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Old 05-27-2012, 11:16 PM   #1
MiidNigh7
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Post The Official Madolche Guide and Discussion Part IV: The Proof is in the Pudding!

________________________________________
☆☆The Madolche☆☆

The Madolche, (pronounced Mah-DOL-chay) is one of the new EARTH archetypes introduced in upcoming set, Return of the Duelist (REDU). The archetype revolves around the theme of returning themselves to the deck instead of staying in the Graveyard when they are destroyed by your opponent. If their Field Spell is out, then they have the option to return to the hand instead of the deck creating a recycle engine that leads to plusses (Madolche Magileine). The monsters are based on desserts, wines, French culture and Royalty.

-Index-
I: Monsters
II: Spells
II: Traps
VI: Tech Cards
--- Monsters
--- Spells
--- Traps
V: Deck Lists
VI: Videos
VII: Final Thoughts
VIII: Quick Rulings

I
..::..The Monsters..::..

Let us begin with our dear, sweet desserts, shall we?

Quote:
Madolche Magileine
EARTH Spellcaster / Effect
LV4 1400/1200
When this card is destroyed by your opponent and sent to the Graveyard: Shuffle it into the Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to the hand.
Our very own Stratos and, she can even search herself out. Being able to search out any Madolche, even our dear Princess, truly makes her a worthy and powerful witch indeed. Oh, and did we mention that her broomstick is actually a fork?

Basic searcher – Run 3 always

Quote:
Madolche Mewl-Feuille
EARTH Beast / Effect
LV3 500/300
When this card is destroyed by your opponent and sent to the Graveyard: Shuffle it into the Deck. When this card is Normal Summoned: You can Special Summon 1 "Madolche" monster from your hand.
So this is pretty much a dessert version of Marauding Captain, only a cute little kitty cat. Mewl allows us to swarm the field and make Rank 3 Xyzs with himself or Mehple(We recommend that you don’t Xyz very often in this deck), and he even brings out our Royal Princess. Truly he is a great pet for the Princess, wouldn’t you agree?

Run 2-3. 3 in builds that run 3 Puddingcess, but 2 is recommended in standard builds along with 2 Puddingcess since they can both be searched by Magileine.

Quote:
Madolche Puddigncess
EARTH Fairy / Effect
LV5 1000/1000
When this card is destroyed by your opponent and sent to the Graveyard: Shuffle it into the Deck. If there are no monsters in your Graveyard, this card gains 800 ATK and DEF. When this card battles an opponent's monster: You can target 1 card your opponent controls; destroy that target.
Our lovely and ever so tasty Princess, although her stats may seem to bitter, her effect is certainly sweet. As long as she battles (surviving or not) she will pop an opponents card. Her attack can soar as high as 2300(1800 with no monsters in grave, and 2300 with the field spell in play as well) and she can be Special Summoned with Mewl-Feuille. This is our heart and soul and we must protect our Princess with all our might!

Run 2-3. Recommended number is 2 for consistency reasons, but if you also run 3 Mewl-Feuille then I can see 3 working. However, there are probably better things you can use the extra 2 slots for.

Quote:
Madolche Mehple
EARTH Beast / Effect
LV3 0/1800
When this card you control is destroyed by your opponent and sent to your Graveyard: Shuffle it into the Deck. Once per turn: You can target 1 face-up Attack Position "Madolche" monster you control and 1 face-up Attack Position monster your opponent controls; change those targets to face-up Defense Position. Those targets cannot change their battle positions until the end of your opponent's next turn.
Aww it’s so cute! Also tasty, and has a quite a few things going for it. It’s effect allows you to select one face-up Madolche monster(In most cases it will be Mehple) and one face-up opponent’s monster in attack position, and change both to Defense. Mehple truly is amazing as this allows us to get over big beaters and allows Puddingcess’ effect to go off easier. It can be Normal Summoned while Puddingcess is out and allow her to battle a monster in defense and pop a card. With Mewl, Mehple can be Special Summoned, and then can use it’s effect to change your opponent’s monster to defense. After that you can go for a Rank 3 Xyz. (again not recommended) With Chateau out, her defense is a beefy 2300. Also it should be noted that the monster she switches to defense stays that way until the end of your opponents turn.

Run 1-2. This is all based on your own preference.


