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05-18-2012, 09:49 PM
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#1
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YGO = Blackjack2.0
Join Date: Jul 2010
Location: Virginia, U.S.A. Primary Deck: Fire Fist
Age: 19
Posts: 11,954
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The Official Geargia Guide/Discussion Thread Lv.3 - Gears of War!
-=Introduction=-
Hello there! Welcome to the latest machine-type archetype fresh off the assembly line, being the Geargias! Like most machine based archetypes, they're made primarily of Lv.4s, and all their monsters are of the EARTH attribute. Being a new archetype, there's tons of potential here waiting to be tapped, and so that'll be our goal here as we eagerly await the Geargias arrival to decks all over the world! Then once they show up, we'll look to take them to the top of the tier list!
-=The Geargias=-
There's only a small number of monsters so far, and we have no spell/trap support as of yet, but already the archetype looks to be quite amazing and easily splashable with all it's consistency and effcientcy. The best thing about the core Geargias (Arsenal,Armor,Accel) is that once you get Arsenal or Armor, you’ll have a constant Supply of monsters for the rest of the game (or until you run out of Geargias, whichever comes first ^_^). It's essentially a loop (though it isn't done in one turn) as you can go Arsenal -> Armor -> Accel -> Giganto X -> Arsenal then repeat. All while doing so, you're gaining mad advantage and deck thinning like a champ. Then there's Geargiano MK-II, who can make instant 1-card Xyzs with ease. Your opponent's are really gonna have a hard time keeping up once you get going!
Effect Monsters: Geargiano
The very first Geargia released. We were all probably just scratching our heads when he first came out as he had no good uses, but now he'll be somewhat useable, as he makes insta Rank3s with his upgraded version Geargiano MK-II, and is the best revival target for Geargiganto X since he can then bring out a Lv.4 to help you summon another X with. Still, he's not very useful on his own, and the only thing he can really bring back with his effect that's worthwhile is Geargiaccel, for he negates on field effects (yes even Geargiarsenal) making the rest of the Geargias useless except as Xyz fodder and weenie beaters.
Geargiano MK-II
Geargiano's upgraded form. Think Junk Synchron, only without the effect negation and level restriction. Ideally you want to summon him and have him bring back another copy of himself so he can make an instanta 1-card Rank3 Xyz, but he can also bring back any Geargia for w/e reason you may have, be it simply to set-up Geargiarmor searches, or a combo play with Genex Ally Birdman.
Geargiarmor
The key Geargia for the main deck. Arsenal and Accel are also key, but Armor is the main one as he’s the one you want on the field so he can give you loads of advantage. When flipped up, he can search any other Geargia monster for a +1, then you can either place him facedown again to repeat next turn, or Xyz with the monster you searched. With his 1900 def, he should be able to survive against most Lv.4 n lower monsters, and even if he does fall in battle, you’ll still get the search so you lose nothing card advantage wise.
Geargiarsenal
Arsenal is essentially our own Lonefire Blossom, giving us additional consistency and deck thinning. His main target should naturally be Armor who’ll set-up the decks main plays. He’s also the strongest Geargia, but still 1700 isn’t much at all, and his attack gain effect isn’t really useful since if you have another Geargia on the field you could just Xyz.
Geargiaccelerator
As the name implies, Geargiaccel accels the deck speed wise by giving it the ability to insta Xyz. This is quite useful, as the deck generates lots of hand advantage, so you’ll wanna be able to convert that to field advantage. Normally, Xyzing like that is bad since it’ll result in a -1, but thanks to Geargiganto X, you won’t lose any advantage if you’re successful, and will even gain advantage if he survives a turn. So naturally, Geargiaccel is the go to Geargia for Armor to search out, as you can then special it, make Giganto X, search out Arsenal, summon it and get Armor, then do the same next turn if you want. Also Accel is a good floater, so don't be afraid to set him if you need to.
