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Old 06-26-2012, 12:29 AM   #26
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Originally Posted by AlpacaTail View Post
I like chaos' ban list; I think it is really well organised. But to be honest, you would need new mechanics to fix the game at this point: something like limiting the number of special summons per turn or the number of cards you can set.
added a few more cards...and yea I outta organise my list better...but tobe honest im lazy...specially given the long winded explanations for each card I put up.

and yes, as I said a ban list is an amazing first step, but look at MTG and how they reinvent themes and ideas. Ygo can't really do that just based on how its made...and the gameplay mechanics are starting to stagnate.

New mechanics needed, def
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Old 06-26-2012, 03:53 PM   #27
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Well its known that a ban list, even one FAR larger than mine (chaos's) would only be the first step, they need to make it so that special summon swarm isnt the ONLY way to win a game.

That would be an amazing start right there

Eh wth...im at work..im bored, gonna add a few more cards
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I like chaos' ban list; I think it is really well organised. But to be honest, you would need new mechanics to fix the game at this point: something like limiting the number of special summons per turn or the number of cards you can set.
My ego is nicely boosted.
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Old 06-29-2012, 10:20 PM   #28
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My ego is nicely boosted.
Oh you......

anyone elsehave opinions?...good lord i see the most terrible lists get moer attention than this one....and im lonely
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Old 06-30-2012, 06:57 AM   #29
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If you're going to talk about how good Hyperion is, at least remember that it's a 2700, not a 2800.
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Old 06-30-2012, 07:17 AM   #30
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just...........How about nooooo ya crazy duch *******
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Old 06-30-2012, 10:38 AM   #31
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Originally Posted by Little_GotenSRK View Post
If you're going to talk about how good Hyperion is, at least remember that it's a 2700, not a 2800.
I keep forgetting to edit that

@ MikeApollo: My list isnt evne that good, Much more needs to be hit in order to stabilize the meta, and even thatn given Konamis penchant for releasing broken crap to sell packs...this wont fix stuff for long
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Old 06-30-2012, 11:03 AM   #32
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One Day of Peace, both you and your opponent draw a card, it's still a -1.
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Old 06-30-2012, 10:10 PM   #33
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One Day of Peace, both you and your opponent draw a card, it's still a -1.
Theres a MASSIVE difference, one that ive pointed out...like a billiont imes in this thread and others.

If you look at it in plain +1/-1 than yes..it isnt that bad. Than again such ways of thought are reasons WHY you'd never understand the reasons some cards need a ban.....but ill say it once more.

IT DOESNT MATTER WHAT YOU DREW FROM ONE DAY!!!!!.

get that?...did it sink in? I hope so because if your vsin a deck that runs one day, you can have your whole deck in your hand from thaqt card and youd STILL be sitting there with your thumb up your ass. It gives them 2 cards to further protect themselves(one from peace and 1 from draw) while your shiny pieces of cardboard will 99.9% be useless.

Its literally a "get out of jail free" and a "collect $200 at go" Card all wrapped into one, and unlimited. Its only run in solitare/deep draw decks and they already need to be banned for good as when im sitting across from my opp...with my same starting hand and doing jack squat becayse of stuff like that....well it isnt a game anymore is it? I could make better use of doing nothing by watching T.V
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Old 07-01-2012, 03:24 AM   #34
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Its funnt cos you hardly know what your talking about
I can tell you just moan about any deck you cant afford to play

I play sworns as it is
You think 3 jds make the deck OP?
We have 1 charge and very other limited ways to mill
We dont have prio, so that JD is just vailered or those two bth everyone uses? Or the two warnings everyone has, or those two torrentials everyone has
Or those starlight roads or those light mirrors or those skill drains or those macros or those dfissures...
I think you get the point
The only reason i got 2nd in swiss at my regionals is cos i was using jds and lightray drags as cannon fodder so i could make mist worm

Basiclly summon lightray/ remove back row
Summon jd, vailer
Summon lumina bring out lv4 top for plage into mist worm remove 3 monsters and hit for 2500 2800 3000
Game

But with charge gone i need to use reasoning and troopers to even have a chance
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Old 07-01-2012, 07:37 AM   #35
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Originally Posted by horuslv3 View Post
Its funnt cos you hardly know what your talking about
I can tell you just moan about any deck you cant afford to play

I play sworns as it is
You think 3 jds make the deck OP?
We have 1 charge and very other limited ways to mill
We dont have prio, so that JD is just vailered or those two bth everyone uses? Or the two warnings everyone has, or those two torrentials everyone has
Or those starlight roads or those light mirrors or those skill drains or those macros or those dfissures...
I think you get the point
The only reason i got 2nd in swiss at my regionals is cos i was using jds and lightray drags as cannon fodder so i could make mist worm

Basiclly summon lightray/ remove back row
Summon jd, vailer
Summon lumina bring out lv4 top for plage into mist worm remove 3 monsters and hit for 2500 2800 3000
Game

But with charge gone i need to use reasoning and troopers to even have a chance
Wow...my brain hurt trying to go through that nightmare of a poorly constructed post...but ill try and dissect through the rampant ammount of sheer lolpojo youve given me.

