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03-07-2012, 03:21 PM
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#1
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Registered User
Join Date: Dec 2005
Location: Torrington, Connecticut
Age: 20
Posts: 274
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Kaijudo Update Thread
Finally! It appears that we've gained some actual knowledge of the TCG!
http://www.kaijudo.com/game/
We're finally introduced to what the card art and layout looks like. I have to say they're pretty vibrant, but at the same time it is highly reminiscent of DM!
Unfortunately from here it looks like the TCG won't be released until late June though....
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03-07-2012, 04:40 PM
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#2
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InJustice:GAU
Join Date: Apr 2009
Location: Olean, NY
Age: 28
Posts: 2,514
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A Hard Date as well as Effects wow WOTC is stepping it up, now my question is ... Has the Resource system changed as well?
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03-07-2012, 04:47 PM
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#3
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Registered User
Join Date: Nov 2007
Posts: 94
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-Tatsurion is a Double breaker (shields keeps the same name), mono fire and Fury Charge allows to attack tapped creatures only.
-And RazorKinder a new creature race Evil Tay .
-Battle decks are 2 decks of 40 cards.
It's very colorful, but everything remains the same except for the number 1 on the bottom of the cards.
Last edited by Rea2 : 03-07-2012 at 04:53 PM.
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03-07-2012, 04:53 PM
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#4
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Equestrian Dreamer
Join Date: Sep 2009
Location: Equestria
Posts: 2,362
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Quote:
Originally Posted by Rea2
-Tatsurion is a Double breaker (shields keeps the same name), mono fire  and Fury Charge allows to attack tapped creatures only.
-And RazorKinder a new creature race Evil Tay  .
-Battle decks are 2 decks of 40 cards.
It's very colourful, but everything remains the same except for the number 1 on the bottom of the cards.
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Looks like Evil Toy to me. Looking forward to this, although, I wish they used the name "Tatsurion, the Unchained".
I'm not sure what my take on the new layout is. I kind of like it...
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03-07-2012, 04:55 PM
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#5
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The Karakuri Pro
Join Date: Jun 2009
Location: North Carolina
Age: 18
Posts: 1,457
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Yeah that makes me wonder what our "mana" system will be without the ones on the cards. Either way, very excited. Cards look similar to the old layout and art doesn't look terrible.
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03-07-2012, 05:03 PM
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#6
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Registered User
Join Date: Nov 2007
Posts: 94
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Quote:
Originally Posted by SynchroKnight
Yeah that makes me wonder what our "mana" system will be without the ones on the cards. Either way, very excited. Cards look similar to the old layout and art doesn't look terrible.
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Probably, the glove is the new mana symbol (well, it's what Ray uses for summon creatures).
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03-07-2012, 05:12 PM
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#7
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The Hopefull Hero
Join Date: Nov 2005
Location: Shannon,Ireland
Age: 21
Posts: 1,952
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100% surprised about the way they went with 'Bob'. Least he is sort of Bolshack esque now.
Razor Kinder is an Evil Toy aka a Death Puppt(they are going for a more child friendly version of DM, just deal with it...), Purple/Darkness, costs 7 mana,
Effect: 'x' stap - When this creature enters the battle zone, banish target enemy creature. (BANISH could be remove from game like in Magic or our term for destroying something BUT rfg does make sense and does sound promising tbh.)
Interesting to say the least.
Dm14
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03-07-2012, 05:12 PM
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#8
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InJustice:GAU
Join Date: Apr 2009
Location: Olean, NY
Age: 28
Posts: 2,514
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the borders are a bit too Battle Spirits for me but other than that. And yeah I asked that resource question on the Kaijudo FB page..
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03-07-2012, 05:18 PM
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#9
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Profoundessional
Join Date: May 2006
Location: Virginia Beach
Posts: 7,999
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Potential release in June makes me a little sad but aside from that.. no complaints lol. I think WotC is just probably gonna make everything count as 1 mana.
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03-07-2012, 05:27 PM
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#10
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Registered User
Join Date: Dec 2005
Location: Torrington, Connecticut
Age: 20
Posts: 274
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Quote:
Originally Posted by Rea2
-Tatsurion is a Double breaker (shields keeps the same name), mono fire  and Fury Charge allows to attack tapped creatures only.
-And RazorKinder a new creature race Evil Tay  .
-Battle decks are 2 decks of 40 cards.
It's very colorful, but everything remains the same except for the number 1 on the bottom of the cards.
