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Old 03-27-2014, 10:16 AM   #1
Y2KYUGI
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Default Pendulum Turbo - Let's OTK NOW.

I figured that Pure Pendulum is best used for OTK, because the sudden appearance of 2-3 high level monsters with 2000+ attk in 1 turn is going to catch your opponent by surprise.

The idea is very similar to Cyber Dragon OTK, that is once you have the right cards on hand. Your ideal hand should contain at least 1x Magician of Chronomancy, and 1x Magician of Astromancy for the setup.

Even if you don't, you can just activate Odd-Eyes Pendulum Dragon's effect to search for the missing side (given if you have him on hand).

If you don't like what you see, you can also normal summon Effect Veiler...then Synchro Summon something that is in your favor. AFTER you Pendulum Summon first.

Fun combo: Effect Veiler + Odd-Eyes Pendulum Dragon = Scrap Dragon.
Given if both Astromancy and Chronomancy are both still on the field, Odd-Eyes Pendulum Dragon will come back each turn...which you can use as fodder for Scrap Dragon to pop 1 card on the field.

------------------------------
Here is my take:
Monsters -
3x Fusilier Dragon, the Dual-Mode Beast
1x Gorz the Emissary of Darkness
3x Odd-Eyes Pendulum Dragon
2x Jinzo (Counter Heavy Backrow)
2x Majestic Mech - Ohka
1x Magiquipped Dragon Etherweapon (Return 1 card on the field to owner's hand)
3x Magician of Astromancy
2x Breaker the Magical Warrior
3x Magician of Chronomancy
2x Cardcar D
2x Effect Veiler


Spells-
1x Allure of Darkness
1x One Day of Peace
1x Dark Hole
3x Upstart Goblin
2x Mystical Space Typhoon


Traps -

3x Threatening Roar
3x Reckless Greed
2x Legacy of Yata Garasu (Originally 2xJar of Greed)



Extra Deck -
Synchro:
1x Red Dragon Archifiend
1x Scrap Dragon
1x Black Rose Dragon
1x Explosive Magician
1x Armades, Keeper of Boundaries
1x Ally of Justice Catastor
1x Armory Arm

XYZ:
1x Mecha Phantom Beast Dracossack
1x Number 11: Big Eye
1x Photon Strike Bounzer
1x Constellar Ptolemy M7
1x Number 61: Volcasaurus
1x Number 101: Silent Honor Ark
1x Evilswarm Exciton Knight
1x Wind-Up Zenmaine

--------------------------------------

Pro: With all the drawing power, it is much easier to gather all the pieces to setup a pendulum summon really quick.

Con: If your opponent plays cards like Swift Scarecrow or Battle Fader, you might be screwed. Also, Pendulum Summon eats up your hand really FAST...



So yeah...let me know how to improve and make it more consistent.
Thank you all.

Additional Comment:

Edit: Updated the deck to add more attack power to it.
Edit 2: Updated the suggestion and addressed some changes to counter heavy trap decks.
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Old 03-27-2014, 10:28 AM   #2
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So I have no experience with pendulum but are non pendulum decks even gonna have a chance?
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Old 03-27-2014, 08:01 PM   #3
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So I have no experience with pendulum but are non pendulum decks even gonna have a chance?
They do. Because Pendulum is inconsistent, and you need to draw the right cards to activate the effects.

It takes 4-5 cards with high attack monsters to setup a OTK.
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Old 03-28-2014, 04:33 AM   #4
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At the moment Pendulums are pretty inconsistent but once they get the consistency boost they need it will be play Pendulums or gtfo.
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Old 03-28-2014, 04:56 AM   #5
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I wouldn't run Gorz in a deck with 9 Pendulum monsters. I realize you can Pendulum summon him if you have to, but it still seems bad.
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Old 03-28-2014, 09:34 AM   #6
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Seems like we got a few people here who understand pendulum summoning, so could someone explain it to me? I've read the wiki and I still don't understand how it works other than you have a low pendulum monster and a high pendulum monster and you summon monsters between those levels?
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Old 03-28-2014, 12:28 PM   #7
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Looking forward to the new Pendulum mechanic becoming popular. It certainly has potential to be very broken just based on the fact you can potentially spam 5 monsters from your Extra Deck for free.
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Old 03-29-2014, 12:21 AM   #8
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Quote:
Originally Posted by xTenraix View Post
At the moment Pendulums are pretty inconsistent but once they get the consistency boost they need it will be play Pendulums or gtfo.
Hopefully in the future. Depends on how Arc V goes.

