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Old 07-25-2012, 11:34 AM   #1
spoonman
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Default Rocket Bubble Express

Edit: I would like to change the name to Rocket Bubble Rabbit or Rabbit Bubble Express

Monsters (9)
3x Rocket Arrow Express
3x Elemental Hero Bubbleman
3x Wind-up Rabbit

Spells (31)
1x Dark Hole
1x Heavy Storm
1x Reinforcement of the Army
1x E - Emergency Call
1x The Warrior Returning Alive
3x Card of Sanctity
3x Gold Sarcophagus
3x Lightning Vortex
3x Tribute to The Doomed
3x Smashing Ground
3x Soul Taker
3x Mystical Space Typhoon
3x Night Beam
2x Nobleman of Crossout

Extra
Generic rank 3s
Generic/warrior rank 4s

Edit: Might drop some Smashing/Soul Taker for Magical Stone Excavations or something, can anyone think of other cards that instantly disappear form my field/hand which aren't straight burn?

Edit2: D.D. Designator, Bait Doll, Hammer Shot and Ruthless Denial are now all on my radar :>
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Last edited by spoonman : 07-25-2012 at 12:21 PM.
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Old 07-25-2012, 11:53 AM   #2
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This is the best use of Rocket Arrow ever. But I'm still a little confused about the general aim of the deck. Is it try to drop everything in your hand, then drop Rabbit/Rocket Arrow/Bubbleman, wait a turn, then go crazy? Seems incredibly volatile but it could work.

Does Rocket self-destruct if you don't have cards in your hand (for example, you skipped your draw via Offerings to the Doomed)?
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Old 07-25-2012, 12:00 PM   #3
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Well Wind-Up Rabbit is actually the main focus of the deck as it turns out, you can just keep poking for 1400 if you keep killing their monsters with 1-for-1 removal. Rocket Arrow Express is pretty fun though and Wind-Up Rabbit is about the only good way I can find to play around it. I'm not sure about that ruling, I would be interested though.

The main problems are drawing into combinations of Bubbleman, Rocket Arrow and Card of Sanctity. That's why discard cards like Vortex and Tribute to The Doomed work in my favour. I wish there were more spell cards that hit a card in your opponent's hand without replacing it.
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Old 07-25-2012, 12:04 PM   #4
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I can't see the point of this Deck: even if you call Arrow, you can't boost him, you can't protect him. Even Rabbit will have to stay on the field once Arrow is on the field (cannot activate cards or effects). So, since you can't OTK, what's the point of this deck? O_o
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Old 07-25-2012, 12:48 PM   #5
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Rocket Arrow does indeed require a minimum of 1 card to be discarded for it to survive - just checked the card text on Wikia. However, as far as I'm aware, its maintenance is optional.

Gonna have a go at this deck myself, although I might tweak it a little. I'll let you know how I get on.
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Old 07-25-2012, 01:01 PM   #6
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I think I'm gonna Shift my focus to just Wind-Up Rabbit beatdown with Rocket Arrow as loltech.
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Old 07-25-2012, 01:08 PM   #7
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Quote:
Originally Posted by spoonman View Post
I think I'm gonna Shift my focus to just Wind-Up Rabbit beatdown with Rocket Arrow as loltech.
But that's boring!

By the way, Dark Core is pro for Zenmaines and other annoyances.
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Old 07-25-2012, 01:15 PM   #8
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Yeah Dark Core is in my side deck at the moment. And yeah I'm trying the deck without Rocket Arrow at all and just focussing on Wind-Up Rabbit and it's way better :P but oh well, RAE did win me ONE game xD
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Old 07-25-2012, 01:58 PM   #9
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I guess Rocket Arrow is pretty dumb. In playing the deck, I found it really difficult to empty my hand of all the destruction cards fast enough to make him at all playable. I'm thinking the deck needs restyling - towards Bubblebeat with WU Rabbit to just derp, troll and never leave the field.
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Old 07-25-2012, 02:06 PM   #10
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Quote:
Originally Posted by 13DaK View Post
I guess Rocket Arrow is pretty dumb. In playing the deck, I found it really difficult to empty my hand of all the destruction cards fast enough to make him at all playable. I'm thinking the deck needs restyling - towards Bubblebeat with WU Rabbit to just derp, troll and never leave the field.
That's pretty much exactly what I'm playing at the moment, it's working quite well. Wind-Up Rabbit is an absurd card that shouldn't exist lol
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Old 07-25-2012, 03:14 PM   #11
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So... are you going to post this new build, without Rocket in it?
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Old 07-26-2012, 10:05 AM   #12
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Sure. Currently it's...

Monsters (9)
3x Wind-Up Rabbit
2x Injection Fairy Lily
1x Elemental Hero Bubbleman
3x Cardcar D

Spells (20)
3x Pot of Duality
3x Smashing Ground
2x Soul Taker
2x Hammer Shot
2x Nobleman of Crossout
1x Dark Hole
1x Heavy Storm
3x Mystical Space Typhoon
3x Night Beam

Traps (11)
1x Mirror Force
2x Torrential Tribute
2x Bottomless Trap Hole
3x Dimensional Prison
2x Magic Drain
1x Compulsory Evacuation Device

I keep changing quantities though. If I wanted full competitive I'd probably drop the Lilys for Spirit Reapers and Magic Drains/Comp for Solemn brigade but this was the best deck I could use as an excuse to run my favourite monster :>
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Old 07-26-2012, 11:25 AM   #13
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Rescue Rabbit?
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Old 07-26-2012, 01:06 PM   #14
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I think that was supposed to be Wind-Up Rabbit.

Anyway, new decklist is looking good. Might try something along those lines out myself, too.
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