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Old 04-12-2017, 05:57 PM   #301
NaniwaTiger
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Originally Posted by Playerred_1 View Post
I keep hoping we'll get Keyword based Colony Maker clones eventually lol

Sent from my SM-J700T using Tapatalk
Make them GB1 and that'd be a super sick filler card for decks.
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Old 05-15-2017, 03:46 PM   #302
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Correct thread bumped this time.
That's better.
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Old 05-15-2017, 03:47 PM   #303
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Also, I'm really starting to consider dropping Daijet in favor of Daifighter or Daidragon.
Then I shall repost this here.
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Old 05-15-2017, 03:56 PM   #304
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Re-posting here.

Daiking and Daifighter have been puting in work. I'm even thinking about droping Dailession to 0 for 2 more Daifighter's.
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Old 05-15-2017, 03:57 PM   #305
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I'm not even running pure Robos atm. I've took a deck list that was provided to me by Jon H Gall and am using that. (It's purpose is to try and win a store championship) I like aspects of it and want to bring them over to a more pure robo build but aspects that would probably remain from his build are.
X-Lead, Linka and Rieka. And Enigman Calm as PG. All of these reduce the consistency and thus reliability of turbo Hawk but X-Lead as first stride is crazy, (meaning you went second) even more so if you happen to have Laurel in play. It's a PG or NG so early into the game and the stands, especially Linka clear out to make room for other units to come into play.
I've managed to trigger Laurel twice in the same turn on a fluke and that was a new level of stupid.

I wouldn't put Jet back into the deck even if I convert the current Gall build back to pure robos and the stands do so much to add to the damage output potential but more so force so much more guard out of hand than always leading with the Vanguard swing.

On another note: I am not sold yet on Daiking as he doesn't do very well for us if we are in a losing situation, I can only see him coming into affect in a situation in which we probably have won either way because he needs board to give him power and the crits. Likewise I don't see him being Burst's Saviour as the deck is still an iffy tempo deck and it still has issues keeping up against the metagame despite the work Enigman Calm as an example puts in for the deck.
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Old 05-15-2017, 05:14 PM   #306
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he can't sae burst because he doesn't have burst.
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Old 05-15-2017, 05:41 PM   #307
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But he was being seen as the win con the burst deck was lacking, that deck needs more than just a win con, it needs a more efficient engine core.
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Old 05-15-2017, 06:54 PM   #308
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My current test deck. It's performing very well against your average tier 3 and 2 decks and has a 50/50 shot against most Tier 1. It still needs a way better early game and whatnot but it's coming together and has some good tricks up it's sleeves...

1 Cosmic Hero, Grandhop
4 Saving Dolphin
4 Cosmic Hero, Grandbeat
2 Cosmic Hero, Grandskold
2 Operation Girl, Linka
4 Operation Girl, Reika

4 Enigman Calm
4 Enigman Blanc
4 Cosmic Hero, Grandrope
2 Cosmic Hero, Grandvicle

4 Cosmic Hero, Grandvolver
3 Cosmic Hero, Grandrifter
2 Cosmic Hero, Sub
2 Enigman, Helm

4 Bravest Rush, Grandgallop
2 Great Cosmic Hero, Grandgallop
2 Cosmic Hero, Grandsmasher

4 Super Cosmic Hero, X-Gallop
3 Super Cosmic Hero, X-Lead
1 Super Cosmic Hero, X-Tiger
1 Great Galaxy Governor, Commander Laurel D
1 Dimensional Robo Overall Command, Ultimate Daiking
1 Air Element, Seabreeze
2 Super Cosmic Hero, X-Carivou
1 Enigman Patriot
1 Gallant Incarnation, G-O-Five
1 Oceanic Transformation, Atlantis Dolphin
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Old 05-15-2017, 11:32 PM   #309
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Quote:
Originally Posted by Brave V-Decker View Post
I'm not even running pure Robos atm. I've took a deck list that was provided to me by Jon H Gall and am using that. (It's purpose is to try and win a store championship) I like aspects of it and want to bring them over to a more pure robo build but aspects that would probably remain from his build are.
X-Lead, Linka and Rieka. And Enigman Calm as PG. All of these reduce the consistency and thus reliability of turbo Hawk but X-Lead as first stride is crazy, (meaning you went second) even more so if you happen to have Laurel in play. It's a PG or NG so early into the game and the stands, especially Linka clear out to make room for other units to come into play.
I've managed to trigger Laurel twice in the same turn on a fluke and that was a new level of stupid.

I wouldn't put Jet back into the deck even if I convert the current Gall build back to pure robos and the stands do so much to add to the damage output potential but more so force so much more guard out of hand than always leading with the Vanguard swing.

