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Old 10-17-2011, 08:41 PM   #1
Byrdman Byrd
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Default Wind Up Deck: NEED HELP PLEASE

17 Monsters

3 Wind-Up Magician
3 Wind-Up Dog
3 Wind-Up Soldier
1 Wind-Up Juggler
( Might make room for a second )
2 Wind-Up Snail
2 Breaker the Magical Warrior
2 Cyber Dragon
1 Gorz the Emissary of Darkness

16 Spells

2 Legendary Wind-Up Key
( Might go down to 1 or will be taken out completely, deck doesn't need it. But very handy if your opponent activates Mirror Force )
3 Wind-Up Factory
( Deck can not perform with out them )
2 Mystical Space Typhoon
1 Dark Hole
1 Monster Reborn
1 Mind Control
1 Book of Moon
3 Pot of Duality
2 Instant Fusion
( Thought about using 3, but the deck doesn't need the third at all. )

8 Traps

2 Solemn Warning
1 Solemn Judgment
1 Mirror Force
1 Torrential Tribute
2 Dimensional Prison
1 Seven Tools of the Bandit
( For those well timed Solemn Warnings )

Extra Deck

2 Level Five fusions of your choice
1 Level four fusion of your choice
1 level three fusion of your choice
2 Adreus , Keeper of Armageddon
2 Number 61: Volcasaurus
1 Gachi Gachi Gantetsu
2 Number 17: Leviathan Dragon
2 Number 39: Utopia
2 Steel Sworn Roach

I don't run Wind-UP Zenmaister because it's not needed in the deck at all. By the time you start trying to reactivate effects, you already have game.
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Old 10-19-2011, 06:34 PM   #2
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-2 Legendary Wind-Up Key(Its just not needed, the cards shouldn't be on the field long enough for re-using to be a issue
-1 Gorz (You're field will very rarely be empty, you'll usally have a random wind-up, factory, or some other card at the very least)
-1 Gachi Gachi (Not Worth it, You'll most likely take snails out post-gen force anyway, regardless of what i recommend)
-1 Steelswarm Roach (2 is not needed, you'll want to go into other things)
- 1-2 Breaker (Its your choice of tech card, but you dont need much more destruction that MSt and Heavy
-1 Volcasarus (Theres better options)
-1 Duality (the No Special Summoning will become a problem)

+ 1-2 Tiras, Keeper of Genesis (Brilliant card imo, run at least 1)
+2 Wind-Up Zenmaister (This card helps the deck swarm massively. not onlt does it trigger factory, but if you use it on Magician, its eff chains, so it specials then flips down)
+1 Wind-up Juggler (Cards brilliant. 2 is enough)
+1 Pot of Avarice (Wind-ups go through monsters very easily)
+1-2 Overwind (Massively Underrated card. gets most wind-ups to 3-5K)
Other Options
-Fiendish chain (trap that negates effects and stop them attacking, people dont tend to MST it as they save for factory
-Summoner Monk(Great for Special summoning, better support will be coming out in Order of Chaos, but until thne)

Last edited by Retrodaniel : 10-19-2011 at 06:36 PM.
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Old 10-21-2011, 12:20 PM   #3
Byrdman Byrd
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I don't run keys anymore, the don't help at all. I run two juggler and I like duality at 3. Only point of duality is to get set up. I need to have a magician and a factory in hand as quick as possible. I realized I needed Pot of Avarice when i noticed how much hits my graveyard.
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Old 10-21-2011, 12:32 PM   #4
Cool story bro
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Idk if you want to build it irl or not, but just saying you should also consider Wind-Up Rabbit and Wind-Up Rat for obvious reasons you'll find out, if you don't know them, that is.

You can check the Wind-Up Dudes to get the ideas.
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