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02-26-2012, 07:07 AM
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#1
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-Seeker-
Join Date: Sep 2006
Location: Canada
Age: 22
Posts: 1,340
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Nature/Water Midrangeish
Just something i've been testing, its working out pretty well.
2 Fighter Dual Fang
3 Barkwhip the Smasher
4 Bronze Arm Tribe
4 Quixotic Hero Swine Snout
4 Torcon
4 Natural Snare
2 Dimension Gate
2 Mana Nexus
4 Aqua Hulcus
3 Energy Stream
3 Emerle
3 Corile
2 Illusionary Merfolk
2 Aqua Surfer
The main goal of the deck is to hit hard with my Beast Folk, ramp up my mana with Bronze Arm and Dual Fang, while gaining hand advantage with all the draw.
Last edited by Lake Bodom : 02-26-2012 at 02:39 PM.
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02-26-2012, 07:24 AM
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#2
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BlazingSamurai!
Join Date: Nov 2009
Location: United Kingdom, London
Posts: 1,683
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Looks good, I like the whole form of the deck, especially with power cards of Quixotic, Barkwhip and Dual.
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02-26-2012, 02:44 PM
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#3
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-Seeker-
Join Date: Sep 2006
Location: Canada
Age: 22
Posts: 1,340
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Thanks. It's running quite well. I was playing Nature Dark for removal but it lacked card draw.
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02-26-2012, 03:14 PM
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#4
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BlazingSamurai!
Join Date: Nov 2009
Location: United Kingdom, London
Posts: 1,683
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well l can't see dark working with nature cards unless you were aiming to summon deadly high cost creatures. could aqua sniper work in the deck.
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02-26-2012, 05:57 PM
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#5
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-Seeker-
Join Date: Sep 2006
Location: Canada
Age: 22
Posts: 1,340
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Aqua Sniper could be an interesting tech. I'm sure with Bronze Arms and draw power it wouldn't be too difficult to pull it off.
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02-26-2012, 06:27 PM
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#6
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Profoundessional
Join Date: May 2006
Location: Virginia Beach
Posts: 8,001
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I'd max out Surfer before I used Sniper tbh. Which is sad because I always kinda wanted to use sniper in a serious deck.
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02-27-2012, 05:54 AM
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#7
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-Seeker-
Join Date: Sep 2006
Location: Canada
Age: 22
Posts: 1,340
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Surfer would be the better play for sure right? Thanks for commenting CVH. The Water line up was inspired by you. You are an awesome control player, and I really enjoy the Youtube videos you gentleman produce. You guys helped restore my love of this game.
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02-27-2012, 01:53 PM
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#8
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Profoundessional
Join Date: May 2006
Location: Virginia Beach
Posts: 8,001
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No problem lol. Hopefully we'll have the same impact with Kaijudo.
But yeah Surfer and Snare with Emeral is basically your major advantage against other aggressive decks since you have no blockers and will be busy putting pressure on the board yourself anyway. I'd probably cut the DGates for 2 more surfers, not a whole lot you need to search and you already have a good amount of draw. Then if you want to bump it to 44 you could max Emeral and Corile out, or try Vreemah, Freaky Mojo Totem out lol.
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02-28-2012, 01:58 AM
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#9
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Vizier of Awesome
Join Date: Nov 2005
Location: New York
Posts: 1,775
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Quote:
Originally Posted by Lake Bodom
Just something i've been testing, its working out pretty well.
2 Fighter Dual Fang
3 Barkwhip the Smasher
4 Bronze Arm Tribe
4 Quixotic Hero Swine Snout
4 Torcon
4 Natural Snare
2 Dimension Gate
2 Mana Nexus
4 Aqua Hulcus
3 Energy Stream
3 Emerle
3 Corile
2 Illusionary Merfolk
2 Aqua Surfer
The main goal of the deck is to hit hard with my Beast Folk, ramp up my mana with Bronze Arm and Dual Fang, while gaining hand advantage with all the draw.
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God I love these. Back in the day this style was my first Top Tier deck.
You can actually crank it all the way to 60 and have a blast. 54 (52 depending on the choices) is usually the best number for me.
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Quote:
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Originally Posted by ChaoticReaper
And it appears thundersultan's equal has joined the discussion. Mr. #1 Ranked Player, the best in the world at what he does, Kaijudo Kid.
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Quote:
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Originally Posted by pReTTyWhItEbOi
Tom, you were once the best Duel Masters player to exist. Now you're the biggest troll.
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Tom Rogers
DCI: #1 Global in Duel Masters (Constructed)
Check out my Electronic music:
Facebook.com/DjTomRogers
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03-01-2012, 11:35 PM
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#10
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Ca$hin Out
Join Date: Dec 2004
Location: GA
Age: 23
Posts: 7,252
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Quote:
Originally Posted by Kaijudo_Kid
God I love these. Back in the day this style was my first Top Tier deck.
You can actually crank it all the way to 60 and have a blast. 54 (52 depending on the choices) is usually the best number for me.
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I think I might have copied your deck irl, lol.
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twist 4 twenty
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03-02-2012, 01:54 PM
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#11
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-Seeker-
Join Date: Sep 2006
Location: Canada
Age: 22
Posts: 1,340
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I'm considering teching in 2 Thrash Crawlers, they seem like they might be good with Bronze Arm Tribes eating my top deck. I'm not sure though. Any thoughts?
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03-02-2012, 02:16 PM
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#12
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BlazingSamurai!
Join Date: Nov 2009
Location: United Kingdom, London
Posts: 1,683
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Yeah considering that Mana acceleration would pull your good cards in your mana zone. 2 seems good. Is Torcon good?
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03-02-2012, 05:04 PM
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#13
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-Seeker-
Join Date: Sep 2006
Location: Canada
Age: 22
Posts: 1,340
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He's not bad. Good for rushing, I'm never upset seeing him pop up in a shield, then throwing a Barkwhip or Duel fang on top of him and charging in.
Though I seldom find myself hard casting him, unless he's needed for evo fodder.
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