Aqua King Ame-Oh
Aqua/WATER/
****
Neither player can draw cards, except for their normal draw during their Draw Phase. During either player's turn, when your opponent would Normal Summon a monster: You can send this face-up card to the Graveyard; negate the Normal Summon, and if you do, destroy it.
ATK/1900 DEF/800
Normal Summon sounds way way too brutal to me. Especially since this card would fit right in in Hero decks replacing Rai-Oh as the generic anti-meta beatstick and be used to go into Absolute Zero. So either you blow up their set monster defense or you drop it after using Absolute Zero to lock down their comeback.
Hookline Sinker
Machine/WATER/
** (Tuner)
When an Xyz Monster is Xyz Summoned to your opponent's side of the field while you control no monsters: You can banish this card from your hand to target that face-up monster; Take control of that target.
ATK/700 DEF/400
Detach the Xyz materials and I`m game. But 1-card theft of their investment with possibly more advantage out of using its effect hurts a whole mechanic (arguably a badly designed one from Konami`s side, but still). Especially when it comes on
Salvage compatible stats allowing for easy re-use.
Dishonest
Fairy/DARK/
****
During your Main Phase: You can banish this card in your hand to target 1 face-up monster your opponent controls; Increase the ATK of 1 DARK monster you control by the ATK of that target, until the End Phase. You cannot attack that target during this turn.
ATK/1100 DEF/1900
What about direct attacks? All around defense during their turn is solid enough already for the most broken attribute, but a possible 2500-3500+ damage with a pumped direct attacker sounds brutal. Especially when the card also turns basically any DARK floater you run into food for Deck Devastation or
Eradicator Epidemic Virus while it`s at.
Eager Exca-beaver
Beast/WATER/
***
If your opponent controls a face-up field spell; You can place this card in your Field Spell Zone as a Field Spell card. Your opponent may select this card in your Field Spell Zone as an attack target (this card is treated as being in face-up Attack Position when attacked while a Field Spell card).
ATK/500 DEF/300
This I like.
Salvage MST for field spells that can be sidedecked by any water deck. Once I did a similar idea with a Psychic-Type, though I went with a different execution.
Shutterbug
Insect/LIGHT/
**
If this face-down card would be destroyed or selected as an attack target: You can banish this card; It is now the End Phase.
ATK/0 DEF/0
This provides Insectors with the same qualities
Necro Gardna gave Lightsworns.
A perfect defense for a turn (instead of just vs an attack), allowing them to survive a turn to set up their loop play and go for an OTK.
Only this is part
Cold Wave too, since not only is the opponent unlikely to set defenses before entering his battle phase, he`d be ill-advised commiting to the field too much versus Insectors to begin with and is now punished for doing the right play when expecting Hornet.
All in a package that feeds Chaos. Too good at what it does, even if it arguably cuts both sides and can buy you a turn of breathing room versus Insectors just as well.
Trifle Star
Spell (Normal)
Banish 10 cards in your graveyard; Draw 1 card, and if you do, your opponent discards 1 card of their choice.
Powerful lategame card. I kinda dislike that it goes perfectly in some OTKs, but this is hardly the card at fault in those scenario or we would get no other draw cards ever.
Earthfell
Spell (Field)
When a card leaves the field; The zone that that card was in cannot be used as long as this card remains face-up on the field.
This is simply perfect. I would build a deck around it in a heartbeat! Giving up control of my monsters to get rid of their zones should be easy enough.
Solemn Foresight
Trap (Counter)
When a Spell Card, Trap Card or Effect Monster's effect is activated that includes an effect that would cause your opponent to view a card(s) in their deck: Pay 1000 Life Points; Negate the activation, and destroy it.
Does this only negate cards like
Pot of Duality that have you actively check/pick up cards from your deck or also tutor cards like RotA or
Sangan that need to verify the added card fits the search requirements?
If it negates only the first you should get rid of the cost. If it negates both a discard would be more
Appropriate than a LP cost.
Petalbrush Dragon
Dragon/FIRE/
***
2 level 3 Plant-type monsters.
When this card is successfully Xyz Summoned: You can detach 2 Xyz Materials from this card; Destroy all cards on the field.
ATK/2000 DEF/1700