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Old 08-04-2012, 11:30 AM   #1
Abs0lute Zer0
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Default Inzektor Hornet

Ive only actually run into inzektors a few times. I think ive only won once out of like 4 times. Anyway I'm wondering why exactly hornet needs to be banned? I hate dark worlds and wind-ups and I hear less complaints about them than Inzektor Hornet. I guess I just havent played against the deck enough to see how broken it is, but can someone explain to me why the card is so broken.?
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Old 08-04-2012, 11:41 AM   #2
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In short, Hornet essentially grants field destruction as the Inzektor player pluses. During their pluses, the opponent continually loses resources on the field. Essentially, if you know you're facing inzektors from the get-go, don't commit to the field until you're ready to pound face; however, the issue then is that the Inzektor player will most likely be prepped to face off anything you have ready, and then plus off it. This is in part what Hornet does. When Hornet is first used and sent to the grave, the Inzektor player at that point basically has a free Raigeki Break that they plus off of almost every turn, and practically multiple times per turn. Part of the meta is forcibly warped around Inzektors as a result.

If you ban Hornet, Inzektors can be more free to be a combo-oriented xyz summoning deck that can recycle their resources efficiently.

I'm sure an inzektor player that doesnt mind Hornet going away can explain it much better than I can.
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Old 08-04-2012, 12:14 PM   #3
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I'm sure an inzektor player that doesnt mind Hornet going away can explain it much better than I can.
If there are indeed such players...

If Hornet is indeed banned, it's gonna be so much fun laughing at all the people who said it wouldn't be.
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Old 08-04-2012, 12:29 PM   #4
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One of the main problems with hornet is the fact it is single handedly warping the metagame. The existance of hornet essentially blocks all tier 2 and lower decks from challenging any of the t1 decks.

Hornet.dek is essentially: "Hey, I may not top over here in tcg land, but I sure am gonna make 3 to 4 players drop out with me!"

In OCG land, their insane with lavalval chain. A ladybug play goes into lavalval chain to topdeck bls or Dark Armed Dragon. This plus being able to insta mill hornet if needed is a no no.

Without hornet their focus moves from "Black Rose the field every turn and otk you if you dont commit to the field" to rake 3 to 6 xyzing like intended. No hornet means variation in inzectors, with players able to see past the hornet and look at things like earwig, firefly and ant. They might actually run armor blast which is basically a more balanced hornet.
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Old 08-04-2012, 01:35 PM   #5
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You know how Stratos and TGU are instant +1 on summon?

Well having one Hornet in the grave turns your Inzektor Dragonfly into a +4 upon summon.
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Old 08-04-2012, 01:38 PM   #6
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And by the way, the whole "it can be countered" argument doesn't fly with Hornet. If Hornet is countered, it can be used again.
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Old 08-04-2012, 02:39 PM   #7
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What are good counters to Hornet?

D.D. Crow and Macro Cosmos, of course. But what are good cards and strategies against it?
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Old 08-04-2012, 02:39 PM   #8
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Constant abuse of that effect definitely needs to be limited. I just dont see konami banning hornet, but I could definitely see them limiting it
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Old 08-04-2012, 02:52 PM   #9
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The reason I think hornet needs to be banned and no other hit will stand in for it is Inzektor dragonfly equipped with inzektor sword - zektkaliber or inzektor giga-mantis or inzektor giga-weevil and hornet, if you use Hornets effect to self to target your own equip card you get an extremely extremely derpy combo which is to consistent to be allowed to stay.
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Old 08-04-2012, 02:57 PM   #10
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Opponent commits to the field? You can destroy their cards for free while gaining cards for doing so.
Opponent does not commit to the field? OTK.
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Old 08-04-2012, 03:00 PM   #11
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The poster above me basically summed it up quite nicely and succinctly.

Limiting hardly does anything thanks to the likes Foolish Burial, TGU/Leviair (to recover if banished), BFDD (again, if banished), searchers like Centipede and Sangan, etc... Plus, you only need to have one in the grave to have yourself set up for the entire game.

Fact of the matter is that Hornet limits what else Inzektor can do (why equip Ladybug and the others if you can just pop and spam?) and forces practically any meta to be weary of it.
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Old 08-04-2012, 03:16 PM   #12
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Even though it wins duels, I dont like when decks have certain moves that you pretty much have to use over and over to ensure that you win. After looking up the other inzektor cards; like sword, and giga-weevil/mantis; I can see a whole lot of spam going on after sending a hornet to the grave.
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Old 08-04-2012, 06:51 PM   #13
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The biggest reason I think Hornet has to go is because of how many cards he's made entirely useless.

You CANNOT use any un-chainable Traps or any monsters that have Search effects when destroyed by battle if you wanna compete in any way. Inzektor Hornet will blow your **** up and get more cards for your opponent to touch himself with. That Shining Angel, Pyramid Turtle, etc. and even cards like Dimensional Prison, Mirror Force, and Bottomless Trap Hole need to be sided out because they become mostly useless against Inzektors.
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Old 08-04-2012, 07:03 PM   #14
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Quote:
Originally Posted by KefkaPalazzo View Post
The biggest reason I think Hornet has to go is because of how many cards he's made entirely useless.

