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Old 10-16-2011, 10:13 PM   #1
Terrorking
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Default Hiding in the Deep

Monsters:

Quote:
Lurking Phinae
Level 3/Reptile/Water
1600/800

Each time a monster is Summoned: You can place 2 Tidal Counters on this card. During your Main Phase, you can remove all Tidal Counters from this card; Special Summon 1 "Lurking" Dinosaur or Sea-Serpent Type monster from your Deck with a Level equal to the number of Tidal Counters removed, then send this card to the Graveyard.
Quote:
Lurking Sea Turtle
Level 4/Reptile/Water
1050/2100

Flip: Send this card to the Graveyard; place 4 Tidal Counters on a monster you control.
Quote:
Lurking Monitor
Level 3/Reptile/Water
1800/900

Each time this card destroys a monster by battle; place 2 Tidal Counters on this card. If this card destroys a monster by battle: Destroy this card during your opponent's End Phase.
Quote:
Lurking Angler
Level 2/Fish/Water/Tuner
0/200

You can Special Summon this card from your hand if there is 1 or more Tidal Counters on your side of the field.
Quote:
Lurking Dragonfish
Level 2/Fish/Water
0/2100

While this card remains face-up: cards with "Tidal Counters" cannot be destroyed by effects.
Quote:
Lurking Jelly
Level 3/Fish/Water
600/1200

Once per turn, you can remove 3 Tidal Counters on your side of the field; send 1 Level 5 or lower monster on the field to the bottom of the Deck.
Quote:
Lurking Gulpeel
Level 4/Fish/Water
1700/850

You can send 1 card from your hand to the Graveyard; place 1 Tidal Counter on a monster you control. Once per turn, you can remove up to 4 Tidal Counters from the field; Special Summon 1 "Lurking" monster from your Graveyard with a Level equal to the number of Tidal Counters removed by this effect.
Quote:
Lurking Balenotra
Level 6/Sea-Serpent/Water
2200/1150

Destroy 1 face-up "Lurking" monster you control; add a number of Tidal Counters equal to the destroyed monster's Level to this card. When your opponent's monster declares an attack: Remove 2 Tidal Counters from this card; negate the attack.
Quote:
Lurking Plesisaur
Level 6/Dinosaur/Water
2000/1000

All "Lurking" monsters gain 100 ATK x the number of Tidal Counters on the field.
Quote:
Lurking Architutis
Level 6/Sea-Serpent/Water
2350/800

If there are 5 or more Tidal Counters on the field, you can special summon this card (from your hand).
Quote:
Lurking Megadon
Level 8/Sea-Serpent/Water
2400/1200

If there are 4 or more Tidal Counters on your side of the field: You can remove all Tidal Counters; draw 2 cards.
Quote:
Lurking Plisaur
Level 8/Dinosaur/Water
2600/1300

If a "Lurking" monster would be destroyed by a Trap's effect: Remove 1 Tidal Counter from the field; that monster is not destroyed.
Quote:
Lurking Leviathan
Rank 4/Dinosaur/Water
2200/1000

2 Level 4 monsters

Once per turn: You can Detach 1 Xyz Material from this card; place a number of "Tidal Counters" on a monster equal to the Level of the Detached Material. If this card has no Xyz Materials: Send it to the Graveyard and place 3 "Tidal Counters" on a monster you control. When this card with Xyz Materials is removed from the field: Add 2 "Tidal Counters" to a card you control.
Quote:
Lurking Kraken
Rank 8/Sea-Serpent/Water
2800/1400

2 Level 8 "Lurking" monsters

Detach 1 Xyz Material from this card; Special Summon 1 Level 4 or lower "Lurking" monster from your Deck.
Spells:

Quote:
A World Without Light
Field Spell

When a "Lurking" monster is destroyed: Place 1 Tidal Counter on this card. If this card would be destroyed: Remove 1 Tidal Counter from this card instead. When this card is removed from the field: Special summon 1 "Lurking" monster from your Hand or Graveyard.
Quote:
Dangerous Dive
Continuous Spell

After activation: Place 3 Tidal Counters on this card. During each of your turns you can move 1 Tidal Counter from this card to a face-up monster you control.
Quote:
Descending to the Depths
Normal Spell

Send 2 "Lurking" monsters from your Deck to the Graveyard; place 2 Tidal Counters on a monster you control.
Quote:
Immense Pressure
Normal Spell

Send 1 "Lurking" monster you control to the Graveyard; Special Summon 1 Level 6 or higher "Lurking" monster from your Graveyard. It cannot attack or be Tributed and is destroyed during the End Phase.
Traps:

Quote:
Unexpected Terror!
Normal Trap

When Tidal Counters are placed on a monster: Destroy the "Lurking" monster with the most counters on the field and 2 cards your opponent controls. If this face-down card is destroyed by an opponent's card effect: Draw 1 card.
Quote:
Drown Fangs
Counter Trap