Quote:
Madolche Butlerusk
EARTH Spellcaster / Effect
LV4 1500/800
When this card is destroyed by your opponent and sent to the Graveyard: Shuffle it into the Deck. When this card is Normal Summoned while there is another face-up "Madolche" monster: You can add 1 Field Spell Card from your Deck to the hand.
It a Terraforming on legs, and it pours tea! Butlerusk allows us to search out our Field Spell(only if there is another face-up Madolche on the field) which makes him a 2000 beater. There's nothing spectacular about him but he also isn't bad.

Run 0-1. Most of us run him at 1. Getting his effect isn't as hard as it sounds and thanks to Magileine you can fetch him if you need him. If you want, you can run two, but it might be overkill.

Quote:
Madolche Chouxvalier
EARTH Warrior / Effect
LV4 1700/1300
When this card is destroyed by your opponent and sent to the Graveyard: Shuffle it into the Deck. Your opponent cannot target "Madolche" monsters for an attack, except for "Madolche Chouxvalier".
His best aspect is that he has the highest attack of all Madolche monsters. With the Field Spell he becomes 2200 which is nice. He's our knight with a candy cane sword on his trusty little pony that protects the princess and the other Madolches. Because of his wording, he isn't able to do an attack lock however, he's a Warrior which means he can be fetched with Reinforcement of the Army.

0-3. This card is completely up to you. A lot of people run him at whatever they feel comfortable with. I recommend 1-2.

II
.:.:.The Spells.:.:.


Quote:
Madolche Chateau
Spell Field
When this card resolved: You can shuffle all "Madolche" monsters from your Graveyard into the Deck. All "Madolche" monsters gain 500 ATK and DEF. If the effect of a "Madolche" monster would shuffle a monster from your Graveyard into the Deck, you can add the monster into your hand instead.
Le pičce de résistance! Our field does a lot of things and everything it does is vital to our strategy. First, when activated it will shuffle our Madolche's that ended up in the grave back into the deck clearing the way for her majesty to do her magic.(Although that would be Magileine’s job) Second, it gives our monsters an attack and defense boost of 500. Most importantly, it returns our destroyed monsters not to the deck, but to our hands for massive hand advantage. This allows for constant searches with Magileine.

Run 3. This is what makes this deck viable and so great.


III
::..:The Traps:..::

Our trap cards are interesting, but could be a bit sweeter. We’ll see if we get anymore support as exclusives or in ABYR.

Quote:
Madolche Tea Break
Counter Normal
If you have no monsters in your Graveyard when your opponent activates a Spell or Trap Card: Negate the activation of that card and return it to the hand. Then, if you control a face-up "Madolche Puddingcess", you can destroy 1 card your opponent controls.
This card is very interesting. It can negate but not destroy. It essentially becomes a pure troll card. The best thing to use this on is either an attack deterrent or entry hazards.(Namely Solemns as they will have to pay and waste Lifepoints).

*Right now different sources have the effect of this card as also being able to negate your own spell and traps. If that's the case, then this opens up a lot of plays with Puddingcess being out.

Run 0-2. In a pure or Puddingcess build this card could really shine, but I recommend none, unless you feel like trying it out.

Quote:
Madolche Manner
Trap Normal
Target 1 "Madolche" monster in your Graveyard; shuffle that target into your Deck and have all "Madolche" monsters you control gain 800 ATK and DEF. Then, you can shuffle 1 monster from your Graveyard into the Deck.
We mustn't forget our manners while dueling and this card makes sure we don't. This is great for builds that use Chaos-End Master, Gadgets, or any other non-Madolche cards. It lets you control your Graveyard, recycle Madolches and gives them a permanent attack and defense boost. However some Madolches player don’t know that you can use this card more often than you think. When Madolches are destroyed, they do touch the grave first. When they do, you can chain Manners and return the card to the deck before the Madolche’s effect can activate. This is very useful knowledge and can lead to great plusses and can boost your Puddingcess to a whopping 3100Atk!

Run 0-2. It all depends on your build. This is personal preference, but if you know about the chaining to effect, it becomes a more useful card.

Quote:
Madolche Waltz
Continuous Trap
After damage calculation, if a "Madolche" monster you control battled an opponent's monster: Inflict 300 damage to your opponent.
Every archetype has that one card that makes you say “Why?”, well, this one's ours. The burn isn't really worth it and it doesn't help any of the other Madolches.

Run 0. Just terrible.



IV
.::Tech Cards::.

- Monsters -

Battle Fader
He protects you when needed and can be tribute fodder for Madolche Puddingcess. When he leaves the field when specialed with his effect, he removes himself which benefits our Princess by not clogging the Graveyard. It's great in all builds really.

