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Old 03-27-2012, 10:45 PM   #1
Dragynking1
Kotori Vet
 
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Default Official Evol Guide and Discussion VII - "Silly Rabbit, Laggia is for Evols!"

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Part I: Introduction
Welcome to the seventh Official Evol Guide and Discussion thread, credit goes to BlackwingEvol<3 for the original version of this OP. Evols are a fun and versatile archetype consisting of three sub-archetypes: the Reptile-Type Evoltiles, the Dinosaur-Type Evolsaurs, and the Dragon-Type Evolzars. The main goal of the deck is to summon your Evolsaurs via the Evoltiles, almost like you're evolving them, and then using the Evolsaurs to overlay into the Evolzars, who are arguably the best Xyz monsters printed so far.

Evols have the potential to be competitive, as proven by Michael Smith-Grant at YCS Atlanta, earning himself a Top 32 spot. When the next set Galactic Overlord is released sometime early May, the deck will only get better. They take a bit of practice to get the hang of the combos and certain rulings, and are one of those few archetypes that actually pull information from real life history!

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All of the Evolsaurs and Evoltiles are named after real species:

Cerato is supposed to be a Ceratosaurus which was a large theropod (bipedal predatory dinosaur) that lived in the Late Jurassic Period.

Diplo is (as I'm sure many of you already knew) based on the enormous sauropod dinosaur (quadropedal "long necked" dinosaur) called Diplodocus which also existed in the Late Jurassic.

Elias is named after Amphicoelias, a genus that contains the largest of the sauropod dinosaurs called "fragillimus" that may have been the largest vertebrate animal to have ever lived (potentially 200 feet long!).

Pelta is named after Sauropelta, a Nodosaurid dinosaur from the Early Cretaceous Period (145-65 Million Years Ago). About 5 feet long and heavily armored on the back, similar but substantially different from the more famous Ankylosaurus.

Terias is named after Epanterias, a genus of theropod dinosaur from the Upper Jurassic Period.

Vulcano is based off of the early sauropod dinosaur Vulcanodon which lived in the Early Jurassic Period in what is today southern Africa. It was about 20 feet long and it's name means "Volcano Tooth".

Darwino seems to be based of of Darwinopterus, a pterosaur from the Middle Jurassic Period that showed features of both long-tailed and short-tailed pterosaurs and thought to be the link between the two genus. It was named after the biologist Charles Darwin.

Gephyro is named after Gephyrostegus a prehistoric reptile-like amphibian that lived in the Upper Carboniferous Period (before the age of Dinosaurs approximately 310 million years ago)

Lagosucho is named almost directly after an ancient reptile called Lagosuchus (didn't even change the name...much) a genus of Archosaur from the Middle Triassic Period. It is thought to be a sort of missing link between more primitive reptiles and dinosaurs.

Najasho is named after an extinct genus of primitive snake from the Late Cretaceous Period. Like its card counterpart, it had a pair of hind limbs that it used for burrowing, and was the best evidence to linking when lizards began limb reduction and loss to develop into modern day snakes.

Odonto is named after the oldest known extinct species of turtle known as "Odontochelys", dating back to the Late Triassic Period. They were very different from modern day turtles, having toothy beaks and a primitive shell.

Pleuro is rather interesting, it is based off an extinct genus of diapsid reptile of the same name which was about 2 feet long, aquatic, and is a distant relative of the modern tuatara.

Westlo is derived from a reptile-like amphibian called Westlothiana which looked very similar to modern day lizards and lived in the Carboniferous Period.

Casinerio is named for an ancient tetrapod named Casineria which lived in the Mississippian Epoch. It was about 15 centimeters long and lived in what is today Scotland.

Elginero is named after an early tetrapod named Elginerpeton, dating back to the Late Devonian Period. Although only known from a partial skeleton, it is estimated to have been at least 1.5 meters long.

As for the Evolzars...it's a little trickier:

Laggia comes from the dinosaur genus "Unenlagia" which means "half bird" and is a genus of possible Dromeosaurid Theropods (think of Velociraptor in Jurassic Park) that lived in Late Cretaceous Argentina.

Dolkka's name is a mystery but it could be named after the theropod dinosaur "Dolichosuchus" meaning "Long Crocodile"

Soldda is another puzzle but it could be named after the Pterosaur called "Sordes" which meant "Hairy Devil".
As you can see, Konami really went above and beyond by connecting their cards to the actual creatures from prehistoric times, which is further referenced by the subtle detail in their artwork. Credit goes to Barrel Dragon 080 for compiling most of the information.

The Evol archetype premiered in Photon Shockwave and gained additional support in Order of Chaos and the upcoming Galactic Overlord. The theme of the deck is “evolution” and getting the Evolzars on the field as fast as possible, whose negation effects force large minuses from your opponent.

The deck hierarchy goes as follows:
Evoltiles (Levels 1-3) → Evolsaurs (Levels 4-6) → Evolzars (Ranks 4-6)

The strategies the deck employs can shut down your opponent while keeping your advantage nearly intact. When played correctly, they can take control of the duel's momentum and maintain it for the entire duel.

Now enough of the theatrics, let's get to the stars of this ancient play!