Firstly you argued that BTH and stuff means JD is balanced, its a well known fact that Counters DONT make cards balanced. If we went with that theory than lets bring back CED. Also letsnot forget how easy it is for a LS deck to just scoop it back via Monster reinch/beckoning, save for a BTH but im sure youll ALWAYS have that BTH ready, even with lyla/ryko popping your backrow.

Secondly you argued about light imprisoning mirror/Dfissure and macro? So...your argueing about 1 side board card that any smart player would prep for..and 2 cards seen in decks barely represented...heck the ONLY common time a dfissure may..MAY pop up is in inzektor. Heck ryko/Lyla pop macro/fissure with ease...did you forget they have effects?

Third:...ok you got a swell combo with Lightray, thats actually cool as lets face it, JD is a BROKEN BOSS MONSTER!!. It costs nothing, is easy to bring back and comes with an immense 3000 body and a board wipe effect, that once again follows the " low risk high reward" problem formula.

Fourth: Remember I said that my list wouldnt be bringing stuff back, as this is just the basics needed to fix the meta...so maybe Charge can return..but if it does at the very least JD has to take a hit for it, and honest to.

Essentially put..you say I cry and moan, but all im hearing is a butthurt LS player clinging to thier deck. Sorry kiddo, if you want consistency like charge brought back, you gotta give something up and one of the top broken boss's is a fair start.
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Old 07-01-2012, 08:07 AM   #36
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Good list however I believe you should be hitting Miracle Fusion over super poly. When Heros are down top deck wins are miracle, otks are miracle, normally its not super poly, super poly costs a card to use and them having a monster. Trust me hit miracle. Most people only run one super poly. It is like the worst card to have in your hand at more than one normally.
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Old 07-01-2012, 01:49 PM   #37
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I'm glad the Attribute Skew argument(not really Elemental Tunnel Vision, but that's kinda cool too) is catching on with Allure of Darkness.

When are you going to start the unlimits?

Also, I noticed you have Foolish Burial "Under Judgment". Does that mean you are considering banning it?
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Old 07-01-2012, 08:45 PM   #38
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I'm glad the Attribute Skew argument(not really Elemental Tunnel Vision, but that's kinda cool too) is catching on with Allure of Darkness.

When are you going to start the unlimits?

Also, I noticed you have Foolish Burial "Under Judgment". Does that mean you are considering banning it?
elemental tunnel vision was just a term I spitballed out xD. Tunnel vision likely sprouting from my time on MMO's >.>. But yes, stuff like Allure/honest has to go for that very reason, and the fact that NO one has argued it sorta shows my point. Than again if they did...I already got a strong counter arguement.

Unlimits etc....man I honestly dunno, theres still cards on the table im testing that may need to be hit etc, Ive barely even begun to think about what to put back.

As per foolish, thats exactly what it means....To me its in the same boat as Future Fusion, its an extremely simple grave setup tool that while not deadly in its own right...due to broken graveyard set-up cards(hornet etc) it becomes bad. Im likely going to take the same " remove the dead tree" approach I took to cards like FF/Cannon solder/exodia and that kinda stuff.
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Old 07-01-2012, 08:48 PM   #39
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Was following until you got to the exodia pieces and from then on it seemed like every other hit was horrible...
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Old 07-01-2012, 09:07 PM   #40
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Was following until you got to the exodia pieces and from then on it seemed like every other hit was horrible...
Care to explain why? If youve an arguement to make for those cards than do so. Care to explain how anything short of a meta nuke could save the advanced format from retaining the reputation as a skilless sack fest/

Also yes, to be fair ill only ban the head xD...chaos seems to enjoy them limbs.

and edit, added more cards
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Old 07-02-2012, 02:40 PM   #41
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elemental tunnel vision was just a term I spitballed out xD. Tunnel vision likely sprouting from my time on MMO's >.>. But yes, stuff like Allure/honest has to go for that very reason, and the fact that NO one has argued it sorta shows my point. Than again if they did...I already got a strong counter arguement.
That's cool. I rather think that attributes don't deserve to have massive amounts of skew to them, and Honest and Allure of Darkness contribute to that.

