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Old 05-29-2012, 12:55 PM   #876
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N/C: Super Massive Black Hole
Not a fan of Muse, but funny because a friend of mine was singing that song all night yesterday.

Super Massive Black Hole
Continuous Spell Card
Cannot be destroyed, except by its own effect. When a monster is Special Summoned: Place 1 Soul Counter on this card. When this card has 5 Soul Counters: Destroy it and banish all monsters on the field. You can only activate 1 "Super Massive Black Hole" once per duel. If "Dark Hole" is activated: Banish the destroyed monsters instead of sending them to the Graveyard.

Bet I could do a better job. :|

N/C: Killer Nun Mantis
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Old 05-29-2012, 06:24 PM   #877
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Killer Nun Mantis
Earth/Insect/Xyz
Rank 6
ATK 2500/DEF 1200
3 Level 6 Monsters
Effect: This card can only be Special Summoned by Xyz Summon and cannot be Summoned in any other way. When this card is targetted by a card Effect, and you control 2 or more Insect-Type Monsters, other than this card, you can detach 1 Xyz Material from this card to negate that card's Effect and destroy it. Once per turn, if you control only face-up Insect-Type Monsters, you can destroy 1 face-up Monster your opponent controls. Increase your life points by an amount equal to half the destroyed Monster's DEF.

Supersonic Jet Bike MK2
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Old 05-29-2012, 07:02 PM   #878
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Supersonic Jet Bike MK2
Wind/Level 7/Machine/Fusion/Effect
2700 attack/1900 defense
1 "Amphibious Bugroth" monster + 1 "Wind" Attribute monster
Can only be special summoned by fusion summon; or by it's own effect. When this card is fusion summoned, and there is a Field Spell face-up on the field, this card's summon cannot be negated or responded to by card(s) effect(s). Once per turn, you can banish 1 face-up Field Spell card on the field, or a face-up Continous Spell card you control. If you do, you may target 1 monster you control. The targetted monster may attack your opponent's life points directly this turn. When this card leaves the field, you may banish 1 face-up monster you control. If you do, special summon this card from your graveyard.

N/C
Forbidden Child Raksha
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Old 05-29-2012, 10:43 PM   #879
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Originally Posted by arapokemaster View Post
N/C
Forbidden Child Raksha
Forbidden Child Raksha
DARK Fairy/Effect **********
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by the effect of "Forbidden Newborn Raksha" and cannot be Special Summoned by other means. When this card is selected as an attack target: Negate the attack and inflict 1500 damage to your opponent's Life Points. If your opponent's Life Points are 3000 or less, during your Main Phase banish you can banish this card: Special Summon 1 "Forbidden Demon Raksha" from your hand or deck.
0/4500

N/C: You guessed it! Forbidden Demon Raksha
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Old 05-31-2012, 05:01 AM   #880
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Forbidden Demon Raksha
************/Dark/Fairy/Effect
ATK 4500/DEF 0

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by the effect of "Forbidden Child Rakhsa". If this card is Special Summoned ignoring any Summoning Condition, destroy this card. If your opponent's Life-Points are 3000 or less, your opponent must skip his/her Draw Phase and Battle Phase. If you have 3 different "Rakhsa" monsters in your Graveyard, this card cannot be destroyed by the effects of Spell & Trap cards, and this card cannot be targeted by monster's effect.





N/C : Nightmare Carnival (Field Spell please)
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Old 05-31-2012, 06:30 AM   #881
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Nightmare Carnival
Field Spell Card
When a monster is destroyed by battle and sent to the graveyard return it to the field and increase its attack points so that it is 100 points higher than the monster that destroyed it.

NC: A Crown of Swords
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Old 05-31-2012, 05:22 PM   #882
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A Crown of Swords
Equip Spell card
Equip this card only to a face-up Warrior-Type Monster you control. Increase its ATK by an amount equal to its Level x300. If this card is removed from the Field(except banished), you can pay life points equal to the equipped Monster's Level x300 to add this card to your Hand. If you control 2 or more Equip Spell cards, this card cannot be destroyed.

