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08-01-2012, 02:56 PM
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#676
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LB4: Flip Tables
Join Date: Sep 2008
Location: Naperville, IL
Age: 23
Posts: 20,284
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I tried, it wasn't worth the time. Wait for Lop Ear Shooter.
__________________
Quote:
Originally Posted by Purple Kuriboh
When you start your breakfast with a high amount of FINAL TURN, you know you are going to have a good day.
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08-02-2012, 12:28 AM
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#677
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Hell's Emperor
Join Date: Oct 2009
Location: Atop Hell's Throne.
Posts: 1,653
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Well I got back not too long ago from a tourney at the local shop. Won with my Spectral Duke build, it went rather well despite me forgetting to take out my G2 Valkyries. Won the tourney though the toughest match up was another Duke build. Will post a build when not on my psp
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08-02-2012, 12:37 AM
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#678
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LS 4ever
Join Date: Jun 2006
Location: Down in South Cali Decks: Royal Paladin
Posts: 7,889
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Quote:
Originally Posted by Elliot Gale
I tried, it wasn't worth the time. Wait for Lop Ear Shooter.
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Alright, I was toying around with the idea and I did hit it off the top with ezel...felt pretty good xD. But yeah I see why it's rather lackluster
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08-02-2012, 10:33 AM
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#679
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Team Handsome
Join Date: Mar 2009
Location: DownUnder, Australia
Posts: 1,320
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I'm liking the Voltimor ride chain I only use it to G2 because I only have one Duke but even without Duke you can still gain MAD advantage with it.
Additional Comment:
This is the deck I've been messing around with.
It gets crazy advantage. Lop Ear Shooter will make this deck so much better IMO
Quote:
Grade 3 (7):
4x Great Silver Wolf, Garmore
2x Gigantech Destroyer
2x Incandescent Lion, Blond Ezel
Grade 2 (11):
4x Black Dragon Knight, Vortimer
4x Knight of Superior Skills, Beaumains
3x Player of the Holy Bow, Viviane
Grade 1 (14):
4x Scout of Darkness, Vortimer
4x Knight of Elegant Skills, Gareth
4x Halo Shield, Mark
2x Precipice Whirlwind, Sagramore
Grade 0 (17):
1x Black Dragon Whelp, Vortimer (Starter)
4x Flame of Victory (Critical)
3x Slient Punisher (Critical)
4x Falcon Knight of the Azure (Draw)
1x Weapons Dealer, Gwydion (Draw)
4x Elixir Sommelier (Heal)
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Last edited by TheKingOfCards : 08-02-2012 at 10:34 AM.
Reason: Automerged Doublepost
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08-02-2012, 01:25 PM
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#680
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Sweet Sweet Cicero
Join Date: Aug 2009
Location: Massachusetts
Posts: 10,262
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Why does this deck run Charjgal over Tron?
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08-02-2012, 01:40 PM
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#681
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LRNING2PROBABLITY
Join Date: Aug 2010
Posts: 10,201
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Quote:
Originally Posted by Dolkka
Why does this deck run Charjgal over Tron?
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Any Column > Vanguard Column.
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08-02-2012, 01:43 PM
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#682
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Sweet Sweet Cicero
Join Date: Aug 2009
Location: Massachusetts
Posts: 10,262
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Ah. That makes sense. This is the build I was thinking of to run at locals (keep in mind that I can't find anybody with a freaking Halo Shield, so I'm stuck with this. These are also the only Garmores accessible to me). Can anybody help me out here?
Grade 0: 17
1 Black Dragon Whelp, Vortimer
4 Silent Punisher (crit)
4 Flame of Victory (crit)
4 Weapons Dealer, Gwydion (draw)
4 Elixir Sommelier (heal)
Grade 1: 15
4 Scout of Darkness, Vortimer
4 Knight of Elegant Skills, Gareth
2 Sleygal Dagger
2 Precipice Whirlwind, Sagramore
1 Little Battler, Tron
1 Charjgal
1 Player of the Holy Bow, Nimue
Grade 2: 11
4 Black Dragon Knight, Vortimer
4 Knight of Superior Skills, Beaumains
2 Player of the Holy Bow, Viviane
1 Mage of Calamity, Tripp
Grade 3: 7
2 Spectral Duke Dragon
2 Great Silver Wolf, Garmore
2 Gigantech Destroyer
1 Incadescent Lion, Blond Ezel
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08-02-2012, 02:57 PM
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#683
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Hell's Emperor
Join Date: Oct 2009
Location: Atop Hell's Throne.