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To those of you who still are unsure about what our mana system will look like:
Look carefully up at the top, where the cost of the card would be (below in my hyperlink).
http://s109.photobucket.com/albums/n..._DeckLarge.jpg
See the areas that I've enclosed in a square? Visualize the card upside down. That makes the symbol that I've enclosed in the squares flip (the pointed part of the pentagon would point UP when flipped 180 degrees). I'm assuming they've done away with the "1" (because as we know, we didn't really need the one there anyway as every card counted as just one mana) and have instead decided to use this to show what type of mana this card counts as.
Or possibly, the watermark in the center of the text box could do the same thing.
I think we'll all agree that the number itself isn't needed, just the color. Maybe both of my theories are wrong and they're just going to say "put this in your mana zone" and we'll follow the same rules of using mana as we did in DM.
Last edited by k-rick : 03-07-2012 at 05:29 PM.
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03-07-2012, 05:35 PM
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#11
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Registered User
Join Date: Apr 2005
Location: New Zealand
Age: 25
Posts: 491
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Cards have mana costs, so either they all generate 1 mana, or there are seperate mana generating cards. I hope it's the first one. Also, if it's the first one, this means they've decided there won't be any 0 or 2 mana generating cards.
__________________
Quote:
Originally Posted by sentrionic
his logic is meaningless since he does not argument to the favor of dm
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Are you looking for a Bleach or Naruto RPG to join? If so, check out http://www.mangaden.net
Over there my name is Pho
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03-07-2012, 05:39 PM
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#12
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Ca$hin Out
Join Date: Dec 2004
Location: GA
Age: 23
Posts: 7,251
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Looks sooooooo kiddy. Oh well. As long as the gameplay is great.
__________________
twist 4 twenty
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03-07-2012, 05:40 PM
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#13
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Registered User
Join Date: Dec 2005
Location: Torrington, Connecticut
Age: 20
Posts: 274
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Quote:
Originally Posted by Shining Phoenix
Cards have mana costs, so either they all generate 1 mana, or there are seperate mana generating cards. I hope it's the first one. Also, if it's the first one, this means they've decided there won't be any 0 or 2 mana generating cards.
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I'm going to be incline to say it's more of the former option. If they were to introduce separate mana generation cards, those decks would have to be much larger than just 40 cards.
I'd be glad to see the resource system kept the same as it was in DM. I hated Magic's lands.
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03-07-2012, 05:41 PM
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#14
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Kaijudo Master
Join Date: Jul 2010
Location: Pawtucket, RI
Age: 22
Posts: 533
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Definitely seems interesting. I'm still debating whether I should pick this up after 5 years since retiring from DM. Not to mention I'd have to re-invest a ton of money into it all over again.(Getting a playset of invi Hulcus was ridiculous)
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03-07-2012, 05:42 PM
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#15
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The Karakuri Pro
Join Date: Jun 2009
Location: North Carolina
Age: 18
Posts: 1,457
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Just noticing though, it seems like every civilization has the same glove symbol just different colors. Disappointing compared to the original 5 symbols, just saying.
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03-07-2012, 05:44 PM
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#16
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Registered User
Join Date: Dec 2005
Location: Torrington, Connecticut
Age: 20
Posts: 274
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Quote:
Originally Posted by Rezird
Definitely seems interesting. I'm still debating whether I should pick this up after 5 years since retiring from DM. Not to mention I'd have to re-invest a ton of money into it all over again.(Getting a playset of invi Hulcus was ridiculous)
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Lol Dave, no one said you had to gather the biggest promo set of all time .
If you look at the art of the cards, which as Rocko stated is just as childish as Duel Masters' art was, it's going to be directed to a young population. We'll at least have prices cheaper than YGO and MTG I think.
Quote:
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Just noticing though, it seems like every civilization has the same glove symbol just different colors. Disappointing compared to the original 5 symbols, just saying.
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Yes you're right, the glove symbols are all the same which is why I suggested that the watermark show what mana we have.
But symbols of the actual civilizations are very different. If you go to Kaijudo.com you'll see at least the symbols for Fire and Water civs. These symbols are still different from each other and indeed present under the mana cost of each card.
Last edited by k-rick : 03-07-2012 at 05:47 PM.
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03-07-2012, 05:58 PM
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#17
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Kaijudo Master
Join Date: Jul 2010
Location: Pawtucket, RI
Age: 22
Posts: 533
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Quote:
Originally Posted by k-rick
Lol Dave, no one said you had to gather the biggest promo set of all time  .
