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08-01-2012, 03:13 PM
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#51
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Pojo Veteran
Join Date: Apr 2011
Posts: 661
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Quote:
Originally Posted by Serotonin
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Smart wind-up players can play around veiler with extreme ease. And it only takes one Book of Moon or Monster Reborn to just keep the loop going after veiler.
__________________
Current Yu-Gi-Oh Decks
Fire Fists | Karakuri OTK STUN
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08-01-2012, 10:11 PM
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#52
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Thunderbolt!
Join Date: Nov 2006
Posts: 62,980
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Counters do not make a card less broken.
__________________
http://www.pojo.biz/board/showthread...3#post27532403
-My trade thread ^- Have Mermail deck skeleton. Want evilswarm deck or #11 and 2 dragosacks. Let's work something out!!
Thanks to BlackLeatherJacket for the animated Raichu avatar. Much appreciated ^_^
Please stop offering me paypal. I don't accept it!
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08-01-2012, 11:28 PM
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#53
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skeet skeet
Join Date: May 2009
Location: USA
Age: 22
Posts: 5,392
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Imo, ban hunter, rat at 3, zenmaity to 2. Totally removes any turn 1 hand disruption, deck is still very playable, and its harder to otk without the extra zenmaity
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08-01-2012, 11:45 PM
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#54
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Pojo Veteran
Join Date: Apr 2011
Posts: 661
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Quote:
Originally Posted by gigan45
Imo, ban hunter, rat at 3, zenmaity to 2. Totally removes any turn 1 hand disruption, deck is still very playable, and its harder to otk without the extra zenmaity
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Ideally this is what would happen (that's the way I made it in my yugioh wishlist) , but I doubt this is the case because I can really only see 1 hit to wind-ups and since zenmaity to 2 doesn't stop the loop, hunter is what's going to go.
__________________
Current Yu-Gi-Oh Decks
Fire Fists | Karakuri OTK STUN
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08-02-2012, 12:36 PM
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#55
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Macro God
Join Date: Nov 2008
Posts: 10,861
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Quote:
Originally Posted by politiciansplague
Totally terrified of an inconsistent otk that falls apart so quickly and easily it's ridiculous.
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Considering the fact that they all come out of the Extra deck and do not have to be played when it is not guaranteed for it to go through... yes. Shouldn't exist.
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08-02-2012, 04:57 PM
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#56
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Pony enthusiast
Join Date: Apr 2010
Location: That place with the stuff
Age: 22
Posts: 11,503
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Quote:
Originally Posted by gigan45
Imo, ban hunter, rat at 3, zenmaity to 2. Totally removes any turn 1 hand disruption, deck is still very playable, and its harder to otk without the extra zenmaity
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Hitting 2 Wind-up cards is a bad idea and all it proves is that banning Hunter does not solve the Wind-up problem as a whole.
__________________
Quote:
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Everyone is entitled to their opinion. Except when their opinion is blatantly wrong.
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Quote:
"Evil beware! We have Waffles!"
--Raven
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08-02-2012, 05:19 PM
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#57
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Masenko!
Join Date: May 2009
Location: Burbage, uk
Age: 21
Posts: 1,771
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Quote:
Originally Posted by UberDueler
Hitting 2 Wind-up cards is a bad idea and all it proves is that banning Hunter does not solve the Wind-up problem as a whole.
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That just suggests the deck must either die competitively or allowed to run at full power. o.O
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08-02-2012, 05:23 PM
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#58
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Registered User
Join Date: Jul 2012
Location: The dark side of the woods
Posts: 221
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So out right kill a special summing deck while leaving the card card that creates a handloop and the reason the deck should be hit ?
oh pojo you.
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08-02-2012, 07:49 PM
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#59
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skeet skeet
Join Date: May 2009
Location: USA
Age: 22
Posts: 5,392
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Quote:
Originally Posted by UberDueler
Hitting 2 Wind-up cards is a bad idea and all it proves is that banning Hunter does not solve the Wind-up problem as a whole.
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The wind-up problem is hunter. Unless you want to ban rat or zenmaity, people will still find ways (albeit sacky ways) to loop 2-4 cards from your hand with magician and shark. Banning rat or zenmaity is dumb since either is perfectly balanced on its own. Hunter is the best ban and one of the other 2 should be touched a bit so people don't complain about situational otks
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08-02-2012, 11:05 PM
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#60
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Don Crow
Join Date: Oct 2011
Location: Argentina
Age: 19
Posts: 21,081
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Guyz, it does not matter if you can haz a 2-card OTK!1! BECAUSE YOU MUST HAZ HAND-TRAPS!1!11!!!
Sheesh...
Rat is a 1-card Xyz into Zenmaity and other stuff. It does not self-interact... directly.
Zenmaity is a Wind-Up summon from the hand or deck. Including Rat. Which you can use since it can be summoned in attack position.
So, Rat does self-interact at the end.
