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Old 08-04-2012, 08:04 PM   #26
966socho
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Originally Posted by Molotov View Post
I wasn't implying that there weren't. I apologize if I was sounding negative!

I do know that when Inzektors were discussed in the F/L section, a few inzektor players highlighted that hitting Hornet is better than hitting, say Dragonfly for example.

Banning Hornet doesn't kill the deck. It just changes it into something else like you said.
I'm okay with the deck changing into something else, because that something else actually gives the opponent some chances of defending against it. Besides, almost every deck is designed to Xyz spam these days.
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Old 08-04-2012, 08:59 PM   #27
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I'm an Inzektor player, and while I would probably be annoyed at first if hornet was out and out banned, I do think it would probably be better for the game.

Inzektor Hornet is an excellent example of poor design within this game. The main problem with hornet is as well as punishing the opponent for playing anything, it also facilitates and otk by destroying the players own cards. Had hornet read "Target one card your opponent controls..." It would not be nearly as bad.

Limiting hornet does nothing, as has been said, there are far too many ways to get it out of the deck. Likewise, the deck has too much good recurrence (sword and mantis mainly though weevil can be used too) to limit anything else and really make a difference. To affect Inzektors and make them viable but not over the top Hornet has to be banned.
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Old 08-04-2012, 09:56 PM   #28
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personally, id rather hornet not be banned, but they hit the centipede+dragonfly combo
hornet isnt all too bad when they cant use it twice a turn for free while setting up the next turn

banning hornet just means they spam out a rank 5 every turn via ladybug instead, and the notable rank 5 effects are: destroy a face up card, destroy 2 face down cards, or tiras who blows stuff up while being hard to kill

i dont really see how thats much different to blowing stuff up, then xyzing a 3
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Old 08-04-2012, 09:57 PM   #29
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Originally Posted by KefkaPalazzo View Post
You chain Safe Zone to Hornet's effect and equip it to their Dragonfly to destroy it, but it wont work too well because AFAIK, they still get to Sp.summon a Centipede which can easily search out another Dragonfly :L
You can't activate effect during the resolution of a card/chain. As Dragonfly/Centipede wouldn't be on the field once the chain resolves, you cannot use their effects.
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Old 08-04-2012, 10:03 PM   #30
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you want a solution to inzektors?
play macro stun.
or limit dragonfly, centipede and hornet.
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Old 08-04-2012, 10:03 PM   #31
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Originally Posted by JayceJa View Post
personally, id rather hornet not be banned, but they hit the centipede+dragonfly combo
hornet isnt all too bad when they cant use it twice a turn for free while setting up the next turn

banning hornet just means they spam out a rank 5 every turn via ladybug instead, and the notable rank 5 effects are: destroy a face up card, destroy 2 face down cards, or tiras who blows stuff up while being hard to kill

i dont really see how thats much different to blowing stuff up, then xyzing a 3
You mean it is totally the same thing to laugh at the opponent for playing stuff on the field by blowing it up for free AND getting extra cards as a reward than summoning a monster that the opponent can actually respond and play around of?
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Old 08-04-2012, 10:11 PM   #32
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You mean it is totally the same thing to laugh at the opponent for playing stuff on the field by blowing it up for free AND getting extra cards as a reward than summoning a monster that the opponent can actually respond and play around of?
pretty much all the cards that stop your adreus or arsenal blowing up the field also stop the initial dragonfly with hornet move; solemns, torrential, chain, veiler, etc.

bottomless doesnt, but thats about it

its a little less powerful in raw destruction on the first turn, but also gives bigger beatsticks, and they can destroy even more if the rank 5s survive another turn
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Old 08-04-2012, 10:21 PM   #33
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They have to dedicate Extra Deck space for that.
They cannot do that if they cannot Special Summon that turn.
It is disrupted by more cards than just Solemn Warning / Solemn Judgment, AND it is actually easier to disrupt.
Most importantly: it does not lead to extorsive OTKs, and it does not punish your opponent for not OTKing.
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Old 08-04-2012, 10:25 PM   #34
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Is someone seriously comparing Hornet's use in the deck to Ladybug's?

Not only do I sense an Inzektor player, but a butthurt one at that.
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Old 08-04-2012, 10:26 PM   #35
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Originally Posted by JayceJa View Post
pretty much all the cards that stop your adreus or arsenal blowing up the field also stop the initial dragonfly with hornet move; solemns, torrential, chain, veiler, etc.

bottomless doesnt, but thats about it

its a little less powerful in raw destruction on the first turn, but also gives bigger beatsticks, and they can destroy even more if the rank 5s survive another turn
I do not understand your argument. You wanna hit the card (Dragonfly/Centipede) that you can counter as opposed to the one that you cannot rid of as easily? (Hornet) Plus cards like sword make hitting DF/Centipede to 1 pointless. Good luck finding someone to agree on banning Dragonfly/Centipede as well, because again, you would be killing the deck and hitting the wrong card anyway.