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Unlimits etc....man I honestly dunno, theres still cards on the table im testing that may need to be hit etc, Ive barely even begun to think about what to put back.
Fair enough, one step at a time isn't a bad approach, especially if this is your first big list (I don't know if it is or isn't, but still)

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As per foolish, thats exactly what it means....To me its in the same boat as Future Fusion, its an extremely simple grave setup tool that while not deadly in its own right...due to broken graveyard set-up cards(hornet etc) it becomes bad. Im likely going to take the same " remove the dead tree" approach I took to cards like FF/Cannon solder/exodia and that kinda stuff.
Its not like Future Fusion because:
1. Its a -1. This is huge, as since you are only dumping a single card, you now have to work extra hard just to make up the lost advantage. Future Fusion pays for itself, whether it eats a Mystical Space Typhoon or summons a big dude, plus gets you more dumps to + with.

2. It only dumps one card, which means you have to choose from the list of grave-friendly cards in order to dump, and not just go "luldumptemALL" like with Future Fusion.

Plus, you left arguably more problematic milling cards legal as well.
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Old 07-02-2012, 02:47 PM   #42
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For the love of God, Rabbit does not deserve to be hit. Running terrible cards like normal monster along with Rabbit more than makes up for it. Let's keep a diverse format please.
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Old 07-02-2012, 02:58 PM   #43
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For the love of God, Rabbit does not deserve to be hit. Running terrible cards like normal monster along with Rabbit more than makes up for it. Let's keep a diverse format please.
I would argue he made a far more diverse format than Advanced.

I would also argue that Rescue Rabbit has lots of bad things going for it anyways from a design standpoint, and while not my first choice for the ax, does qualify to be considered.
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Old 07-02-2012, 10:33 PM   #44
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That's cool. I rather think that attributes don't deserve to have massive amounts of skew to them, and Honest and Allure of Darkness contribute to that.

Pretty much

Fair enough, one step at a time isn't a bad approach, especially if this is your first big list (I don't know if it is or isn't, but still)

its not that im unsure what to add, its justthat ygo itself, especially now is on very thin ice if you dont bring back the right stuff, or ecven bring back to much you risk Falling Down that same derpish hole that this last is trying to climb out of.

Its not like Future Fusion because:
1. Its a -1. This is huge, as since you are only dumping a single card, you now have to work extra hard just to make up the lost advantage. Future Fusion pays for itself, whether it eats a Mystical Space Typhoon or summons a big dude, plus gets you more dumps to + with.

2. It only dumps one card, which means you have to choose from the list of grave-friendly cards in order to dump, and not just go "luldumptemALL" like with Future Fusion.

Plus, you left arguably more problematic milling cards legal as well.
Eh the only better mill carrds commonly seen are Ryko lyla and Card Trooper right? And while I agree that Future is a much better/stronger version of foolish. Look at how strong a copy of hornet makes foolish.

But yea, Foolish is harder to work around, and For now, if hornet is at least removed than I don't see a huge issue with it.

@Wei Wei: I didnt have rabbit banned at first, but lets be realistic, its a poorly designed card like its Kitten brother Werever a broken rank 4 xyz turns its head, there will be that rabbit behind it. Its a costless deck thinning rank 4 machine, whos " Run normal monster" cost is 90% of the time unseen or ever really accounted for.

Also, This is a diverse format?...Well maybe theres a deck or two more than normal, but look at thier skill level? There is none to be seen. This isnt diversity, atleast not the right kind were Money/stupud loops are the order of the day.

Additional Comment:

Added another card

And to be honest im tempted to just start destroying Lightsworn as a whole, thier entire formula of play is nearly as silly as Lavals.

In Lavals, you pray you get rekindle or grab it with sarc

In LS, you pray you mill well and swarm with 2-3 JD.....