Posts: 1,653
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Uh, anyway, yeah.... went 3-0 at the tourney yesterday, decided to roll with Spectral Duke since I wasn't in the mood for CoCo shenanigans. Overall, I don't have many changes for it to be honest, probably change that Valkyrie to Lop Ear when I get the chance.
Grade 0: 17
1 Black Dragon Whelp, Vortimer
3 Flame of Victory
3 Silent Punisher
3 Falcon Knight of the Azure
3 Weapons Dealer, Gwydion
4 Elixer Sommelier
Grade 1: 14
4 Scout of Darkness, Vortimer
4 Knight of Elegant Skills, Gareth
3 Halo Shield Mark
2 Little Battler, Tron
1 Precipice Whirlwind, Sagremore
Grade 2: 12
4 Black Dragon Knight, Vortimer
2 Mage o Calamity, Tripp
2 Player of the Holy Bow, Viviane
2 Flash Edge Valkyrie
2 Knight of Superior Skills, Beaumains
Grade 3: 7
2 Spectral Duke Dragon
2 Great Silver Wolf, Garmore
1 Incandescent Lion, Blond Ezel
2 Gigantech Destroyer
Think the only match that gave me real problems was another Duke Dragon deck. Fought an Ezel build but it didn't have the same punch in the final round.
Last edited by Hell-Kaiser-Haou : 08-02-2012 at 03:03 PM.
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08-02-2012, 03:50 PM
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#684
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Pojo Veteran
Join Date: Jan 2009
Location: California
Age: 21
Posts: 1,807
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Quote:
Originally Posted by Hell-Kaiser-Haou
Uh, anyway, yeah.... went 3-0 at the tourney yesterday, decided to roll with Spectral Duke since I wasn't in the mood for CoCo shenanigans. Overall, I don't have many changes for it to be honest, probably change that Valkyrie to Lop Ear when I get the chance.
Think the only match that gave me real problems was another Duke Dragon deck. Fought an Ezel build but it didn't have the same punch in the final round.
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What were the other decks you played against? Have you gone against Spikes or Lawkeeper?
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08-02-2012, 04:01 PM
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#685
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Hell's Emperor
Join Date: Oct 2009
Location: Atop Hell's Throne.
Posts: 1,653
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First round I played against a Narukami deck but it was fresh out the trial deck so that went easy. Second was a Duke Dragon deck that seemed near the same as mine if not the same. It was a little bit more challenging fighting that but not that bad. Last was an Ezel/Garmore build. It couldn't manage to keep up with Duke and me constantly making a Gareth/Destroyer column so it was pretty easy to take down after I perfect guarded his last ditch double limit break.
I often play against Spikes and Lawkeeper since that's my friends and brother's deck respectively. I have more trouble fighting Spikes since those crits can really hurt but I think our record is something about 10-3 in my favor. Lawkeeper... is okay, he doesn't do anything spectacular against me since I usually end up with a lot of expendable units so Lawkeeper isn't much of a threat with his abilities.
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08-02-2012, 04:40 PM
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#686
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Pojo Veteran
Join Date: Jan 2009
Location: California
Age: 21
Posts: 1,807
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Quote:
Originally Posted by Hell-Kaiser-Haou
First round I played against a Narukami deck but it was fresh out the trial deck so that went easy. Second was a Duke Dragon deck that seemed near the same as mine if not the same. It was a little bit more challenging fighting that but not that bad. Last was an Ezel/Garmore build. It couldn't manage to keep up with Duke and me constantly making a Gareth/Destroyer column so it was pretty easy to take down after I perfect guarded his last ditch double limit break.
I often play against Spikes and Lawkeeper since that's my friends and brother's deck respectively. I have more trouble fighting Spikes since those crits can really hurt but I think our record is something about 10-3 in my favor. Lawkeeper... is okay, he doesn't do anything spectacular against me since I usually end up with a lot of expendable units so Lawkeeper isn't much of a threat with his abilities.
