 0
damianvc31 is on a distinguished road
Default

Quote:
Originally Posted by mirasaki View Post
As much as I hate it, I have come to terms that 3 Vulcano is staple if you're going to run things like Wind-Up Zenmaister and rank 4's that use 3 materials in your extra.
Glad you understood Seal of Orichalcos doesnt push Mist Valleys to tier 1
damianvc31 is offline   Reply With Quote
Old 09-07-2012, 10:08 PM   #23
mirasaki
Loli Pillow Fight!
 
mirasaki's Avatar
 
Join Date: Dec 2006
Location: Wichita, KANSAS
Age: 25
Posts: 8,595
iTrader: 78 (100%)
mirasaki is on a distinguished road
Default

dragynking1: Rank 4 3 material xyz--Shock Master or Vylon Disigma? Pros and cons.
__________________
Trade List--Want synchros and hobby league holos
Have: LOTS

http://www.pojo.biz/board/showthread.php?t=1130396
mirasaki is online now   Reply With Quote
Old 09-07-2012, 10:22 PM   #24
Dragynking1
Kotori Vet
 
Dragynking1's Avatar
 
Join Date: Aug 2011
Location: Seattle
Age: 20
Posts: 12,242
iTrader: 75 (100%)
Dragynking1 is on a distinguished road
Default

Shock Master:
+ Soft locks your opponent and can create OTK situations
- 2300 isn't going to do much
- Can be played around if you call wrong or if opponent has multiple outs
- Can't get around threats without assistance

Shock Master is essentially an OTK enabler for Decks that can OTK consistently and can afford the resources to make it. Evols are not primarily an OTK Deck however, and Laggia/Dolkka could have also covered some of what Shock does for 1 less Material.

Vylon Disigma:
+ 2500 is decent
+ Takes threats off the field and keeps it out of the Graveyard as well.
+ Catastor-esque effect for assimilated Attributes
- Can't touch Defense Position Monsters or monsters without effect (GK Pearl, etc.)
- More vulnerable to removal in comparison to Shock Master

I prefer the latter really.
__________________
DN/DevPro: Dragynking1 CFA: Kotori Minami
LoL NA: Dragynking1

||YGO Trades (Updated 9/4)||
Dragynking1 is offline   Reply With Quote
Old 09-07-2012, 11:04 PM   #25
mirasaki
Loli Pillow Fight!
 
mirasaki's Avatar
 
Join Date: Dec 2006
Location: Wichita, KANSAS
Age: 25
Posts: 8,595
iTrader: 78 (100%)
mirasaki is on a distinguished road
Default

Ok, good enough to justify Disigma for me.

I originally was planning on playing Shock Master because although I've never lost to any sort of draw-my-deck-out-to-get-to-my-win-condition type deck like Exodia or the like, Freezerdon/Laggia/Dolkka combos take a while to establish and I felt it would make my duels a little easier to just call spells and lock down their One Days of Peace, and Upstarts and Dealings and Gates. For the same reason I thought Shock Master would be good at slowing down DW, but then again, this isn't a deck that pumps out rank 4 3 material xyz's at convenience in the beginning of the game. It usually only does so during grinding when you draw into that nice Evo Force Najasho play late game.

So yeah Disigma probably is the better bet.

Additional Comment:

http://i.imgur.com/oNnvI.png

ok my deck is fixed now to my liking.

What happened was basically I had a random floating 3rd Evolsaur that I couldn't pick between. Originally it was Cerato, but I was debating between 3rd Cerato, 3rd Diplo, 3rd Vulcano, 3rd Darwino, 3rd Westlo, 3rd Primordial Soup or 1 Pelta. Reasons why as follows:

3rd Cerato-If I Casinerio into a rank 4 Evolzar, I always choose Ceratos as my materials. By running 3 I increase the ability to actually Casinerio successfully like that without wasting Diplos or Vulcanos, if I have the Misfortune of drawing into Cerato without Soup.

3rd Diplo-There actually are times when I would want a 3rd Diplo, although those times are very slim this format.

3rd Darwino-I wanted to have Big Eye access because rank 5's are made so much in my deck and making Big Eye is impossible without running 3 Darwino because Pot of Avarice has never once helped me. However, this idea was scrapped because even in my deck 3 Darwino leads to dead draws. I ultimately had to stop running Big Eye because it just wasn't consistent enough.

3rd Westlo-Yes 3rd Westlo does test well, but it also makes me a very passive player, and I don't want to passively summon Evolzars. Being able to consistently draw into Westlo was very very nice, however, when you combine with the fact I'm also drawing into Casinerios and Najashos, it clogs the number of plays that are possible for me. This space is better left for an Evolsaur because I consider Evolsaurs as having utility to "become" spells/traps due to Primordial Soup's trading ability. If I need Westlo, I would rather Evo-Diversity into it rather than clog up my deck. It was nice however to have consistent rank 3 access.

