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Bad tech idea: Proof of Powerlessness 2 4.76%
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Old 07-31-2013, 06:21 PM   #1
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Default FANSERVICE Act 3:My Big Cannon In Your Face-The Official Guide To The Gimmick Puppet

Because that's how we do things


I.INTRO
II.How to get the cards
III.FANSERVICE
IV(lol).The cards of archtype
V.Non themed cards
VI.Skeleton
VII.Sample decklist
VIIIGameplay.
IX.Conclusion
X.Credit


I.INTRO

Alright,we are already at the 3rd thread and it's a proven that I am the queen,so yeah.
Gimmick Puppet is an archetype of DARK and EARTH Machine used by IV/Quattro (his real name is Thomas Archlight) in the Yu-Gi-Oh! ZEXAL anime .All xyz are giant creppy puppets and all non xyz are dolls. There main goal is to spam Rank 8 xyz.Since they are Machines,Machina Fortress and Gearspring Spirit are a good addition to the deck.
Anyway,now let's enjoy the FANSERVICE.


II.How to get them IRL?

-Dreary Doll and Magne Doll are in the OCG "Prenium Pack 15"
-Death Troy is a V Jump promo OCG
-String and Leo are Shonen Jump promotional cards
-String is also in the 2013 Collectible Blaster, Dragon Ruler of Infernos Tin
-Head Egg, Scisor Arms, Gear Changer, Twilight Joker and Giant Grinder are in the pack "Number Hunters"



III.What is FANSERVICE?

"I shall give you hope and then snape it back.That's the moment when a human make the most beautiful face.".
IV is a sadistic and malevolent Duelist who wants to make his opponents suffer, with what he calls his "fanservice", in order to win (in the dub, he refers to it as "spoiling" his fans"). When in the presence of his fans, his personality becomes a facade as he hides his true nature and becomes a "noble" and "well-mannered" person. He sees his fans as bad Duelists and challenges them as his "fanservice". When he Duels, he initially praises their skills and lets them think they have the upper hand. When his opponents fall into his trap he shows his real self and defeats them cruelly, going so as far as to keep attacking his opponents even if they have no Life Points and claiming his "fanservice" must continue.

Since damage are most likely real in the show............[/center]



IV.The cards of the archtype.


Quote:
Gimmick Puppet - Magne Doll(Gimmick Puppet Magnet Doll)
DARK/Machine/Effect/Level8
1000/1000
If your opponent controls a monster and you control only "Gimmick Puppet" monsters, you can Special Summon this card (from your hand).
This card is an easy way to get a Rank 8 on the field as he Special Summons himself. Thanks to his level 8, it's a Machina Fortress food and a Trade-In target.
Run 3

Quote:
Gimmick Puppet - Necro Doll(Gimmick Puppet Dreary Doll)
DARK/Machine/Effect/Level8
0/0
If this card is in your Graveyard: You can banish 1 "Gimmick Puppet" from your Graveyard; Special Summon this card. You can only use the effect of "Gimmick Puppet Dreary Doll" once per turn. This card on the field cannot be used as an Xyz Material, except for the Xyz Summon of a "Gimmick Puppet" monster.
The best monster of the archetype in the Main Deck for now.
Machina Fortress food, Trade-In target and is an easy way to Rank 8 Xyz. Unfortunately, she can only be used to Xyz Summon Gimmick Puppet Xyz. However, if that Xyz hits the Graveyard, she can use it as fodder to revive herself again later on.
RUN 3

Quote:
Gimmick Puppet - Nightmare(Gimmick Puppet Nightmare
)DARK/Machine/Effect/LV8
1000/2000
You can Special Summon this card (from your hand) by Tributing 1 face-up Xyz Monster you control. You can only Special Summon "Gimmick Puppet Nightmare" once per turn this way. When you do: You can Special Summon 1 "Gimmick Puppet Nightmare" from your hand or Graveyard. If this card is Special Summoned, you cannot Special Summon any monsters for the rest of this turn, except "Gimmick Puppet" monsters.
You know,when you use a Giant Grinder, he usually won't be great with his weak 1500 body.
Nightmare can turn it into something else,let's see...yes...destroying 2 monster and then going for String or even leo if you have Dreary in your grave...Machina Fortress food, Trade-In target and is an easy way to Rank 8 Gimmick Puppet Xyz.Yeah,that's a good card. You can summon anyting BEFOR using nightmare's effect since it's worded the same way than Bahamut Shark and Battlin'Boxer Sparer .
Your Giant Killer get negated?Your Heaven's String can't move because of Fiendish Chain?You can be sure that nightmare will back you up in this situation.
But honestly,it's situationnal.
Run 0 in the machina build