Xyz Monsters: Gear Gigant X
Probably the best 2-card Rank 4 released so far. The archetypes boss is all about mad plussing, as he let's you get ANY Lv.4 n lower machine type from EITHER deck or grave, all for no cost at all other than detaching an Xyz material. This is amazing as he'll essentially allow us to keep pumping out Xyzs non-stop while not losing advantage, in fact you'll be gaining advantage. He'll even replace himself when he leaves the field, though only with a Lv.3 Geargia, but if you get back Geargiano and he survies, then you can revive a Lv.4 which'll help you summon him again. One thing to keep in mind is that he's not an actual Geargia monster, for he doesn't have an "a" after Geargi in his name. This means you can't special Accel off him or have Arsenal gain any attack from him. These are just meaningless set backs though, as he’s still an amazing card.
-=Tech Monsters=-
With just one set we already have enough good monsters to make a deck with, but you’ll probably find you still have room even if you run 3 of each Geargia. As such, you’ll wanna run additional monsters that synergise will with the deck despite not having Geargia in their name.
Effect Monsters: Genex Ally Birman
Birdman combos great with Armor and MK-II, as gives the deck 1-card synchro options and let's us re-use Armor n MK-II. Plus he's a machine making him searchable via Geargiganto X, just like most of these monsters in this section.
Card Car D
Essentially a searchable Pot of Greed. Takes up your turn though, which delays your Armor set-up.
Tinplate Goldfish
Another marauding captain-like card, only this one is a Machine and Lv.4, making it easy to summon Geargiganto X. Course, like Marauding Captain, it's a -1 synchro method so he's more vulnerable to disruptions so be careful.
Meklord Emperor Wisel
He's easily searched by X, so a single tech might not be such a bad idea, especially with all the destruction this format. You're not likely to steal many synchros this format, but he's still got that great spell negation ability, which is especially useful with all them power spells everywhere. Probably best left for Geargiscrap varients since they have a lot of inherent destruction going on, but only time will tell.
Clockwork Shikigami
If you're running a pure machine build, then this guy might be a nice option, as he can essentialy kill any monster as long as they're killable in battle. Unfortunately with his stats, he's not gonna last long, and that level keeps him from being searched with X or being Xyz'ed with. Also he limits your options, in terms of what techs you can use and what Xyzs you can bring out, though with Avarice and Daigusto Emeral, that can be helped.
Effect Veiler/Maxx "C"
Hand traps are always useful especially with Heavy being back along with 3 MST. They'll allow you to hinder the opponent's play even if they blast your backrow. Veiler is especially good for protecting Armor and X so you can keep plussing with them, while Maxx "C" is good in here cause even if your field get's wiped out the deck can easily come right back, especially thanks to the draws. If not maindecked then atleast side some.
Gorz the Emissary of Darkness
Always useful for stopping game winning pushes, punishing fools who attack blindly, and beating face against Dino Rabbit.
-=Non-Themed Spell Support=-
Asside from the obvious staples like Monster Reborn, Dark Hole, Mind Control, Book of Moon, Heavy Storm, and Mystical Space Typhoon, there's quite a few spells we can utilize well.
Spell Cards: Pot of Avarice
We can thin through the deck uber fast, making the inherent +1 that is Avarice easily live. Just one Arsenal can essentially pump 5 monsters out of the deck over the course of two turns. Plus Avarice refuels our engine allowing the plussing train to keep rolling.
Limiter Removal
The deck inherently has issues dealing with big monsters, so this card can only help with that, aswell as get us game faster. The draw back may seem harsh, but actually doesn't affect us much at all. Armor can just flip himself down before the end phase, and likewise Arsenal can tribute himself. Accel will replace himself, and so can Giganto X, but if he doesn't he will probably have already paid for himself with his search effect.
Iron Call
A much more situational and restrictive Monster Reborn, and an inherent -1 when used for Xyz/Synchros, but it can be worth it to bring out Geargiganto X, who'll make up the loss in advantage.