On another note: I am not sold yet on Daiking as he doesn't do very well for us if we are in a losing situation, I can only see him coming into affect in a situation in which we probably have won either way because he needs board to give him power and the crits. Likewise I don't see him being Burst's Saviour as the deck is still an iffy tempo deck and it still has issues keeping up against the metagame despite the work Enigman Calm as an example puts in for the deck.
Interested in seeing this build. I could see stands getting used but not sure the best option is a more burst option. Feel like the deck can evolve a bit though.
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Old 05-16-2017, 02:31 AM   #310
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Not my deck list to share, I'll leave it to the digression of the actual creator to decide if they want to put it public view. If I had to guess my answer would be not yet, not until after their regional has passed.
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Old 05-16-2017, 03:39 AM   #311
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I've been trying something similar.. 12 stand X-lead, Rinka, Linka, but peppered in Miracle Beauty to make multi-laurel--stand-turns that much easier to go for.

Testing well at locals, I need to find something bigger to harass and see how it goes.
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Old 05-21-2017, 07:45 PM   #312
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Quote:
Originally Posted by Teidar View Post
I've been trying something similar.. 12 stand X-lead, Rinka, Linka, but peppered in Miracle Beauty to make multi-laurel--stand-turns that much easier to go for.

Testing well at locals, I need to find something bigger to harass and see how it goes.
This sounded super interesting so I'm doing something similar albeit with less focus on the whole standing gimmick.


Svg: Grandhop

Trigger
4 heal
4 grandbeat
4 linka
4 reika

G1 14
4 commander Laurel
4 cosmic hero grandrope
-
2 enigman calm
2 cosmic hero grand leaf
-
Or 4 cosmic hero grandguard
2 enigman blanc

G2 11
4 cosmic hero grandrifter
4 cosmic hero grandvolver
3 cosmic hero grandsub

G3
4 great cosmic hero grandgallop
4 bravest rush grandgallop

G4
4 super cosmic hero x-gallop
2 super cosmic hero x-lead
1 great galactic governor commander Laurel D
1 super cosmic hero x-Phoenix
4 super cosmic hero x-tiger
2 gallant incarnation g o five
2 super cosmic hero x- carivou
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Old 06-14-2017, 10:31 PM   #313
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Need some help with Enigman ride chain and Enigman Burst deck. Any Advice? thanks

Ride Chain Version
G0 :
1x Enigman Flow (FV)
4x Enigman Sunset (Critical)
4x Enigman Warm (Draw)
4x Enigman Fall (Critical)
4x Enigman Feign (Heal)
G1:
4x Enigman Squall
4x Enigman Calm
4x Enigman Cloud
2x Enigman Ripple
2x Cosmic Hero, Grandrope
G2:
2x Enigman Wave
4x Enigman Skye
4x Enigman Crescent
G3:
4x Enigman Storm
3x Enigman Gigastorm
G4:
2x Great Galactic Governor, Commander Laurel D (Stride)
4x Super Cosmic Hero, X-gallop (Stride)
4x Super Cosmic Hero, X-tiger (Stride)
1x Super Cosmic Hero, X-phoenix
1x Super Cosmic Hero, X-rogue
1x Enigman Patriot (G Guard)
2x Super Cosmic Hero, X-carivou (G Guard)
1x Gallant Incarnation, G-O-Five (G Guard)
Mostly keep the ride chain to keep early pressure and solid 10k base and can play grade stuck if need be.
Burst Version
G0:
1x Enigman Zephyr (FV)
4x Enigman Sunset (Critical)
4x Enigman Warm (Draw)
4x Enigman Fall (Critical)
4x Enigman Feign (Heal)
G1:
4x Enigman Calm
3x Enigman Cloud
3x Enigman Blanc
3x Cosmic Hero, Grandrope
2x Commander Laurel
G2:
4x Enigman Skye
4x Enigman Crescent
3x Enigman Helm
G3:
4x Enigman Gigastorm
3x Enigman Megacurrent
G4:
2x Great Galactic Governor, Commander Laurel D (Stride)
4x Super Cosmic Hero, X-gallop (Stride)
4x Super Cosmic Hero, X-tiger (Stride)
1x Super Cosmic Hero, X-phoenix
1x Super Cosmic Hero, X-rogue
1x Enigman Patriot (G Guard)
2x Super Cosmic Hero, X-carivou (G Guard)
1x Gallant Incarnation, G-O-Five (G Guard)
Burst deck is mostly saving helm and using it for big plays. Laurel sometimes useful. G4 is mostly the same but i have most of the other things.
Any help is appreciated. Thanks
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