Is there a reason this archetype should even exist anymore? All it does is fuel graveyard spamming decks, which already need a hit

Last edited by darkcrab : 07-02-2012 at 10:33 PM. Reason: Automerged Doublepost
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Old 07-02-2012, 10:47 PM   #45
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If this list ever happened I would / wrists. And the majority of decks revolve are a one card hat trick that make the decks good.
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Old 07-02-2012, 10:55 PM   #46
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You should also ban Naturia Beast and Barkion, they are essentially costless for them to negate a spell/trap and it's not even a once per turn effect. Having them with backrow protection is like controlling the entire game if you're going to nuke the meta of all the OP monster effects that can easily pop them or swing over them. If they only negated once per turn it'd be a lot better, or there needs to be more counters for them.
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Old 07-03-2012, 12:15 AM   #47
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You should also ban Naturia Beast and Barkion, they are essentially costless for them to negate a spell/trap and it's not even a once per turn effect. Having them with backrow protection is like controlling the entire game if you're going to nuke the meta of all the OP monster effects that can easily pop them or swing over them. If they only negated once per turn it'd be a lot better, or there needs to be more counters for them.
....And do tell me, whens the last time either card has even SEEN meta play? As it stands, short of a new earth theme that has good swarm/synchro power..they are seen in....

Samurai: With united hit, and gateway to they can no longer end thier first turn with Shien, barkion and Beast..and even if gate isnt hit, they wont be smashing the meta anytime soon.

Karakuri: hasnt done anything in forever, which im saddened by as I LOVE the theme

Gadget:..im grasping at straws here with this one..Ultimate offering+gadget and 1 star earth tuners?...i dunno ive seen sillier

Scraps: another theme thats done nothing, doesnt help they sort of a 1 trick pony.

X-Sabers: They usually have better cards to go into to help set thier board up.

Also, lets not even begin to forget that Unlike the synchro era, its now a LOT easier with Xyz's to get a big body like pearl/utop/levia on the field that can walk right over Beast and barkion. In this meta, those two without good protection won't do crap, and also do remember that a lot of the new themes have spot monster removal (heiras...hornet etc)

@ Cfic:....what? I honestly cant understand what your saying

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Old 07-03-2012, 08:17 AM   #48
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long post, meet longer post.
Quote:
Originally Posted by Mido9
Self Destruct Button: deck cant win short of abusing rules last I heard, So why does it exist at this point? Other than to piss a guy off I for one can't find a reason.
If this list is a meta nuke then why is this here? Seems like you're trying to disguise your ulterior motives under this "meta nuke" list. Also nothing is wrong with this card, it's the rules Konami put in place that makes it so infuriating for you. Judgment: No reason to ban

Final Countdown: Ok I know what this looks like, its a classic case of " Noob hates alt win condition! But no, I don't, make a well desiogned one and im all for it! But a deck thats strategy is " Watch your opponent do nothing for 20 turns." Is NOT FUN. There is no way anyone can have fun playing against that kind of nonsense. I've said it before in my arguement agaisnt stuff like One day and ill likely make it 100 more times. Any deck were I feel like watching T.V is a more productive way of doing nothing, has no place in a competitive game. And trust me, unless you get lucky, REAL lucky all you'll be doing against This kind of deck is just that, nothing.
1. What is "fun" then? Your opinion of what fun is when it comes to alt playstyles that aren't "Beat face for game" should not factor into a meta nuke. I think countdown is a very fun deck that if you're not careful with, will run out of steam before you can get to the 20th turn.
2. I have fun playing against it because I have a side deck that can counter non-meta decks. There goes that theory
3. Explain your reasoning why decks whose purpose isn't to win the game in 10 seconds flat has no place in a competitive game. Mad because you feel like you're wasting time? Tough, you should've planned enough time for your hobby and whatever else you needed to do that day. If you don't have enough time to play a game, then you shouldn't be playing then right?
4. Trust me, unless you side cards for alt winstyles, you're just going to be mad you lost to a non-atk with floaters/beaters for game.


Rescue Rabbit: Ill be simple with this, we cant leave it unlimited because its a 1 card rank 4 engine, and even if Dollka/Laggia gone, SOONER or later more stupid rank 4's will appear. Hell in OCG Rabbit verz is actually a fairly strong deck, and they don't even have TGU. At semi limited, its still to strong, for the same reasons as before. But at one, No one will even bother running it. This card, to me is a simple 3 or 0 card. At one, its not worth tossing in normal monsters to try and fuel it on the offchance you draw into rabbit. At this point its either neuter rank 4's..or just let this rabbit join its kitty friend in card heaven. So....I bid you adieu little wabbit.


For anyone who says just removing TGU wouild be enough....in reality I dont see that as true, its a costless deck thinning rank 4 xyz machine, Even without TGU its still a turn 1 Laggia etc, and thats just to much. Also as I said before, Limiting it would essentially be the same as banning the card as NO ONE would run it.
Agree.