-=Non-Themed Trap Support=-
Traps are very important for this deck, as it usually needs to set-up it’s plays with Armor, and it really benefits when it’s monsters can stay on the field for multiple turns. Staples like the Solemn Bros., Bottomless, and Fiendish Chain do a nice job of this. Don’t let that deter you from running Torrential Tribute though. Thanks to the decks floaters and pluses, you shouldn’t really lose anything when you use a TT, while your opponent will lose much more. And thanks to Accel, you should easily be able to regain your lost field presense. Unfortunately, there’s no unique traps we can utilize, so we’ll have to stick with generic stuff for now.
-=Extra Deck Options=-
Here are some cards to consider using when building your extra deck. A lot of these monsters aren't out yet in the TCG, but by the the time Geargias come out, most of them should be out, while the rest come soon after.
Xyz Monsters: Verz Ouroboros
The Xyz version of Trish, only not quite as powerful, but still good enough to make him worth running, especially since he gives us control abilities we wouldn't normally have. Thanks to Armor and his discard effect, it's possible to summon this guy with virtually 1-card.
Gem-Knight Pearl
Nothing more than a beater, but he's the strongest 2-card Rank 4 so far, making him worth using. Plus he's EARTH so Gozen Match is a go.
Vylon Disigma
Another 3-card Rank, but like Ouroboros he has an inherent +1 effect, so he too can essentially be summoned with 1-card. He can auto-kill any monster that meets his requirements, doesn't matter what it is.
Number 39: Utopia
Another beater, only this one can negate attacks, which is definitely useful for keeping Armor and X on the field.
Fairy King Alverd
Another monster that helps deal with our inherent weakness being big monsters. Not quite as at it good as Vylon Disgma in terms of dealing with them, but only takes 2 materials making him easiy to bring out at a moments notice. Another EARTH for Gozen too, course you wont have to worry about big mons if you have Gozen up. Since he's basically just a beater like Utopia and Pearl, it's suggested you only use one of the three, but if you got room then by all means run any number of em.
Number 16: Shock Master
He can shut off all 3 types of cards, which naturally makes him very versatile, and very deadly against certain decks. Calling monster effects will usually cripple most deck nowadays, but also calling spells or traps can wreak HEROs and DWs among others.
Evigishki Merrowgeist
Floaters best beware while you have this Xyz in your extra deck. After she kills a mon, she can put them back into the deck before they hit the grave, preventing most floatys such as Sangan from triggering their effects. She's great option for us since we have few ways of keeping floaters from getting their effects.
Number 50: Black Corn
Another mon that can deal with them pesky floaters. Not quite as well as Merrowgeist, since Sangan and the like will still get their effects, but it can also deal with walls like Spirit Reaper and Zenmaines.
Steelswarm Roach
The game is currently dominated by Xyz centric decks, so he’s not really as useful as he was before, but there’s still decks out there reliant on inherent summons and synchros. Plus he stops them pesky Cyber Dragons. If you have space he’s worth using.
Maestroke The Symphony Djinn
He has the effect Wind-Up Zenmaister should have had, being the ability to flip the opponent's monsters facedown, making them easier to kill. He could done with a bit more attack though, but then again he also has a Gachi/Zenmaines like effect that let's him hold off destruction.
Daigusto Emeral
A Pot of Avarice on legs that can be brought out at any time, nuff said. Auto include one for sure.
Number 17: Leviathan Dragon
Good beater, and... well... yeah.
Leviair the Sea Dragon
Get's monster's from the removed from play zone, but you knew that already.
Wind-Up Zenmaines
Great waller, and can essentially kill any monster when you ram it into something stronger then pop it in the end phase.
Fusion Monsters: Chimeratech Fortress Dragon
Even if you don’t main or side Cyber Dragons, you should include this guy anyway so you can take advantage of your opponent’s Cyber Dragons if given the opportunity.
-=Side Deck Options=- One of the most important aspects of dueling is the side deck, and so you'll want one with the right cards to counter the meta with, which you'll find below. I've only listed them for now as most are pretty self explanatory but I'll probably go more in depth later when we know what the meta will be upon our release.
Cyber Dragon
Thunder King Rai-Oh
Kinetic Soldier
Snowman Eater
Proto-Cyber Dragon
Electric Virus
D.D. Crow
Gozen Match/Rivalry of the Warlords
Shadow-Imprisoning Mirror
Light-Imprisoning Mirror
Dust Tornado
Probably some others that'll add in later.