You CANNOT use any un-chainable Traps or any monsters that have Search effects when destroyed by battle if you wanna compete in any way. Inzektor Hornet will blow your **** up and get more cards for your opponent to touch himself with. That Shining Angel, Pyramid Turtle, etc. and even cards like Dimensional Prison, Mirror Force, and Bottomless Trap Hole need to be sided out because they become mostly useless against Inzektors.
Pretty much this. This is probably one of the first time a mechanic rendered more than half the game unplayable.
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Old 08-04-2012, 07:11 PM   #15
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Pretty much this. This is probably one of the first time a mechanic rendered more than half the game unplayable.
It's kinda stupid how those cards work fine when Hornet is out of the picture.
They're still not amazing, but they're usable because destruction would be a lot less common.
Dino-Rabbit doesn't destroy, it negates summons and activations while Chaos Dragons is more of a beat-down. Wind-Ups don't even have destruction outside of the somewhat uncontrollable Zenmaines. Heroes do have a lot of destruction, but most of it will not affect face-down cards. Dark Worlds only have Grapha, etc.
Inzektor Hornet ruins everything.
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Old 08-04-2012, 07:14 PM   #16
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What are good counters to Hornet?

D.D. Crow and Macro Cosmos, of course. But what are good cards and strategies against it?
Safe Zone.
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Old 08-04-2012, 07:21 PM   #17
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Cant they just go for Safe Zone then?
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Old 08-04-2012, 07:23 PM   #18
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Cant they just go for Safe Zone then?
You chain Safe Zone to Hornet's effect and equip it to their Dragonfly to destroy it, but it wont work too well because AFAIK, they still get to Sp.summon a Centipede which can easily search out another Dragonfly :L
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Old 08-04-2012, 07:28 PM   #19
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Originally Posted by Reddash9 View Post
One of the main problems with hornet is the fact it is single handedly warping the metagame. The existance of hornet essentially blocks all tier 2 and lower decks from challenging any of the t1 decks.

Hornet.dek is essentially: "Hey, I may not top over here in tcg land, but I sure am gonna make 3 to 4 players drop out with me!"
THIS THIS THIS THIS THIS. Reddash9, you have officially won my seal of approval. I've been ranting about how decks like Inzektors (with Hornet, anyway) shouldn't exist because they prevent so many other decks from being good. But stupid Pojo-ers say that no deck can have any effect on anyone who plays the game unless that deck is consistently topping.

For example, even though lots of people use Chain Burn and Dragon Exodia, and NOBODY likes facing those decks, people in the F/L section have come after me for ripping on those decks, just because they don't consistently top... even though they're CLEARLY having a very, very, very negative impact on the game.
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Old 08-04-2012, 07:28 PM   #20
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Its funny; I thought the only decks i needed to fear were wind ups and Dark Worlds... guess I just havent faced a good inzektor player yet, because the ones I have faced didnt do much. They did still beat me though
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Old 08-04-2012, 07:34 PM   #21
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Quote:
Originally Posted by Mark Howard View Post
THIS THIS THIS THIS THIS. Reddash9, you have officially won my seal of approval. I've been ranting about how decks like Inzektors (with Hornet, anyway) shouldn't exist because they prevent so many other decks from being good. But stupid Pojo-ers say that no deck can have any effect on anyone who plays the game unless that deck is consistently topping.

For example, even though lots of people use Chain Burn and Dragon Exodia, and NOBODY likes facing those decks, people in the F/L section have come after me for ripping on those decks, just because they don't consistently top... even though they're CLEARLY having a very, very, very negative impact on the game.
I feel the same way, mostly because I hate playing duels in which I have nothing to but watch my opponent set cards all game, or just draw nearly their entire deck turn 1.
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These people are annoying:
People who call others who play weaker decks "hipsters" or "scrubs"
People who call others who play strong decks "people who don't have fun" or "skilless"
People who think they're "skilled" and "better than everyone else" because they play a non-top tier deck
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Old 08-04-2012, 07:35 PM   #22
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Too much complaining.

Needs more solutions and answers.

Nimble Manta?
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Old 08-04-2012, 07:38 PM   #23
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You chain Safe Zone to Hornet's effect and equip it to their Dragonfly to destroy it, but it wont work too well because AFAIK, they still get to Sp.summon a Centipede which can easily search out another Dragonfly :L
they can't summon centipede since dragonfly isn't face-up at the after the resolution of hornet. Same thing as if you use hornet to pop a facedown Book of Moon and you chain it.
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Old 08-04-2012, 07:44 PM   #24
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It punishes players for committing to the field. You might as well give the Inzektor player a Dark Hole each turn.

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an inzektor player that doesnt mind Hornet going away
Believe it or not, such people exist. Inzektor XYZ is pretty fun to play, I'll have to admit.
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Old 08-04-2012, 07:49 PM   #25
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Believe it or not, such people exist. Inzektor XYZ is pretty fun to play, I'll have to admit.

I wasn't implying that there weren't. I apologize if I was sounding negative!

I do know that when Inzektors were discussed in the F/L section, a few inzektor players highlighted that hitting Hornet is better than hitting, say Dragonfly for example.

Banning Hornet doesn't kill the deck. It just changes it into something else like you said.
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These people are annoying:
People who call others who play weaker decks "hipsters" or "scrubs"
People who call others who play strong decks "people who don't have fun" or "skilless"
People who think they're "skilled" and "better than everyone else" because they play a non-top tier deck
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