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Part II: Members
Since the Evoltiles are the main summoning engine of the deck and let the Evolsaurs have their amazing effects, let's begin with them, shall we?

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Evoltile Gephyro
FIRE/Reptile – Effect Level 1 200/400
When this card is destroyed by battle and sent to the Graveyard: You can target 1 “Evolsaur” monster in your Graveyard; Special Summon that target.
Okay, let's go into why this card should not be run. First off, it's Level 1. This nets you no Xyz synergy with the rest of the Deck. The effect pulls Evolsaurs from the Graveyard, which most of the time is where you want a few for Vulcano plays. Then again, you could always pull a used Vulcano from the Graveyard. If it isn't destroyed in battle, you're lose a card and possibly the duel. Lastly, being a “When...You can...” effect means it can miss timing, which is a no-no for cards like this. It's only okay possibly late-game, but if you're relying on this to make your plays at that point, you've most likely lost anyway. I've seen interesting combos with this and Creature Swap, but the payoffs aren't worth it. Run 0.

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Evoltile Pleuro
FIRE/Reptile – Effect Level 1 200/200
If this card you control is destroyed and sent to the Graveyard: You can Special Summon 1 “Evolsaur” monster from your hand.
I have no idea what Konami was thinking when they printed this. This is a step back from Gephyro. You can't use Creature Swap with it, it has no Xyz synergy, relies on your opponent, and summoning Evolsaurs from hand most often will not be necessary or impossible. Most I can see is Offering to the Snake Deity shenanigans, but as with Gephyro, it just isn't worth the trouble of making your deck worse. Run 0.

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Evoltile Odonto
FIRE/Reptile – Effect Level 2 500/1200
When this card is Normal Summoned: You can Special Summon 1 “Evolsaur” monster from your hand.
Now here's an Evoltile that's actually of some use. Basically you use this to clear those dead Evolsaurs out of your hand, cause they're just Vanillas otherwise. After you summon him though, he's an attack magnet unless you waste your resources to change that. He's been disputed by the Evol community many a time, but he is invaluable for getting hand Saurs' effects. Run 0-2. Post GAOV however, with the new Evoltile Elginero, Odonto falls out of the spotlight. Rather than summon them out of the hand, Elginero puts them back into the deck, and gives you a new Tile to Summon it. Odonto also becomes easy to search via Evo-Diversity, so fewer copies are suggested. I recommend 0-1 for the moment, as Elginero could possibly do Odonto's job better. Only time will tell.


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Evoltile Casinerio
FIRE/Reptile – Effect Level 3 1600/400
At the end of the Battle Phase, if this card destroyed an opponent's monster by battle; You can Tribute this card; Special Summon 2 Level 6 or lower FIRE Dinosaur-Type monsters with the same name from your Deck. Their effects are negated and they are banished during the End Phase.
Looks like Konami put Rescue Rabbit and Jurrac Guaiba in an empty room and and they produced this love child...reptile...lizard...thing. If anything, it's a balanced version of the wascally wabbit. Thing is, it has the same issues Rescue Rabbit does. If you don't have at least 2 of the same name Evolsaur in your Deck when you use the effect, you miss out. They also lose their effects if you do pull it off, so the most you could do with them is Xyz Summon with 'em. With 1600 ATK you could potentially use this card in conjunction with Shrink and/or Forbidden Lance to increase your chances of getting the effect off, but like with Gephyro and Pleuro, the risks outweigh the payoffs. Run 0-1.

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Evoltile Westlo
FIRE/Reptile – Effect Level 3 700/1900
FLIP: Special Summon 1 “Evolsaur” monster from your Deck.
Now this is what I call true support. We have our very own Gravekeeper's Spy! 1900 DEF is hard for most easily summonable beatsticks to hit over, and you get an Evolsaur to boot! Not to mention that there's a great combo with this card and Wind-Up Zenmaister. Makes for impossibly easy set-up. Run 3, no exceptions.

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Evoltile Najasho
FIRE/Reptile – Effect Level 2 100/2000
If this card on the field is Tributed: Special Summon 1 “Evolsaur” monster from your Deck.
And this is what made Evols so fearsome, discounting the Evolzars. Not only is it a 2000 DEF wall, but it combos very well with any card that Tributes. Evo-Force (we'll get to that eventually), Enemy Controller, Horn of Heaven, Monarchs...all viable options. Since he is essentially an instant Evolzar, he was a godsend for the deck. Also being Level 2 makes him both a Gachi Gachi material and a Junk Synchron target. Run 2-3, based on how many Tributing cards you run. Ideally though, run 3.

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Evoltile Lagosucho
FIRE/Reptile – Effect Level 3 1200/500
When this card is Normal Summoned: You can send 1 “Evolsaur” monster from your Deck to the Graveyard. When this card is flipped face-up: You can Special Summon 1 “Evoltile” monster from your Deck.
This is one of the new Tiles from GAOV. He acts as a Foolish Burial when Normal Summoned, and as a Westlo for Evoltiles. The first effect is primarily to load your Graveyard a bit for early game Vulcano plays, and the Flip effect is for setting up Evo-Force plays with Najasho or Elginero. It's also Level 3 for Xyz synergy with Westlo to make Xyz Monsters like Number 17: Leviathan Dragon or Wind-Up Zenmaines. Problem is, the effects are rather sub-par. Although an early Vulcano could be useful, you could've made use of that Evolsaur you just ditched. And the second effect doesn't really benefit the deck a whole lot, especially since the search card Evo-Variance comes out parallel to it and outshines it greatly. Run 0-1.