-=The Variants=-
Naturaly, there's going to be loads of different ways to play the deck. This is great as it allows for us to get really creative and have individualized builds. Preferances and playstyles are what it's all about, and no matter what you're are, there's most likely a build for you.
Post up/PM me your builds of the any other varients you can come up with, and I'll put the best ones in the guide.
-=Rulings & Tips=-
-Geargiarmor's "once per turn" clause means exactly what it says. Most once per turn effects reset when they're flipped down then back up again, but because of the "this card" part on Geargiarmor, the once per turn still applies even if he's facedown, as he's still the same card.
-Geargiaccel's retrival from grave effect has the whole "when... you can..." text, meaning his activation requirement (being sent to grave) has to be the last thing that happens in a chain/effect, or he'll miss timing.
-Geargiano's effect negation is not like Skill Drain, it's more Debris Dragon, so he'll still negate effects that activate and resolve on the field, including Geargiarsenal.
-Geargiganto X is not a Geargia monster.
-If Geargiarmor is attacked while facedown and survives, on your turn you can flip armor down again then manually flip him back up to get another search.
-=Previous Threads=-
Geargia Discussion Thread Lv.1 - Grind Them Gears
Geargia Discussion Thread Lv.2 - Gearing up for the Meta!
Last edited by Einsam_Delphin : 08-08-2012 at 11:17 AM.
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05-18-2012, 09:58 PM
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#2
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I have CHORTLES!!!
Join Date: Feb 2011
Location: In the jar
Posts: 10,746
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first 10char
Additional Comment:
This deck has proven to be very hardy; I'm only worried about a Giganto X bump to Ultra like Exa-Stag.
__________________
GX Ultimate Rares: 255
Last edited by Alchadylan : 05-18-2012 at 09:58 PM.
Reason: Automerged Doublepost
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05-18-2012, 10:00 PM
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#3
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Registered User
Join Date: May 2010
Posts: 66
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Make sure to include the MK-II setup from the last thread. I think it's a part of the deck that should be focused around.
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05-18-2012, 10:12 PM
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#4
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Registered User
Join Date: Oct 2011
Location: In a box
Posts: 65
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Must comment while the pages are fresh;lesub
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05-18-2012, 10:35 PM
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#5
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Watt about Gem-K?
Join Date: Jan 2011
Location: Hamburg, NY.
Age: 19
Posts: 2,061
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Yo.
Subbing.
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05-18-2012, 10:37 PM
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#6
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Pojo Veteran
Join Date: Aug 2011
Posts: 2,575
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This deck sucks; Gadgets aren't good anymore guys.
Or maybe it's because everyone on DN is terribad with Geargia.
__________________
Quote:
Originally Posted by arapokemaster
Last time I checked 75% of $12 is $3?
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Quote:
Originally Posted by Pattyboo
You remind me of squiddy with better grammar
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05-19-2012, 12:24 AM
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#7
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something else
Join Date: Jul 2006
Location: Tx
Posts: 12,583
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Quote:
Originally Posted by ReadTheDamnCard
This deck sucks; Gadgets aren't good anymore guys.
Or maybe it's because everyone on DN is terribad with Geargia.
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hello, its negative nelly.
likes to poke his head in to say six more weeks of winter, and do nothing but bring people down.
down belittle said fellow, praise him for he has a point. its that people shouldn't like anything, EVER
basically this!
o yeah. i just was posting, so i would sub.
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05-19-2012, 01:17 AM
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#8
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White Manta
Join Date: Feb 2012
Location: The W Nebula
Posts: 1,743
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Subbing...
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In a lant deck.. Mystic Tomato is not garabe. I've gottn beat by a tomato thank you very much.
-Pojo at its finest

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05-19-2012, 03:46 AM
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#9
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Banned User
Join Date: Jun 2009
Posts: 28,314
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Subbing up some love.
