Go Back   Pojo.com Forums > Yu-Gi-Oh! > Yu-Gi-Oh! Forbidden/Limited List Discussions
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools
Old 07-25-2012, 12:06 PM   #1
theaxemurderer21
Registered User
 
theaxemurderer21's Avatar
 
Join Date: Jun 2008
Posts: 213
iTrader: 0
Default It's the cool new hip thing to do!!! Ban list/wish list

Banned:
Wind up hunter- hand loops make the game not fun, and that makes me a sad panda. Besides hurpity derpity is herpity durpity.

Future fusion- any card that puts this many constraints on design and can create more problems with future design is bad for the game overall, yugioh players don't really know what bad design is like so trust me on this one folks it's bad juju.

Mind control- it was bad with synchros, even worse with exceeds, and really doesn't reward or punish and form of play except, I take out one of your guys and get pluses on top of pluses for using your guy! Again sad panda.

Limit to one:
Inzektor centipede- its the only good dragonfly target, and the reason why the deck can even plus as well as it does, at 1 you have to be cautious of your plays and a well timed bottomless can ruin your day, and this at 1 turns dragonfly into an awkward tour guide/ awkward turtle. This makes me a happy panda.

Red eyes darkness Metal Dragon!!!- stops heiratics from making dumb otk's out of nowhere and helps control the dragon loop so you can't just wrecklessly play it and not worry about your opponents answers because you can find another easily.

E-emergency call- any deck that can consistently play 7 monsters and not have any issues with consistency is not healthy yugiohs, and this is what makes that possible. Besides an 80% first turn stratos is just silly and this makes that possible.

Heiratic seal of convocation- another search card deally deal that makes consistency possible for bad yugiohs otk loops. That and I heard this card makes nutty things possible.

Evolzar dolkka- how many unfair plays can this guy protect??? Seriously the only reason Dino is so good in tcg. More sad pandas for everyone!!!! Yay!

Final countdown- make them work for that w, it shouldn't be as easy as pay 2000, stall and win. Promotes slow play and stalling, and that's just as fun as hand loops, and no one has fun like that that!!!! And that makes me a very sad panda.

Limit two:
Rescue rabbit- bad for inverz rabbit in ocg, and Dino rabbit is in my opinion a total troll deck in tcg, this will make it less consistent and make it a more thinking oriented deck which is something yugioh players don't like.

Tour guide of the underworld- makes you think twice about dropping her. Do I want to get Sangan for searching? Or do I really want that zenmaines???? Can't get both and have your cake too folks, time to make you think.

Machina gearframe- make gadgets work for that fortress! How is it that stratos is at one yet a guy that brings out bosses is at 3? Remember the last time stratos made a boss that wasn't plasma? Me either.

Mystical space typhoon- this card belongs at 2 no more no less.

One day of peace- remember all that stalling? Yeah no bueno burrito for panda, but it's still an interesting card to have around. 2 should be just fine.

Now onto the wish list, because clowns like to cry about stuff and what not:

Tsukiyomi- I want her back to 3, she was fun to play and she made so many decks possible and was just overall a fun card to play. Besides her Adams apple made me a happy panda.... I mean... It was odd...... She was good times like Eddie Murphy with that thing the stopped him with in the car that no one talks about.

Dark magician of chaos- I want this back to one, only if we get rid of bls, and Monster Reborn. Nostalgia card, and he was cool to play with.

Destiny draw- bring it back to 3, te time of destiny heroes has come and gone long ago, this was just a kick in the kudspa to the theme. Stop it, Konami stop hating on the coolest theme ever!!!!

Thousand eyes restrict- no Metamorphosis so this card is not broken. Don't give me the Instant Fusion crap, its perfectly fine at 1 and won't make any real waves besides a one time use removal card.

Transmigration prophecy- this loop is not harmful to anyone and creates interesting decks and play styles. And it makes people think! Darn those kids and that "no thought player mindset". At or even 3 its fine.

Lonefire blossom- at 2 this card is great, another theme Konami needs to leave the hell alone.

Spore- don't tell me how to live my life! Besides just one of these wouldn't hurt anything and with the tight extra deck space, it makes you think when you come up with your list. Just one though.... Although to be honest 3 wouldn't hurt either.

Reasoning and/or Monster Gate 2-3 of each or some kind of combination that totals in 4 of these cards at least. Let's allow inspiration for something new and fun! Also, people would all make fun DDT type decks that would be totally sweet you guys! Besides anybody could play these anywhere for some cool wacky fun times!!! Totally miss dropping reasoning and making my opponent guess if I'm playing sams or DDT and the look on their faces when it brought out dmoc was epic!.

Book of Moon to 2- Fiendish Chain and veiled are ok but this is totally not cool? Dude seriously? Come on do it for the panda!!!

Totally expecting to get flamed and called bad names by people that think Heavy Storm is bad for the game and totally not a necessary evil, like the anti-mirror force guys way back when, guess what guys? It's probably more necessary of an evil than any other card in the game, so bring it broski!!!!
theaxemurderer21 is offline   Reply With Quote
Old 07-25-2012, 12:33 PM   #2
! ! ! $
Pojo Veteran
 
Join Date: Jun 2012
Posts: 1,327
iTrader: 0
Default

You put Rabbit and TGU to 2 and still hit Dolkka? -_-
! ! ! $ is offline   Reply With Quote
Old 07-25-2012, 01:23 PM   #3
theaxemurderer21
Registered User
 
theaxemurderer21's Avatar
 
Join Date: Jun 2008
Posts: 213
iTrader: 0
Default

Yeah, because lets face the deck don't need more than one. You ever had back to back dolkka played on you in any deck that isn't heavy anti-meta/anti-monster. She's a real prick
theaxemurderer21 is offline   Reply With Quote
Old 07-25-2012, 02:33 PM   #4
! ! ! $
Pojo Veteran
 
Join Date: Jun 2012
Posts: 1,327
iTrader: 0
Default

Quote:
Originally Posted by theaxemurderer21 View Post
Yeah, because lets face the deck don't need more than one. You ever had back to back dolkka played on you in any deck that isn't heavy anti-meta/anti-monster. She's a real prick
So your justification for the limitation of Dolkka is simply because you lose to it often?
! ! ! $ is offline   Reply With Quote
Old 07-25-2012, 02:58 PM   #5
theaxemurderer21
Registered User
 
theaxemurderer21's Avatar
 
Join Date: Jun 2008
Posts: 213
iTrader: 0
Default

No, my justification is that back to back dolkka is right up there with back to back ladd, or back to back raiza in perfect circle/Ladd format. Its fine at one and can be easily recycled by the deck and again it makes it more of an intelligent play than just toss it out there and see what happens play. Now you have to think about the Appropriate time to drop it and meanwhile baiting out your opponents outs to it to make sure when it sticks, it changes the game versus just playing one and seeing what happens
theaxemurderer21 is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump

 
Advertisement


All times are GMT -6. The time now is 10:06 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.