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Evoltile Elginero
FIRE/Reptile - Effect Level 2 0/0
When this card on the field is Tributed and sent to the Graveyard: Draw 1 card, then, you can shuffle 1 Dinosaur-Type monster from your hand into the Deck, then add 1 "Evoltile" monster from your Deck to your hand.
The latest addition to the Evoltiles, this one is pretty interesting. First off, it's another Tile that gets its effect when it's Tributed. Gives us another Tribute option apart from Najasho. It is also Level 2 for Gachi Gachi access with Najasho/Odonto, or a Junk Synchron target. And you get a mandatory draw and get to exchange a dead saur in hand for a Tile! That's what I call some support. Thing is, its stats are abysmal, and it won't survive long unless you have a way to Tribute it ASAP. More testing will be needed, but I suggest 0-2 for now until we can fully understand his worth or not.


Now for the muscle of the Deck: the Evolsaurs! These will be your main battlers, and their effects aren't too shabby to boot. But these dinos are here mainly to summon the Evolzars!

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Evolsaur Cerato
FIRE/Dinosaur – Effect Level 4 1900/1400
When this card is Special Summoned by the effect of an “Evoltile” monster: This card gains 200 ATK. If this card was Special Summoned by the effect of an “Evoltile” monster, each time this card destroys an opponent's monster by battle: You can add 1 “Evoltile” monster from your Deck to your hand.
Cerato is the main beatstick of the deck. Not only does it have 1900 base ATK, but if you evolve it from a Tile, it gains enough ATK to run over Thunder King Rai-Ohs and other commonly used beaters. Not only that, but he packs a Blackwing – Shura the Blue Flame effect to add any Evoltiles you might need for future situations. And if you find him dead in your hand, he's still a 1900 beater. Can't go wrong with that. Run 3. After GAOV, you may drop him to 2 if you need space and since he's searchable via Evo-Variance.

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Evolsaur Diplo
FIRE/Dinosaur – Effect Level 4 1600/800
When this card is Special Summoned by the effect of an “Evoltile” monster: Target 1 Spell/Trap card your opponent controls; destroy that target.
Hey lookie there, we have our own Gladiator Beast Bestiari! Unlimited too. Quite the potent sauropod for getting rid of nasty backrow that may hinder future plays. And if all else fails, he's a mini-beatstick. Running 3 may be pushing it due to clogging issues, so I'd run 1-2.

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Evolsaur Vulcano
FIRE/Dinosaur – Effect Level 4 1200/1000
When this card is Special Summoned by the effect of an “Evoltile” monster: You can target 1 “Evolsaur” monster in your Graveyard; Special Summon that target. It cannot declare an attack.
Gladiator Beast Darius in beastly dinosaur form. Great card for making instant Laggias and Dolkkas. Most often this is your go-to Evolsaur if you want to make an Evolzar quick and easy. However, Vulcano is a terrible dead draw due to it's low ATK. Run 2, but no more than 2. 3 clogs and you'll dead draw it more often than necessary.

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Evolsaur Pelta
FIRE/Dinosaur – Effect Level 4 1100/2000
When this card is Special Summoned by the effect of an “Evoltile” monster: This card gains 500 DEF. If this card was Special Summoned by the effect of an “Evoltile” monster, then is destroyed by battle: You can add 1 “Evoltile” monster from your Deck to your hand.
If Cerato looked through the mirror, this is what he'd see on the other side. Frankly, this card is horrible. How often do you see a 2000-2500 wall get beaten over? Not often enough. Too slow for this deck, Cerato got the better end of the deal. Run 0.

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Evolsaur Elias
FIRE/Dinosaur – Effect Level 6 100/2400
When this card is Special Summoned by the effect of an “Evoltile” monster: You can Special Summon 1 Level 6 or lower FIRE Dinosaur-Type monster from your hand.
This card is what made the Solda variant. 2400 wall? Check. Clears Evolsaurs out of hand? Check. Ruins consistency by being Level 6? Check. Only builds focusing on Solda should run this, since you have to run at least two to even pull it off. Run 0 in traditional builds, 2-3 in Solda builds.

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Evolsaur Terias
FIRE/Dinosaur – Effect Level 6 2400/600
When this card is Special Summoned by the effect of an “Evoltile” monster: This card loses 500 ATK.
Konami must've been stoned out of their mind when they made this god awful sin of a card. Run 0. You can run 1-2 in a Solda build if you feel ballsy, but I can guarantee you won't be winning any games while you do. Caius the Shadow Monarch has more utility than this trainwreck.

