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Old 03-06-2012, 12:34 AM   #1
Loozar402
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Default Destiny Reborn

http://i.imgur.com/56xzD.jpg

Monsters (18)
1 Dark Armed Dragon
2 Destiny Hero - Diamond Dude
3 Destiny Hero - Dogma
3 Destiny Hero - Plasma
1 Elemental HERO Ocean
2 Elemental Hero Prisma
1 Elemental Hero Stratos
1 Gorz the Emissary of Darkness
3 King of the Swamp
1 Phantom of Chaos

Spells (22)
1 Allure of Darkness
1 Book of Moon
1 Dark Hole
2 Destiny Draw
2 E - Emergency Call
1 Future Fusion
1 Heavy Storm
3 Miracle Fusion
1 Monster Reborn
2 Mystical Space Typhoon
2 Polymerization
2 Pot of Duality
1 Reinforcement of the Army
1 Scapegoat
1 Super Polymerization

Extra Deck (15)
2 Destiny End Dragoon
2 Elemental Hero Absolute Zero
1 Elemental HERO Escuridao
1 Elemental Hero Gaia
1 Elemental HERO Great Tornado
1 Elemental HERO Nova Master
1 Elemental Hero Terra Firma
2 Elemental Hero The Shining
1 Vision HERO Adoration
1 Heroic Champion Excalibur
1 Maestroke the Symphony Djinn
1 Superdreadnought Rail Cannon Gustav Max

Side Deck (15)
2 D.D. Crow
2 Effect Veiler
3 Prohibition
1 Super Polymerization
1 Compulsory Evacuation Device
2 Deck Devastation Virus
2 Torrential Tribute
2 Trap Stun
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Old 03-06-2012, 12:38 AM   #2
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throw in mali and e tele with a Krebons or two and you got a tele dad deck, would probably be more consistent.
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Old 03-09-2012, 12:08 AM   #3
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Quote:
Originally Posted by Michaelocolypse View Post
throw in mali and e tele with a Krebons or two and you got a tele dad deck, would probably be more consistent.
E-Tele Engine really doesn't do anything for the deck though. And Extra Deck space is tight enough as is

Additional Comment:

Late-night bump
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Old 03-09-2012, 03:32 AM   #4
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- Chalice
+ Lance
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Old 04-18-2012, 06:06 AM   #5
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Originally Posted by Stratus G. View Post
- Chalice
+ Lance
Don't have any Lances unfortunately. And I prefer dat Damage Step negation and combat trick over the protection honestly. D-Prison and Bottomless are really the only Traps I worry about, but they're easy to play around.

Additional Comment:

Humpday bump
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Old 05-02-2012, 05:18 PM   #6
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http://www.konami.com/yugioh/blog/?p=5680
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Old 05-16-2012, 02:47 PM   #7
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Originally Posted by msy1438 View Post
That was the starting point for this deck. As you can see, mine has gone through a lot of changes.

Additional Comment:

