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Old 07-16-2012, 02:43 PM   #501
shadowpwnr
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Not legal anymore. It is now ruled a condition instead a continuous effect. It was dun while it lasted.
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Old 07-16-2012, 10:01 PM   #502
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Hey guys thought i shared my malefic build iv'e been using for the past week. So far im loving it and it has won me a tourney and two top 4!

Malefic Cyber End Dragon x3
Malefic stardust x2
Beast King Barbaros x3
Thunder King Rai-Oh x3
Ancient Gear Gadjiltron Dragon x2
D.D. Warrior Lady x1
Black luster soldier-envoy of the begining x1

Geartown x3
Pot of Duality x3
Forbidden Chalice x3 (awesome with beast king)
Necrovalley x2
Terraforming x2
Trade-In x2
The Warrior Returning Alive x1

Skill Drain x3
Dark Bribe x2
Compulsory Evacuation Device x2
Solemn Warning x2
Solemn judgement x1
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Old 07-16-2012, 11:00 PM   #503
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Originally Posted by ivan84 View Post
Hey guys thought i shared my malefic build iv'e been using for the past week. So far im loving it and it has won me a tourney and two top 4!

Malefic Cyber End Dragon x3
Malefic stardust x2
Beast King Barbaros x3
Thunder King Rai-Oh x3
Ancient Gear Gadjiltron Dragon x2
D.D. Warrior Lady x1
Black luster soldier-envoy of the begining x1

Geartown x3
Pot of Duality x3
Forbidden Chalice x3 (awesome with beast king)
Necrovalley x2
Terraforming x2
Trade-In x2
The Warrior Returning Alive x1

Skill Drain x3
Dark Bribe x2
Compulsory Evacuation Device x2
Solemn Warning x2
Solemn judgement x1
Hmm... I can't say I quite understand The Warrior Returning Alive in here at all. Even with Trade-In, I'd think it would be dead 99% of the time because of Necrovalley.

That said, I can't imagine that you have enough LIGHT and DARK monsters to use BLS efficiently anyhow. Maybe if you were maining Veilers, I could see it working. As of now, you have to get a TKRO and a Malefic in the grave before he's live, and you don't have any way to send them to the grave besides Trade-In and getting them destroyed. Also, again, you've got the issue of Necrovalley.

I'd see about adding in another Malefic Stardust. It's great for baiting out removal so you can let the bigger beaters come through and do the real damage.
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Old 07-16-2012, 11:38 PM   #504
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Usually Necrovalley is never an issue since its not live all the time. BLS is live about 55-60% of the time but you are right i do need to get lights faster in the grave. The Warrior Returning Alive is just a back up plan to recycle BLS in case i got nothing going on. So i took your suggestions and came up with a different monster line up.

MCED x3
MSD x3
Thunder king x3
Beast king x2
Ancient Gear x2
Effect Veiler
BLS
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Old 07-17-2012, 08:26 AM   #505
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And you see why they changed they ruling that way?
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Old 07-17-2012, 09:35 AM   #506
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Usually Necrovalley is never an issue since its not live all the time. BLS is live about 55-60% of the time but you are right i do need to get lights faster in the grave. The Warrior Returning Alive is just a back up plan to recycle BLS in case i got nothing going on. So i took your suggestions and came up with a different monster line up.

MCED x3
MSD x3
Thunder king x3
Beast king x2
Ancient Gear x2
Effect Veiler
BLS
Honestly, I think you'd need even more Veilers. I'd imagine it would be easy to make it live, but with the luck Malefic players seem to have, it would be better to make sure you've got some extras. Maybe Maxx "C" instead, since you've got Skill Drain, if you can afford it.