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Hm I see. How come you don't run a 3rd Duke?
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08-02-2012, 05:07 PM
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#687
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Hell's Emperor
Join Date: Oct 2009
Location: Atop Hell's Throne.
Posts: 1,653
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I've been planning too for a while now but never picked it up.... then as I played, this just felt better only for the fact that missing the chain meant riding Duke wasn't going to make any advantage for me like riding garmore could. Ezel is essentially there taking up the third Duke slot but he's been doing well and I'm considering marking it 2 Ezel 1 Garmore only for the early game momentum he can make with his boosts if I don't get the ride chain.
And then even if I /do/ get the ride chain but miss Duke, riding garmore still gets the +1 Duke would have generated with the chain's skill with his own ability. Well, 2 have been working out for me rather well, so it may just end up this way with a few changes once set 7 is out.
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08-02-2012, 06:08 PM
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#688
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Pojo Veteran
Join Date: Jan 2009
Location: California
Age: 21
Posts: 1,807
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Quote:
Originally Posted by Hell-Kaiser-Haou
I've been planning too for a while now but never picked it up.... then as I played, this just felt better only for the fact that missing the chain meant riding Duke wasn't going to make any advantage for me like riding garmore could. Ezel is essentially there taking up the third Duke slot but he's been doing well and I'm considering marking it 2 Ezel 1 Garmore only for the early game momentum he can make with his boosts if I don't get the ride chain.
And then even if I /do/ get the ride chain but miss Duke, riding garmore still gets the +1 Duke would have generated with the chain's skill with his own ability. Well, 2 have been working out for me rather well, so it may just end up this way with a few changes once set 7 is out.
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If you don't ride G2 Vortimer do you ever consider riding Duke or do you just go into Garmore and stay that way for the rest of the game?
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08-02-2012, 06:52 PM
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#689
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なのは Innocent Pro
Join Date: Sep 2006
Location: Chicago, Illinois
Age: 23
Posts: 3,534
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Played Spectral Duke today.
Draw triggers are so...GOOOD!!!! X_X
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08-02-2012, 07:14 PM
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#690
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Hell's Emperor
Join Date: Oct 2009
Location: Atop Hell's Throne.
Posts: 1,653
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I usually ride to Garmore 90% of the time since the defense won't be any different and Spectral will be a vanilla until the end of the game. I can hunt down Tron or whatever unit I may need to put on the quick pressure so Garmore can cut down the opponent's hand, then overide with Spectral Duke to seal the deal.
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08-04-2012, 10:18 PM
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#691
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Registered User
Join Date: Dec 2011
Location: Somewhere in time :)
Age: 20
Posts: 180
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i've been test out many versions of the voltimer chain ride and ive gotten multiple results so can you tell me what you think about my conclusions (also this is the first chain ride i've ran that wasn't mixed with another style)
-its best to run less kinds of cards so you can hit what you want more frequently
-cards with skills that activate when called help synergy
-make sure to keep a back up strategy if you cant complete the chain
-dont over use your hand too much bc the deck naturally fills it for you
-keeping notes of the number of cards in the opponent's hand help you know when to use the deck
-remember what the opponent drive checks
-and any cards you dont know in the opponent's hand assume are null guards, or 10k shields
__________________
Psychics teleporting through time and space since 2012
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08-06-2012, 11:00 AM
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#692
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Pojo Veteran
Join Date: Sep 2006
Location: Tucson, Arizona
Age: 23
Posts: 1,755
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To the last point, I wouldn't make that assumption. I'd wager that most of the time it's a 5k block because of probability.
Sent from my LG-VM670 using Tapatalk 2
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08-06-2012, 08:11 PM
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#693
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Pojo Veteran
Join Date: Jan 2004
Location: Kansas City, MO
Age: 29
Posts: 5,918
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Just curious, is Ezel/Garmore still a good archetype for Gold Paladins or do I really need to switch over to Spectral Duke? My deck seemed to work fine as it is, it's just that matchup against Duke late game where I'm left relying on a Heal Trigger to give me a chance to win the game from 5 damage.
My Vanguard deck is in my Sig below, If I need to change it completely or If it's working just fine please let me know. I don't want to have to tear the deck apart since I don't plan on building a 2nd Vanguard deck unless I know for sure the game will take off in the United States.
