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Old 01-01-2012, 02:46 PM   #1
OldSchoolCards
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Default Maxx C, Why is it so good?

Sorry guys been gone for a long time and i see that Maxx C is being talked about being a pretty boss card. Can some one explain to me why it is ( i know the effect, i just want to know how it is used in a duel). Thanks a lot guys
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Old 01-01-2012, 02:48 PM   #2
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Sorry guys been gone for a long time and i see that Maxx C is being talked about being a pretty boss card. Can some one explain to me why it is ( i know the effect, i just want to know how it is used in a duel). Thanks a lot guys
It helps against Dino Rabbit along with Effect Veiler. You can draw maybe 2-3 cards which may just be enough to get out of the dino lock.
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Old 01-01-2012, 02:51 PM   #3
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I usually chain Maxx"C" to my opponents card that special summons. Or when I predict that the opponent is about to make a big play that special summons alot.
Chaining Maxx"C" to a Venus is always a winner. It's a 1 for 1 at least. Either they stop their play right there, and makes time for you to out-play them or they go all out and you get to draw alot of cards.
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Old 01-01-2012, 02:51 PM   #4
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It can stop game winning swarms and completely shuts down the Hand Destruction loop with wind-ups and plant swarming and venus-shine-ball-getting..and sams...and controls the turn. Its an amazing utility
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Old 01-01-2012, 02:54 PM   #5
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opponent summons venus. You drop max c

You either draw 4 cards or your opponent stops their combo.

for tour guide you can draw 2 and get a +1
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Old 01-01-2012, 02:57 PM   #6
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if you play it right its ALWAYS at least a 1 for 1 that stops plays. THATS why its good
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Old 01-01-2012, 02:59 PM   #7
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- It's a "trap monster"
- Pretty much every deck these days relies on Special Summons
- It's a win-win situation for you generally. You'll break even in terms of card advantage if you chain it to a Special Summon. And you're opponent will either keep going and let you plus, or you'll force them to end their play
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Old 01-01-2012, 03:04 PM   #8
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a) Gets you draw power if your opponent decides to continue summoning

or

b) Stops your opponent from summoning.
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Old 01-01-2012, 05:29 PM   #9
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Mainly Tour Guide and the current meta. No other real reason. We've had the card when Debris and Dandy were in multiples and Six Sams were swarming the field and the card was a $7 mediocre that the "pro's" all avoided. It's amusing seeing people praise the card so much, when the same reasons on its release would have got you flamed.

The real difference now is that Tour Guide is in a heck of a lot of decks, and you don't really have any meta decks anymore that lack good options to drop Maxx "C" on. Everything special summons like crazy via card effects.
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Old 01-01-2012, 05:33 PM   #10
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When your opponent special summons, chances are, they'll use that monster to sync or xyz with, netting you at least a +1.
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Old 01-01-2012, 05:45 PM   #11
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imagine if Maxx "C" was dark....
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Old 01-01-2012, 08:25 PM   #12
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Quote:
Originally Posted by Loozar402 View Post
- It's a "trap monster"
- Pretty much every deck these days relies on Special Summons
- It's a win-win situation for you generally. You'll break even in terms of card advantage if you chain it to a Special Summon. And you're opponent will either keep going and let you plus, or you'll force them to end their play
To clear up any confusion, you can't chain Maxx "C" to a special summon, you can only respond to the summon. And you will not draw from discarding Maxx "C" when your opponent special summons, you must discard before the monster is summoned.
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Old 01-01-2012, 08:31 PM   #13
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maxx c is good for the same reason the card in the OP's avi is good
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Old 01-01-2012, 08:34 PM   #14
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maxx c is good for the same reason the card in the OP's avi is good
No, it's really not. Maxx "C" is good for the same reason that Royal Oppression is good.
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Old 01-01-2012, 08:43 PM   #15
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No, it's really not. Maxx "C" is good for the same reason that Royal Oppression is good.
its good because it combines the two mechanics?

idk
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Old 01-01-2012, 08:52 PM   #16
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To clear up any confusion, you can't chain Maxx "C" to a special summon, you can only respond to the summon. And you will not draw from discarding Maxx "C" when your opponent special summons, you must discard before the monster is summoned.
Oh damn...then I've been getting boned a lot then
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Old 01-01-2012, 08:53 PM   #17
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Maxx C is good because it does what Oppression does but to a different extent. With Oppression out, after you "derped" it was a lock. Maxx C is a little different.

