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Old 10-21-2009, 05:03 AM   #1
egoboy
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Default Help out on this BeastFolk Aggro Deck Pls!

Deck Count: 40

Nature: 20
Barkwhip, the Smasher x3
Fighter Dual Fang x2
Storm Wrangler, the Furious x1
Burning Mane x4
Torcon x3
Quixotic Hero Swine Snout x2
Steel Smasher x1
Dimension Gate x3
Natural Snare x1


Darkness: 20
Grey Balloon, Shadow of Greed x3
Bloody Squito x3
Marrow Ooze x4
Wandering Braineater x1
Cursed Pincher x1
Death Smoke x4
Proclamation of Death x4


Any Comments?

Last edited by egoboy : 10-21-2009 at 05:07 AM.
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Old 10-21-2009, 06:20 AM   #2
Ze Matriach
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Hi, thx for fixing up my deck earlier, im no pro, but what are the w/l streak you used this deck? wl: Win/Lose.
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Old 10-22-2009, 01:59 AM   #3
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uhm, against most decks it's pretty fast to finish them off, like a range of 6th to 10th turn, they'll be goners.
However, against decks that are more rush/aggro, it loses out.
I did have a tough time with a deck revolving around Cruel Naga, Avatar of Fate, but still beat it in the end with a lucky shield trigger-ed Torcon.
It still overpowers many blocker decks so far.
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Old 10-22-2009, 11:38 AM   #4
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You need to add BAT's (Bronze Armed Tribes).Lose a Burning Mane, & 2 Hero Swines, IMO. Maybe try 1 less dimension gate & add another natural snare as well. I'd also go with more destruction that blockers, try 3 Chaos Worms & 3 Horrid worms. Lose the wandering braineater, cursed pincher, bloody Squito and 1 of each-Ooze marrow,Death smoke, Proclaimation of Death. You could even lose 2 Death smoke, & Proclamation of Death, and add 2 terror pits.
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Old 10-24-2009, 06:15 AM   #5
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erm but mana shouldn't be a problem.. but i'll consider the worms-destruction tactic, although before that i used to think that, since nature are my main shield-breakers, maybe i'd use darkness for blockers and support? o.O thanks for your suggestions anyway, i'd try to change what i can, but not natural snare, as i only have one, and shops near my home have stopped selling already :/
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Old 10-28-2009, 09:57 PM   #6
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- How do you not run 4 Bronze Arm Tribe?
- How do you not run 4 Terror Pit?

Unless you do not have the cards - which is understandable, albeit a poor excuse considering this game is no longer popular and the card pool is rather easy to acquire - why would you ever play this deck? More importantly, why would you mix Beast Folk with Darkness cards, when there are so many better options to consider?
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Old 10-28-2009, 11:29 PM   #7
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Yeah BAT's & Terror Pits are definately needed in some aspect, that's for sure.
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Old 11-04-2009, 07:06 PM   #8
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I'd lose the darkness for Fire (specifically humans). the fire is easy to drop and it give you access to cards like gonta and wind axe.

human/beast folk aggro is mad fun. barkwhips, valdios, balbaro, lots of fun.
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Old 11-06-2009, 03:18 PM   #9
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i would drop dark and add light
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