Quote:
Gimmick Puppet - Bomb Egg(Gimmick Puppet Egg Head)
EARTH/Machine/Effect/LV4
1600/1200
You can only use the effect of "Gimmick Puppet Egg Head" once per turn. You can discard 1 "Gimmick Puppet" monster, then activate 1 of these effects.
● Inflict 800 damage to your opponent.
● This card's Level becomes 8 until the End Phase.
Finally a LV4.His attack is rather low but since most of the time he is going to end up has an xyz material,that's not an issue.
Has a LV4,he can be used to summon and searched by GGX and his burn effect can end game.
His LV change is suitable for the point of this archtype.
It's a -1?Nan,it's food for Dreary doll.But the -1 always hurt somehow and can become situationnal has hell.
Run 0

Quote:
Gimmick Puppet - Gear Changer(Gimmick Puppet Gear Changer)
EARTH/Machine/Effect/LV1
100/100
Cannot be Special Summoned from the Deck. Once per turn: You can target 1 "Gimmick Puppet" monster you control, except this card; this card's Level becomes the Level of that monster.
The "can't be special summoned from deck killed most of his usefullness but it's ok.
Now,it's a 1 card xyz when you get dreary doll in grave and he can be search by GGX.
Well....

Run 2
And 0-1 if you main Skill Drain

Quote:
Gimmick Puppet - Scissor Arm(Gimmick Puppet Scissor Arms)
Dark/machine/Effect/LV4
1200/600
When this card is Normal Summoned: You can send 1 "Gimmick Puppet" monster from your Deck to the Graveyard.
Ok so what to do with it?
DITCH ALL THE DREARY DOLL or any Junk puppet target you need.Being searchable by GGX make it even stronger.
Here a combo.Summon it, ditch another scissor or a gear changer and use junk puppet on it.Now you can go into GGX to search gearframe or whatever you need.
RUN 2-3
2 if you main Skill Drain

Quote:
Gimmick Puppet - Night Joker(Gimmick Puppet Twilight Joker)
Dark/Machine/Effect/LV8
800/1600
When a "Gimmick Puppet" monster you control is destroyed by battle and sent to the Graveyard: You can banish that monster; Special Summon this card from your hand. You can only use the effect of "Gimmick Puppet Twilight Joker" once per turn.
Honestly,it's not really easy to use his effect,either your puppets are usually to big to get destroyed by battle or he won't himself survive for the next turn.And on the top of that,it need to banish the monster you used to summon it.
Run 0

Quote:
Gimmick Puppet Death Troy(Gimmick Puppet Des Troy)
DARK/Machine/ Effect/LV4
1200 ATK/2000 DEF
Target 1 "Gimmick Puppet" monster you control; destroy that monster. This effect can only be used once while this card is face-up on the field. When this card is sent from the field to the Graveyard: You can Special Summon 2 "Gimmick Puppet" monsters from your hand.
His name is pun on destroy and also how the strategie of The Trojan Horse could bring death on an opponent.
Yeah............
Gimmick Puppets aren't know for there awsome hand advantage, so you will have hard time to use his effect.
Run 0

Quote:
Numbers 15: Gimmick Puppet - Giant Killer(Number 15: Gimmick Puppet Giant Grinder)
DARK/Machine/Effect/Rank l8
1500/2500
2 Level 8 monsters
Up to twice per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card to target 1 Special Summoned monster your opponent controls; destroy that target, and if that target was an Xyz Monster, inflict damage to your opponent equal to its original ATK.
A nice, easy to summon Xyz who can deal massive damage when used at the right time and even OTK if your opponent has an Xyz or two on the field. Even if they are not Xyz, you can still get rid of 2 annoying Special Summoned monsters in 1 turn.
Do not forget that you can only use his effect in Main Phase 1.
Run 2
NOTE:
Giant Killer inflicts damage printed on the ATK of the card and can destroy monsters who were Special Summoned face-down or monsters who were Special Summoned and then changed to face-down position by stuff like Book of Moon.
On a somewhat related note.You know,there are xyz who can activate there effect when they leave the field.Giant Killer can make those effect missing the timing as the destruction and burn are done separately.