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Evolsaur Darwino
FIRE/Dinosaur – Effect Level 5 2200/700
When this card is Special Summoned by the effect of an “Evoltile” monster: You can target 1 monster on the field; increase that target's Level by up to 2.
Another non-Level 4 Evolsaur, Darwino is a bit different than Elias/Terias. Since it can increase a monster's level rather than having to rely on there being another monster with the same Level conveniently on the field, that make it more viable as a tech card. Darwino combos well with Westlo, since you can bump Westlo to Level 5 and make any of the various Rank 5 Xyz Monsters such as Tiras, Keeper of Genesis or Wind-Up Arsenal Zenmaioh. Also, when they are released to the TCG, Number 19: Freezerdon and Number 61: Volcasaurus also become available as Xyz options. Not to mention that Laggia+Freezerdon= 3 negations. That's silly. But Darwino is completely dead in hand, moreso than Elias, so run 0-1.


Now that the pawns are out of the way, we can finally behold the wonderous kings of their prehistoric kingdom; the Evolzars!

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Evolzar Laggia
FIRE/Dragon – Xyz/Effect Rank 4 2400/2000
2 Level 4 Dinosaur-Type monsters
When a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and destroy that card.
Laggia is one of the best Xyz monsters created. Not only is she a 2400 beatstick, she's a Solemn Judgment on legs! With such a powerful effect, no wonder she detaches 2 Xyz Materials rather than the normal 1! Run 2-3 in your Extra Deck.

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Evolzar Dolkka
FIRE/Dragon – Xyz/Effect Rank 4 2300/1700
2 Level 4 Dinosaur-Type monsters
When an Effect Monster's effect activates: You can detach 1 Xyz Material from this card; negate the activation and destroy it.
And the foil to Laggia is this big guy. Where Laggia's a Solemn on legs, Dolkka is a Divine Wrath on legs. The wording of the effect also means that you can negate hand traps like Honest, Effect Veiler, D.D. Crow, and Maxx “C”, in addition to the normal stuff. Run 1-2 in the Extra Deck.

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Evolzar Solda
FIRE/Dragon – Xyz/Effect Rank 6 2600/1000
This card cannot be destroyed by card effects while it has Xyz Material. When your opponent Special Summons a monster(s): You can detach 1 Xyz Material from this card; destroy that monster(s).
Well, you really can't summon this thing in regular builds, so it's strictly confined to those builds that run Elias/Terias. Destruction protection is a nice touch, and the ability to stop Special Summons (even simultaneous ones coughRescueRabbitcough) is also cool. But due to the difficulty in Summoning it, I wouldn't even advise a Solda build if you're looking for a deck that consistently wins. Run 2-3 in a Solda variant, 0 in all others.


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Part III: Support
When Evols first premiered, their S/T support was rather lackluster. But as time passed, we got some of the better stuff.

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Evo-Karma
Continuous Spell Card
When a monster(s) is Special Summoned by the effect of an "Evoltile" monster you control, your opponent cannot activate cards or effects.
It might look good on paper, but it really is a dead draw too often. Besides, more often than not, they'd save their Solemn Warnings for your Laggia rather than your Cerato. Run 0.

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Evo-Miracle
Quick-Play Spell Card
Target 1 monster that was Special Summoned by the effect of an "Evoltile" monster; this turn, it cannot be destroyed by battle or by card effects.
Reminiscent of Forbidden Lance. Too bad Lance outshines this card. Run 0.

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Primordial Soup
Continuous Spell Card
Once per turn, during your Main Phase: You can shuffle up to 2 "Evolsaur" monsters from your hand into the Deck, then draw the same number of cards. You can only control 1 face-up "Primordial Soup".
Remember Card Trader? We have a version of that. Soup is somewhat useful for getting dead Saurs back into your deck, but you could potentially draw the same cards you put in, or something particularly less useful. It's also a horrible dead draw. Run 0. If you do decide that you want to lose a majority of your duels, you can opt to run 2.

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Evo-Force
Normal Spell Card
Tribute 1 "Evoltile" monster; Special Summon 1 "Evolsaur" monster from your Deck. It is treated as if it was Special Summoned by the effect of an "Evoltile" monster.
Now here's where the magic happens. Right here in this super fantastic tributing card the speeds the deck up an incredible amount! That Evoltile you tributed becomes a easily summoned Evolsaur with its effect intact! Not only that, but it tributes. NAJASHO ANYONE? Najasho+Force is one of the major power plays of this deck. And not only that, but Tributing the Evoltile is a cost. So regardless if Evo-Force gets negated, you still get Najasho's effect. Run 3, unless you want to win. In that case, RUN 3.

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Evo-Diversity
Normal Spell Card
Add 1 "Evoltile" or "Evolsaur" monster from your Deck to your hand. You can only activate 1 "Evo-Diversity" per turn.
Shi En's Smoke Signal. Reinforcement of the Army. Hieratic Seal of Convocation. Diversity does the same thing as all of these cards do. The “One per turn” clause balances it out a bit. And being able to add an Evoltile OR Evolsaur to your hand makes it super viable for any situation. Run 3.

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Evo-Price
Continuous Spell Card
Once per turn, if a monster is Special Summoned by an "Evoltile" monster: You can target 1 card on the field; destroy that target.
Well, we didn't get a Murmillo-esque Evolsaur, but this is the next best thing. Thing is, however good it may be, it can be a horrible dead draw, similar to Evo-Karma or Primordial Soup, which are also Continuous Spells. Do note that it applies to both players, so it could be a good side for the mirror match, if we ever get out the gate. Run 0-2.

