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Old 06-08-2013, 07:19 PM   #526
Brightshine
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Last Turn
Trap

Activate only during your own Main Phase 1 when both players control exactly 1 face-up monster, and your Life Points are 1000 or less. Destroy all the other cards on the field. During this turn, neither player can Special Summon any monster, both monsters have their effects negated, they must battle each other, and any Battle Damage taken from this battle is treated as 0. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.


Not sure if that's enough for a nerf, but then again, it's hard to nerf Last Turn without completely changing its intended purpose.



N/C : Cyber-Stein
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Old 06-08-2013, 10:25 PM   #527
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Cyber-Stein
**/DARK/Machine/Effect/700 ATK/ 500 DEF
During your Main Phase 1: Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position. You cannot enter your Battle Phase this turn.

N/C Card Destruction
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Old 06-08-2013, 11:17 PM   #528
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Quote:
Originally Posted by Edapp View Post
Cyber-Stein
**/DARK/Machine/Effect/700 ATK/ 500 DEF
During your Main Phase 1: Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position. You cannot enter your Battle Phase this turn.

N/C Card Destruction
Your opponent draws 6 cards then sends 5 to the graveyard.
Your send 5 cards to the graveyard then draw 6

N/C: Dark Core
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Old 06-09-2013, 11:30 AM   #529
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Quote:
Originally Posted by As I Burn View Post
Your opponent draws 6 cards then sends 5 to the graveyard.
Your send 5 cards to the graveyard then draw 6

N/C: Dark Core
Dark Core doesn't need nerfing.

next:

Six Sam Shi-En
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Cont Spell
Activate during your Main Phase 1. Target all set spell/trap cards on the field. During the EP destroy all targeted set spell/traps on the field.

Konami will make a replacement in the year 2029
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Old 06-09-2013, 11:59 AM   #530
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Originally Posted by y2k1 View Post
Dark Core doesn't need nerfing.
Time Wizard doesn't need nerfing either, but go back a page and you'll see it.

Dark Core
Normal Spell Card

Target 1 face-up monster your opponent controls; send 1 Monster Card from your hand to the Graveyard with the same level as the targeted monster, and if you do, banish it.

Next Card: Legendary Six Samurai - Shi En
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Old 06-09-2013, 12:24 PM   #531
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Quote:
Originally Posted by RedDed View Post
Time Wizard doesn't need nerfing either, but go back a page and you'll see it.

Dark Core
Normal Spell Card

Target 1 face-up monster your opponent controls; send 1 Monster Card from your hand to the Graveyard with the same level as the targeted monster, and if you do, banish it.

Next Card: Legendary Six Samurai - Shi En
Once per either player's turn if you control another Six Sam monster you can tribute it to negate the activation of a spell / trap card.

Next Card: Dragunity Dux
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Old 06-09-2013, 12:39 PM   #532
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Dragunity Dux
****/WIND/Winged Beast/Gemini/1500 ATK/ 1000 DEF
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Once per turn: You can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard and equip it as an Equip Card to this card.

N/C Herald of Perfection
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Old 06-09-2013, 01:58 PM   #533
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Herald of Perfection
LIGHT/Fairy/Ritual/LV 6/1800/2800
This card can only be Ritual Summoned with the Ritual Spell Card, "Dawn of the Herald". If you control a face-up Fairy-Type Monster that is not only an Effect Monster; you can send this card and 1 other Fairy-Type Monster from your hand to the Graveyard to negate the activation of an opponent's Spell, Trap or Monster Effect and destroy that card. This effect can be activated during either player's turn.

Next Card: Trident Dragon
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Old 06-12-2013, 08:44 PM   #534
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Trident Dragion
Level 10 / Fire / Dragon / Synchro / Effect
Destroy this card and inflict 1500 damage to your opponents life points.
3000/2800

Next Card: Crimson Blader
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Old 06-13-2013, 04:02 PM   #535
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Crimson Blader
FIRE/Level 8/Warrior/Synchro/Effect
1 Tuner + 1 or more non-Tuner Warrior-type monsters
If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Special Summon Level 5 or higher monsters during their next turn.
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Old 06-13-2013, 04:11 PM   #536
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N/C: Verz Nightmare
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Just another day in the world we live;

I need a Hero,
To save me now!
I need a Hero!
Save me now!

Gonna be a hero?

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Old 06-13-2013, 04:21 PM   #537
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Evilswarm Nightmare
Dark/Rank 4/Fiend/XYZ
2 Level 4 Dark Monsters
If your opponent XYZ a monster you can detach 2 materials (from this card), and flip it facedown.
Atk: 950 Def: 1950

Next card:
Madolche Mewfeuille
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Old 06-13-2013, 11:17 PM   #538
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Madolche Mewfeuille
[EARTH / Beast / Effect]
Level: *** (3)
ATK: 500 // DEF: 300
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can Special Summon 1 "Madolche" monster from your hand. You must control another "Madolche" monster to activate and resolve this effect.