Quote:
Numbers 40: Gimmick Puppet - Heaven's Strings(Number 40: Gimmick Puppet of Strings)
DARK/Machine/Effect/Level8
3000/2000
2 Level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card; place 1 String Counter on each face-up monster on the field, except this card. If you do, during your opponent's next End Phase: Destroy the monsters with String Counters, and if you do, inflict 500 damage to your opponent for each monster destroyed.
The more powerful 2-material Gimmick Puppet Xyz ATK-wise.
He could be useful against decks that spam monsters but most of the time, the affected monsters will leave the field before your opponent's End Phase (by Xyz Summons, being destroyed by battle or Synchro'd or Tributed...) and he also blows up any of your monsters that were affected. As a Machine, you can use Machina Gearframe to protect him and try to use his effect on monsters who actually do not leave the field very easily. Things like Gorz and his Token, or even Xyz/Fusion monsters, being the most typical. But dedicating too much effort to have his effect go off could be counterproductive

Run 2-3

NOTE:At the activation of his first effect,he need to be face up at the resolution to put the counter(s).
His second effect won't resolve if he leave the field befor your opponent's end phase.
Also,he don't need to face'up on the field to resolve his second effect has long he could activated it.

Quote:
(Numbers 88: Gimmick Puppet - Destiny Leo)Number 88: Gimmick Puppet of Leo
DARK/Machine/Effect/Level8
3200/2300
3 Level 8 monsters
Once per turn, if you control no cards in your Spell & Trap Card Zone: You can detach 1 Xyz Material from this card, and if you do, place 1 Destiny Counter on this card. You cannot conduct your Battle Phase the turn you activate this effect. When this card has 3 Destiny Counters on it, its controller wins the Duel.
The Gimmick Puppet monster with the highest ATK. 3200 ATK is pretty nice.
A duel winner on his own (an actual one), but not usually summoned. Most of the time, the best decks to summon Destiny Leo against are Chain Burn or Stall decks like Final Countdown.
After summoning him, Gearframe can be used to protect him while preparing to declare the win condition.
Run 0-1.

Note:He will lose his counter(s) if his effect is negated.
If your opponent take control of him by,let's say for example Enemy Controller,at the time his effect would resolve to put a 3rd counter,if he is on your opponen't field,this one will win the duel so be carefull.

Quote:
Junk Puppet
Normal spell.
Target 1 "Gimmick Puppet" in your Graveyard; Special Summon it. You can only activate 1 "Junk Puppet" per turn.
Our own themed Monster Reborn, from our Graveyard only.
Note that it can summon ANY Gimmick Puppet, incluiding Number 40 who is a 3000 ATK beatstick or a level 4 or 8 to Xyz Summon with.
RUN 3

Quote:
Marionette Ceremony - Puppet Ritual(Gimmick Puppet Ritual)
Normal Spell Card
If your opponent's Life Points are at least 2000 higher than yours: You can target 2 Level 8 "Gimmick Puppet" monsters in your Graveyard; Special Summon those targets, but you cannot conduct your Battle Phase this turn. You can only activate "Gimmick Puppet Ritual" once per turn.
Would be a nice card if it wasn't for it's awfull restriction.............
The condition is way too situationnal.

Run 0.

Quote:
Number Wall
Continuous Trap
Activate only if you control a "Number" monster. "Number" monsters on the field cannot be destroyed by card effects, and cannot be destroyed by battle except with another "Number" monster. When a "Number" monster you control is destroyed, destroy this card.
Not a Gimmick Puppet support but since all of our Puppets xyz are Numbers, you can see it has if it was one.And you know,it make you feel like if you were in the show where numbers can only be destroyed by numbers..........
Well........
Whatever.
This card make Numbers on the field impossible to be destroy by effect and by battle.
Yeah there is still the opponent's Numbers.But think about it,heaven's string is a 3000 beater,not like you will see that everywhere.
Also,he can now avoid any form of destruction wich make it even more awsome.
But the main problem is still the same.........
Nowadays,you can see a lot of card that can remove an xyz from the field without destroying them (such has Compulsory Evacuation Device),cards that banish (like the awfully well know Spellbook of Fate) or even worst,your opponent can just take control of your numbers (because the awfull Number 11: Big Eye.)
It's also a double edged sword since it protect the opponent's Numbers again Giant Killer.
Still a nice tech that can suprise when used at the right time.