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Evolutionary Bridge
Normal Trap
When a monster you control is targeted for an attack: Target 1 "Evoltile" monster in your Graveyard; Special Summon that target, then switch the attack target to that monster and conduct damage calculation.
I guess you can use this in conjunction with Gephyro, but why? Just don't bother. Run 0.

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Evo-Branch
Normal Trap
Target 1 face-up Reptile-Type monster you control; destroy it and Special Summon 1 "Evoltile" monster in face-down Defense Position from your Deck.
Why? Just...why? You can use it to set a Westlo, but...WHY? Run 0.

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Degen Force
Normal Trap*
Tribute 1 Level 4 or higher Dinosaur-Type monster; Special Summon 2 Level 3 or lower Reptile-Type monsters from your hand and/or Graveyard.
It can get you a Rank 3 if you summon 2 Westlos, but...why? Run 0.

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Evo-Instant
Normal Trap
Tribute 1 Reptile-Type monster; Special Summon 1 "Evolsaur" monster from your Deck.
I remember when people thought this was a good card. Sure you can make a Laggia immediately, sure it triggers Najasho, but that's about it. It's essentially a slow Evo-Force, and the Evolsaur you summon misses the opportunity to use its effect. With the advent of Elginero, Evo-Instant can be of some use, but not too much more. Run 0-1.


Now, on to the stuff that wasn't intended for Evols, but work stellar anyway.

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Gorz the Emissary of Darkness
Effect Veiler
Maxx "C"
Hand traps are essential this format. Gorz stops OTKs, Veiler prevents certain effects if you don't have a Dolkka ready, and Maxx "C" makes your opponent think twice about continuing a combo. Gorz is limited to 1 if you run it, Veiler should be run at 1-3, and Maxx "C" should be run at 0-2.

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Jurrac Guaiba
FIRE/Dinosaur - Effect Level 4 1700/400
If this card destroys an opponent's monster by battle, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck. It cannot declare an attack this turn.
This card can help you make your Evolzars easier. MUCH EASIER. As long as you can run over something, you got a Laggia/Dolkka. It might be beneficial to run a Jurrac Velo alongside this as well, but all the Jurracs might clog the deck. Run 0-3. Post-GAOV, this engine will not be needed due to Diversity.

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Forbidden Lance
Shrink
Both serve a similar purpose: stopping your opponent from running over your Laggias/Dolkkas.
Lance however also can protect them from S/T like Dark Hole and the like. Run 0-2 of either, but not both. Preference card.

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Enemy Controller
Quick-Play Spell Card
Select and activate 1 of these effects:
●Change the Battle Position of 1 face-up monster your opponent controls.
●Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
This is the best non-themed card to use in this deck, solely because of Najasho. You can either stop an attack, or Tribute a Najasho and steal their monster, as well as net yourself a +1 with that Evolsaur you just summoned. Run 2-3.

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Pot of Duality
Normal Spell Card
Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon a monster(s) during the turn you activate this card.
This card lets the deck be somewhat consistent pre-GAOV. But once Evo-Variance is released, this will no longer be needed. Run 2-3 before GAOV, 0-1 afterwards.

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Fiendish Chain
Continuous Trap Card
Target 1 face-up Effect monster on the field; Its effect(s) is negated and it cannot declare an attack. If the target is destroyed, destroy this card.
As Veiler is nearly essential right now, so is this card. Stops effects and disrupts combos. It also can be used to stop attacks as a last ditch effort I suppose. Run 1-3.

[quote]Offering to the Snake Deity
Normal Trap Card
Target 1 face-up Reptile-Type monster you control and 2 cards your opponent controls; destroy all three targets.
[quote]

It's a decent card at first glance: Pop 2 cards and a used Westlo/Odonto. Seems legit. But that's where you'd be wrong. If any of the targeted cards leaves the field, Offering fizzles. Nada. Kaput. That's the major downside. If it were more like Icarus Attack, I'd run this sucker. But sadly, it isn't. Run 0, but if you decide you like it, 1-2.

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Horn of Heaven
Counter Trap Card
Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it.
A useful Summon stopper that is a Tribute outlet for Najasho/Elginero. It can only stop inherent Summons though, so be wary if you do use it. Run 0-2.

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Dimension Slide
Normal Trap Card
When a monster is Special Summoned to your side of the field: Target 1 face-up monster your opponent controls; banish that target. If the Special Summon was an Xyz Summon, you can activate this card during the turn it was Set.
Another new card from GAOV. Considering we Special Summon a lot, this could be useful. Also considering that we Xyz Summon fairly often too, this could be very useful. Run 0-2.

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Number 39: Utopia
LIGHT/Warrior – Xyz/Effect Rank 4 2500/2000
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
When you don't need to use Laggia/Dolkka and either need to beat face or negate attacks, Utopia's your Xyz. Run 1-2.

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Number C39: Utopia Ray
LIGHT/Warrior – Xyz/Effect Rank 4 2500/2000
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
The only reason you run this card in your Extra Deck is because you run Enemy Controller. Steal an opposing Utopia and overlay for this guy, and they'll never regain their Hope, excuse the pun. And if you ever find that you need him for his effect, it doesn't hurt any. Run 1.