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Originally Posted by Whippedcreamhead View Post
I wouldn't run Gorz in a deck with 9 Pendulum monsters. I realize you can Pendulum summon him if you have to, but it still seems bad.
The reason Gorz is there is because if the Pendulum Summon failed, I can still use it as a Last Resort to savage the game. If pendulum summon works, it is a 2700 beat stick.

But thanks for the tip.

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Originally Posted by Lagaan View Post
Seems like we got a few people here who understand pendulum summoning, so could someone explain it to me? I've read the wiki and I still don't understand how it works other than you have a low pendulum monster and a high pendulum monster and you summon monsters between those levels?
You need 2 designated cards with different pendulum ranking on each side in order to activate it. Think of it as 2 field spells that requires each other to work. Then you can spam as many monster you have that is ranked between those 2 pendulum rankings (Ie: 1 & 8 allows summoning of lvl 2-7 monsters)

I should point out though, Magician of Chronomancy requires a field without monsters to work. Therefore, pendulum summon works best when you have an empty field first, then a full summon for a counter attack.

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Looking forward to the new Pendulum mechanic becoming popular. It certainly has potential to be very broken just based on the fact you can potentially spam 5 monsters from your Extra Deck for free.
Yeah, but you need to do a lot of drawing and stalling first. Hence I have the draw cards and threatening roars in there.

That's the trick to pendulum summon.
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Old 03-29-2014, 02:35 AM   #9
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Correct me if i'm wrong, but Breaker won't be able to gain a counter since you have to Normal Summon him. Isn't Pendulum Summoning = Special Summoning (Im still not 100% sure about how Pendulum Summoning really works)?
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Old 03-29-2014, 10:33 AM   #10
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Correct me if i'm wrong, but Breaker won't be able to gain a counter since you have to Normal Summon him. Isn't Pendulum Summoning = Special Summoning (Im still not 100% sure about how Pendulum Summoning really works)?
Yup, you are right.

Therefore, after the Pendulum Summon, you can still normal summon him to clear the back-row.

FYI, I am thinking right now if Trap Stun is better option at this point.
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Old 03-29-2014, 10:35 AM   #11
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Legacy Of Yata > Jar of Greed.
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Old 03-29-2014, 11:07 AM   #12
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Quote:
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FYI, I am thinking right now if Trap Stun is better option at this point.
Yes. Trap Stun is pretty much staple in OTK decks.
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Old 03-30-2014, 07:45 PM   #13
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Legacy Of Yata > Jar of Greed.
Yup, good call.

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Originally Posted by SupaDupaRoach View Post
Yes. Trap Stun is pretty much staple in OTK decks.
I am thinking about running Jinzo at this point...because that extra 2400 atk difference can mean game. But then Jinzo could clog up my hand and I can't run traps to save myself if my OTK fails...

Additional Comment:

Bump for updating my deck again.
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Old 08-09-2014, 08:04 PM   #14
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Tried d deck. Few times OTK. Thanks
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Old 08-17-2014, 12:42 AM   #15
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For more draw power, you could potentially add Sacred Sword of Seven Stars, since you run Fusilier, Gorz and Odd-Eyes.
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Old 08-17-2014, 12:45 AM   #16
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Tried d deck. Few times OTK. Thanks
don't necrobump..
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Old 08-17-2014, 02:05 PM   #17
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this looks good but for some reason just feels inconsistent. I font know, maybe because I'm new to this whole pendulum summon bit and all... But yeah.
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