Remove all Tidal Counters on the field; Negate the effect of an opponent's Spell/Trap card and destroy it. You cannot place Tidal Counters on cards until your 2nd End Phase after this card's activation.
Thoughts?
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Last edited by Terrorking : 07-24-2012 at 03:50 AM.
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Old 10-17-2011, 06:58 PM   #2
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Quote:
Originally Posted by TerrorkingA View Post
Lurking Phinae
Level 3/Reptile/Water
1600/800

Each time a monster is Summoned: You can place 2 Tidal Counters on this card. During your Main Phase, you can remove all Tidal Counters from this card; Special Summon 1 "Lurking" Dinosaur or Sea-Serpent Type monster from your Deck with a Level equal to the number of Tidal Counters removed, then send this card to the Graveyard.
Ah, so this is another Counter-based archetype. ...There are too many of those in the CaC forum. Oh, and it's a Reptile -> Dinosaur/Sea Serpent theme. So... these are WATER Evols. Okay.

I digress. If it gets counters for its own Summon, it's on the side of overpowered. Otherwise, it's on the side of underpowered. Either way, I don't think it's broken YET, but I haven't seen the rest of the theme.

Quote:
Originally Posted by TerrorkingA View Post
Lurking Sea Turtle
Level 4/Reptile/Water
1050/2100

Flip: Send this card to the Graveyard; place 4 Tidal Counters on a monster you control.
Underpowered, unless there's some really awesome Tidal Counter support. Too slow for just Phinae.

Quote:
Originally Posted by TerrorkingA View Post
Lurking Monitor
Level 3/Reptile/Water
1800/900

Each time this card destroys a monster by battle; place 2 Tidal Counters on this card. If this card destroys a monster by battle: Destroy this card during your opponent's End Phase.
Also underpowered. Why should an 1800-ATK monster self-destruct?! Shura doesn't do that, and its effect is several times more powerful.

Quote:
Originally Posted by TerrorkingA View Post
Lurking Angler
Level 2/Fish/Water/Tuner
0/200

You can Special Summon this card from your hand if there is 1 or more Tidal Counters on your side of the field.
Ah, neat. A little strong if Phinae gets Counters from its own summon... but I guess plenty of other archetypes have instant Level 5 capabilities, so I can't complain too much.

Quote:
Originally Posted by TerrorkingA View Post
Lurking Jelly
Level 3/Fish/Water
600/1200

Once per turn, you can remove 3 Tidal Counters on your side of the field; send 1 Level 5 or lower monster on the field to the bottom of the Deck.
Oh, that's pretty impressive. Very good effect, shouldn't be broken unless you have some crazy-ass Counter maker later.

Quote:
Originally Posted by TerrorkingA View Post
Lurking Gulpeel
Level 4/Fish/Water
1700/850

You can send 1 card from your hand to the Graveyard; place 1 Tidal Counter on a monster you control. Once per turn, you can remove up to 4 Tidal Counters from the field; Special Summon 1 "Lurking" monster from your Graveyard with a Level equal to the number of Tidal Counters removed by this effect.
Eh. The discard effect is pretty weak when you can get counters easier with Monitor or Phinae. The revival effect's not bad, though. You found a clever way to restrict it to Level 4 or lower without blatantly saying that.

Quote:
Originally Posted by TerrorkingA View Post
Lurking Balenotra
Level 6/Sea-Serpent/Water
2200/1150

Destroy 1 face-up "Lurking" monster you control; add a number of Tidal Counters equal to the destroyed monster's Level to this card. When your opponent's monster declares an attack: Remove 2 Tidal Counters from this card; negate the attack.
2200 ATK? On a Level 6? It needs a really good effect to make up for that... and this isn't one. Just make Utopia with the thing you Tributed and the thing you destroyed.

Quote:
Originally Posted by TerrorkingA View Post
Lurking Plesisaur
Level 6/Dinosaur/Water
2000/1000

All "Lurking" monsters gain 100 ATK x the number of Tidal Counters on the field.
Now this is almost worrisome. But I guess you'd need 9 counters before it's any worse than a Solidarity (in a different deck), so I guess it's all right. Just keep an eye on your Tidal Counter-makers.

Quote:
Originally Posted by TerrorkingA View Post
Lurking Megadon
Level 8/Sea-Serpent/Water
2400/1200

If there are 4 or more Tidal Counters on your side of the field: You can remove all Tidal Counters; draw 2 cards.
This is a fine effect. I approve.

Quote:
Originally Posted by TerrorkingA View Post
Lurking Plisaur
Level 8/Dinosaur/Water
2600/1300

If a "Lurking" monster would be destroyed by a Trap's effect: Remove 1 Tidal Counter from the field; that monster is not destroyed.
A bit underpowered, what with it being Level 8, but it'll do.

