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Old 12-30-2013, 08:44 AM   #1
.React
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Default January 2014 Infernity Deck List

Infernity By .React

Code:
Infernity


Quote:

•••|Infernity Archfiend|•••
•••|Infernity Necromancer|•••
••|Stygian Street Patrol|••
••|Summoner Monk••
•|Archfiend Heiress|•
••|Dark Grepher|••
•|Armageddon Knight|•


•••|Upstart Goblin|•••
••|Instant Fusion|••
•|Archfiend Palabyrinth|•
•|Foolish Burial|•
•|Reinforcement of the Army|•
•••|Mystical Space Typhoon|•••
•|Book of Moon|•
•|Infernity Launcher|•


•••|Infernity Barrier|•••
••|Infernity Break|••
••|Mirror Force|••
••|Trap Stun|••
••|Seven Tools of the Bandit|••
•|Bottomless Trap Hole|•
•|Solemn Warning|•


•|Dimensional Fissure|•
••|Black Horn of Heaven|••
••|Debunk|••
••|Light-Imprisoning Mirror|••
••|DNA Surgery|••
•••|Overworked|•••
•••|Vanity's Emptiness|•••



•|Kamionwizard|•
•|Darkfire Dragon|•
•|Fusionist|•
••|Lavalval Chain|••
••|Diamond Dire Wolf|••
••|Leviair the Sea Dragon|••
•|Abyss Dweller|•
•|Evilswarm Exciton Knight|•
•|Evilswarm Ouroboros|•
•|Gagaga Cowboy|•
•|Number 50: Blackship of Corn|•
•|Number 66: Master Key Beetle|•

Quote:
Update Box

2/11/14
-2 Transmodify
-2 Night Beam
-1 Archfiend's Roar
-1 Compulsory
-1 Forbidden Lance

+3 Upstart Goblin
+2 Trap Stun
+1 Seven Tools
+1 Dark Grepher

Quote:
Reason Box
-Transmodify: This card will only be live if you are already making a combo. A combo involving an early launcher makes the transmodify highly irrelevant as Transmodify offers the ability to be dead drawn, while other combo pieces do not.

-Night Beam: This card is easily outclassed this format by seven tools and Trap Stun. Less spell count for monk you might say? I respond with so what?

-Archfiend's Roar: Not needed that much anymore. You can set yourself up to NEVER need it.

-Compulsory: Not as good as having your trap stompers.

-Forbidden Lance: Trap Stompers outclassed this card as well.

-Barox: See "Kamionwizard"

+Upstart Goblin: Lessens the deck count ideally. Also with the correct time of activation, can get you the upper hand in a duel.

+Trap Stun: Trap Stomper #1. Just steps on all the traps giving you a clear path to the opponent's front row and life points. Stops menacing cards like torrential, bottomless, Mirror Force, malevolent as well.

+Seven Tools: Trap Stomper #2. Same as Trap Stun, but this one doesn't negate your own traps.

+2nd Dark Grepher: Whenever you draw grepher, you set up that turn. END OF STORY. Grepher is one of those monsters where if you really wanted, you could run 3 of. It allows infernity to run more than essential monsters.

+Kamionwizard: More Rank 4 Utility. More Exciton. Less situations you can't play out of.
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Quote:
Originally Posted by Telvin123 View Post
Infernity for life? True, I respect dat.

Last edited by .React : 02-11-2014 at 04:22 PM.
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Old 12-30-2013, 09:09 AM   #2
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Please put the deck in quotes instead of code. It would look a lot better. Why is TGU sided? I personally like it mained.
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Old 12-30-2013, 09:23 AM   #3
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Quote:
Originally Posted by YugiohExpert98 View Post
Please put the deck in quotes instead of code. It would look a lot better. Why is TGU sided? I personally like it mained.
Done. Monk is a lot faster than TGU. TGU will generally go in for game 2 to counter side any veilers, even though generally you can play through veilers. Plus, in the mirror, making an insta leviair is often game winning. Overall, Monk is more explosive and opens my deck up to more toolboxing.
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Infernity for life? True, I respect dat.
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Old 12-30-2013, 09:42 AM   #4
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I'm going to assume that your 40th card is supposed to be launcher, other than that it looks good.
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Old 01-06-2014, 07:02 PM   #5
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I always forget that.

Additional Comment:

Bump for Updates and remodel
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Quote:
Originally Posted by Telvin123 View Post
Infernity for life? True, I respect dat.

Last edited by .React : 01-06-2014 at 07:02 PM. Reason: Automerged Doublepost
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Old 01-06-2014, 09:31 PM   #6
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Why Barox? Is it just for Tranmodify?

I would -1 Leviair and replace it with Maestroke Djin, this monster is good for killing some high atk boss.
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Old 01-06-2014, 09:53 PM   #7
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Seems like you edited your trap line-up out.
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Old 01-12-2014, 12:45 PM   #8
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Quote:
Originally Posted by Arkiteckt View Post
Seems like you edited your trap line-up out.
Not sure how that happened.

Quote:
Originally Posted by I am Pinball View Post
Why Barox? Is it just for Tranmodify?

I would -1 Leviair and replace it with Maestroke Djin, this monster is good for killing some high atk boss.

Barox. A level 5 fiend type fusion. Does not work with transodify in this deck. Leviair at 2 provides this deck an infinite amount of combos, so I will most likely not take it out. Thanks though!


Additional Comment:

bump for updates
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Quote:
Originally Posted by Telvin123 View Post
Infernity for life? True, I respect dat.

Last edited by .React : 01-12-2014 at 12:45 PM. Reason: Automerged Doublepost
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Old 02-11-2014, 02:13 PM   #9
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needs moar CoH.
i would suggest
-1 Seven Tools of the Bandit
+1 Call Of The Haunted
also you can make room for more stuff by siding your night beams. you already have practically 6 backrow hate with mst and break
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Old 02-11-2014, 04:11 PM   #10
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bump for updates.
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Infernity for life? True, I respect dat.
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Old 02-11-2014, 04:13 PM   #11
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No barox?

/onlythingIknow

EDIT: Or is it OCG only? I don't play infernity irl so idrc
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Old 02-16-2014, 09:06 PM   #12
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Quote:
Originally Posted by AKD999 View Post
No barox?

/onlythingIknow
Ah, this was the one I was forgetting. I dropped Barox for Kamionwizard. The times I have wished for a second level 4 Instant Fusion was too great to keep barox in there.

Additional Comment:

bump 10char
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Quote:
Originally Posted by Telvin123 View Post
Infernity for life? True, I respect dat.

Last edited by .React : 02-16-2014 at 09:06 PM. Reason: Automerged Doublepost
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