N/C: Emergency Teleport
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Old 06-13-2013, 11:43 PM   #539
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Emergency Teleport
Quick-Play Spell Card

Pay 1000 Life Points; Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck. During the End Phase this turn, banish that monster. You can only activate the effect of "Emergency Teleport" once per turn.

Next: Mecha Phantom Beast Coltwing
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Old 06-14-2013, 02:36 AM   #540
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Mecha Phantom Beast Coltwing
****/Wind/Machine/Effect
ATK 1600/DEF 1500

When this card is Special Summoned, if you control another "Mecha Phantom Beast" monster, Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle. Once per turn, you can Tribute 2 Tokens, then target 1 card your opponent controls, destroy it.



N/C : Card of Safe Return
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Old 06-14-2013, 06:39 AM   #541
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Card of Safe Return
Continuous Spell Card
Once per turn, if a monster is Special Summoned from your Graveyard: draw 1 card. During your End Phases: pay 800 life points or destroy this card.

Next: Cyber Jar
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Old 06-14-2013, 07:17 AM   #542
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Cyber Jar
***/Dark/Machine/Effect
When this card is destroyed by battle and sent to the graveyard, destroy all other face-up monsters on the field, then each player reveals the top card from their deck and adds it to their hand.
ATK 900/DEF 900

Next Card: Ultimate Offering
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Old 06-14-2013, 12:20 PM   #543
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I can't really find a way to nerf offering without making it completely useless, so I guess raising it's cost to 1000 LPs would do it.
Ultimate Offering
Normal Trap Card
During your Main Phase or your opponent's Battle Phase: you can pay 1000 Life Points; Normal Summon or Set 1 extra monster.

N/C Inzektor Dragonfly
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Old 06-16-2013, 01:48 PM   #544
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Inzektor Dragonfly
[same stats]
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can Special Summon 1 "Inzektor" monster from your Deck, except "Inzektor Dragonfly". This effect of "Inzektor Dragonfly" can only be used once per turn, and you cannot special summon non-"Inzektor" monsters during the turn you activate this effect. While this card is equipped to a monster, that monster's Level is increased by 3.

N/c - Substitoad (not ubernerfed, just something which makes it playable, but stops stupid OTK/FTK nonsense )
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Old 06-16-2013, 03:48 PM   #545
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Substitoad
same stats
You can tribute 1 monster you control; Special Summon 1 "Frog" monster, except "Frog the Jam" from your Graveyard. It cannot be tributed.

Next: Wind-Up Magician
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Old 06-16-2013, 03:55 PM   #546
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Originally Posted by Undbiter96 View Post
Substitoad
same stats
You can tribute 1 monster you control; Special Summon 1 "Frog" monster, except "Frog the Jam" from your Graveyard. It cannot be tributed.

Next: Wind-Up Magician
Wind-Up Magician
[same stats]
If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 "Wind-Up" monster from your Deck in face-up Defense Position, but it cannot be used for an Xyz/Synchro/Tribute/Fusion Summon this turn. This effect can only be used once while this card is face-up on the field.

Basically, has to be Lv4, and some restrictions on usage.

N/C: Pot of Duality.
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Old Yesterday, 01:14 PM   #547
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Pot of Duality
Normal Spell Card

Reveal the top 3 cards of your Deck, place 1 of them at the top of your Deck, then place the rest back at the bottom of your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon the turn you activate this card.


N/C: Advanced Ritual Art
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Old Yesterday, 01:42 PM   #548
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Quote:
Originally Posted by Lord of EARTH View Post
Pot of Duality
Normal Spell Card

Reveal the top 3 cards of your Deck, place 1 of them at the top of your Deck, then place the rest back at the bottom of your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon the turn you activate this card.


N/C: Advanced Ritual Art
ARA
Ritual Spell (obviously!)
Reveal 1 Ritual Monster in your hand; banish, from your deck, Normal Monsters whose levels are exactly twice that of the revealed monster, then Special Summon that monster from your hand, ignoring the Summoning conditions. It cannot activate its effects this turn.

So, no CotH shenanigans, more inconsistency, and no Demise OTK. Also, HoP can get bottomless'd.

N/C: Archlord Kristya
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Old Yesterday, 10:05 PM   #549
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Archlord Kristya
[LIGHT / Fairy / Effect]
Level: ******** (8)
ATK: 2800 // DEF: 2300
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 4 Fairy-Type monsters in your Graveyard, and cannot be Special Summoned by other ways. When you do: Target 1 Fairy-Type monster in your Graveyard; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, shuffle it into the Deck instead.


N/C: Yata-Garasu
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Old Yesterday, 10:23 PM   #550
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Yata-Garasu | WIND / ** / Fiend / Spirit / ATK 200/Def 100

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, select one card from your opponent's hand at random and place it at the bottom of their deck.

Next Card: Redox, Dragon Ruler of Boulders
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