Infernity Launcher: My reasoning is the same as Rekindling, Im aware that i am essentially killing a theme, but the ENTIRE theme is "get Launcher, loop and make opp scoop." It was a poorly thought out card whos power could have, and should have been toned down. Im sorry, as I said before with Lavals if your only way to win is to spam that spell card and loop, than its time to bury it and make a new fiend Archetype. Sorry tour guide, sorry new dark worlds you don't count >.>.

And yes Im aware that they can still mini loop with Mirage/necro shenans...but if I ever lose to inferns, its because of launcher, ive NEVER had trouble even with them, short of that card, Im aware thats experiance but i have a keen feeling thats everyone elses to.
Agree

Allure of Darkness: Simply put, short of the BIG 4 of drawing, POG, Charity and Mirage and Disk commander, this is the strongest draw card in the game. Now im ok with themes etc getting draw cards, consistency is whats needed whether by searching a lot (gish/magicals) or straight up drawing. But tobe blunt, this card is far to much, Im aware that on paper its +0, you remove 1 card and remove one monster, but the issue is if you look past the numbers to the real problem.

It forces Element Tunnel Vision, yea thats a term I guess. To me its the same issue as Honest, by giving ONE element alone a broken card, whether it be on honests level or otherwise, many many people will gravitate to said theme etc, leaving the rest in the dust. Giving elements special cards to reflect thier differences is fine, but cards like Allure and Honest are in leagues of thier own, and WILL always make a player Shift over to them just for it. Allure offers, even at one some of the best consistency you can get, for a cost that in todays meta is near unseen(hullo levair). Either give the other elements SOMETHING, doesnt have to be on allures level and give darks a new weaker card or allure has to go. Elemental tunnel vision has to stop
So much ******* agree.

Honest: Oh boy I can smell the flame war brewng at naming this card out, but please understand. Do you see Kalut...do you see Gem merchant and any other damage phase monster drop? Realize how they now offer a set number of attack points? Do you know why that is? Its because honest is..and I mean this literally an " I Win" card. Though I have reservations about this style of card at all, Honest is by far the worst offender. The ability to have a Magician of Faith kill an Obelisk is unreal, and it hardly adds to "Skillful" play. Just hold onto that honest, and smirk while you pray your opp isnt holding a BoM, as its thier only hope out of that stupid sitauation.

Also....lets face it, in order to help bring back the other elements of Ygo, you know everything that isnt light and dark, some Powerful staples in the end need to be snipped. TO me, the card has no place in any format, Remake it and have it add a set number of points like the rest of em. Heck unlike Kalut etc honest is ALL light monsters, making it worse...and a no risk high reward card.
You and me need to talk about how much I am agreeing with you.

Dark Armed Dragon: I cant believe I forgot this bugger(thanks chaos). This is another Low risk High reward card that is far to easy to poop out. Its not as easy as....say BLS but still far to simple for its effect and body. No boss monster that has that kind of ability should be as easy to drop as most normal summons. And yes I know of its requirement, but any ygo player worth thier salt understands how neglible it is.
Obvious hit is obvious.

Gorz, Emisarry of Darkness: This is a card that rewards bad playing, simply put it has no place in this game. Now yes, im aware that in the current meta its an acceptable evil, and I accept that. But if changes happened to fix it, than this card would have to go.
With a meta nuke, hell the **** yeah.

Black Luster Soldier Envoy of the beggining: Do I really have to explain how bad this card is? Next to no risk for an immense reward with two game breaking effects, not to mention that unless its summon is negated it can be monster reborned.
lolagree.

MOnster Reborn[/color]:....card steals games and further enhances the effect of a Trash meta, if you only won because you topped a reborn than im sorry, you had no right to win.
Agree.

Levair the Sea dragon- If Tgu wasn't rampant I would likely let this bugger slide, but as it stands it turns the entire RFG of BOTH opponents into a toolbox with a body, and even if TGU vanishes, anotehr rank 3 engine will sooner or later appear to take its place.

Also removing this greatly wounds the annoyance of Dino-rabbit, actually balancing them and saving a great deal of other cards from hitting the ban-list unjustly.

Long story short, it was created for a theme that doesnt even do anything and just makes the game worse and worse, and even makes an option like Removal a rather useless gesture.
Agree. No toolboxing from the banished zone for any of you.

Rekindling: Im sorry...I love the lavals, I know a lot of other folk love lavals but this is the ONLY reason the theme is even seeing play. Theres a reason I bitterly call it Rekindle.dek, and thats because its the only card worth mentioning. Yes theres sweltering Heat Wave, but its just more prep for Rekindling.