Additional Comment:

Actually, I spoke with Redshift, and as per what little information we have, you can't use Effect Veiler when Skill Drain is on the field. Makes things especially rougher for you.
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Old 07-17-2012, 12:35 PM   #507
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bls... just isn't worth it in here. it's a nice card, but it takes too much commitment in a deck to use. the deck space is usually very tight in a malefic deck as it is, so i really don't see bls happening. not efficiently/effectively, anyway. you could feel up the spots with much more beneficial cards.
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Old 07-17-2012, 12:58 PM   #508
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I sort of assumed that was his sort of "tech," so I didn't want to tell him to pitch it completely. I think if you want it to work, you can make it work, it just probably isn't going to be as good as other options.
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Old 07-18-2012, 06:58 PM   #509
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Default this deck its brillant

this deck its brillant, can u add a section on what to side in and out to popular decks?

Like inzektors,dark world, dragons
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Old 07-18-2012, 08:55 PM   #510
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this deck its brillant, can u add a section on what to side in and out to popular decks?

Like inzektors,dark world, dragons
I might be making some changes to the deck soon. But when I update it I will add in a section about siding.

Additional Comment:

Gonna try this version for a spin http://imgur.com/Qpr3x . I find that I need more cards to protect myself from my opponents defensive spells/traps.

Last edited by shadowpwnr : 07-18-2012 at 08:55 PM. Reason: Automerged Doublepost
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Old 07-18-2012, 10:20 PM   #511
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I might be making some changes to the deck soon. But when I update it I will add in a section about siding.

Additional Comment:

Gonna try this version for a spin http://imgur.com/Qpr3x . I find that I need more cards to protect myself from my opponents defensive spells/traps.
Interesting build. Any reason not to use Forbidden Lance instead??
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Old 07-18-2012, 11:16 PM   #512
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Interesting build. Any reason not to use Forbidden Lance instead??
i see 3 lance
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Old 07-18-2012, 11:50 PM   #513
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i see 3 lance
I totally did not see them haha time to get new glasses.
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Old 07-18-2012, 11:51 PM   #514
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Gonna try this version for a spin http://imgur.com/Qpr3x . I find that I need more cards to protect myself from my opponents defensive spells/traps.
Looks very, very solid. Very basic. Me gusta.
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Old 07-19-2012, 01:38 AM   #515
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I think my body it's to much lp payment,with solemn , 1 or 2 skill drain and. 1 my body we are down to 500 -2000 lp. And with no gorz or faders we have to be careful about lp payments.

One thing I added was prohition... Very versatile.call rabbit ,wu rat, red eyes,grapha , mystical
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Old 07-19-2012, 05:09 AM   #516
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I think my body it's to much lp payment,with solemn , 1 or 2 skill drain and. 1 my body we are down to 500 -2000 lp. And with no gorz or faders we have to be careful about lp payments.

One thing I added was prohition... Very versatile.call rabbit ,wu rat, red eyes,grapha , mystical
Well I cut the warnings to make room for the mbaas so I am actually paying less life points then before.
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Old 07-19-2012, 05:12 PM   #517
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Bump......
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Old 07-19-2012, 06:02 PM   #518
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I'd say take out the 2 My Body as a Shield and add in 2 one day of peace.

The life point cost isn't very fun. Plus one day of peace will not only let you draw a card which is very useful to give this deck speed, it will prevent either player from taking any life point damage. So this helps give you time to set up your very important stunlock. This is called malefic stun for a reason.


Minus that Torrential Tribute and add in a Solemn Warning.

Now you can afford to use Solemn Warning cause you won't be spending life points on My Body as a Shield. Plus Solemn Warning negates the summon. Torrential Tribute just destroys the monsters.


Minus an Ancient Gear Gadjiltron Dragon and add in another Solemn Warning.

Since this deck is meant to protect your monsters you shouldn't have to worry about your only AGGD getting removed from play. So that means less dead draws. Plus you'll get a nice Solemn Warning in it's place.

Minus the 2 Bottomless Trap Hole and add in 2 fiendish chains.

This is a good substitute for them since you will now run 2 solemn warnings. Fiendish Chain will mess with monsters who were already on the field. No attacking and no effect works great with this deck. Now your opponent will almost never have their effects.


So in total.

