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03-06-2012, 12:34 AM
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#1
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The Wild Card
Join Date: May 2009
Location: ...IN AMERICA
Age: 23
Posts: 905
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Destiny Reborn
__________________
"I am thou, and thou art I...
From the sea of thy soul, I come..."
Last edited by Loozar402 : 07-23-2012 at 08:47 AM.
Reason: Automerged Doublepost
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03-06-2012, 12:38 AM
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#2
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D.D. Deity
Join Date: Oct 2009
Location: Green Hill Zone
Age: 19
Posts: 550
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throw in mali and e tele with a Krebons or two and you got a tele dad deck, would probably be more consistent.
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03-09-2012, 12:08 AM
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#3
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The Wild Card
Join Date: May 2009
Location: ...IN AMERICA
Age: 23
Posts: 905
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Quote:
Originally Posted by Michaelocolypse
throw in mali and e tele with a Krebons or two and you got a tele dad deck, would probably be more consistent.
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E-Tele Engine really doesn't do anything for the deck though. And Extra Deck space is tight enough as is
Additional Comment:
Late-night bump
__________________
"I am thou, and thou art I...
From the sea of thy soul, I come..."
Last edited by Loozar402 : 03-09-2012 at 12:08 AM.
Reason: Automerged Doublepost
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03-09-2012, 03:32 AM
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#4
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Team Caprice
Join Date: Nov 2010
Location: Land of Odd
Posts: 700
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- Chalice
+ Lance
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04-18-2012, 06:06 AM
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#5
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The Wild Card
Join Date: May 2009
Location: ...IN AMERICA
Age: 23
Posts: 905
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Quote:
Originally Posted by Stratus G.
- Chalice
+ Lance
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Don't have any Lances unfortunately. And I prefer dat Damage Step negation and combat trick over the protection honestly. D-Prison and Bottomless are really the only Traps I worry about, but they're easy to play around.
Additional Comment:
Humpday bump
__________________
"I am thou, and thou art I...
From the sea of thy soul, I come..."
Last edited by Loozar402 : 04-18-2012 at 06:06 AM.
Reason: Automerged Doublepost
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05-02-2012, 05:18 PM
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#6
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Learning the Ropes
Join Date: Jan 2012
Posts: 12
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05-16-2012, 02:47 PM
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#7
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The Wild Card
Join Date: May 2009
Location: ...IN AMERICA
Age: 23
Posts: 905
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Quote:
Originally Posted by msy1438
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That was the starting point for this deck. As you can see, mine has gone through a lot of changes.
Additional Comment:
Long time, no bump
__________________
"I am thou, and thou art I...
From the sea of thy soul, I come..."
Last edited by Loozar402 : 05-16-2012 at 02:47 PM.
Reason: Automerged Doublepost
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05-16-2012, 04:45 PM
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#8
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Team Caprice
Join Date: Nov 2010
Location: Land of Odd
Posts: 700
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How well does Diamond Dude help this deck?
I've never found him to ever be consistent
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05-18-2012, 11:07 AM
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#9
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The Wild Card
Join Date: May 2009
Location: ...IN AMERICA
Age: 23
Posts: 905
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Quote:
Originally Posted by Stratus G.
How well does Diamond Dude help this deck?
I've never found him to ever be consistent
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Diamond Dude is OK. Even if he doesn't hit something, he usually helps me avoid dead draws by cycling through cards that I don't immediately need. His effect is really just a nice secondary option to me. If I hit something, great. If not, oh well. I just continue doing whatever I was going to do with him (defend, fuse, Xyz, etc.)
__________________
"I am thou, and thou art I...
From the sea of thy soul, I come..."
Last edited by Loozar402 : 05-18-2012 at 11:07 AM.
Reason: Automerged Doublepost
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05-18-2012, 11:22 AM
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#10
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Voiii!
Join Date: Apr 2012
Location: Philadadelphia.
Age: 18
Posts: 5,919
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Run Grinder Golem, get 2 tokens, get out Plasma, make him go up to a 3400 Beater.
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05-20-2012, 11:29 AM
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#11
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The Wild Card
Join Date: May 2009
Location: ...IN AMERICA
Age: 23
Posts: 905
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Quote:
Originally Posted by Revives
Run Grinder Golem, get 2 tokens, get out Plasma, make him go up to a 3400 Beater.
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I have a separate deck devoted to Plasma trolling
__________________
"I am thou, and thou art I...
From the sea of thy soul, I come..."
Last edited by Loozar402 : 05-20-2012 at 11:29 AM.
Reason: Automerged Doublepost
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05-20-2012, 12:11 PM
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#12
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Cogitate!?!
Join Date: May 2012
Location: NYC
Posts: 1,012
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How fast is it?
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05-20-2012, 11:58 PM
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#13
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The Wild Card
Join Date: May 2009
Location: ...IN AMERICA
Age: 23
Posts: 905
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Quote:
Originally Posted by khalildh
How fast is it?