Long time, no bump
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Old 05-16-2012, 04:45 PM   #8
Stratus G.
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How well does Diamond Dude help this deck?
I've never found him to ever be consistent
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Old 05-18-2012, 11:07 AM   #9
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Originally Posted by Stratus G. View Post
How well does Diamond Dude help this deck?
I've never found him to ever be consistent
Diamond Dude is OK. Even if he doesn't hit something, he usually helps me avoid dead draws by cycling through cards that I don't immediately need. His effect is really just a nice secondary option to me. If I hit something, great. If not, oh well. I just continue doing whatever I was going to do with him (defend, fuse, Xyz, etc.)
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Old 05-18-2012, 11:22 AM   #10
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Run Grinder Golem, get 2 tokens, get out Plasma, make him go up to a 3400 Beater.
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Old 05-20-2012, 11:29 AM   #11
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Originally Posted by Revives View Post
Run Grinder Golem, get 2 tokens, get out Plasma, make him go up to a 3400 Beater.
I have a separate deck devoted to Plasma trolling
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Old 05-20-2012, 12:11 PM   #12
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How fast is it?
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Old 05-20-2012, 11:58 PM   #13
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Originally Posted by khalildh View Post
How fast is it?
I feel stupid for asking, but do you mind being more specific?
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Old 05-21-2012, 12:16 AM   #14
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How's Prisma at 3 working for you? And ever consider veilers and maybe a BLS? I ran A DED deck. Before too, was fun But later dropped it because of Bottomless and D-Prisons always hitting Dragoon :/ Lance is getting reprinted in Epic Dawn so you can try getting your hands on those.
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Old 05-21-2012, 12:34 AM   #15
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Originally Posted by Diamond Scrub View Post
How's Prisma at 3 working for you? And ever consider veilers and maybe a BLS? I ran A DED deck. Before too, was fun But later dropped it because of Bottomless and D-Prisons always hitting Dragoon :/ Lance is getting reprinted in Epic Dawn so you can try getting your hands on those.
I like 2 Prisma + 1 Phantom over 3 Prisma personally. It helps me avoid not being able to summon Dragoon in the event that all my Plasmas and Dogmas get filtered out of my deck, turning Prisma into a Sparkman with +100 ATK. Plus, Phantom lets me do some nifty plays.

I've been going back and forth between maining and siding 2 Veilers forever. For now, I've decided to just side a 1 Veiler + 1 Chalice split. I ran BLS, too, but I've taken it out because I'd rather remove my LIGHT and DARK targets to revive Dragoon or for Miracle Fusion plays.

Yeah...Dragoon getting removed or Warning'd makes me pretty upset. I used to run Burial from a Different Dimension because of it. But with 1 Heavy + 3 MST and using Absolute Zero to bait out backrow removal first, it's not that bad.
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Old 05-21-2012, 12:47 AM   #16
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Haha, sorry my bad. I read 3 Plasma and thought it was Prisma! Yeah, 2 Prisma is fine. So, with Phantom of Chaos what effects does it usually go for most of he time? There's so much to choose from! Ah, yeah. I see. Keeping the D-Heroes in the grave is pretty essential for DED. I mean once you've fused you're guareented to revive DED 2 times unless they pull shenanigans. Also if DED is warning'd on Standby I believe you can remove another D-Hero(If you have one in grave)since its still your stand by to bring it back. But yeah man, I like this build mind if I test it out? Feel like I would have to ask The Creator of the deck for permission haha. Love seeing people's faces at locals go like "WUT Ring of Destruction ON LEGZ?"
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Old 05-21-2012, 01:07 AM   #17
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Quote:
Originally Posted by Diamond Scrub View Post
Haha, sorry my bad. I read 3 Plasma and thought it was Prisma! Yeah, 2 Prisma is fine. So, with Phantom of Chaos what effects does it usually go for most of he time? There's so much to choose from! Ah, yeah. I see. Keeping the D-Heroes in the grave is pretty essential for DED. I mean once you've fused you're guareented to revive DED 2 times unless they pull shenanigans. Also if DED is warning'd on Standby I believe you can remove another D-Hero(If you have one in grave)since its still your stand by to bring it back. But yeah man, I like this build mind if I test it out? Feel like I would have to ask The Creator of the deck for permission haha. Love seeing people's faces at locals go like "WUT Ring of Destruction ON LEGZ?"
Phantom usually copies Plasma. Skill Drain their field, eat one of their monsters, and then use Phantom for a Fusion or Xyz. You get a new monster, and their falls off. I'll sometimes copy Dogma in case I need to beat over something husky. DAD is another option if I need to wipe some things off the board.

Dragoon's Standby revival works just like Treeborn Frog except is has a cost. You can just keep doing it until you run out of fodder. It's a fun way of dealing with Evolzar Dolkka.