IM sorry, but if the ENTIRE theme of a deck relies on one spell card, a broken spell no less than its time to scrap the theme and remake a good fire archetype. Konami has proven it can do it, mermails/atlanteans are cool so Fire can get some new love.
Agree.

Brionac the Ice dragon and Black Rose Dragon: I lumped them together because the reasonings are the same. And I can already hear people screaming "SCRUB" in the backround but hear me out. I want synchros to live again, but in order to do that the Stupidly overpowered game stealers have to go.

One of them is a Dark Hole/Heavy Storm, and the other....well most people I play with cant count the number of loses a mid/end game Brio poke have caused. Add to the fact that most themes nowadays are All about level manipualtion and special summoning makes them no challenge to get out.

Now before you say" But new themes dont have synchros!" if they got banned...id expect more balanced substitutes and new tuners naturally >.>..again this whole thing is more wishful.

Wind Up Hunter:.....yea..windups are a fun great deck and don't need hunter derping em up/slandering the deck anymore than it already has.
Brionac
1. It's a -1 to summon, -1 for it's effect 90% of the time, and doesn't lucksack its way to victory. Why the hell do you need it banned?

BRD
1. Why ban a card that promotes overextension punishment?


Sangan: Im sorry, its time for Sangan to join witch, the game ill needs Generic searchers. Doesn't help that most decks combo starters can be fetched by this card.
Eyup.

Cannon Soldier And Toon Cannon Soldier: remember that Lightpulsar fiasco? Yea....how long until Konami screws up for real? My point is this card is ONLY ever used in OTK stupid loop decks, that will be its one and forever use and thus has no place in this game.
Eyup.

Exodias head, and the head only >.>: Because Solitare games are fun right? (Happy chaos...you bum?)
1. Solitare games are fun. Stop being mad.
2. Why not to 3? 3 of each piece in one deck will be a nightmare. Until I see a feasible deck that include multiple copies of exodia, I see no reason why this shouldn't move up?


Morphing Jar: Same reasoning as above, at this point not even Dark world, the ONLY deck that even has a chance to gain momentum from this card won't run it. Only Solitare Empty jar decks run this card, and One great step for Ygo's balance is killing Solitare decks.
1. If you're only reasoning is solitare decks run it which aren't even meta in the first place, then I'm just going to have to stop you there.
2. Still no legitimate reason for getting rid of solitare decks other than opinions and being mad because duels don't end in five turns. next.


Future Fusion&partner=POJO" class="hover" rel="http://www.pojo.biz/board/CardHover/hoverYGO.php?CN=Future Fusion" target="new">Future Fusion: yea...a self picking Painful Choice is no good, and before anyone cries me a river about being Butthurt to Chaos dragons, i remind you that a lot of folk don't run the card. Also, Do NOT say just ban Five headed...how long until the next crazy fusion rolls around?...I dont care if its 2 years from now, Cut the root out instead of chopping at branches all day.
I honestly don't see what's wrong with FF, but for the sake of meta nukes I agree. I have some sort of inherent bias with this card and I don't run decks that abuse it. Makes me feel weird. >.>

Inzektor Hornet: I REALLY wanted to just limit this card, but i realized that the WHOLE zektor family could be dragged into this list due to the endless +4's this card makes...especially with revival cards like COTH and even Limit Reverse for dragonfly (if COTH gets a hit). Konami, make a tcg exclusive that only hits face up..or only sets...or some kind of middle ground. If hornet even went to One..than centipeed, or dragonfly would have to be hit as well, it seemed unfair.
They have ladybug. Since it's a meta nuke, I agree with this.


Mind Control: yea...with XYZ and stuff the "Cost" of Mind Control can barely be applied at this point, the card may as well be called Change of Heart lite at this point.
Change of Heart 2.0 is a better name. Agree in any case.

Red Eyes darkness Metal Dragon: this card was well known to be broken, but at the same time Useless due to how....well Weak dragons were. But with hieratics now out, and likely more support on the way this is another Low risk High reward card, and by nipping this card NOW, Konami can make a better substitute boss and at the same time helps save any new dragons the fear of the ban list. Once again...though not as bad as BLS the card is simply TO easily summoned and has to strong an effect for next to no cost. Also, this helps stabalize Gishki Hieratics, another crazy annoying deck that hasn't hit the TCG yet.
Broken card with laughable summoning requirements and one of the greatest monster effect "Monster Reborn" in the game. To 0 where it belongs.