Hornet requires little to no effort in its advantages. Xyz summoning requires effort (except for TGU and Rabbit, which should hit the list anyway) and it isn't a continuous, plussing Raigeki Break every turn like Hornet is.

Hornet practically guarantees Card Destruction and plussing off it every turn. The xyzs like adreus do not. If Hornet is in the grave, he is still a threat. If adreus is on the field, he's only a temporary threat and can only hit face-ups. When adreus hits the grave, the best he can hope for is to be a beat-stick.

Without Hornet, Inzektors become similar to Wind-ups in the sense that they can xyz summon well.

If you kill off Centipede or Dragonfly, you practically kill the deck. If you kill off Hornet, they can be played competently but not over the top like they are with Hornet.
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Old 08-04-2012, 10:36 PM   #36
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Hornet practically guarantees Card Destruction and plussing off it every turn. The xyzs like adreus do not. If Hornet is in the grave, he is still a threat. If adreus is on the field, he's only a temporary threat and can only hit face-ups. When adreus hits the grave, the best he can hope for is to be a beat-stick.
what are you about? its not like inzektors without hornet will get out a single adreus and leave it at that, if adreus gets destroyed they pull another one and get more destruction anyway, if not, then they pull an arsenal and blow even more stuff up

ladybug gives you a rank 5 xyz on demand every turn, meaning they get free destruction every turn in addition to big beatsticks

hitting centipede means you can still do big dragonfly plays, but you cant Reload another dragonfly for the next turn every turn, which is the biggest problem with the deck

Im not saying ladybug inzektors is as good as hornets, but its still too good, limiting either dragonfly or centipede does a mcuh better job of balancing the deck
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Old 08-04-2012, 10:43 PM   #37
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If you ban Hornet, the deck can use their Equip Spells, Gigamantis, Hopper, Centipede, Dragonfly and Ladybug to stay afloat and act like a deck and NOT as a 3-card engine that distorts the game.
If you hit Dragonfly and Centipede, you do NOT balance Inzektors. You make them Lightsworns 2.0.
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Old 08-05-2012, 06:15 AM   #38
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what are you about? its not like inzektors without hornet will get out a single adreus and leave it at that, if adreus gets destroyed they pull another one and get more destruction anyway, if not, then they pull an arsenal and blow even more stuff up

ladybug gives you a rank 5 xyz on demand every turn, meaning they get free destruction every turn in addition to big beatsticks

hitting centipede means you can still do big dragonfly plays, but you cant Reload another dragonfly for the next turn every turn, which is the biggest problem with the deck

Im not saying ladybug inzektors is as good as hornets, but its still too good, limiting either dragonfly or centipede does a mcuh better job of balancing the deck
Really....an Adreus that can only blow up one face up your opponent controls per turn is the same as hornet? Or an arsenal that is equally limited to facedowns only your opponent controls is the same as a hornet? Have you ever played with inzektors?
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Old 08-05-2012, 06:45 AM   #39
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A ban to Dragonfly would be the most efficient way to deal with them, I'd say. The combo they have going on is not healthy.
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Old 08-05-2012, 06:57 AM   #40
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Really....an Adreus that can only blow up one face up your opponent controls per turn is the same as hornet? Or an arsenal that is equally limited to facedowns only your opponent controls is the same as a hornet? Have you ever played with inzektors?
blowing up one face up or 2 face downs a turn isnt the same as blowing up any two cards per turn, but its close enough that it wont stop the deck nearly as much as people think banning hornet will
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Old 08-05-2012, 01:59 PM   #41
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blowing up one face up or 2 face downs a turn isnt the same as blowing up any two cards per turn, but its close enough that it wont stop the deck nearly as much as people think banning hornet will
I am using my phone for the time being, and as such didn't bold the relevant section of what I said. Adreus and arsenal are no where near what hornet is because of being limited to cards your opponent controls. Banning hornet stops the derp cold and puts inzektors to the same level as any other good xyz platform deck....that is all. Arsenal and Adreus once a turn are just no where near hornet and no one is going to dedicate extra deck space to multiple copies. Maybe multiple tiras, but that destruction isn't even notable in comparison. Killing hornet solves the problem.
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Old 08-05-2012, 02:06 PM   #42
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Aside from hitting only the opponent's cards, you also have to commit to your Extra Deck in order to hit different cards.
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Old 08-05-2012, 02:12 PM   #43
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You know how Stratos and TGU are instant +1 on summon?

Well having one Hornet in the grave turns your Inzektor Dragonfly into a +4 upon summon.
That only happens if you don't know how to play against Inzektor. If you over commit to the field, expect it to happen. You keep all your cards in hand if you can't push for the win. Opposite for Wind Ups, you commit your entire hand to the field to avoid the hand combo. Play the decks first, then you realize they have simple counters.
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Old 08-05-2012, 02:20 PM   #44
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There is a difference between over-commiting to the field and comiting to the field at all.
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