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Old 02-26-2012, 07:07 AM   #1
Lake Bodom
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Default Nature/Water Midrangeish

Just something i've been testing, its working out pretty well.

2 Fighter Dual Fang
3 Barkwhip the Smasher
4 Bronze Arm Tribe
4 Quixotic Hero Swine Snout
4 Torcon
4 Natural Snare
2 Dimension Gate
2 Mana Nexus

4 Aqua Hulcus
3 Energy Stream
3 Emerle
3 Corile
2 Illusionary Merfolk
2 Aqua Surfer

The main goal of the deck is to hit hard with my Beast Folk, ramp up my mana with Bronze Arm and Dual Fang, while gaining hand advantage with all the draw.

Last edited by Lake Bodom : 02-26-2012 at 02:39 PM.
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Old 02-26-2012, 07:24 AM   #2
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Looks good, I like the whole form of the deck, especially with power cards of Quixotic, Barkwhip and Dual.
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Old 02-26-2012, 02:44 PM   #3
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Thanks. It's running quite well. I was playing Nature Dark for removal but it lacked card draw.
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Old 02-26-2012, 03:14 PM   #4
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well l can't see dark working with nature cards unless you were aiming to summon deadly high cost creatures. could aqua sniper work in the deck.
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Old 02-26-2012, 05:57 PM   #5
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Aqua Sniper could be an interesting tech. I'm sure with Bronze Arms and draw power it wouldn't be too difficult to pull it off.
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Old 02-26-2012, 06:27 PM   #6
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I'd max out Surfer before I used Sniper tbh. Which is sad because I always kinda wanted to use sniper in a serious deck.
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Old 02-27-2012, 05:54 AM   #7
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Surfer would be the better play for sure right? Thanks for commenting CVH. The Water line up was inspired by you. You are an awesome control player, and I really enjoy the Youtube videos you gentleman produce. You guys helped restore my love of this game.
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Old 02-27-2012, 01:53 PM   #8
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No problem lol. Hopefully we'll have the same impact with Kaijudo.

But yeah Surfer and Snare with Emeral is basically your major advantage against other aggressive decks since you have no blockers and will be busy putting pressure on the board yourself anyway. I'd probably cut the DGates for 2 more surfers, not a whole lot you need to search and you already have a good amount of draw. Then if you want to bump it to 44 you could max Emeral and Corile out, or try Vreemah, Freaky Mojo Totem out lol.
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Old 02-28-2012, 01:58 AM   #9
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Quote:
Originally Posted by Lake Bodom View Post
Just something i've been testing, its working out pretty well.

2 Fighter Dual Fang
3 Barkwhip the Smasher
4 Bronze Arm Tribe
4 Quixotic Hero Swine Snout
4 Torcon
4 Natural Snare
2 Dimension Gate
2 Mana Nexus

4 Aqua Hulcus
3 Energy Stream
3 Emerle
3 Corile
2 Illusionary Merfolk
2 Aqua Surfer

The main goal of the deck is to hit hard with my Beast Folk, ramp up my mana with Bronze Arm and Dual Fang, while gaining hand advantage with all the draw.
God I love these. Back in the day this style was my first Top Tier deck.

You can actually crank it all the way to 60 and have a blast. 54 (52 depending on the choices) is usually the best number for me.
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Old 03-01-2012, 11:35 PM   #10
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Quote:
Originally Posted by Kaijudo_Kid View Post
God I love these. Back in the day this style was my first Top Tier deck.

You can actually crank it all the way to 60 and have a blast. 54 (52 depending on the choices) is usually the best number for me.
I think I might have copied your deck irl, lol.
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Old 03-02-2012, 01:54 PM   #11
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I'm considering teching in 2 Thrash Crawlers, they seem like they might be good with Bronze Arm Tribes eating my top deck. I'm not sure though. Any thoughts?
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Old 03-02-2012, 02:16 PM   #12
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Yeah considering that Mana acceleration would pull your good cards in your mana zone. 2 seems good. Is Torcon good?
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Old 03-02-2012, 05:04 PM   #13
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He's not bad. Good for rushing, I'm never upset seeing him pop up in a shield, then throwing a Barkwhip or Duel fang on top of him and charging in.

Though I seldom find myself hard casting him, unless he's needed for evo fodder.
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