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I feel stupid for asking, but do you mind being more specific?
__________________
"I am thou, and thou art I...
From the sea of thy soul, I come..."
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05-21-2012, 12:16 AM
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#14
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Learning the Ropes
Join Date: Dec 2011
Location: Somewhere in NY
Posts: 6
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How's Prisma at 3 working for you? And ever consider veilers and maybe a BLS? I ran A DED deck. Before too, was fun But later dropped it because of Bottomless and D-Prisons always hitting Dragoon :/ Lance is getting reprinted in Epic Dawn so you can try getting your hands on those.
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05-21-2012, 12:34 AM
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#15
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The Wild Card
Join Date: May 2009
Location: ...IN AMERICA
Age: 23
Posts: 905
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Quote:
Originally Posted by Diamond Scrub
How's Prisma at 3 working for you? And ever consider veilers and maybe a BLS? I ran A DED deck. Before too, was fun  But later dropped it because of Bottomless and D-Prisons always hitting Dragoon :/ Lance is getting reprinted in Epic Dawn so you can try getting your hands on those.
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I like 2 Prisma + 1 Phantom over 3 Prisma personally. It helps me avoid not being able to summon Dragoon in the event that all my Plasmas and Dogmas get filtered out of my deck, turning Prisma into a Sparkman with +100 ATK. Plus, Phantom lets me do some nifty plays.
I've been going back and forth between maining and siding 2 Veilers forever. For now, I've decided to just side a 1 Veiler + 1 Chalice split. I ran BLS, too, but I've taken it out because I'd rather remove my LIGHT and DARK targets to revive Dragoon or for Miracle Fusion plays.
Yeah...Dragoon getting removed or Warning'd makes me pretty upset. I used to run Burial from a Different Dimension because of it. But with 1 Heavy + 3 MST and using Absolute Zero to bait out backrow removal first, it's not that bad.
__________________
"I am thou, and thou art I...
From the sea of thy soul, I come..."
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05-21-2012, 12:47 AM
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#16
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Learning the Ropes
Join Date: Dec 2011
Location: Somewhere in NY
Posts: 6
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Haha, sorry my bad. I read 3 Plasma and thought it was Prisma! Yeah, 2 Prisma is fine. So, with Phantom of Chaos what effects does it usually go for most of he time? There's so much to choose from! Ah, yeah. I see. Keeping the D-Heroes in the grave is pretty essential for DED. I mean once you've fused you're guareented to revive DED 2 times unless they pull shenanigans. Also if DED is warning'd on Standby I believe you can remove another D-Hero(If you have one in grave)since its still your stand by to bring it back. But yeah man, I like this build mind if I test it out? Feel like I would have to ask The Creator of the deck for permission haha. Love seeing people's faces at locals go like "WUT Ring of Destruction ON LEGZ?"
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05-21-2012, 01:07 AM
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#17
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The Wild Card
Join Date: May 2009
Location: ...IN AMERICA
Age: 23
Posts: 905
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Quote:
Originally Posted by Diamond Scrub
Haha, sorry my bad. I read 3 Plasma and thought it was Prisma! Yeah, 2 Prisma is fine. So, with Phantom of Chaos what effects does it usually go for most of he time? There's so much to choose from! Ah, yeah. I see. Keeping the D-Heroes in the grave is pretty essential for DED. I mean once you've fused you're guareented to revive DED 2 times unless they pull shenanigans. Also if DED is warning'd on Standby I believe you can remove another D-Hero(If you have one in grave)since its still your stand by to bring it back. But yeah man, I like this build mind if I test it out? Feel like I would have to ask The Creator of the deck for permission haha. Love seeing people's faces at locals go like "WUT Ring of Destruction ON LEGZ?"
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Phantom usually copies Plasma. Skill Drain their field, eat one of their monsters, and then use Phantom for a Fusion or Xyz. You get a new monster, and their falls off. I'll sometimes copy Dogma in case I need to beat over something husky. DAD is another option if I need to wipe some things off the board.
Dragoon's Standby revival works just like Treeborn Frog except is has a cost. You can just keep doing it until you run out of fodder. It's a fun way of dealing with Evolzar Dolkka.
Go for it. I don't mind. I'm always interested in having other people use my deck and give me their opinions on it.
__________________
"I am thou, and thou art I...
From the sea of thy soul, I come..."
Last edited by Loozar402 : 05-22-2012 at 01:58 PM.
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05-21-2012, 07:49 AM
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#18
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Cogitate!?!
Join Date: May 2012
Location: NYC
Posts: 1,012
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Quote:
Originally Posted by Loozar402
I feel stupid for asking, but do you mind being more specific?
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Sorry bout that wasn't sure how to word the question at the time. I like destiny builds... but I was just wondering how often you are able to drop a monster on the field? Can it keep up with Something like Rescue Rabbit or TGU?