Chaos End Master
He's a Tuner which opens up options, but most importantly he can special summon Puddingcess from the Deck. He's also a Warrior which when run alongside Chouxvalier makes RotA a lot more live. However, synching builds and Xyz builds aren’t recommended, but it’s up to what you like.

D.D. Warrior Lady
Some people run her to give ROTA an extra target and for her banishing effect. She’s okay in the deck if you feel like teching something to get rid of walls or beaters.

Genex Ally Birdman
He lets you reuse Majoleine, Mille, Mouple or any other Madolche. He opens up the way for Synchros and Xyzs with Mouple and Mille-Feuille. Combined with Butlerusk or Majoleine he can make Arcanite Magician and when he leaves the field he's removed, which also benefits the no grave strategy, but it doesn’t matter much since the synchro, or Xyz will most likely hit the grave.

Green Gadget/Red Gadget/Yellow Gadget
If you run Ultimate Offering, and have the space, the Gadgets, alongside Majoleine thin the deck and swarm the field in fast, incredible ways. They also open the way for rank 4 Xyz Summons.

Esper Girl/Psychic Commander/Psychic Jumper
Let’s not forget that the Madolche are all EARTH Attribute. Which means running the Emergency Teleport engine lets you go into Naturia Synchros for extra control.

Naturia Cherries
On that note, Naturia Cherries is a level 1 Tuner that thins the deck by two when destroyed. Since most Madolche are level 4, making Naturia Beast is simple with this card. She also fuels the grave just enough to play Manners.
Run if you prefer the synching builds over the control based Puddingcess builds.

Guardian Eatos
She's a simple 2500 beater that we can summon easily enough. She doesn't necessarily add anything to the deck except a bit of muscle power. Honestly, this card is bad, but it has it’s uses I guess. Don’t run it unless you really like it.

- Spells -

Here's a quick lesson for future Madolche players: Protect the Princess!

Forbidden Lance
Shrink
Book of Moon
Enemy Controller
All of these cards do the same thing essentially. They protect your Puddingcess and other Madolches. However, Forbidden Lance needs to be run at least at 2. It has so many uses from offensive to defensive that it should always be used.

Pot of Duality
Which deck does this card not help really? In our favor though, we don't Special Summon a lot, if at all, so the no Special Summoning doesn't hurt Madolches at all. Run 3.

Terraforming
No more than 1-2 should be run. Remember that we do have Butlerusk.

Shard of Greed
Slow? Yes. But it can draw you two cards, and at worst it will lure away that MST letting your Field Spell Card survive. Personal preference card.

Burden of the Mighty
Great card for side against decks with big beaters like Chaos Dragons. Siding 2 is ideal. You can main deck it if you like. Forces your opponent to overextend a lot.


- Traps-

Safe Zone
In almost all builds(Control Especially) this will be a must. It lets Puddingcess survive every battle and pop cards left and right, and it can also be used offensively to protect yourself from effects.

Big Burn
This card is great tech when dueling most of the meta decks. Wind-Ups, Lightsworns, Zombies, Inzektors, Chaos Dragon, etc. will cry, and it clears your own Graveyard letting you push for bigger plays with Puddingcess. Great side card.

The Transmigration Prophecy
Definitely a card worth considering. Bounces any 2 cards from either players graveyards back to the deck. Gets back our key cards like Chateau or any other support cards we run, or any Madolches that ended up in the grave. It's also great for getting rid of those Hunters, Hornets, or Graphas in the graveyard. Main or side as many that is allowed. 1 ATM.

Dark Bribe
It protects you where Starlight and The Huge Revolution is Over can’t. It can save your Chateau from MSTs and other backrow hate making your Madolches harder to beat.

The Huge Revolution is Over
We run a lot of backrow and protection. This card saves you from Heavy, Celestia, Dark Hole, etc. Arguably better than Starlight as Solemn can't be used against it and it needs any two cards (not just yours) to be destroyed. The more versatile card, and it doesn’t give you a monster that will clog your grave.

Starlight Road
Solemn can be used against it which kinda sucks but it puts a Stardust Dragon on the field. Either way it does protect your back row.

Ultimate Offering
With Majoleine at 3 and most of our monsters getting their effects when Normal Summoned, this card lets you swarm the field and Xyz while still using your monster effects. It also gives you the option of running the Gadgets for extra toolboxing. It has its own build. Run only if you plan on using the Ultimate Offering Gadget build.