__________________
Quote:
Originally Posted by Maedar
I solemnly swear that the day Konami releases Gangarida as a real card, I will tap dance my way to work.
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Quote:
Originally Posted by ryukokki24
The most common element in the universe is hydrogen. The second most common element in the universe is stupidity.
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08-02-2012, 11:10 PM
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#61
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Pojo Veteran
Join Date: Nov 2011
Location: Taking an enthusiastic walk through the park.
Age: 19
Posts: 5,300
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Quote:
Originally Posted by Master_Kowoyoshi
So out right kill a special summing deck while leaving the card card that creates a handloop and the reason the deck should be hit ?
oh pojo you.
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No single card creates the loop; it's an INTERACTION of THREE cards. And two of those cards can be broken in the absence of the third, as such hitting Hunter is to completely ignore the true root of the problem.
__________________
Quote:
Originally Posted by A1337username
Nukm wins.
You can go home now.
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Quote:
Originally Posted by Pumpknight
Nukm's post was the only respectable thing said thus far.
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08-02-2012, 11:10 PM
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#62
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سيف الله المسلول
Join Date: Apr 2009
Location: Virginia, USA
Posts: 21,523
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The real problem is Rat. Carrier is the tool that Rat uses in order to derp the field up. Sure, Magician + Shark or TGU gets you a Carrier, but what continues the play? Rat. Even without Hunter the deck can put 8000+ on the board using 2 cards.
Ban Rat. If you want you can semi-limit Carrier as well.
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08-03-2012, 02:11 AM
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#63
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Pojo Veteran
Join Date: Jul 2011
Posts: 805
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Lol I dont think people know how underwhelming a board if with 1.5k monsters. Zenmaighty aint a problem with hunter banend
__________________
Quote:
Originally Posted by HochDeutsch
I find myself agreeing with you in almost every thread 
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Looking for: cp bottomless, secret soul taker
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08-03-2012, 10:30 AM
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#64
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Pojo Veteran
Join Date: Jul 2004
Posts: 2,879
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Quote:
Originally Posted by Serotonin
It wouldn't matter if they had Maxx C because if I am comboing with out Hunter I am just going to attack them for game.
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Yes it does because if you combo on an emtpy field while the opponent maxx c's, you're just playing suicide bomb.dek because you're risking gorz.
In a non-maxx c situation, if you get Gorzed, you might be OK. But giving your opponent that much advantage means that unless you win this turn, you're going to lose on your next. Not exactly ideal for a 9+ round tournament.
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08-03-2012, 10:57 AM
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#65
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MIND CRUSH!!
Join Date: Feb 2011
Location: Geartown, Konami
Posts: 2,868
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if opponent overextends first/second turn > Dark Hole, Mirror Force, Torrential Tribute, warning, etc.
If opponent hand loops you first /second turn : pray he screws up cause he's a bad player, or have veiler/maxx C
having outs to something does not justify it staying off the list. However, having next to no counters PERIOD for a potential win condition is obviously a problem. Ban hunter, it's that easy.
__________________
Quote:
Originally Posted by Roosh
Never played DMC, so I don't give two ****s about that.
I just liked killing angels with a raging erection.
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08-03-2012, 11:02 AM
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#66
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Don Crow
Join Date: Oct 2011
Location: Argentina
Age: 19
Posts: 21,081
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And what if you do not have counters for the OTK either?
Hand Traps should be (for lack of better words) a luxury. They should NOT be a necessity.
__________________
Quote:
Originally Posted by Maedar
I solemnly swear that the day Konami releases Gangarida as a real card, I will tap dance my way to work.
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Quote:
Originally Posted by ryukokki24
The most common element in the universe is hydrogen. The second most common element in the universe is stupidity.
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08-03-2012, 11:13 AM
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#67
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Registered User
Join Date: Jul 2012
Location: The dark side of the woods
Posts: 221
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Quote:
Originally Posted by Hasan11
if opponent overextends first/second turn > Dark Hole, Mirror Force, Torrential Tribute, warning, etc.
If opponent hand loops you first /second turn : pray he screws up cause he's a bad player, or have veiler/maxx C
having outs to something does not justify it staying off the list. However, having next to no counters PERIOD for a potential win condition is obviously a problem. Ban hunter, it's that easy.
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Actually pray you have a max-c, cause a good number of times, I have seen wind up players open with Dimensional Fissure, I have gone tourneys and had the
lovely experience of having my hand full of monsters, removed from play in front my very eyes. not only that but if you have neither max-c or veiler in hand, you die simple as that.
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08-03-2012, 12:01 PM
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#68
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A Dark Favor
Join Date: Feb 2006
Location: In a dark place
Age: 29
Posts: 27,069
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Quote:
Originally Posted by PlanetCrack
Yes it does because if you combo on an emtpy field while the opponent maxx c's, you're just playing suicide bomb.dek because you're risking gorz.
In a non-maxx c situation, if you get Gorzed, you might be OK. But giving your opponent that much advantage means that unless you win this turn, you're going to lose on your next. Not exactly ideal for a 9+ round tournament.