Quote:
Originally Posted by TerrorkingA View Post
Lurking Leviathan
Rank 4/Dinosaur/Water
2000/1000

2 Level 4 monsters

Detach 1 Xyz Material from this card; Place a number of Tidal Counters on a monster equal to the Level of the Detached Material. If this card has no Xyz Materials: Send it to the Graveyard and place 3 Tidal Counters on a monster you control.
Oh. Now THIS is worrisome. Rescue Rabbit = 11 free Tidal Counters? Which means an instant summon of any big guy with Phinae, +1100 ATK or close to 3 monsters returned to the deck with Jelly? No, this is too much. Even if it was once per turn, 4 Counters that easily is wrong.

Quote:
Originally Posted by TerrorkingA View Post
Lurking Kraken
Rank 8/Sea-Serpent/Water
2800/1400

2 Level 8 "Lurking" monsters

Detach 1 Xyz Material from this card; Special Summon 1 Level 4 or lower "Lurking" monster from your Deck.
Pretty underpowered... unless you're spamming the Level 8s out the wazoo with Phinae and Plisaur. Should be once per turn anyway, though, IMO.

Quote:
Originally Posted by TerrorkingA View Post
A World Without Light
Field Spell

When a "Lurking" monster is destroyed: Place 1 Tidal Counter on this card. If this card would be destroyed: Remove 1 Tidal Counter from this card instead.
Eh. It should have a little something extra. Even a 300-ATK boost would be good.

Quote:
Originally Posted by TerrorkingA View Post
Dangerous Dive
Continuous Spell

After activation: Place 3 Tidal Counters on this card. During each of your turns you can move 1 Tidal Counter from this card to a face-up monster you control.
Now THIS is Appropriate Counter creation. Good card.

Quote:
Originally Posted by TerrorkingA View Post
Descending to the Depths
Normal Spell

Send 2 "Lurking" monsters from your Deck to the Graveyard; place 2 Tidal Counters on a monster you control.
Ehhh. I don't like the idea of a WATER theme using milling as a "cost"... but the card doesn't provide any immediate advantage, so I guess it's all right.

Quote:
Originally Posted by TerrorkingA View Post
Immense Pressure
Normal Spell

Send 1 "Lurking" monster you control to the Graveyard; Special Summon 1 Level 6 or higher "Lurking" monster from your Graveyard. It cannot attack or be Tributed and is destroyed during the End Phase.
This card's fine. Not much to say.

Quote:
Originally Posted by TerrorkingA View Post
Unexpected Terror!
Normal Trap

When Tidal Counters are placed on a monster: Destroy the "Lurking" monster with the most counters on the field and one card your opponent controls.
Destroying one card is easy. Why so situational and costly?

Quote:
Originally Posted by TerrorkingA View Post
Drown Fangs
Counter Trap

Remove all Tidal Counters on the field; Negate the effect of an opponent's Spell/Trap card and destroy it. You cannot place Tidal Counters on cards until your 2nd End Phase after this card's activation.
Hmm. I want to say it's dumb because of how it's essentially free Spell/Trap negation... but it isn't. Not placing Tidal Counters is a pretty big setback. Very well-designed card. Made me think.
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Old 10-17-2011, 07:41 PM   #3
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Thanks Aarikku.
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Old 10-18-2011, 02:07 AM   #4
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Aarikku pretty much summed it up. I like the idea
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Old 10-31-2011, 08:19 PM   #5
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Thank you as well, Starblade.

Think of Leviathan as the broken TCG-Exclusive.

Additional Comment:

Epic bump
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Last edited by Terrorking : 11-07-2011 at 10:25 PM. Reason: Automerged Doublepost
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Old 10-31-2011, 11:08 PM   #6
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TerrorkingA, face it, your thread died. Start up a new one and move on, or continue to struggle...
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Old 11-01-2011, 09:24 PM   #7
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TerrorkingA, face it, your thread died. Start up a new one and move on, or continue to struggle...
Nah, it's fun to randomly necro them.
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Old 02-06-2012, 11:25 PM   #8
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Speaking of which...
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Old 02-07-2012, 06:33 AM   #9
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The problem with reviewers of Aarikku's level is that once they have already posted first and reviewed, there's no much the average poster can say.
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Old 04-26-2012, 05:08 PM   #10
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Quote:
Lurking Dragonfish
Level 2/Fish/Water
0/2100

While this card remains face-up: cards with "Tidal Counters" cannot be destroyed by effects.
Quote:
Lurking Architutis
Level 6/Sea-Serpent/Water
1950/800

If there are 4 or more Tidal Counters on the field, you can special summon this card (from your hand).
Added to OP.
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Last edited by Terrorking : 07-24-2012 at 03:38 AM.
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