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Old 11-03-2011, 12:40 AM   #1
Starred-457
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Default Koa'ki Meiru Deck- help needed!!

I have made another post on this matter but no one really seemed to helped me. So I appreciate if you take the time to look throught this deck and tell me any suggestions on how to make the deck as best as it can be. Here is the what I have so far:

Monsters-21
Koa'ki Meiru Urnight x3
Koa'ki Meiru Crusader x3
Koa'ki Meiru Boulder x3
Koa'ki Meiru Guardian x2
Koa'ki Meiru Wall x2
Koa'ki Meiru Sandman x2
Koa'ki Meiru Tornado x1
Koa'ki Meiru Drago x3
Koa'ki Meiru Maximus x2

Spells-12
Iron Core of Koa'ki Meiru x3
Core Compression x2
Core Transport Unit x2
Iron Core Immediate Disposal x1
Core Overclock x2
Koa'ki Meiru Initialize! x2

Traps-7
Reckoned Power x2
Solemn Judgment x1
Bottomless Trap Hole x2
Mirror Force x1
Torrential Tribute x1

Additional Comment:

oh btw can someone tell me if Koa'ki Meiru Sandman can negate and destroy a Counter Trap Card or not.
Some people say yes some say no; I am confused?
But I think it cannot, right?

Last edited by Starred-457 : 11-03-2011 at 12:54 AM. Reason: Automerged Doublepost
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Old 11-03-2011, 12:45 AM   #2
redeyesblkd
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the sandman cannot negate counter trap cards. only counter traps can negate them because only counter traps are speed spell 3. eff is speed spell 2, its too slow. in all honesty i dont like this deck. you have 12 spells in your deck that are all based around iron core of the koaki meiru. its too incosistent. if i were you i would make a dragon deck using koaki meiru drago at 3. right now those spells are causing you to miss out on Heavy Storm, Dark Hole, and Monster Reborn. not worth it. and when you take into consideration all of the possible dead hands that this deck can produce, its not worth it
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Old 11-03-2011, 12:58 AM   #3
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I agree with the spell card thing but I still want it to be a Koa'ki Meiru deck not another variation of it. I'll test out those spell cards you suggested. Do you think that Morphing Jar would be good in this deck as it is a rock and gives me a 5+.
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Old 11-03-2011, 01:04 AM   #4
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There's little reason to add so much Core support. You should try Horn of the Phantom Beast instead along with staple S/T.
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Old 11-03-2011, 01:54 AM   #5
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Quote:
Originally Posted by Starred-457 View Post
I agree with the spell card thing but I still want it to be a Koa'ki Meiru deck not another variation of it. I'll test out those spell cards you suggested. Do you think that Morphing Jar would be good in this deck as it is a rock and gives me a 5+.
Just because it's a Koa'ki Meiru deck doesn't mean you shouldn't use staple spells/ traps. In fact, the only themed S/Ts I'd even consider using in a Koa'Ki deck are:
Iron Core (obviously)
Core Overclock
Iron Core Luster
MAYBE 1 Core Compression
The rest are either too situational, or just useless.

Also Morphing Jar right now is a bad idea, since it also refills your opponent's hand, and if you're playing Dark World then it's gg right there as they plus like mad.
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Old 11-07-2011, 03:50 AM   #6
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okay I think I've got my spell and trap card line-up okay, here it is:


Spells-12
Iron Core of Koa'ki Meiru x3 (obviously) :P
Core Transport Unit x2 (I find it essential as it gets the Iron Core to my hand faster)
Core Compression x2 (I really want to keep it at at least 2, it is quite situational but I find it easy to use most of the time)
Core Overclock x1
Monster Reborn x1
Book of Moon x1
Dark Hole x1
Heavy Storm x1

Traps-7
Solemn Judgment x1
Bottomless Trap Hole x2
Compulsory Evacuation Device x2 (to rid synchros, xyz, and can return Koa'ki Meiru monsters I cannot keep alive on the field)
Torrential Tribute x1
Mirror Force x1


If there isn't any problems with my S/Ts anymore..
what do you think of my monster line-up??

Additional Comment:

anyone?
bump* bump*

Additional Comment:

c'mon need help here!!

Last edited by Starred-457 : 11-07-2011 at 03:50 AM. Reason: Automerged Doublepost
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