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Wind-Up Zenmaister
EARTH/Machine – Xyz/Effect Rank 4 1900/1500
2 Level 4 monsters
This cards gains 300 ATK for each of its Xyz Materials. Once per turn, you can detach 1 Xyz Material from this card to select 1 face-up monster on the field that you control. Flip that monster into face-down Defense Position. During the End Phase, the selected monster is flipped into face-up Attack Position.
This card is run because of the amazing synergy it has with Evoltile Westlo. The combo is amazingly easy to pull of too. Run 1-2.

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Gachi Gachi Gantetsu
EARTH/Warrior - Xyz Effect Rank 2 500/1800
2 Level 2 monsters
If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK for each Xyz Material attached to this card.
Gachi is a useful Xyz if you have nothing better to do. If you have Najashos/Elgineros just sitting around and no Tribute cards in sight, you can always overlay for Gachi to help stall around until you can exploderate. 2800 Laggia/2700 Dolkka ain't bad either. Run 1 if running at least 4 Level 2 Evoltiles for optimal chances to make it when you need it, otherwise you can use this slot for something more useful.

Quote:
Number 17: Leviathan Dragon
Number 20: Giga-Brilliant
Number 30: Acid Golem
Wind-Up Zenmaines
Leviair the Sea Dragon
Since you'd be running Westlos (and possibly Casinerio/Lago if you opt for a worse deck), having Rank 3 options is always useful. 17 is a beatstick, 20 boosts your monsters for an OTK push, 30 is for beating face or suiciding into BLS-Envoys and whatnot, Leviair is for banished pile recursion and disrupting certain plays, and Zenmaines is for stall destruction. Run 0-1 of any of these, but try to limit yourself to 3 or less of the above.

Quote:
Tiras, Keeper of Genesis
Adreus, Keeper of Armageddon
Wind-Up Arsenal Zenmaioh
Number 19: Freezerdon
Number 61: Volcasaurus
All of these Rank 5s are great, but are impossible to get out unless you run Darwinos. If you do though, they are invaluable. Run 1-2 of any of these if running Darwinos, but limit yourself to 2-3 of them due to space. Run 0 if not.

Quote:
Inzektor Exa-Beetle
Photon Streak Bounzer
Number 25: Fullmetal Photoglide-Focus Force
Stellar Ptolemys Messier 7
Sword Breaker
All of these are viable Rank 6 Xyz for the Solda variants. Exa-Beetle is essentially a Scrap Dragon, Streak Bounzer is similar to Dolkka, Photoglide also negates effects, Ptolemys is good for bouncing or recycling, and Breaker is like an Xyz Ally of Justice Catastor Run 0-1 of any of these in Solda builds only, and try to limit yourself to 4-6 for space.


Quote:
Part IV: Combo Plays
You may be asking yourself "So how does this deck make these borked plays that the OP is going on about?" Well, if you just scroll down a bit more, you'll see how.

Najasho+Evo-Force

This is the easiest and probably the most common power play this deck makes. The step breakdown goes as such:

1. Set a Najasho in face-down Defense Position. You don't want to just Normal Summon it in Attack Position, because your opponent could always disrupt the play by using Ninjitsu Art of Super Transformation or something. Best to Set it so they can't.

2. Play Evo-Force, Tributing the Najasho you just Set. You can do this, since you have to prove to your opponent that it is an Evoltile and Tributing it shows that to your opponent. There's some more complicated ruling as to why you can do that though, but it doesn't really matter all too much.

3. From here, it gets a tad complicated. The Chain order of Najasho+Force resolves differently based on what Evolsaur you summon via Force.
A. If you summon a Diplo, Cerato, Pelta, or Terias from Evo-Force, their effects are automatically set as Chain Link 1 due to the effects being mandatory. Najasho would be placed as Chain Link 2.
B. If you summon a Vulcano or Elias from Evo-Force, you can set the order of the Chain due to both Najasho and Vulcano/Elias having optional effects. Ideally, you'd set Najasho as Chain Link 1 and the Vulcano/Elias effect as Chain Link 2.

Now, why would you want Najasho as Chain Link 1? Does it matter? Answer: This also depends on what Evolsaur you want to summon from Najasho.
  • If you want to summon a Diplo, Cerato, Pelta, or Terias from Najasho, it doesn't matter what you summoned from Evo-Force. No timing issues will occur.

  • If you want to summon a Vulcano, Elias, or Darwino it is CRUCIAL that you summon another Vulcano/Elias/Darwino first. If you summon one of them in scenario A, the Vulcano/Elias/Darwino is summoned first via Najasho, then the Evo-Force'd Evolsaur's effect goes off. Since the last thing to happen was the Evolsaur's effect and NOT the summon, Vulcano/Elias misses timing.

So to make this easier on everybody, here's the easiest way not to miss timing with this combo:
Always summon your Vulcano/Elias/Darwino FIRST through Evo-Force, then Cerato/Diplo/Pelta/Terias through Najasho.

If you don't need to summon a Vulcano/Elias/Darwino though, then you're good to go.