-2 My Body as a Shield
-2 Bottomless Trap Hole
-1 Torrential Tribute
-1 Ancient Gear Gadjiltron Dragon

+2 Solemn Warning
+2 fiendish chains
+2 one day of peace
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Old 07-19-2012, 07:02 PM   #519
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I'm a couple steps closer to making this my RL deck.

Got a play set of Skill Drain s and snatched up 2 Cyber Ends that I was missing, plus 3 play sets of Puppet Plant s.
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Old 07-19-2012, 07:42 PM   #520
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I'd say take out the 2 My Body as a Shield and add in 2 one day of peace.

The life point cost isn't very fun. Plus one day of peace will not only let you draw a card which is very useful to give this deck speed, it will prevent either player from taking any life point damage. So this helps give you time to set up your very important stunlock. This is called malefic stun for a reason.


Minus that Torrential Tribute and add in a Solemn Warning.

Now you can afford to use Solemn Warning cause you won't be spending life points on My Body as a Shield. Plus Solemn Warning negates the summon. Torrential Tribute just destroys the monsters.


Minus an Ancient Gear Gadjiltron Dragon and add in another Solemn Warning.

Since this deck is meant to protect your monsters you shouldn't have to worry about your only AGGD getting removed from play. So that means less dead draws. Plus you'll get a nice Solemn Warning in it's place.

Minus the 2 Bottomless Trap Hole and add in 2 fiendish chains.

This is a good substitute for them since you will now run 2 solemn warnings. Fiendish Chain will mess with monsters who were already on the field. No attacking and no effect works great with this deck. Now your opponent will almost never have their effects.


So in total.

-2 My Body as a Shield
-2 Bottomless Trap Hole
-1 Torrential Tribute
-1 Ancient Gear Gadjiltron Dragon

+2 Solemn Warning
+2 fiendish chains
+2 one day of peace
I disagree with you reasoning. For one I already have 3 Skill Drain and 3 Doomcal so Fiendish Chain is over kill. I find that one day of peace is not good for the deck, a -1 for life point defense the deck does not really need. Finally warning is a very powerful card but my opponents monsters are not my biggest threat as most of the time I plow through them with my big monsters. The problem I have with is with my opponent's backrow and the triple lance and bribe is not enough. Though I would love to use forbidden garments for extra defense, sadly it is not enough. That is why I am trying out Mbaas to get my monsters to stay on the field and cause some havoc
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Old 07-19-2012, 08:36 PM   #521
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I'm a couple steps closer to making this my RL deck.

Got a play set of Skill Drain s and snatched up 2 Cyber Ends that I was missing, plus 3 play sets of Puppet Plant s.
Funny thing is I need a 3rd Stardust and 2 Trade-In's.
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Old 07-19-2012, 11:12 PM   #522
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In this deck doomcalibur is meant to negate effects is the hand and graveyard. Fiendish Chain only works on effects that activate and resolve on the field.
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Old 07-20-2012, 04:50 AM   #523
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I am going to have go with shadowpwner on this one but I do not agree with 2 my bodies I can see 1. I just do not like the idea of not having Book of Moon mained I like it to much and Dark Hole it also means 1-2 swings from monsters and late game my bodies are dead even though malefics hardly ever reach a late game. One day of seems like honestly 1 of the worst cards for this deck no offense because it stops what malefics do best plow through monsters really fast and do damage. Allure of Darkness and trade in do better fiendich chain is a bit overkill as for warning I have never really liked the card in this deck.
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Old 07-20-2012, 10:47 AM   #524
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I like the way the deck looks, how consistent is it with the 3 Terraforming/3 gear town? are there at points dead draws that you really don't like?
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Old 07-20-2012, 10:54 AM   #525
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I like the way the deck looks, how consistent is it with the 3 Terraforming/3 gear town? are there at points dead draws that you really don't like?
Very consistent. Between the 3 Geartown, 3 Terraforming, 2 Necrovalley and 3 Skill Drain, I always have a way to keep my malefics on the field. There is only one dead draw and that is Ancient Gadjiltron Dragon but with Geartown he is a great way to get rid of monsters that were afflicted with Fiendish Chain.
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