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Old 06-14-2012, 10:34 PM   #1001
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First look at the online game, and a few future cards. To quote myself...

Quote:
That game sure looks nice. That sure is a VERY different Shouter, thats for sure. Sad about the Set Numbers, lol, cant add it to the wiki

The picture also shows us other cards, Gilaflame (4 and 5/6000? Fast Attack and Blurring Speed? Sounds like Speed attacker and probably return to hand...)

And that Tatsurion is 7/6000 with Howitzer. That other fire creature is...http://duelmasters.wikia.com/wiki/Hundred_Barrel_Dragon an old crappy starter deck card, so was a surprise to see

Cant make out Essence Elf/Bronze as they are small/covered...but Natural Snare is 7 cost
edit: Oh, and Guard = Soldier now, I forgot.

Last edited by Yami_Michael : 06-14-2012 at 10:37 PM.
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Old 06-14-2012, 11:22 PM   #1002
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Originally Posted by Yami_Michael View Post
First look at the online game, and a few future cards. To quote myself...



edit: Oh, and Guard = Soldier now, I forgot.
Why did they have to destory Might Shouter one of my favorite cards. T.T R.I.P Mighty Shouter.
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Old 06-15-2012, 01:48 AM   #1003
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wtf, Mighty Shouter isn't pink anymore ?
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Old 06-15-2012, 07:12 AM   #1004
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Quote:
Originally Posted by Yami_Michael View Post
First look at the online game, and a few future cards. To quote myself...



edit: Oh, and Guard = Soldier now, I forgot.
link to this, no?

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Old 06-15-2012, 08:02 AM   #1005
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http://kaijudo.wikia.com/wiki/Kaijudo_Online_Game

http://www.examiner.com/slideshow/ka...mighty-shouter

I'll do a proper write up of cards later.
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Old 06-15-2012, 09:45 AM   #1006
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I think mighty shouter took steroids must be what triggered the color change.

Dang, he's got a pretty sweet ability...thanks for the links Yami_Michael

Additional Comment:

So, are battle decks out now? The reason I ask is I keep seeing advertisements here saying "Battle Decks Now Available".
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Old 06-15-2012, 11:06 AM   #1007
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June 26th.

One of the Kaijudo news pages made it sound like they were already (the ones showing the new store locator), but no shops have the cards yet.

Trust me, I want to be the guy spoiling the set onto the wiki asap.
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Old 06-15-2012, 11:12 AM   #1008
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Quote:
Originally Posted by Yami_Michael View Post
June 26th.

One of the Kaijudo news pages made it sound like they were already (the ones showing the new store locator), but no shops have the cards yet.

Trust me, I want to be the guy spoiling the set onto the wiki asap.
How did u read my mind about spoiling the set? jk

Don't know really how to do anything on Wiki...so you'd probably be the first anyway.

Just in case I'll check my locals tomorrow to see if they may have gotten it earlier
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Old 06-15-2012, 11:24 AM   #1009
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I do expect some places to get it earlier. Ive heard of it many times before for Yugioh. Just a matter of getting someone in the community to give me the info.

Although there's plenty of people here (Pojo, facebook, duelzone, kaijudo central) that would be doing so ASAP.

10 days to go...so lets see if we dont have it by the 24th.

(I'm just glad I got the latest JP set 2 days ago to translate...no conflict of games...)
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Old 06-15-2012, 12:06 PM   #1010
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Quote:
Originally Posted by FlareWingman View Post
I think mighty shouter took steroids must be what triggered the color change.

Dang, he's got a pretty sweet ability...thanks for the links Yami_Michael

Additional Comment:

So, are battle decks out now? The reason I ask is I keep seeing advertisements here saying "Battle Decks Now Available".
Mana acceling your opponent? What is good about that?
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Old 06-15-2012, 12:16 PM   #1011
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It's basically a natural snare (limited to 3 and lower cost)...get rid of blockers or creatures you don't want to deal with.