3rd Primordial Soup-I tested a very long time to find the perfect number last format of consistency cards and the golden numbers were 3 Duality and 2 Primordial Soup. When Duality went to 2, I tried testing 3 Soup, 2 Duality. In older testing, it was ok but not the best. I was reminded in recent testing why I didn't like it. I REALLY HATE using Soup ONLY to HAPPEN TO DRAW INTO ANOTHER SOUP. 3 Soup helps solve the deck's problem of struggling along until it sees Soup but it ultimately isn't worth it if you're just going to draw into another copy of Soup. I would run 3 Soup if you were able to have multiple Soup on the field but alas it is not the case. I may test 3 Soup again in the future because I tend to go back to ideas like this.

1 Pelta- a tech Pelta wasn't a bad choice for when you get swarmed, you get a +1 and guard your LP a huge hit. When you consider how many monsters there are in the game that have over 2500 that are big threats, Pelta doesn't seem like a good card. But you have to also consider this aspect of Pelta: Pelta is good as a defender in the early game. The bosses of the early game usually cap out around 2500 (unless you're fighting DW or Wind up)--this includes early game bosses like Blade Armor Ninja, Leviathan Dragon and Shi En. Pelta can survive till the next turn to help you slow roll into an Evolzar or even a rank 4 3 material xyz, and he does his job well. I considered running 2 at one point but my monster lineup is thick enough as is, idk if I could justify it. I didn't go with this card in my main because it doesn't have good synergy with Casinerio.

3rd Vulcano--ultimately it came down to 3rd Vulcano as the 40th slot in my deck. If I ever brought out Wind Up Zenmaister, it felt like a dumb idea when I only ran 2 Vulcano. I could never justify him with 2 Vulcano. I also realize the majority of plays into rank 4 3 materials are made possible with Vulcano. If I want to have any sort of outs to DW, I've gotta use Disigma. I've had SEVERAL SEVERAL times where I had the opportunity to make Sword Breaker but I only acted on it once and lost because of it. (more on this in extra deck discussion)



Other cards I tested:

Neo Spacian Grand Mole-It's a good out, but wasting the summon on this guy when I would rather try and build an Evolzar is a hard thing for me to do. It's a good tech for much simpler Evol decks but my deck is trying to accomplish a lot of things at once so Grand Mole somewhat clogs my deck's purpose. I might test Mole later in the future.

2 Mirror Force- I thought this would be a good way of facilitating Zenmaister spam and I remember countless duels where I wish I could just draw a Mirror Force but upon testing of 2, I hated drawing it, because my opponent would make a play and I'd want to Bottomless instead to stop myself from getting in a worse situation but then they would either bring out a monster who uses an effect in mp1 making my Mirror Force worthless, or they'd bring out some monster who's unaffected by Mirror Force. Bottomlesses are better imo. But I hate running Bottomlesses also. So I think 5 traps is good for my deck despite how small it is.

-1 Monster Reborn- Yes I tested for a while without Reborn because I felt like it wasn't absolutely critical to my plays. The majority of the time when I use Reborn I would usually just revive a 4 to go into an Evolzar or a Najasho to use Evo Force with. I realized however how excruciatingly difficult it is to try and summon an Evolzar without the aid of Evo-Force so Reborn had to be staple status.

3rd Lance-I tried 3 Lances for Casinerio and also because Lance is an MVP in my deck. However, 3 clogged the amount of playable monster hands I had so I had to cut it.

Extra deck justifications:

+Wind up Zenmaister-I need a generic rank 4 xyz that's a beatstick. I can never justify running Utopia or Maestroke. Pearl comes pretty close actually to being ran. I want to do gimmicks with Westlo. I run 3 Vulcano so this is my pick for generic rank 4.

-Big Eye-I can't run Big Eye anymore because Darwinos MUST be used to make rank 5's. The only way Big Eye would be justifiable is if I ran 3rd Darwino or Pot of Avarice--both cards which have screwed me over in the past.

-Swordbreaker- I cut out Swordbreaker because battle phase trigger traps would absolutely kill this guy. He sounds like an amazing card against DW but DW still has their outs. When you kill Grapha 1, they can do shennanigans and bring out 2 Grapha and Heliopolis kill Sword Breaker. DW was pretty much the only reason why I ran this, and I finally justified it's way too easy to beat to use.

+Vylon Disigma-My out to DW. By stealing an on field Grapha, I've reduced their Heliopolis out, as well as opened a shot to their LP.

??Tiras-Don't know whether to take out or keep in. He was there only for Inzektors but now I almost never go into him. If I see a face up threat, I go into Adreus. If I see backrow I want to kill, I go into Zenmaioh.I really can't think of any situations where Tiras would be like super amazing unless I knew for absolute certain they Duality'ed into a Mirror Force or Torrential. Actually the only good point of Tiras is that I can use my own Torrential with him on field. If I feel like my extra is lacking, he is a candidate to be replaced.
__________________
Trade List--Want synchros and hobby league holos
Have: LOTS

http://www.pojo.biz/board/showthread.php?t=1130396

Last edited by mirasaki : 09-07-2012 at 11:07 PM. Reason: Automerged Doublepost
mirasaki is online now   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump

 
Advertisement


All times are GMT -6. The time now is 07:26 AM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.