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05-19-2012, 04:42 AM
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#10
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Luke.L.
Join Date: Sep 2009
Location: Brighton, England
Posts: 19,684
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Subbing .
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05-19-2012, 06:22 AM
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#11
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Duhuhu . . .
Join Date: Mar 2012
Location: Hongdae
Age: 17
Posts: 596
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Subbing .
10char
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Quote:
Originally Posted by StereoSushiNL
You're from the future!!!
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05-19-2012, 07:24 AM
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#12
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Registered User
Join Date: Jan 2012
Location: Italy, Rome
Posts: 97
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Subbing .
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05-19-2012, 08:04 AM
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#13
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Registered User
Join Date: Oct 2011
Posts: 135
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subbing for scraps
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05-19-2012, 08:16 AM
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#14
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Orangeylocks
Join Date: Feb 2010
Location: Greece, Europe
Posts: 5,286
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C-C-C-C-Combo Breaker.
So, what does your rank 4 toolbox include?
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05-19-2012, 08:20 AM
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#15
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I have CHORTLES!!!
Join Date: Feb 2011
Location: In the jar
Posts: 10,746
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Just the basic 3 X, Utopia + C39, Maestroke, and Shark Drake.
I have found that for most games, I never have to much aside from X, Fortress, and Zenmaines.
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GX Ultimate Rares: 255
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05-19-2012, 08:48 AM
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#16
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Pojo Veteran
Join Date: Jul 2011
Location: ENGLAND!!!!!!!!!!!!!!!!!!!!!!!
Posts: 10,830
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No mention of Gransoil in the OP?
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05-19-2012, 09:14 AM
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#17
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I have CHORTLES!!!
Join Date: Feb 2011
Location: In the jar
Posts: 10,746
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It's just not worth it. You get a 2800 Monster Reborn, that can give the opponent an entire turn of setup if the manage to get rid of it. It dies to every form of removal. This deck isn't like Inzektors and Dino Rabbit where it can still gain ground over the opponent without conducting a battle phase. Inzektors can still board wipe and dino rabbit can put down more Evolzars to stop opponent's cards. This deck can gain massive card advantage, but if the opponent is still able to setup freely then there is little point to it.
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GX Ultimate Rares: 255
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05-19-2012, 09:34 AM
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#18
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Pojo Veteran
Join Date: Jul 2011
Location: ENGLAND!!!!!!!!!!!!!!!!!!!!!!!
Posts: 10,830
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A 2800 Monster Reborn can change the fricking duel. Yes it has drawbacks if your opponent manages to get rid of it, but that simply keeps it balanced instead of overpowered.
Is it still worth it? Yes, yes it is. Its just a card that requires intelligent use instead of simply spamming it.
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05-19-2012, 09:41 AM
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#19
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I have CHORTLES!!!
Join Date: Feb 2011
Location: In the jar
Posts: 10,746
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No, this deck cannot apply pressure like others can, so losing the battle phase could be catastrophic unless you have amazing backrow.
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GX Ultimate Rares: 255
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05-19-2012, 09:46 AM
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#20
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Pojo Veteran
Join Date: Jul 2011
Location: ENGLAND!!!!!!!!!!!!!!!!!!!!!!!
Posts: 10,830
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Hence why you need to use him intelligently.
Not to mention I really disagree with your statement about the lose of ONE battle phase being catastrophic.
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05-19-2012, 09:51 AM
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#21
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~Amaterasu~
Join Date: Aug 2011
Location: Inside Sasuke Uchiha's Susan'o
Posts: 4,579
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Subbing...
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"I call this jutsu, Kirin"
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05-19-2012, 09:13 PM
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#22
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~*All For One*~
Join Date: Feb 2012
Age: 15
Posts: 4,384
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I'm baaaaack! Subbing.
I have one favor to ask, though. The pure build in the OP? By me? Please. Change it. It's way outdated, with stuff like Goldfish (which is no good in pure) and Recycler (which is just not the best). I don't care if you even use my new build (which I'll post here). Just put a different list up. I don't know if people are even reading the OP, but I hope they are, and I don't want them to get the wrong idea on running pure Geargias.