Last edited by Justmcnew : 08-06-2012 at 08:13 PM.
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08-06-2012, 08:24 PM
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#694
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Sword of Justice
Join Date: Apr 2011
Location: Bham Al
Age: 23
Posts: 1,208
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Don't switch decks to the one that beats you. If you keep losing try playing more defensively.
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08-06-2012, 08:28 PM
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#695
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Pojo Veteran
Join Date: Jan 2004
Location: Kansas City, MO
Age: 29
Posts: 5,918
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The last game I played I screwed up by using up cards in hand against SDD's first attack where what I should've done is used my Null Guard against SDD's LB attack, what happened instead was I used the Null Guard on SDD's 1st attack and wasted my Guards on the 2nd attack which wasn't enough to block the damage and as a result I relied on a Heal Trigger which I didn't get already sitting at 5 damage.
All in all it was a huge misplay that I learned from, I'll keep the deck as is and do better next time. Isn't it weird that If you make a misplay in some TCG's you don't get penalized by the game for it, but in Vanguard you do? Most games are usually down to the wire anyway which gives off the illusion of a close battle which I kind of find annoying about Vanguard itself. Not that there's anything wrong with it, it's just well kinda janky I guess.
Last edited by Justmcnew : 08-06-2012 at 08:32 PM.
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08-06-2012, 09:26 PM
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#696
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LB4: Flip Tables
Join Date: Sep 2008
Location: Naperville, IL
Age: 23
Posts: 20,284
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It's not weird at all. If you misplay, you should lose provided your opponent did not and both hands/developments/what have you were roughly even.
__________________
Quote:
Originally Posted by Purple Kuriboh
When you start your breakfast with a high amount of FINAL TURN, you know you are going to have a good day.
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08-07-2012, 04:07 PM
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#697
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Registered User
Join Date: Feb 2012
Location: The dark side of the moon
Posts: 315
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4 Knight Of Fury, Agravain
2 Incandescent Lion, Blonde Ezel
2 Gigantech Destroyer
4 Knight Of Great Skills, Beumains
4 Disaster Mage, Tripp
3 Guardian Beast, Nemean Lion
4 Halo Shield, Mark
4 Knight Of Fine Skills,Gareth
3 Evil Slaying Swordsman, Hougan
3 Little Fighter, Tron
4 Elixier Sommelier
4 Weapons Dealer, Gwydion
4 Flame Of Victory
4 Silent Punisher
1 Crimson Lion Cub, Kyrph
want to make room for coongal, but dont know what to cut (this is my secondary deck, dont want to waste too much money on it, hence the nemean lions and hougans)
__________________
Quote:
Originally Posted by duel_master 002
"The Nuclear Warheads...I hear their voices, they are telling me how to fire them."
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Quote:
Originally Posted by kaisuki
LOOK at your opponent's eyes. It's important to maintain constant eye contact with your opponent, but it's okay to look lower if she's female.
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08-07-2012, 04:21 PM
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#698
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Sweet Sweet Cicero
Join Date: Aug 2009
Location: Massachusetts
Posts: 10,262
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How are you filling up that soul besides a randy Flame of Victory? I'd take those out for Garmores, which shouldn't be too out of budget if you have budget for Halo Shield and Ezel
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08-07-2012, 04:38 PM
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#699
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Registered User
Join Date: Feb 2012
Location: The dark side of the moon
Posts: 315
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superior riding with ezel gives me 5 soul, which then only demands me to wait 3 turns, and then take about 2 more damage to get to the 14-15k vanguard i want, and yea, about that "i want it budget yet i have ezel and mark in there" is kind of odd, but i got them from boxes and people lending me them
__________________
Quote:
Originally Posted by duel_master 002
"The Nuclear Warheads...I hear their voices, they are telling me how to fire them."
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Quote:
Originally Posted by kaisuki
LOOK at your opponent's eyes. It's important to maintain constant eye contact with your opponent, but it's okay to look lower if she's female.
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08-07-2012, 05:12 PM
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#700
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Sweet Sweet Cicero
Join Date: Aug 2009
Location: Massachusetts
Posts: 10,262
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3 turns at grade 3 is a long time
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