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05-30-2012, 05:27 PM
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#19
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The Wild Card
Join Date: May 2009
Location: ...IN AMERICA
Age: 23
Posts: 905
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Quote:
Originally Posted by khalildh
Sorry bout that wasn't sure how to word the question at the time. I like destiny builds... but I was just wondering how often you are able to drop a monster on the field? Can it keep up with Something like Rescue Rabbit or TGU?
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I'd say that I can bring out monsters at a fairly comfortable pace. I'll either draw into the pieces needed for Dragoon or fill up the Graveyard pretty quickly for Miracle Fusion or DAD plays. I usually play this deck conservatively and sit on 2 monsters on a time.
Haven't had any major issues in dealing with Tour Guide plays. Dino Rabbit can be a bit troublesome in Game 1, but it's easier to deal with after siding.
Additional Comment:
Gonna try cutting the Dualities and running another E-Call to bring this down to 40
Additional Comment:
Gonna try testing Duality over Trade-In to help make siding easier
__________________
"I am thou, and thou art I...
From the sea of thy soul, I come..."
Last edited by Loozar402 : 05-30-2012 at 05:27 PM.
Reason: Automerged Doublepost
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06-22-2012, 12:13 AM
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#20
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Learning the Ropes
Join Date: Dec 2011
Posts: 21
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Have you tried dropping a poly? 3 and 3 kings seems excessive. Otherwise good deck!
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07-11-2012, 01:51 PM
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#21
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The Wild Card
Join Date: May 2009
Location: ...IN AMERICA
Age: 23
Posts: 905
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Quote:
Originally Posted by Rashnu
Have you tried dropping a poly? 3 and 3 kings seems excessive. Otherwise good deck!
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Yes I have. It's a Turbo build, but 3 Poly does get cloggy at times. I'll probably try running 2 Poly + 1 Super Poly again. 3 Kings I do like though because I usually use 2 to search out Poly and almost always dump the third one via Future Fusion
Additional Comment:
Long time, no bump
Made some minor changes with August in mind. Mained a Super Poly, and added Escuridao and Excalibur to my Extra Deck
__________________
"I am thou, and thou art I...
From the sea of thy soul, I come..."
Last edited by Loozar402 : 07-11-2012 at 01:51 PM.
Reason: Automerged Doublepost
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07-11-2012, 01:54 PM
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#22
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Envoy o d Breakfas
Join Date: May 2011
Posts: 3,941
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Do you play yugioh pro? Because I share I just had a match against this very deck on Ygo pro.
edit: Looked at the deck on the replay it is identicly so either you are RAIDEN or someone is net decking your deck on Ygopro.
Double edit: Wait its the same accept he used 2 warrior returning alive of Super poloy and scape goat, so guessing you both just use very similar decks. Everything else even the extra deck is the same though odd.
Last edited by Chaos Pancake : 07-11-2012 at 01:59 PM.
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07-11-2012, 02:01 PM
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#23
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The Wild Card
Join Date: May 2009
Location: ...IN AMERICA
Age: 23
Posts: 905
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Quote:
Originally Posted by Chaos Pancake
Do you play yugioh pro? Because I share I just had a match against this very deck on Ygo pro.
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Nope. At least I don't think so. Never heard of YGO Pro.
For the most part, all Dragoon builds I've seen use the same basic skeleton. From what I've seen, the only major differences between builds are card quantity and tech really.
__________________
"I am thou, and thou art I...
From the sea of thy soul, I come..."
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07-11-2012, 02:04 PM
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#24
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Envoy o d Breakfas
Join Date: May 2011
Posts: 3,941
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On Ygopro's replay system (which is the main reason I prefer Ygopro over Dn) I can see his deck and it was exactly the same but
- Super Polymerization
- ScapeGoat
+ 2 warrior returning alive.
What do you think to his changes?
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07-23-2012, 08:21 AM
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#25
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The Wild Card
Join Date: May 2009
Location: ...IN AMERICA
Age: 23
Posts: 905
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Quote:
Originally Posted by Chaos Pancake
On Ygopro's replay system (which is the main reason I prefer Ygopro over Dn) I can see his deck and it was exactly the same but
- Super Polymerization
- ScapeGoat
+ 2 warrior returning alive.
What do you think to his changes?
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I had Returning Alive in a few of my early builds. Not a bad tech, especially if you're running Trade-In alongside D-Draw. It could also prove useful if you're running a 2 Plasma/Dogma build. It's also another card that can be hit by Diamond Dude
Additional Comment:
Made some slight changes.
Trying Prohibition in the side again. Has potential in Game 2 since opponents are likely to side out S/T removal since I have no Traps mained.
Also going to try Gustav Max. I've had a decent amount of opportunities to go into double Dragoon in my recent games. Dragoon usually burns for at least 2000 LP with its effect, and Gustav Max can burn opponents for an additional 2000 LP
__________________
"I am thou, and thou art I...
From the sea of thy soul, I come..."
Last edited by Loozar402 : 07-23-2012 at 08:21 AM.
Reason: Automerged Doublepost
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