Maxx C plays a psychological game on your opponent. If your opponent summons Venus and you chain Maxx C, they will be at a standstill. Either give you a potential +1 (or more depending on the play) or not explode and let you -1. Even though it may be a -1, it was a strong -1 seeing as your opponent didn't attain any field presence other than just the Venus.

Chain it to the summon of a monster that can lead to more summons, or a monster that will aid more summons (TGU as the first example, Tengu as the latter).

The reason it is so strong this format is because the game has become so special summon reliant that Maxx C is an influential, disruptive and often live card.

The three top decks being Plants, Agents and Dino Rabbit all can be hit by Maxx C relatively substantially. In plants it is self explanatory. Agents chain it to a Venus summon. Dino Rabbit chain it to Rabbit. But all these decks have one thing in common. All run Tour Guide. Chain to Guide, they either leave it out and you -1, they summon their target and you break even, or you +1 if they go into an XYZ.


Maxx C deserves its worth. I am glad it is getting the recognition it always deserved.
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Old 01-01-2012, 09:28 PM   #18
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If you chain Maxx C to Tour Guide you always break even.

And that card ****s on Wind-up loop, and basically let's you keep the game even, for every special summon your opponent performs, you draw a card you stop them from generating Advantage
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Old 01-01-2012, 09:34 PM   #19
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Common play against Rabbit decks....

Tourguide -> Special Summon another Tourguide -> Special Summon XYZ Levair -> Special Summon Rabbit -> Special Summon 2 Dinosaur -> Special Summon XYZ Evosaur.


5 Special Summon in a turn....

+4 in advantage or your opponent can not XYZ which you would still have broken even.
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Old 01-01-2012, 10:15 PM   #20
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1. Opponents field is empty. Drop Maxx c to draw 2 off the gorz
2. Opponent has shura on the field and few in grave. Drop it to prevent bora, gale, blizzard, shura and vayu.
List goes on
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Old 01-01-2012, 11:06 PM   #21
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Originally Posted by footfoe View Post
opponent summons venus. You drop max c

You either draw 4 cards or your opponent stops their combo.

for tour guide you can draw 2 and get a +1
You drop maxx c on their second payment. Only noobs would continue if you do it on the first.
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Old 01-02-2012, 05:33 AM   #22
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You drop maxx c on their second payment. Only noobs would continue if you do it on the first.
Only do that if you have a set CED though...
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Old 01-02-2012, 05:39 AM   #23
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I'd take that +1 unless I know that the gachi will be gamebreaking
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Old 01-02-2012, 08:00 AM   #24
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I think it's also the 3x MST and Heavy that makes it so that the usual way of stopping summons (Spells and traps) are less played and therefore the only 2 alternatives are Maxx C and Veiler.
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Old 01-02-2012, 06:47 PM   #25
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Originally Posted by Dark-Sephiroth View Post
Mainly Tour Guide and the current meta. No other real reason. We've had the card when Debris and Dandy were in multiples and Six Sams were swarming the field and the card was a $7 mediocre that the "pro's" all avoided. It's amusing seeing people praise the card so much, when the same reasons on its release would have got you flamed.

The real difference now is that Tour Guide is in a heck of a lot of decks, and you don't really have any meta decks anymore that lack good options to drop Maxx "C" on. Everything special summons like crazy via card effects.
THIS!!! Also don't forget the fact that BLS is roaming the streets, and due to the fact that Heavy is back (making actual trap responses to Special Summon spamming less viable), this card increased in use...but ultimately, in an IDEAL format (without BLS and Tour Guide limited)...this card is a 5 dollar side deck card....expect it to get reprinted in ORCS SE only for BLS and Tour Guide to get hit, bringing this card BACK to obscure tech choice....where it belongs IMO
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