One day of Peace: This has to go, the simple point is if it didn't allow for a card to be drawn, than itd be fine. The one major flaw a stall deck is usually supposed to have,like Final Countdown is that thier defenses cost them...most decks can chew through stuff like faders/wabo's with ease...and unless the opp can keep drawing into them, than thier walls will crumble. Also since an opponent is being given free reign to summon..stuff like traps wont work for long as they will summon ways to start nuking them. One Day of peace hurls that out the window by not only making you safe, being a spell so you cant MST it but it even nets you a +1..(the card you draw and the card you'd get at the start of your turn...all without taking a hit) Means that your essentially buying free turns and EASILY loading the hand up at NO RISK!. ILl be honest..im on the fence about all stall cards...but I won't start firing that wildly yet.
Undecided. I see both arguments for pro/con but I'm more inclined to side with pro One day
1. It's an overall 0(technically a -1 since your opp draws too)
2. it gives an opp a card too. The perfect balancing factor along with opp doesn't get damaged too.


Royal Tribute: Yea....this card damn near defines lucksack. Ive seen gravekeepers do just fine without this stupid thing essentially ending a game on turn 1 if the hand is right. Again, its just another uneeded junk of lucksack and is near on par with stupid things like Rekindling. This hit will just mean keepers add even more defense traps/spells to the deck, so it isnt like they are being crippled.
Agree.


Limited:

Card Trooper: Ok now im definatly aware this is a controversial hit, as many likely wont see WHY this card needs to go back to one, but the answer is simple. In order to steer the game away from " load dat graveyard and spam like a baws." That many decks of today, yesterday and Tommorow will likely be into...than SOME grave fuelers have to be nipped. Now Im aware that Lightsworn are the biggest offender to some, but this card is actually stronger since it literally pays for itself, at minimum.

What I mean by that is, even if you dont mill, you get a card back when its destroyed, so its ALWAYS an even +/-0. And now, for every powerful card you drop into the grave that can fuel you, you may as well mentally start stacking +1's for each goodie dropped. Lyla and Ryko, while both strong cards to be sure, dont pay for themselves ALONG with fuel, Yes ryko destroys a card on the field, and lyla breaks the backrow, but again neither pay for themselves. Also, A set ryko being popped etc gets no cards to mill or a destroyed eff, while a set trooper still nets that oh so valuable card drawn.
Meh, seems excessive but I'll run with it for now.



Tour Guide of the Underworld: same arguement as Rabbit, Id actually have to do proper testing etc to see if shes still a hideous monster without levair/Sangan aroundto fuel her. If I see a good arguement, or if my testing proves shes either stronger or weaker than I think, than ill edit again
Eyup.

Super Polymerization: So at the cost of 1 card you get an uninteruptable "blow me" card? Simply put years..or even months ago this was never a threat, but with Escuar now running around, and hero's likely to get even more support I think we need to nip this card before it gets out of control. And to be fair, MOST decks don't run more than 1 as is...so this is more a Check than a hit.
1. I hate this card with a dying passion but Miracle Fusion is the thing that is making HEROES competitive, not this.
2. I dectect a little butthurt with this one.
3. Until I see HEROES breaking this card, unlimited it stays.


Mystical Space Typhoon: We have storm, Dust Tornado, Night shot and most new themes have ways of popping spells/traps. Mst is no longer needed at 3.
Needs moar hits on defensive traps before this happens.

Solemn Warning: 2000 LP is far to cheap and easy a price to essentially flip off any summon, one is fine considering we have 2x TT and 2x BTH etc to also stop summons. And with priority gone that allows said cards to stop effects. Cards that simply say " you don't get to play" are bad when more than one copy is allowed.
lolno. This **** deserves to be on 0 with his pal Judgment.

Effect Veiler and Maxx C: Simply put hand traps, Like Gorz are a neccesary evil at the moment. But assuming a ban list of this strength is tossed in, three is overkill, plain and simple. hand traps like Veiler and its sibling maxx c are just a poorly designed card type. Any card that essentially has next to no counter, and simply ends your turn usually are bad. Even at two, it will show up far to often for my, or anyones tastes really. Remember, like Honest theres essentially NO OUTS to these cards, your opp slaps em down, and you essentially end turn.

Yes, At base Veiler at the very least is a -1, but again seeing cards as only -1/+1 and not looking into the reality of what they do does little more than cloud ones judgement on how strong a card really is. Im just sick and damn tired of before I make a deck, tossing 3 veiler in automatically, much like staple spells etc. Maxx c at least isnt AS bad, as your opp is given a choice if he wants to risk giving you cards, but his turn doesnt just end. Besides without veiler/maxx c more traps would be run, its not like your defenses die and unlike Stupid hand traps, players can actually prep for and counter them!