V.Non themed cards


[quote]Machina engine.
Machina Fortress , Machina Gearframe , Machina Cannon
The Machina engine can give a pretty... amazing boost to the deck. Most of the Gimmick Puppets that go in the Main Deck are level 8, so you can dump any of them to revive Machina Fortress. Dump several to summon several Fortresses... and you now have access to Rank 7 Xyz while setting up the Graveyard. Or attack without Xyz. All up to you.
Machina Gearframe can search the other Machinas when Normal Summoned, and can also equip itself to a Machine and protect it once from being destroyed.
Machina Cannon is a searchable, 1-card Machina Fortress revival, Trade-In fodder, and can also pitch any Gimmick Puppets from your hand to serve as a defender and/or set-up plays.

Run 2 fortress,3 canon,3 gearframe .
Quote:


Quote:
Gearspring Spirit
If you run pure Machines, him being level 8 and his effect can help you for an easy Xyz and deliver some heavy battle damage with another monster.
Run 3
Dragon fusilier, The dual mode beast.
He is a EEvirus target when you set it face down and obviously a rank 7 material.Under Skill Drain he is a free 2800 beater.
Run 2 if you main Skill Drain

Limiter Removal
Even if some people think it can be a situationnal,this card can easly become a win button.
Run 1


Skill Drain
Since Machina Fortress isn't really affected by Skill Drain it's not a bad idea to run this.Most of the time you are going to spam String who don't really need his effect thanks to the fact that he is just a big beater with a not so usefull effect.
Run 0-3

Quote:
Swift Scarecrow
A nice anti-OTK card that can be used as Machina Fortress food. As a Machine, it does not disrupt Gearspring's summon.
RUN 2-3



Quote:
Trade-In
A pretty nice draw engine, as it puts any dead drawn Gimmick Puppets into the Graveyard.
Sometime,it can be a dead draw because you may want to summon Machina Fortress and it's not always hard to choose between random draw and a solid 2500 beater but when you have to many of those level 8 in hand and/or no fortress in hand/grave and you also need to dig your deck,this usefulness may help you to get what you need.
RUN 2 or 3

Quote:
Trap stun
Just wonderful in this format without Heavy Storm.
Can allow otk without fearing backrow and stun your own Skill Drain if needed so you can access to your effect if you really need them.
Run 0-2
Quote:
Eradicator Epidemic Virus
A way to completly erase a threat.
It's actually easy to meet the condition to use it since String is easy to spam or just set fusilier dragon.
Run 1

Xyz



Googly-Eyes Drum Dragon
A rank 8 who need machines.It can become bigger than string wich make him good alternative when you aren't using necro doll has material or all the said materials aren't DARK (for number 22)
He can also become an otk by either attacking directly and using Limiter Removal in damage step OR using gearspring's effect on one of your opponent's monster in attack mode(still using limiter in damage step)
Quote:
Number 11: Big Eye / Mecha Phantom Beast Dracossack
Both are fairly easy to summon if using Machina Fortress, and their effects are pretty good.
Quote:
Number 22: Zombiestein

A pretty big beater He can negate threatening effects at the prize of making him weak in battle. Note that Zombiestein hitting the Graveyard makes any future not-summoned-yet Gearspring unable to be summoned.
Quote:
Gear Gigant X
A nice xyz who can be used to search the LV4 or less machine you need (most of the time, it will be grearframe)

Quote:
Coach King Giantrainer
A nice card.Is a +1 thanks to his effect and at best can inflict 2400 LP to your opponent with it.
But Necro doll can't be used has material wich make it really hard to summon.

Quote:
Hieratic Sun Dragon Overlord of Heliopolis
Nice card.Is never a minus when abused with necro doll's revival effect and on the top of that,it don't target and your opponent never know how many monster you are going to tribute.Also the effect don't target, so even if your opponent chain something,that would just mean one less target to choose.
Quote:
Neo Galaxy-Eyes Photon Dragon
Is a situationnal otk by himself but can't be summon with necro doll.Most of the time,number 22 is better.
Quote:
Number 107: Galaxy-Eyes Tachyon Dragon
A monster who shine during the battle phase.He will negate every annoying monster's effect and erase every boost/reduction.
His potential second attack usually scare flotters and if your opponent dare try to get ride of it during the battle phase,a well placed Forbidden Lance can cost him the game.
WARNING:His effect can erase gearspring's reduction
Quote:
Felgrand the Divine Dragon Knight

Oh god,yes.
This.A veiler on leg that can even protect himself for the whole turn.
This thing have a quick effect, so he can directly answer to a threat so yeah,RUN HIM.