Go for it. I don't mind. I'm always interested in having other people use my deck and give me their opinions on it.
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Old 05-21-2012, 07:49 AM   #18
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Quote:
Originally Posted by Loozar402 View Post
I feel stupid for asking, but do you mind being more specific?
Sorry bout that wasn't sure how to word the question at the time. I like destiny builds... but I was just wondering how often you are able to drop a monster on the field? Can it keep up with Something like Rescue Rabbit or TGU?
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Old 05-30-2012, 05:27 PM   #19
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Originally Posted by khalildh View Post
Sorry bout that wasn't sure how to word the question at the time. I like destiny builds... but I was just wondering how often you are able to drop a monster on the field? Can it keep up with Something like Rescue Rabbit or TGU?
I'd say that I can bring out monsters at a fairly comfortable pace. I'll either draw into the pieces needed for Dragoon or fill up the Graveyard pretty quickly for Miracle Fusion or DAD plays. I usually play this deck conservatively and sit on 2 monsters on a time.

Haven't had any major issues in dealing with Tour Guide plays. Dino Rabbit can be a bit troublesome in Game 1, but it's easier to deal with after siding.

Additional Comment:

Gonna try cutting the Dualities and running another E-Call to bring this down to 40

Additional Comment:

Gonna try testing Duality over Trade-In to help make siding easier
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Old 06-22-2012, 12:13 AM   #20
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Have you tried dropping a poly? 3 and 3 kings seems excessive. Otherwise good deck!
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Old 07-11-2012, 01:51 PM   #21
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Have you tried dropping a poly? 3 and 3 kings seems excessive. Otherwise good deck!
Yes I have. It's a Turbo build, but 3 Poly does get cloggy at times. I'll probably try running 2 Poly + 1 Super Poly again. 3 Kings I do like though because I usually use 2 to search out Poly and almost always dump the third one via Future Fusion

Additional Comment:

Long time, no bump

Made some minor changes with August in mind. Mained a Super Poly, and added Escuridao and Excalibur to my Extra Deck
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Old 07-11-2012, 01:54 PM   #22
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Do you play yugioh pro? Because I share I just had a match against this very deck on Ygo pro.

edit: Looked at the deck on the replay it is identicly so either you are RAIDEN or someone is net decking your deck on Ygopro.

Double edit: Wait its the same accept he used 2 warrior returning alive of Super poloy and scape goat, so guessing you both just use very similar decks. Everything else even the extra deck is the same though odd.

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Old 07-11-2012, 02:01 PM   #23
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Originally Posted by Chaos Pancake View Post
Do you play yugioh pro? Because I share I just had a match against this very deck on Ygo pro.
Nope. At least I don't think so. Never heard of YGO Pro.

For the most part, all Dragoon builds I've seen use the same basic skeleton. From what I've seen, the only major differences between builds are card quantity and tech really.
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Old 07-11-2012, 02:04 PM   #24
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On Ygopro's replay system (which is the main reason I prefer Ygopro over Dn) I can see his deck and it was exactly the same but

- Super Polymerization
- ScapeGoat
+ 2 warrior returning alive.

What do you think to his changes?
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Old 07-23-2012, 08:21 AM   #25
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Quote:
Originally Posted by Chaos Pancake View Post
On Ygopro's replay system (which is the main reason I prefer Ygopro over Dn) I can see his deck and it was exactly the same but

- Super Polymerization
- ScapeGoat
+ 2 warrior returning alive.

What do you think to his changes?
I had Returning Alive in a few of my early builds. Not a bad tech, especially if you're running Trade-In alongside D-Draw. It could also prove useful if you're running a 2 Plasma/Dogma build. It's also another card that can be hit by Diamond Dude

Additional Comment:

Made some slight changes.

Trying Prohibition in the side again. Has potential in Game 2 since opponents are likely to side out S/T removal since I have no Traps mained.

Also going to try Gustav Max. I've had a decent amount of opportunities to go into double Dragoon in my recent games. Dragoon usually burns for at least 2000 LP with its effect, and Gustav Max can burn opponents for an additional 2000 LP
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