Yubel - Inferno Incarnate
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Old 05-31-2012, 07:50 PM   #883
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Yubel - Inferno Incarnate
Level 10 FIRE/Pyro/Fusion/Effect
? Atk ? Def

This card can only be Fusion Summoned by banishing the above monsters (from your Deck). When this card is Fusion Summoned: Send 3 cards from the top of your Deck; Target 1 face-up Monster your opponent controls and banish it. The Atk and Def of this card becomes the Atk and Def of the banished monster until the End Phase. This card cannot be destroyed as a result of battle and if it is destroyed by a card effect; Special Summon 1 FIRE monster (from your Graveyard) in face-up Attack Position.

N/C: Void Fusion Archfiend
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Old 06-01-2012, 05:19 AM   #884
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Void Fusion Archfiend
******** DARK
Psychic/Fusion/Effect
1 DARK monster + 1 Psychic-type monster
Once per turn, you can pay 1000 life points to reveal 1 Fusion monster in your extra deck that lists a Synchro monster as fusion material. Shuffle all the necessary fusion materials from your banished zone or your side of the field into the Main Deck or Extra Deck, then special summon the revealed monster. This summon is treated as a fusion summon.
2800/2600

N/C: Forbidden Fruit (a la Forbidden Chalice etc)
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Old 06-01-2012, 08:00 AM   #885
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Forbidden Fruit
Quick-Play Spell

Until the End Phase, all face-up monsters your opponent control have their effects negated, they gain 1200 ATK, and they cannot be affected by the effects of other Spell & Trap cards. You can discard 1 "Forbidden" Quick-Play Spell to have this card's effect applied to your face-up monsters instead. Only 1 "Forbidden Fruit" can be activated per turn.



It's like the pinnacle of all the "Forbidden" Quick-Play Spells



N/C : Power Serum - Level 3
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Old 06-01-2012, 01:24 PM   #886
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Power Serum - Level 3
Continuous Spell

Once per turn: While you control Level 3 or lower monsters; All Level 3 or lower monsters gain 1200 Atk until the End Phase. While you control a Level 4 or higher monster; You can pay 1000 Life Points to lower the Level of 1 Level 4 or higher monster to Level 3. If you activate this effect; All monsters you control whose original Level was 4 or higher cannot attack this turn.

N/C: Create a Fusion monster with the materials being Red-Eyes Darkness Metal Dragon and Relingquished and make it not broken but still playable.
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Old 06-01-2012, 01:45 PM   #887
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Quote:
Originally Posted by Dark_Trishula View Post
N/C: Create a Fusion monster with the materials being Red-Eyes Darkness Metal Dragon and Relingquished and make it not broken but still playable.
Piercing Red-Eye Demon Dragon
DARK Dragon/Effect ***********
"Red-Eyes Darkness Metal Dragon" + "Relinquished"
Cannot be Special Summon except by the effect of "Dragon's Mirror". Once per turn: Target 1 Dragon-type monster in either player's Graveyard; Equip the target to this card and this card gains 100 ATK x the level of the equipped monster. If this card would be destroyed: Destroy a monster equipped to this card instead. Once per turn: You can see 1 Set card your opponent controls or a card in their hand.
3200/2300

N/C: Fortune's Worth
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Old 06-01-2012, 03:38 PM   #888
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I can honestly say that I am surprised that you came up with an answer for my challenge so soon and made it look so good. I love the name. Great job!
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Old 06-01-2012, 04:31 PM   #889
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Fortune's Worth
Normal Spell
Roll a six-sided die twice, then if possible, target 1 face-up Monster on the field with a Level/Rank equal 1 of the results; Special Summon 1 Monster from your Deck with a Level equal to the targeted Monster's Level/Rank, or if there was no target, Special Summon 1 “Fortune Token” (Fairy/LIGHT/L1/0 ATK/0 DEF) in Attack Position.

Next: Leviaria the Glider Serpent.
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Old 06-01-2012, 04:57 PM   #890
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Leviaria the Glider Serpent
WATER/Sea Serpent/XYZ/Rank 3/Effect

2 level 3 Sea Serpent monsters

Once per turn, you can detach 1 XYZ material from this card; Special summon 1 level 3 or lower Sea Serpent monster from your Graveyard. That monster cannot be used as XYZ material.

2000/0


Next card: Hallucinate
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Old 06-02-2012, 12:10 AM   #891
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Hallucinate
Normal Trap card
Activate only at the start of your opponent's Battle Phase. Until the End Phase of this turn, your opponent must flip a coin and call it. If they guess wrong, their Monster's attack is negated and they take 500 damage to their life points.