VI.Skeleton

Quote:
Monster
3 Gimmick - Puppet Magne Doll
3 Gearspring Spirit
3 Gimmick Puppet Necro Doll
1-2 Gimmick Puppet Gear Changer
2-3 Gimmick Puppet Scissor Arms
2 Machina Fortress
3 Machina Gearframe
3 Machina Cannon
2-3 Swift Scarecrow

Spell
2-3 Trade-In
3 Junk Puppet

Trap

1 Eradicator Epidemic Virus
2-3 Skill Drain
0-2 Trap Stun
Extra
1 Number 22: Zombiestein
2 Number 15: Gimmick Puppet Giant Grinder
2-3 Number 40: Gimmick Puppet of Strings
0-1 Number 88: Gimmick Puppet of Leo
1 Googly-eyes-Eyes Drum Dragon
1 Number 11: Big Eye
1 Mecha Phantom Beast Dracossack
1 Gear Gigant X
1-2 Felgrand the Divine Dragon Knight
1 Coach King Giantrainer
VII.Sample decklist.


FORMAT SEPTEMBER 2013 TCG

VIIIGameplay.

You don't really understand how the deck work?
Here some video of Master falln that may help you to understand how the deck work.
[quote]

IX.Conclusion.


The deck usually need a little set up but can do strong otk.
Spamming big beater like nothing will usually put your opponent under a huge pressure since you will always have something big to summon.


X.Credit


Thanks to Gaspar who helped me with the first guide,Alchadylan for the DARK build, falln for his videos, Rozen Ritter for the Dragon fusilier idea, anyone who actually took the time to read the Op and of course everyone following this thread.
If anyone want me to put his/her decklist in the deck section,feel free to tell me.
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Old 07-31-2013, 06:23 PM   #2
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SUBBING FOR PUPPETS AND GURO
also didnt grinder have a drill?
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Old 07-31-2013, 06:28 PM   #3
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Quote:
Originally Posted by ShyNeetOdin View Post
SUBBING FOR PUPPETS AND GURO
also didnt grinder have a drill?
Nope but it got a whip.
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Old 07-31-2013, 06:32 PM   #4
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hype, subbing and first page

something's missing in section VIII though
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Old 07-31-2013, 06:37 PM   #5
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Quote:
Originally Posted by falln View Post
hype, subbing and first page

something's missing in section VIII though
You want me to put your deck here?
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Old 07-31-2013, 06:44 PM   #6
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Subbing to this :P
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Old 07-31-2013, 06:45 PM   #7
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Here's my deck.
http://i.imgur.com/byFEeRS.jpg
Feels pretty basic.
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Old 07-31-2013, 06:50 PM   #8
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ABSOLUTELY RELEVANT


Quote:
Originally Posted by Rozen Ritter View Post
Here's my deck.
http://i.imgur.com/byFEeRS.jpg
Feels pretty basic.
Looks like what I did, minus grephers and that in favor of some of dem fortress
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Old 07-31-2013, 06:53 PM   #9
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Quote:
Originally Posted by Rozen Ritter View Post
Here's my deck.
http://i.imgur.com/byFEeRS.jpg
Feels pretty basic.
So,how is it testing?

Additional Comment:

Quote:
Originally Posted by YuKaRiN View Post
Lol,I remember when I saw this on danbooru the first time but I couldn't find it when I looked again.
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Old 07-31-2013, 06:57 PM   #10
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Yukarin summed the thread up in that pic
QUOTE=Rozen Ritter;27988250]Here's my deck.
http://i.imgur.com/byFEeRS.jpg
Feels pretty basic.[/quote]

looks good
i have the same question as alice
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Old 07-31-2013, 06:58 PM   #11
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Quote:
Originally Posted by Alice View Post
You want me to put your deck here?


http://i.imgur.com/kxsayJX.png
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Old 07-31-2013, 07:18 PM   #12
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Alright .
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Old 07-31-2013, 07:19 PM   #13
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Can I put my build in it?
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Old 07-31-2013, 07:21 PM   #14
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If you want,yes.
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Old 07-31-2013, 07:23 PM   #15
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Subbing! So in honor of the new thread, I was thinking of going over my idea two threads ago of trying to compile some good cards to use in various matchups, and possibly have a video for them as well. Was thinking of doing it in more of a Tl;dr format. Kinda like this:

Mermails
Cards to utilize: Skill Drain, Deck Devestation Virus, Machina Fortress, etc.
Cards to consider siding: Mystical Space Typhoon, etc.
General Strategy: Insert Sentence or two of strategy here.
Video: Optional

Any suggestions? Figured I would just post a new archetype every so often so that people who wanted to could post their suggestions about which cards would fall under the categories/what strategies they use. Then I'd probably just start putting them in a google docs or something that could be linked to.
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Old 07-31-2013, 07:24 PM   #16
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K im go out to bring home take out for myself
ill post my build when i get back
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Old 07-31-2013, 07:26 PM   #17
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Originally Posted by Praestigiae View Post
Subbing! So in honor of the new thread, I was thinking of going over my idea two threads ago of trying to compile some good cards to use in various matchups, and possibly have a video for them as well. Was thinking of doing it in more of a Tl;dr format. Kinda like this:

Mermails
Cards to utilize: Skill Drain, Deck Devestation Virus, Machina Fortress, etc.
Cards to consider siding: Mystical Space Typhoon, etc.
General Strategy: Insert Sentence or two of strategy here.
Video: Optional

Any suggestions? Figured I would just post a new archetype every so often so that people who wanted to could post their suggestions about which cards would fall under the categories/what strategies they use. Then I'd probably just start putting them in a google docs or something that could be linked to.
if anyone is good at any other deck and has been keeping it up, it should cover the general playstyle for almost all tough matchups, and let's not forget upcoming things like bujins and MPB's

10/10
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Old 07-31-2013, 07:28 PM   #18
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Originally Posted by Praestigiae View Post
Subbing! So in honor of the new thread, I was thinking of going over my idea two threads ago of trying to compile some good cards to use in various matchups, and possibly have a video for them as well. Was thinking of doing it in more of a Tl;dr format. Kinda like this:

Mermails
Cards to utilize: Skill Drain, Deck Devestation Virus, Machina Fortress, etc.
Cards to consider siding: Mystical Space Typhoon, etc.
General Strategy: Insert Sentence or two of strategy here.
Video: Optional

Any suggestions? Figured I would just post a new archetype every so often so that people who wanted to could post their suggestions about which cards would fall under the categories/what strategies they use. Then I'd probably just start putting them in a google docs or something that could be linked to.
After september,yeah.(Because it's going to be a real pain to edit everything after.)
Also,Skill Drain again mermail?
Nan,unless they are n00b they will clearly try to get ride of it though the atlantean or just spam big stuff like leed.
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Old 07-31-2013, 07:35 PM   #19
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After september,yeah.(Because it's going to be a real pain to edit everything after.)
Also,Skill Drain again mermail?
Nan,unless they are n00b they will clearly try to get ride of it though the atlantean or just spam big stuff like leed.
Yeah I was just naming off some stuff haha, wasn't a clear example. And true that, hopefully the banlist will Shift Prophecy and Dragons out of the picture.
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Old 07-31-2013, 07:37 PM   #20
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Yeah I was just naming off some stuff haha, wasn't a clear example. And true that, hopefully the banlist will Shift Prophecy and Dragons out of the picture.
If judgment and the baby are banned,yeah.
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Old 07-31-2013, 07:59 PM   #21
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decks with a lot of backrow
cards to utilize: heavy storm
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Old 07-31-2013, 08:00 PM   #22
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I keep losing... I think I need some tech. Preferably low level monsters like reaper but not reaper.
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Old 07-31-2013, 08:01 PM   #23
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I keep losing... I think I need some tech. Preferably low level monsters like reaper but not reaper.
you're looking for something that protects you from battle? Swift Scarecrow

otherwise you might need to be a bit more specific
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Old 07-31-2013, 08:11 PM   #24
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decks with a lot of backrow
cards to utilize: heavy storm
I loled .XD

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Quote:
Originally Posted by Rozen Ritter View Post
I keep losing... I think I need some tech. Preferably low level monsters like reaper but not reaper.
Well,there is a reason for "Why most of the people here run the machina version".
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Old 07-31-2013, 08:18 PM   #25
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My queen, heres my build to be published
also I wish there were better lvl 7 synchros
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