I see it as a mid to late game card to conduct a final attack.
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Old 06-15-2012, 12:21 PM   #1012
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Mana acceling your opponent? What is good about that?
Did you play Duelmasters? Natural Snare was one of the most played shield triggers, and did basically the same thing, just on a larger scale. The ability to take your opponents monsters off the field is amazing, just means that they can't get in your way.
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Old 06-15-2012, 12:39 PM   #1013
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Originally Posted by DarkWars View Post
Did you play Duelmasters? Natural Snare was one of the most played shield triggers, and did basically the same thing, just on a larger scale. The ability to take your opponents monsters off the field is amazing, just means that they can't get in your way.
I would prefer Terror Pit. It sends them to the grave not to there mana.
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Old 06-15-2012, 12:58 PM   #1014
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Originally Posted by epyon101 View Post
I would prefer Terror Pit. It sends them to the grave not to there mana.
Its easier to get something out of the grave then it is to get something out of your mana. Plus not every deck runs black.
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Old 06-16-2012, 03:07 AM   #1015
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Originally Posted by Vanguard Veteran View Post
Its easier to get something out of the grave then it is to get something out of your mana. Plus not every deck runs black.
Grave Retrieval / Mana Recovery both aren't overly common, even with later JP cards (They are a few nice ones later on though...)

I do agree with the not everyone runs Darkness though, and Mighty Shouter is a more of a constant small-creature removal system.
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Old 06-16-2012, 06:07 AM   #1016
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Sent an email to my store owner about when he'll get in the battle decks...he said on the 24th ...too bad he is closed Sunday's (gets stuff delivered to his house). Guess I'll have to drop by on Monday then
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Old 06-16-2012, 06:59 AM   #1017
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Hah, my guess of 24 was "right". Someone will get it eventually...just knock me out for the week, guys.
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Old 06-16-2012, 09:44 AM   #1018
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plus, this shouter comes out later in the game, when both players usually have a comfortable amount of mana.

also, not everiething can be pit
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Old 06-16-2012, 03:43 PM   #1019
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Well obviously Pit > Snare, and Snare really wasn't that commonly played after control became a major deck and almost all of them ran a playset of Pits, but Mighty Shouter is still really good, probably for a while early on at least. It's a constant threat of removal that can get rid of opposing blockers and Seneschals(if that becomes a highly played card) and keep their field clear, preventing them from making a comeback if they're already low on resources.
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Old 06-16-2012, 07:51 PM   #1020
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Originally Posted by CVH View Post
Well obviously Pit > Snare, and Snare really wasn't that commonly played after control became a major deck and almost all of them ran a playset of Pits, but Mighty Shouter is still really good, probably for a while early on at least. It's a constant threat of removal that can get rid of opposing blockers and Seneschals(if that becomes a highly played card) and keep their field clear, preventing them from making a comeback if they're already low on resources.
My thoughts exactly, and when Qurian/Hulcus gets their eventual reprint in Finbar or some other card, it will still be good at field clearing.
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Old 06-16-2012, 08:04 PM   #1021
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Well obviously Pit > Snare, and Snare really wasn't that commonly played after control became a major deck and almost all of them ran a playset of Pits, but Mighty Shouter is still really good, probably for a while early on at least. It's a constant threat of removal that can get rid of opposing blockers and Seneschals(if that becomes a highly played card) and keep their field clear, preventing them from making a comeback if they're already low on resources.
Natural Snare had a decrease in play around the time Thrash Crawler became popular, but was still used in Nature and 4 Color Control decks. Once Soulswap was released it saw a nearly complete removal from the competitive spectrum, albeit slight uses as a last resort removal card (Mohammed ran like 2 at the 2006 National Championship).

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Favorite game would be an exaggeration. I also wouldn't consider the release of the battle decks that big of a deal since in all honestly, it's just a promotional deck to sell which all the cards in it will most likely be reprinted in the first booster set anyway.
+ You get the confirmation of game mechanics. Which come on, is the biggest thing we have been speculating since Day 1!
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Old 06-17-2012, 10:23 PM   #1022
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Now we got
Essence Elf
Mana Cost: 2
Power 1000
Tree Kin
Ability: Natures Gift: Each of your other creatures get +1000 power.
I think this is a good card.
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Old 06-17-2012, 11:22 PM   #1023
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Yeah for a 2 drop this is actually a pretty decent card. I like the power boost instead of the spell discount it used to have. I feel like it can definitely provide some early support and bolster the Senechals for atleast an extra turn or so.
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Old 06-18-2012, 12:24 AM   #1024
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No, when it reduced the cost of spells was good.
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Old 06-18-2012, 07:49 AM   #1025
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Quote:
Originally Posted by epyon101 View Post
Now we got
Essence Elf
Mana Cost: 2
Power 1000
Tree Kin
Ability: Natures Gift: Each of your other creatures get +1000 power.
I think this is a good card.
That is actually pretty good but if people could start linking their sources when they post new info I'd appreciate it :P

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