-Side Deck-

Shadow-Imprisoning Mirror
Inzektors, Dark Worlds, Chaos Dragons, need i say more? Side 2-3

Light-Imprisoning Mirror
Hieratics are coming up so it stops them. Stops Pulsar, Eclipse, and the Lightsworn engine. Side 2.

Imperial Iron Wall
Stops Chaos Dragons cold, and it prevents you from being Dimensional Prisoned or Macro/Dimensional Fissure. Side 2

Bottomless Trap Hole
Good side against Dino Rabbits and Chaos Dragons on occasion. Side 2

Gozen Match
We only run Earth Attribute(Minus Battle Fader or Cyber Valley if you use them) Hurts Rabbits and Chaos Dragons. We don't ever Xyz or Synchro that much(depends on your build) so it works great for us. Side 2

Summon Limit
Why not hurt the meta and limit what they can do? It certainly doesn't hurt us one bit considering we only summon up to twice per turn anyway. No more Rabbit Shenanigans. Side 1-2



V
.:..Deck Lists..:.

If you have a decklist you'd like to add PM it to me and I'll add it

Skeleton
Quote:
3 Madolce Magileine
2-3 Madolce Mewl-Feuille
2-3 Madolce Puddingcess (3 if a Puddingcess build)
1-2 Madolce Mehple
1-2 Madolce Butlerusk
0-2 Madolce Chouxvalier

3 Madolce Chateau
0-2 Madolce Tea Break (2 if we can negate our own stuff)
0-2 Madolce Manners (this depends on how many none Madolche’s you run and if you know about the being able to chain it to a Madolche’s destruction)
Miidnigh7's Control Build:
http://imgur.com/Bro7H


VI
:.:.Videos.:.:

If you have your own videos of Madolce or find some PM them to me and I'll add them.

Madolche Casters vs Inzektors <- This deck and idea look really interesting.
Madolche/Gadgets vs E-Heroes
Madolche/Gadgets vs Twilight Dragons
Madolche vs Lightsworn
Madolche vs Fiend



VII
::.::Final Thoughts::.::

Madolche is a very versatile deck and can be tricky to beat. They refuse to die and are too cute to ignore. Keep in mind that their effects only activate when your opponent destroys them, so keep in mind when you Torrential Tribute or Dark Hole yourself. For being brand new, the Madolche were given a fair amount to work with, although we could use more. However, it's our job to make the most out of them. They're amazingly adorable which just makes trolling your opponent with them all the more sweeter.

VIII
:.:.Quick Rulings.:.:

If you're opponent questions something, or if you're just not sure on something, refer to here.

Madolche Destruction:
Madolche's effect work even when Solemned! If you're opponent questions it, or if you just didn't know, refer to here.

Madolche Puddingcess:
Madolche Puddincess' effect activates after damage calculation, and goes off whether she lives or dies.

Safe Zone:
Just realize that if you're opponent blows up a Madolche equipped with Safe Zone, they will go to grave. If it was your Safe Zone of course.

Madolche Manners:
Can be chained to the destruction of a Madolche and you can send it back to the deck before its effect activates. Free boosts.

Creature Swap/Enemy Controller/TG1-EM1
Madolches do specify that they do need to be destroyed by your opponent's card so if they take it and kill it, it'll hit grave. Beware. Lance is handy
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Old 05-27-2012, 11:21 PM   #2
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subbing for the new thread
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Old 05-27-2012, 11:31 PM   #3
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I shall read this in a bit.

also, posting a link in the previous thread would be nice. some people don't know how to look for threads.
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Old 05-27-2012, 11:33 PM   #4
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Is the OP good? I tried to improve it best i could. Also lovin the God avi DeathWolf

Additional Comment:

Quote:
Originally Posted by SatchmoToT View Post
I shall read this in a bit.

also, posting a link in the previous thread would be nice. some people don't know how to look for threads.
will do
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Old 05-27-2012, 11:42 PM   #5
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I'm in.

