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Old 12-14-2016, 01:45 AM   #1
Justmcnew
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Default [EDH] Kynaios and Tiro of Meletis

General (1)

1 Kynaios and Tiro of Meletis

Board Control / Protection (23)

1 Angel of the Dire Hour
1 Island Sanctuary
1 Archetype of Imagination
1 Mayael's Aria
1 Tibalt, the Fiend-Blooded
1 Laboratory Maniac
1 Wheel of Sun and Moon
1 Energy Field
1 Gisela, Blade of Goldnight
1 Ghosts of the Innocent
1 Iroas, God of Victory
1 Dolmen Gate
1 Brooding Saurian
1 Brand
1 Gruul Charm
1 Jester's Cap
1 Stranglehold
1 Fountain Watch
1 Privileged Position
1 Sigarda, Heron's Grace
1 Sigarda, Host of Herons
1 Bruna, Light of Alabaster
1 Avacyn, Angel of Hope

Drawing / Utility (23)

1 Consecrated Sphinx
1 Heartwood Storyteller
1 Shah of Naar Isle
1 Keep Watch
1 Bident of Thassa
1 Fumiko the Lowblood
1 Gustcloak Savior
1 Gate to the Aether
1 Lurking Predators
1 Braids, Conjurer Adept
1 Obstinate Familiar
1 Words of Worship
1 Tomorrow, Azami's Familiar
1 Shattered Angel
1 Lifegift
1 Venser's Journal
1 Archangel of Thune
1 Fathom Mage
1 Experiment Kraj
1 Evolutionary Escalation
1 Sheltering Ancient
1 Orzhov Advokist

Recursion (8)

1 Past in Flames
1 Creeping Renaissance
1 Emeria Shepherd
1 Mnemonic Nexus
1 Recoup
1 Splendid Reclamation
1 Open the Vaults
1 Temporal Cascade

Mana Acceleration / Ramp (20)

1 Sol Ring
1 Thought Vessel
1 Prismatic Geoscope
1 Burgeoning
1 Veteran Explorer
1 Collective Voyage
1 Tempt with Discovery
1 New Frontiers
1 Mina and Denn, Wildborn
1 Ghirapur Orrery
1 Rites of Flourishing
1 Kodama's Reach
1 Cultivate
1 Harrow
1 Knotvine Mystic
1 Rattleclaw Mystic
1 Lotus Cobra
1 Stone-Seeder Hierophant
1 Amulet of Vigor
1 Chromatic Lantern

Lands (30)

2 Mountain
2 Forest
2 Plains
2 Island
1 Stomping Ground
1 Temple Garden
1 Hallowed Fountain
1 Steam Vents
1 Breeding Pool
1 Sacred Foundry
1 Gruul Turf
1 Selesnya Sanctuary
1 Azorius Chancery
1 Izzet Boilerworks
1 Simic Growth Chamber
1 Boros Garrison
1 Frontier Bivouac
1 Seaside Citadel
1 Jungle Shrine
1 Mystic Monastery
1 Rootbound Crag
1 Sunpetal Grove
1 Glacial Fortress
1 Sulfur Falls
1 Hinterland Harbor
1 Clifftop Retreat
1 Reliquary Tower
1 Glacial Chasm
1 Thawing Glaciers
1 Academy Ruins
1 Boseiju, Who Shelters All

Deck Total (100)

Deck strategy is to draw out what you need while helping your opponent(s) draw out theirs so that you can keep them in check with all the board protection and control cards in here with a few added win cons such as Mayael's Aria and Laboratory Maniac in case the game draws out way too long.

This build also runs various combos that helps play into what Kynaios and Tiro of Meletis wants to accomplish:Other combos and synergies:

Any other help, advice, and suggestions are greatly appreciated.
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Last edited by Justmcnew : Yesterday at 03:20 AM.
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Old 12-14-2016, 07:39 AM   #2
Kestral287
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How has this actually worked out for you in practice? I absolutely adore the Greek Guys as a commander but this is not the kind of deck I feel like they'll do well in. By their nature they give your opponent outs to your alt win conditions, and that's just not where I think you want to be. We have a guy who tries to play a very pillow forty K&T deck and that's the problem he keeps running into. He triggers at end of turn, I draw into a tutor, I go find Merciless Eviction and sweep his board and then kill him.

The other K&T deck that we have is much more of a midrangey list; it really just wants to kill you with Gisela and Maelstrom Wanderer and in one memorable instance by swinging for 50 with a manland. It's had much more success. However, that might be a playgroup thing which is why I'm asking.
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Old 12-27-2016, 02:50 PM   #3
Justmcnew
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One of my friends showed me a deck profile of how he ran K&T and I somehow managed to memorize most of what he ran in his build and applied it to the one I plan on running once I get all the cards for it however he wasn't running any cards that kept combo decks in check from going off let alone getting rid of spot removal/board wipe threats which is why I'm running Jester's Cap as a way to deal with potential threats while cards like Stranglehold prevent decks like Breya, Etherium Shaper from gaining infinite turns with Time Sieve including draw replacement triggers as a way to deal with Nekusar, the Mindrazer and Underworld Dreams.

Brooding Saurian, Gruul Charm, and Brand are mainly in here in case someone in my playgroup ends up stealing my permanents with Enchanted Evening and Aura Thief or tries to attempt to end the game with Insurrection, Memnarch, Reins of Power, or Gather Specimens especially for throwing a wrench against Zedruu the Greathearted's plans. The goal is to direct attention away to other players without becoming too much of a threat yourself which is another reason why I run cards that disrupt their setup by forcing them to attack with their creatures while having a way to block them using Fumiko the Lowblood and Gustcloak Savior.
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Last edited by Justmcnew : 02-17-2017 at 04:44 AM.
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