The River of Souls
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Old 06-02-2012, 02:32 AM   #892
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The River of Souls
The River of Souls
Field Spell Card
When a monster would be sent to the Graveyard, toss a coin and call it. If you call it wrong, banish the monster instead. During your next Stand-by Phase, return the banished monster to the Graveyard. When this card is destroyed: Return all banished cards to the owner's Graveyard.

N/C: Tour Plane from the Underworld
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Old 06-02-2012, 11:54 AM   #893
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The River of Souls' theme in Turok 2: Seeds of Evil is my favorite. If you've never played the game, here is a link to listen to the soundtrack of that level: http://www.youtube.com/watch?v=pJ5di2hHniE
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Old 06-02-2012, 06:34 PM   #894
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Tour Plane From the Underworld
***/Dark/Fiend/Effect
ATK 1000/DEF 1000

If this card is returned from your Graveyard to your Deck by a card's effect, you can add 1 "Underworld" card, except "Tour Plane From the Underworld", from your Graveyard to the top of your Deck.




N/C : Trap Card (yes, that's the name of the card)

Last edited by Brightshine : 06-03-2012 at 12:55 AM.
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Old 06-02-2012, 09:41 PM   #895
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Trap Card
(Trap/Counter)
Activate in response to a Normal Trap Card activated during the Battle Phase. The effect of that Normal Trap Card is applied to your opponent instead. Then, neither player can activate Normal Trap Cards until your 2nd End Phase after this card's activation.

N/C: Rewind Button
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Old 06-02-2012, 11:17 PM   #896
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Quote:
Originally Posted by Brightshine View Post
Yeah, it's a great card, though I have a feeling he already made the card somewhere before, and just copy-pasted it into here, since it only took him a minute to post that - normally people would take longer than a minute to even think up for an effect for a supposedly powerful monster, let alone typing it down
Actually, I'm just that fast. Truth is, no, I didn't do it before hand, just saw the challenge and made something up. Times between posts is like 20 minutes.

Quote:
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N/C: Rewind Button
Rewind Button
Normal Trap Card
Activate only during your Battle Phase if you haven't declared an attack. It is now Main Phase 1 of this turn. Monsters you control cannot declare an attack or activate their effects until your next Draw Phase. A player can only activate the effect of "Rewind Button" once per duel.

N/C: Super Metamorphosis
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Old 06-03-2012, 12:05 AM   #897
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Super Metamorphosis
Normal Spell card
Tribute 1 Monster on the Field. Target 1 Xyz Monster with a Rank equal to the Tributed Monster and Special Summon it to your side of the Field. Attach the Monster Tributed by this Effect to this card as an Xyz Material. If the Xyz Monster that was Special Summoned by this Effect is destroyed, it is banished instead of being sent to the Graveyard.

Deepfathom Ray Soldier
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Old 06-03-2012, 12:54 AM   #898
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Originally Posted by CreateACard View Post
Times between posts is like 20 minutes.
oops

yeah, it was around 20 minutes....I was very sure it was only a minute difference yesterday.

Ignore my post, then
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Old 06-05-2012, 01:01 PM   #899
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^

Quote:
Originally Posted by Carnage Infinity View Post
Deepfathom Ray Soldier
Deepfathom Ray Soldier
LIGHT Machine/Effect ****
Your opponent must play with their hand revealed at all times. Any card your opponent Sets must be revealed first. Once per turn: You can Shuffle your opponent's deck and see the top card. Then, return it to the top of the deck.
1000/1000

N/C: F18-0N4CC1 Sequence
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Old 06-05-2012, 02:07 PM   #900
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Originally Posted by CreateACard View Post
^



Deepfathom Ray Soldier
LIGHT Machine/Effect ****
Your opponent must play with their hand revealed at all times. Any card your opponent Sets must be revealed first. Once per turn: You can Shuffle your opponent's deck and see the top card. Then, return it to the top of the deck.
1000/1000

N/C: F18-0N4CC1 Sequence
Deepfathom Ray Soldier kinda sounds like it would belong to a WATER based deck, not LIGHT or a Machine, however, your card, you create it the way you see fit. Anyways.

F18-0N4CC1 Sequence
Continuous Spell

Activate only when you control 2 or more face-up Machine-Type monsters. Once per turn: Search your Deck for a Level 4 or lower Machine-Type monster and Special Summon it to your side of the Field. During your Second Main Phase; Destroy this card.

N/C: Ancient Ruler of the Sea
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