10sweets
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Old 05-27-2012, 11:46 PM   #6
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Thanks lol it Looks great I couldn't find any grammer errors, Id personally as a side deck card run Summon Limit it slows down a lot of decks and makes them to our speed if not slower then ours
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Old 05-27-2012, 11:51 PM   #7
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Hmm maybe. It's worth adding at least
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Old 05-27-2012, 11:54 PM   #8
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Worth a mention IMO it has helped in the chaos dragon match up for me make them miss timing on a light pulsar because they specified red eyes and light pulsar that turn and choosing to attack a princess or getting hit via mirror force
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Old 05-28-2012, 12:03 AM   #9
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yup its added thanks. How's the OP overall look though Wolf?
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Old 05-28-2012, 12:08 AM   #10
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I approve of the OP.
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Old 05-28-2012, 12:10 AM   #11
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Quote:
Originally Posted by SatchmoToT View Post
I approve of the OP.
Thanks Satch. Means a lot. Spent a good amount of time on it
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Old 05-28-2012, 12:14 AM   #12
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It shows. You covered just about every card we can use, and gave useful insight on everything, nothing I would really change there.
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Old 05-28-2012, 12:17 AM   #13
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I try. I couldn't call myself a Madolche vet if i couldnt do that much xD
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Old 05-28-2012, 12:31 AM   #14
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The proof is in the Pudding... lol nice.
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Old 05-28-2012, 12:40 AM   #15
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Lol I've had that title for the longest time xD that's mainly the reason why I wanted to make the OP aside from greatly improving it and fixing a lot of things o
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Old 05-28-2012, 01:17 AM   #16
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Quote:
Big Burn
This card is great tech when dueling most of the meta decks. Wind-Ups, Lightsworns, Zombies, Inzektors, Chaos Dragon, etc. will cry, and it clears your own Graveyard letting you push for bigger plays with Puddingcess. Great side card.
Big burn is not that great against all of those. Inzektors don't target anything in their graveyard outside of using Zektkaliber and Giga-Mantis (their equip effects don't target), so often it will be destroyed before you can use it. Against wind-up only be active in response to wind-up rat. Against lightsworns you would need you you be waiting for your opponent to use Lumina to be able to activate it. Chaos dragons will be waiting for lightpulsar, but not REDMD because his effect does not target. Of course there is Monster Reborn as well...
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Old 05-28-2012, 01:21 AM   #17
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Quote:
Originally Posted by redsmas View Post
Big burn is not that great against all of those. Inzektors don't target anything in their graveyard outside of using Zektkaliber and Giga-Mantis (their equip effects don't target), so often it will be destroyed before you can use it. Against wind-up only be active in response to wind-up rat. Against lightsworns you would need you you be waiting for your opponent to use Lumina to be able to activate it. Chaos dragons will be waiting for lightpulsar, but not REDMD because his effect does not target. Of course there is Monster Reborn as well...
1. Didn't write that.
2. Just because they don't target, doesn't mean it still isn't effective for getting rid of their (hornets, graphaa, light/dark targets, hunter,etc.)
3. It also helps those who run the non-control variant to clear their grave for puddingcess plays as well.
It is a useful card. Do I use it, no because I have better things I could side to be honest xD
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Old 05-28-2012, 01:26 AM   #18
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But your opponent needs to target a cards in their grave in order to activate it. I'm not saying its a bad card its just that there are very limited times when it can be activated and people need to be aware of that before considering it for their deck.

I never bothered reading the last OP so I dunno who wrote what.
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Old 05-28-2012, 01:31 AM   #19
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Either Momiji, Satch, or whoever made the second. It just got copied and pasted. It's an alright card, and I don't care much for it, but some may like it so more power to them. I'm with you in the side of the argument since I'm not a fan of the card either but it'll stay there for the people who like it.
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Old 05-28-2012, 01:58 AM   #20
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Momiji wrote the last one
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Old 05-28-2012, 04:15 AM   #21
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just had a go at Miidnigh7's Control Build. Works well!
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Old 05-28-2012, 04:49 AM   #22
WindsofChange
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I'm back for more cake!
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Old 05-28-2012, 06:32 AM   #23
13DaK
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Subbing for delicious decks
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Old 05-28-2012, 06:45 AM   #24
BurnMaster369
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REALLY KONAMI!? Deck seems very Anti-Meta which I like to play, just don't like the fact it's so... fan service desserts and little girls -_-
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Heh, I like your setup BurnMaster369.
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Old 05-28-2012, 09:08 AM   #25
MiidNigh7
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Originally Posted by BurnMaster369 View Post
REALLY KONAMI!? Deck seems very Anti-Meta which I like to play, just don't like the fact it's so... fan service desserts and little girls -_-
Puddingcess is the only little girl lol

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just had a go at Miidnigh7's Control Build. Works well!
Aww thanks I'm blushing xD glad it's working well for you.
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Last edited by MiidNigh7 : 05-28-2012 at 09:08 AM. Reason: Automerged Doublepost
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