Zenmaister+Westlo

This combo is a bit more reliant on your opponent, but it can easily be abused to make up for that. Sample scenario goes a little like this:

1. You set a Westlo in face-down Defense Position and end turn. Pretty simple.

2. Opponent summons some beatstick. Let's say for this scenario, it's a Kabazauls (I dunno, Dino-Rabbit is everywhere).

3. They attack into your Westlo, triggering the Flip Effect and allowing you to summon an Evolsaur of your choice. Make sure it is Level 4 though!

4. Opponent ends their turn frustrated.

5. You summon a dead Evolsaur from your hand, and overlay the two Evolsaurs to Xyz Summon Wind-Up Zenmaister.

6. Use Zenmaister's effect, detaching an Xyz Material, and flip Westlo face-down again.

7. Flip Summon Westlo to get the effect again! This is legal, as Zenmaister's effect doesn't have any restriction like "The monster's battle position cannot be changed this turn..." or anything like that. So long as the Westlo was not summoned in ANY form during the same turn you try to use Zenmaister you can do this. You would ideally summon a Vulcano through this effect.

8. Use the Vulcano's effects and retrieve the Evolsaur in your Graveyard that you just detached, and overlay with it to make a Laggia/Dolkka.

End Field: Wind-Up Zenmaister with 2200 ATK, Attack Position Westlo, and a Laggia/Dolkka.

Pretty brutal if I do say so myself. And if you manage to protect the Westlo and the Zenmaister for another turn, you can do it again and make another Evolzar!

Quote:
Part V:Skeleton Decklist
Quote:
Monsters
Evolsaur Cerato x2/3
Evolsaur Diplo x1/2
Evolsaur Vulcano x2
Evoltile Westlo x3
Evoltile Najasho x2/3
Evoltile Odonto x1
Evoltile Elginero x0/1

Evo-Force x3
Enemy Controller x2/3
Evo-Diversity x3
Forbidden Lance/Shrink x2
Pot of Avarice x1
Mystical Space Typhoon x1/2
Monster Reborn x1
Dark Hole x1
Heavy Storm x1

Solemn Warning x2
Solemn Judgment x0/1
Fiendish Chain x1/2

Pretty basic, not too much room for tech cards, but just enough!
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Old 03-27-2012, 10:49 PM   #2
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First Haaa
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Old 03-27-2012, 10:50 PM   #3
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#Subbing .
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Your first mistake was arguing with 1337.
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Old 03-27-2012, 11:06 PM   #4
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Nice. I wish I didnt lose those 2 matches at the YCS against Wind Ups :/
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Old 03-27-2012, 11:08 PM   #5
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I'm shocked my deck is doing well won 2 locals with evols
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Old 03-27-2012, 11:28 PM   #6
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Originally Posted by dragynking1 View Post
I'll make the guide...pretty...very soon. Just gimme a day or two. I'll also put up the Najasho+Force and Zenmaister+Westlo combos in the next day or two as well.
Is this laziness I sense?

http://www.youtube.com/watch?v=ka4ET...mruix5VkLPKWE=
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Old 03-27-2012, 11:53 PM   #7
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new thread is up
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Old 03-28-2012, 12:47 AM   #8
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Cool I got credited

I love when you guys make the threads and it's completely in your own voice. So nice to see. Excellent guide. Can't wait for the rest of it.
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Old 03-28-2012, 12:52 AM   #9
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Subbing (again).
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Old 03-28-2012, 01:08 AM   #10
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wooo subbing
cant wait for the colours!

my deck is running really well know, after my last edit of it im on 12-2 atm loses are to a sacky dino rabbit and a well timed gorz from a choas deck
beaten rabbit and inzektor and alot of T2 decks aswell
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Old 03-28-2012, 01:38 AM   #11
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Originally Posted by Saiko View Post
wooo subbing
cant wait for the colours!

my deck is running really well know, after my last edit of it im on 12-2 atm loses are to a sacky dino rabbit and a well timed gorz from a choas deck
beaten rabbit and inzektor and alot of T2 decks aswell
Gorz will always be the Emissary of Derpness.
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Old 03-28-2012, 05:48 AM   #12
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Sub a herpderp
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•sigh•

Pojo, you're starting to live up to your reputation...
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Old 03-28-2012, 06:01 AM   #13
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Just rebuilt evols for the new set, let me know if there are any changes I should make:

http://i.imgur.com/gh4h0.jpg
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Old 03-28-2012, 06:47 AM   #14
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Quote:
Originally Posted by ryu991 View Post
Just rebuilt evols for the new set, let me know if there are any changes I should make:

http://i.imgur.com/gh4h0.jpg
Da heck.

With the exception of the Extra Deck, your deck is almost card for card my build. o_o;

Swap Shrink for Mind Control and you have my build.

Additional Comment:

Lol there's no price for Solda on TCGPlayer.

Last edited by Siulzen : 03-28-2012 at 06:47 AM. Reason: Automerged Doublepost
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Old 03-28-2012, 07:02 AM   #15
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Originally Posted by Siulzen View Post
Da heck.

With the exception of the Extra Deck, your deck is almost card for card my build. o_o;

Swap Shrink for Mind Control and you have my build.