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If you build your deck right just like any other deck gorz should be barely a problem. I mean if I limiter and all my Wind Up carriers are 3000 all I need is a lance and I still win.
__________________
Quote:
Originally Posted by Shokwav
nooo its not fare i wanna be able 2 kill there men w/e havin 2 tink b/c yugio alredy reqires lot of tinking and it hurt my lil brain!
:/
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08-03-2012, 12:09 PM
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#69
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Masenko!
Join Date: May 2009
Location: Burbage, uk
Age: 21
Posts: 1,771
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Quote:
Originally Posted by Gaspar
And what if you do not have counters for the OTK either?
Hand Traps should be (for lack of better words) a luxury. They should NOT be a necessity.
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could one not argue this for almost anything though?
Well if you don't have anything counters to Infernitys going off you lose.
If you don't have anything to stop Karakuri going off you lose
If you have no counters to Judgment Dragon you lose...
One might consider the reason Wind-Ups are so good at the minute. It's because Chaos Dragons are so abundant. The deck plays hardly any backrow and this means Wind-Ups can take advantage of this. Lets look at what they don't do so well against. HEROs, Dino Rabbit, etc. Decks that have a heavy backrow all day long. To stand a chance against these decks Wind-Ups either have to a) Loop the hand turn 1. Or b) grind, grind, grind.
Now if we take Hunter out of the equation we're left with option b. Against control decks Wind-Ups have to slowly try to bait out the backrow to set themselves an opening for a big play. However at the minute that isn't that difficult since we have 3xMST and Heavy Storm. If the number of MST went down then Wind-Ups would have a much tougher time breaking through backrows than they do right now.
So in summary while Wind-Ups can spam the board very quickly they are also a combo deck, and combo decks are left vulnerable if their combo is disrupted. So perhaps those that fear derpy otk plays might consider how other changes to the list could inadvertently affect the playability of Wind-Ups.
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08-03-2012, 12:13 PM
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#70
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Don Crow
Join Date: Oct 2011
Location: Argentina
Age: 19
Posts: 21,081
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Comparing Karakuri and Infernity with Judgment Dragon is completely off...
__________________
Quote:
Originally Posted by Maedar
I solemnly swear that the day Konami releases Gangarida as a real card, I will tap dance my way to work.
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Quote:
Originally Posted by ryukokki24
The most common element in the universe is hydrogen. The second most common element in the universe is stupidity.
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08-03-2012, 12:20 PM
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#71
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Registered User
Join Date: Jul 2012
Location: The dark side of the woods
Posts: 221
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Quote:
Originally Posted by Gaspar
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I have played with one and played against two, those decks are OP people just don't see it.
So I see has comparison.
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08-03-2012, 12:27 PM
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#72
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Masenko!
Join Date: May 2009
Location: Burbage, uk
Age: 21
Posts: 1,771
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Quote:
Originally Posted by Gaspar
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I'm aware, but I wasn't comparing them. I was merely listing senarios off the top of my head where not having a counter for it would likely result losing.
Another example would be Ojama OTK.
I simply wanted to point out the blanket statement of if you don't have counters then you lose doesn't really help since you can equally apply it to decks that are not relevant and unlikely to become relevant any time soon.
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08-03-2012, 07:58 PM
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#73
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Pojo Veteran
Join Date: Aug 2010
Location: Bossier City, Louisiana
Age: 18
Posts: 2,921
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Quote:
Originally Posted by politiciansplague
Actually gottoms was the loop.
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No, Fautroll was the loop. Hence "Fautroll Loop"
And to be fair to the above: Karakuri can otk without much prior set up, Ojama OTK actually requires mutliple cards to be combined and takes time to set up, right?
Last edited by CardApp : 08-03-2012 at 08:02 PM.
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08-04-2012, 12:04 AM
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#74
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Einherjar
Join Date: May 2007
Posts: 1,409
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Quote:
Originally Posted by politiciansplague
Smart wind-up players can play around veiler with extreme ease. And it only takes one Book of Moon or Monster Reborn to just keep the loop going after veiler.
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junk forward
Instant Fusion
wind-up shark
Monster Reborn
Book of Moon
that us just some of the things off the top of my head that can easily bypass a veiler, hell ive been triple veilered and still looped the last 2 cards turn 1 (Pot of Avarice is busted)
__________________
Founder of "R.B.O. Incorporated"
Co-Founder of "Team Colossal"
Quote:
Originally Posted by Iacobus
Odin may be the father of the Aesir, but you, sir, are the pilot and master of the Aesir.
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08-07-2012, 07:47 PM
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#75
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Pojo Veteran
Join Date: Sep 2010
Location: Within the Aether
Posts: 1,723
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Quote:
Originally Posted by KidAtrocitus
Ban hunter. After that they are still a really powerful rank 3-5 engine
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That's precisely why hunter shouldn't be hit. A problem still remains.
__________________
The best custom format:
Username on DN: jbtc10
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