READ THIS: No one bettercome in here and say that Veiler is needed cause of inzektor etc. If a strong ban list is made that neuters the derp AND konami limits the Bull crap they print out, than cards like veiler/maxx can take the hit. But as it stands right now, yes veiler at 3 is a neccesary evil, I can concede that point.
Effect Veiler is only as strong as the format it's being played in. No need to hit it. Maxx "C" also applies to Veiler logic.

Semi Limited: These are mostly deck weakeners to try and dimish the Power of Super spam some decks use.

Six Samurai United: Yea...this helps the title of Six Spamurai, yes Im aware the deck isn't Big...but im already hitting most of the top decks, so the little kids need to trimmed a bit to make them not as hair pullingly frustrating to deal with. This HARDLY kills them. This card is one of the big fuels to the fire along gateway that have earned them the title of six spamurai. But rather than pick apart the monsters, I again would rather smash the root
Sure. If Six Sams can't survive without a SSU, they don't deserve to be an archetype. Although banning gateway, and bringing up all the other hit six sam cards seems to be enough to make them competitve but not meta breaking.

Master Hyperion[: If agents ever come back, than a boss thats THIS easy tosummon, has 2700 attacks and comes with a "pop one card per turn" effect is to much at three. This wont kill agents( and mind you this is assuming they bring earth back) and just brings them down a tad.
Agree.

Grapha: Again...going down to two Wont cripple the deck, but it makes spamming an immortal boss at least a tad bit harder...heck with trance A-fiend around I almost considered limiting this guy, but that felt overkill
Meh. Undecided about this.

Gateway to teh dark world: simply put...its the best field spell in the game, bar none. Crystal ruins is great, But the theme is more dead than "Insert pop culture reference here" And La Miason is cool to, but no real testing. But this card essentially pluss's, for next to no cost every turn. La Miason had the right idea, the cards drawn etc happen in the standby so you can't stack more than 1. But since we can't errata Gateway, a hit is neccesary. Going to 1 however, like Grapha would likely be overkill.
1.ACRR is the best field in the game. No questions asked. Doesn't matter if the theme is dead.
2. Why you hit consistency if you're hitting the boss monster as well.


Judgement Dragon: I know LS isnt doing anything short of splashing into Chaos dragons, but if they EVER get big again, should they ever rear thier head than such a Stupidly OP boss needs to at least be limited. 1000 lp to wipe a board? Can be used as many times as you want? can easily be spammed 2-3 at once? Yea, thats three strikes and this hardly kills LS.
Ill Be honest...this is just after a brief thinking, Theres likely dozens of cards that could be added....but this is all for now, ill update as I feel like it >.>
Ban this and bring up Lumina. Lightsworns have the consistency they need and none of the lucksacking of Judgment Dragon that everyone else needs. Charge can stay where it's at as long as a splashable Lightsworn engine is viable.
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Old 07-03-2012, 02:27 PM   #49
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Originally Posted by darkcrab View Post

As most know, a simple nerfing of the current big three will NOT fix the game, you need to hit a crapton of cards to stabilize a meta thats out of control with power creep.


So lets do this


Banned:

Self Destruct Button: deck cant win short of abusing rules last I heard, So why does it exist at this point? Other than to piss a guy off I for one can't find a reason.
Oh my, you just said a huge buzz phrase 'ABUSING RULES'.

I will now ask you on how a deck that uses Self-Destruct Button 'abuses rules' as opposed to clearly utilizing the rules for their intended purpose.

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Final Countdown: Ok I kniow what this looks like, its a classic case of " Noob hates alt win condition! But no, I don't, make a well desiogned one and im all for it! But a deck thats strategy is " Watch your opponent do nothing for 20 turns." Is NOT FUN. There is no way anyone can have fun playing against that kind of nonsense. Ive said it before in my arguement agaisnt stuff like One day and ill likely make it 100 more times. Any deck were I feel like watching T.V is a more productive way of doing nothing, has no place in a competitive game. And trust me, unless you get lucky, REAL lucky all you'll be doing against This kind of deck is just that, nothing.
Show me in the official tournament guidelines where it is up to a player to entertain their opponent.

Both players are in a tournament to win. Enjoying your match is a by-product. Why am I obligated to play a deck that isn't boring to you?


and how exactly will banning these two cards 'stabilize the metagame'? Considering they are clearly living in the outskirts of it
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Old 07-03-2012, 02:33 PM   #50
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^ what I said except by the father of all SDB decks
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