If you look at the art of the cards, which as Rocko stated is just as childish as Duel Masters' art was, it's going to be directed to a young population. We'll at least have prices cheaper than YGO and MTG I think.
Yes you're right, the glove symbols are all the same which is why I suggested that the watermark show what mana we have.
But symbols of the actual civilizations are very different. If you go to Kaijudo.com you'll see at least the symbols for Fire and Water civs. These symbols are still different from each other and indeed present under the mana cost of each card.
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I have 30/60 holo in my deck, all of which come as promo are promo. (Including the hulcus playset) as well as 2 NYC Ucarns and a 3.2004 Ucarn, not to mention all the other stuff I have tucked away somewhere lol
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03-07-2012, 06:02 PM
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#18
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Registered User
Join Date: Dec 2005
Location: Torrington, Connecticut
Age: 20
Posts: 274
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Hahah you're crazy man. I really didn't go too far outta my way for promos.
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03-08-2012, 12:38 AM
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#19
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BlazingSamurai!
Join Date: Nov 2009
Location: United Kingdom, London
Posts: 1,683
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Quote:
Originally Posted by Cardfighter 0
Looks like Evil Toy to me. Looking forward to this, although, I wish they used the name "Tatsurion, the Unchained".
I'm not sure what my take on the new layout is. I kind of like it...
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Tatsurion the Unchained must be a evolution to Tatsurion?
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03-08-2012, 06:08 AM
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#20
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Registered User
Join Date: Dec 2005
Location: Torrington, Connecticut
Age: 20
Posts: 274
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I don't think so. The way they described Tatsurion the Unchained on the website was the same way he's described there on the card. Could just be because they're promotional/first edition cards or something like that because Razorkinder doesn't have his full name there either.
Maybe they were just too long to fit lol.
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03-08-2012, 06:10 AM
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#21
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Registered User
Join Date: Nov 2005
Age: 25
Posts: 144
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See? Hard information? Now I'm going positive on this game.
And I was probably right about the games not actually being logically different from one another (even if it was said otherwise. Business speak being what it is), which means you could casually mix and match the cards together from both games. inb4 someone says 'NO YOU CANT WIZARDS SAID' because what do I care when I'm not playing in organized play?
From this read, it's definitely a different meta to be sure. I'm satisfied that the core of the game will (appear to) be the same and not 'Americanized' or 'Simplified' or whatever happened to other Japanese games that radically changed their rulesets and made everything feel weird (See Bakugan and their third or fourth rules overhaul at this point). There's still more information that's needed (How is mana handled since our '1' indicator is missing?) but I'm highly looking forward to new information now.
It's worth suggesting that this product image probably isn't finalized. You can see odd things like ghosting in Razorkinder's name and cost, and unusual amounts of detail. At this point though, it's not likely that this is a mockup to misdirect people and that it's close to whatever the final product may be.
__________________
Last edited by Chronomaster : 03-08-2012 at 06:12 AM.
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03-08-2012, 10:30 AM
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#22
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Registered User
Join Date: Dec 2005
Location: Torrington, Connecticut
Age: 20
Posts: 274
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Very plausible.
Although, we really cant tell what the meta will be like just from the description on two cards. And in reading what they've said about how long a game can take and what boosters will do to change gameplay, it really reminds me more of how DM was played in the US. Average game length was probably just over ten minutes (Match length, ie best 2/3 was a different story) and each set that was released did change the way the game was played and decks could be made.
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03-08-2012, 05:11 PM
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#23
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Banned User
Join Date: Oct 2010
Location: Space Sector 2814
Age: 20
Posts: 3,620
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I'm going to break this game set 1. RUB control will make the kiddies at locals cry.
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03-08-2012, 05:34 PM
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#24
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Ca$hin Out
Join Date: Dec 2004
Location: GA
Age: 23
Posts: 7,251
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Quote:
Originally Posted by Vanguard Veteran
I'm going to break this game set 1. RUB control will make the kiddies at locals cry.
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Sadly.
I'd like to stick to my roots and run mono-nature (pun intended) but I may not get far with it.
__________________
twist 4 twenty
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03-08-2012, 05:44 PM
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#25
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Profoundessional
Join Date: May 2006
Location: Virginia Beach
Posts: 7,999
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Not seeing 3 civ control being the best during the simplified game state of the 1st set only. My bets are on WN and WD. Probably some other things too depending entirely on what kinds of cards we get, expecting it to be pretty diverse.
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