Additional Comment:

Lol there's no price for Solda on TCGPlayer.
great minds think alike I guess
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Old 03-28-2012, 07:36 AM   #16
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Casinerio really isn't worth it. I'd swap it for a gorz. Also I would take out an e-con for a another shrink/Forbidden Lance since big beaters are our worst nightmare.
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Old 03-28-2012, 09:02 AM   #17
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Subbing and whatnot.
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Old 03-28-2012, 09:34 AM   #18
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subbing to a great thread
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Old 03-28-2012, 09:46 AM   #19
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Staring to mess around with the colors, and the combo section will hopefully be up by today. I'm also considering adding a Side Deck section for things like Gozen Match and whatnot. I dunno yet though.
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Old 03-28-2012, 10:10 AM   #20
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Subbing
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Check out my FanFic. Yu-Gi-Oh! - Guardians of Evolution Guide (Completed)/ Want a Sig? Request it.
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The only person I am 100% certain won't leave an archetype is Nexus, because he is the " Oskar Schindler of Evols". (/ _ ; )
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Old 03-28-2012, 10:16 AM   #21
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my deck (post gaov)

2 veiler
3 cerato
2 vulcano
2 diplo
3 westlo
3 najasho
1 gorz

3 evo-varience
3 evo-force
3 econ
3 pod
2 mst
1 book
1 mind con
1 hole
1 storm
1 reborn

2 Fiendish Chain
2 warning
1 solemn

side
2 cydra
2 crow
1 mst
2 smashing (might throw in snowmen or something for chain burn here)
2 chain dis
2 Debunk
2 gozen
2 SIM

extra
1 chimeratech fortress
1 catastor
1 android
1 Scrap Dragon
1 stardust
2 dolkka
2 laggia
1 leviar
1 leviathan
1 utopia
1 utopia ray
1 zenmaines
1 zenmaister
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Old 03-28-2012, 11:46 AM   #22
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Quote:
Originally Posted by Saiko View Post
my deck (post gaov)

2 veiler
3 cerato
2 vulcano
2 diplo
3 westlo
3 najasho
1 gorz

3 evo-varience
3 evo-force
3 econ
3 pod
2 mst
1 book
1 mind con
1 hole
1 storm
1 reborn

2 Fiendish Chain
2 warning
1 solemn

side
2 cydra
2 crow
1 mst
2 smashing (might throw in snowmen or something for chain burn here)
2 chain dis
2 Debunk
2 gozen
2 SIM

extra
1 chimeratech fortress
1 catastor
1 android
1 Scrap Dragon
1 stardust
2 dolkka
2 laggia
1 leviar
1 leviathan
1 utopia
1 utopia ray
1 zenmaines
1 zenmaister
Duality?
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only noobs use Dimensional Prison. the pros use sakuretsu so your opponent cant leviar
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Old 03-28-2012, 11:47 AM   #23
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Quote:
Originally Posted by Saiko View Post
my deck (post gaov)

2 veiler
3 cerato
2 vulcano
2 diplo
3 westlo
3 najasho
1 gorz

3 evo-varience
3 evo-force
3 econ
3 pod
2 mst
1 book
1 mind con
1 hole
1 storm
1 reborn

2 Fiendish Chain
2 warning
1 solemn

side
2 cydra
2 crow
1 mst
2 smashing (might throw in snowmen or something for chain burn here)
2 chain dis
2 Debunk
2 gozen
2 SIM

extra
1 chimeratech fortress
1 catastor
1 android
1 Scrap Dragon
1 stardust
2 dolkka
2 laggia
1 leviar
1 leviathan
1 utopia
1 utopia ray
1 zenmaines
1 zenmaister
PoD isn't really needed once we get our RotA: especially not at 3.

I'd drop them for 2 lances and an Odonto. Lil' guy has been working wonders for me.

I'd also drop the android and the scrap in the extra for a 3rd Laggia and a 2nd Utopia.

Besides that, you're looking good. I personally don't like the level 6 evolsaur.
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Old 03-28-2012, 11:52 AM   #24
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Quote:
Originally Posted by Saiko View Post
my deck (post gaov)

2 veiler
3 cerato
2 vulcano
2 diplo
3 westlo
3 najasho
1 gorz

3 evo-varience
3 evo-force
3 econ
3 pod
2 mst
1 book
1 mind con
1 hole
1 storm
1 reborn

2 Fiendish Chain
2 warning
1 solemn

side
2 cydra
2 crow
1 mst
2 smashing (might throw in snowmen or something for chain burn here)
2 chain dis
2 Debunk
2 gozen
2 SIM

extra
1 chimeratech fortress
1 catastor
1 android
1 Scrap Dragon
1 stardust
2 dolkka
2 laggia
1 leviar
1 leviathan
1 utopia
1 utopia ray
1 zenmaines
1 zenmaister
You could probably drop the Mind Control for a Forbidden Lance.

And your Extra doesn't really need all those Synchros. And Leviair doesn't work too well here, because you'd have to rely on your opponent to get stuff removed for it even to work. I'd swap it out with a Giga-Brilliant or Acid Golem.

Quote:
Originally Posted by Battosai-Shien View Post
Duality?
Agreed, you don't really need Duality post-GAOV Saiko. Hmm...I need to add Duality to the OP, thanks for reminding me.
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Old 03-28-2012, 11:53 AM   #25
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subbing, Epic thread names,
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