And now, as promised, my current Pure build:
Monsters: 16
3x Geargiaccel
2x Geargiano
3x Geargiano MK-II
3x Geargiarmor
3x Geargiarsenal
1x Genex Ally Birdman
1x Cardcar D
Spells: 10
2x Mystical Space Typhoon
1x Dark Hole
1x Heavy Storm
1x Monster Reborn
1x Pot of Avarice
1x Iron Call
1x Book of Moon
1x Mind Control
1x Limiter Removal
Traps: 14
1x Solemn Judgment
2x Solemn Warning
3x Fiendish Chain
1x Mirror Force
2x Torrential Tribute
2x Bottomless Trap Hole
2x Raigeki Break
1x The Huge Revolution is Over
Side is mostly generic side stuff: Imprisoning Mirrors, Chain Disappearance, and Veiler. I would, however, point out 2 cards: Proto-Cyber Dragon and Meklord Emperor Wisel.
Proto was suggested by somebody whose name escapes me last thread. It's basically a searchable way to bring out Chimeratech if your opponent brings machines. It's not for everybody, but I like it in my side, and it's won me games against Gadgets and even the odd Morphtronics.
Wisel is sided for decks like Inzektors that pack a lot of destruction. Just predict when the barrage of destruction will end and throw him in on the last pop. If he's sitting dead in your hand, you can use Raigeki Break or the side effect of Limiter Removal to bring him out. He's also a good side-in against synchrocentric decks.
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05-19-2012, 09:51 PM
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#23
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I have CHORTLES!!!
Join Date: Feb 2011
Location: In the jar
Posts: 10,746
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Quote:
Originally Posted by Fury of the Tempes
Hence why you need to use him intelligently.
Not to mention I really disagree with your statement about the lose of ONE battle phase being catastrophic.
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Inzektors: needs constant pressure. Insane recovery ability. Can otk if a centipede is left on the field for a turn. Can easily destroy gransoil and allow for setup.
Dino Rabbit: 2 evolzars is a hell of a lot harder to deal with than 1, especially dolkka.
Chaos Dragon: builds momentum, can crash redmd, toolboxes very well. Constant wave of bosses once setup.
When this deck has little disruptipn outside of frail backrow, losing a battle phase gives a lot of players exactly what they need. Yes, you can play any card smartly, and you can probably pull off a few wins, but it will cost you much more in the long run.
Sent from Cray using Psyqualia
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GX Ultimate Rares: 255
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05-20-2012, 03:31 AM
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#24
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Pojo Veteran
Join Date: Jul 2011
Location: ENGLAND!!!!!!!!!!!!!!!!!!!!!!!
Posts: 10,830
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Quote:
Originally Posted by Alchadylan
Inzektors: needs constant pressure. Insane recovery ability. Can otk if a centipede is left on the field for a turn. Can easily destroy gransoil and allow for setup.
Dino Rabbit: 2 evolzars is a hell of a lot harder to deal with than 1, especially dolkka.
Chaos Dragon: builds momentum, can crash redmd, toolboxes very well. Constant wave of bosses once setup.
When this deck has little disruptipn outside of frail backrow, losing a battle phase gives a lot of players exactly what they need. Yes, you can play any card smartly, and you can probably pull off a few wins, but it will cost you much more in the long run.
Sent from Cray using Psyqualia
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Cost you more in the long run?
I don't think so. Gransoil should really only be played if 1. You are confidant that you are going to win or 2. Need a way to turn the duel around.
The loss of a battle phase hurts yes, but its not going to be the End of the World. We can still get advantage with our cards - Armour, X, Arsnal, MKII - without our battle phase. We can set up just as well as other decks... and we can set up to kill.
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05-21-2012, 06:57 PM
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#25
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YGO = Blackjack2.0
Join Date: Jul 2010
Location: Virginia, U.S.A. Primary Deck: Fire Fist
Age: 19
Posts: 11,954
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I'll see about updating the guide tommorow guys. Thanks for being patient! ^_^
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