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Old 06-01-2012, 04:12 PM   #1
Vepenar
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Default after much thought

Well 1 minute really

Banned

Wind-up Hunter- Hand loops should not exist.

Monster Reborn- This card is never dead, and often means game

Mind Control- This card can only get better has more synchro/Xyz cards are released.

Dark Armed Dragon- 3 Darks in the Graveyard means nothing to Dragons, and sometimes Inzektors.

Chimera Tech- I honestly am not to sure about this, but feel it may happen to help promote Geargia.

Future Fusion- This card is strictly a win more card. If dragons open this, they prob have game. Also apparently involved in some new FTK.

Limiter Removal- Random OTK is stupid.

Dandylion- This card at 0 lets other cards move up.

Gateway- possibly the best win moar card in the game, this at 1 keeps shi en and SSS at 1/2.

BlS EOTB- easy to drop boss/game winner.

E-hero Stratos- recyclable +1 on summon.

Limited

Torrential Tribute- Didn't really need to get moved up while Dark Hole was still around.

TGU- at 1 it is not splashable, but remains a new tech for fiend decks.

Leviair- even with TGU at 1, this card is still spammable in certain decks.

Inzektor Hornet- at 0 inzektors become a weak rank 4/5 deck, while hitting Dragonfly makes the deck barely playable. at 1 an Inzektor player would have to protect it, and waste their resources keeping it safe.

Atums- I don't feel like hitting the rank 10 would be fair, as you do have to use a lot of resources to get it out, and this hit would slow Hieratics down greatly.

Solemn Warning- 2000 lifepoints is a small price to stop almost any play your opponent can make.

DMOC- MR, and Mind Control are gone, promotes spellcasters for REDU

MOF- same reason as DMOC.

Semi-limited

Mystical Space Typhoon- most people only run 2 anyways.

Lonefire Blossom- This card can move up IMO with Dandy at 0

Debris Dragon - Same reasoning as Lonefire

Rekindling- a minor hit to Lavals, I'm biased on this.

Rescue Rabbit- See OCG verz Laggia.

REDMD- biased towards dragons k. but honestly 2 slightly slows down the deck.

Unlimited

SSS- Gateway at 0, means this can go to 3

LSS Shi en- Honestly Shi en isn't that good anymore, people were afraid of his effect, but now it's so easy to beat over, and honestly they use Beast/Barkion now which is nearly impossible to get around.

Spore- explain to me why this shouldn't be at 3.

Primal Seed- explain to me why this was even on the list.

Agent of mystery Earth- Agents were a fun deck to play IMO, honestly without Trish/TGU/BLS EOTB, they wouldn't be as good as they were.

T.G. Striker- Honestly they hit it after T.g. agents were dead in OCG, This card would not affect the meta at 3.

So then no flaming, post thoughts, let me know whats wrong with the list/my mental state.
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Old 06-01-2012, 04:31 PM   #2
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Try spending more time on your list next time.
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Old 06-01-2012, 04:42 PM   #3
RopeFish
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>ban TGU
>also ban Leviair

brilliant

let's not
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Old 06-01-2012, 04:56 PM   #4
Vepenar
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Default

Quote:
Originally Posted by N.Nick View Post
Try spending more time on your list next time.
lol i spent like 30 minutes does that count.

Quote:
Originally Posted by RopeFish View Post
>ban TGU
>also ban Leviair

brilliant

let's not
has no clue what you mean.
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Old 06-01-2012, 05:10 PM   #5
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Eh, not bad. I am not sure if hitting both Leviair and TGU is excessive.
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Old 06-01-2012, 05:12 PM   #6
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Quote:
Chimera Tech- I honestly am not to sure about this, but feel it may happen to help promote Geargia.
what

Quote:
Limiter Removal- Random OTK is stupid.
It's more random than it is stupid. This seems really unnecessary.

Quote:
Leviair- even with TGU at 1, this card is still spammable in certain decks.
[citation needed]

Quote:
TGU- at 1 it is not splashable, but remains a new tech for fiend decks.
The obvious move is to ban either Leviair or Tour Guide, and leave the other alone (or hit Tour Guide if you want but w/e). Limiting both at the same time is an awful idea because Leviair at 1 doesn't really do anything at all, since you know, it's always there.

Quote:
Inzektor Hornet- at 0 inzektors become a weak rank 4/5 deck, while hitting Dragonfly makes the deck barely playable. at 1 an Inzektor player would have to protect it, and waste their resources keeping it safe.
They also have to actually get to it, which drastically lowers the speed of the deck below several others. If there's anything that needs to be hit, it's Centipede due to the fact that it ties all of your Dragonflies together.

Oh, and if Dragonfly was limited, the deck would still be stupid because you could just use Sword/Giga to bring back the one Dragonfly repeatedly.

Quote:
Mystical Space Typhoon- most people only run 2 anyways.
[citation needed]

Quote:
REDMD- biased towards dragons k. but honestly 2 slightly slows down the deck.
REDMD is played at 2 anyway and allowing 2 to exist still allows Gustaph drops

Quote:
Primal Seed- explain to me why this was even on the list.
Because of burn loops involving BLS and Macro Cosmos. Konami was just thinking ahead and didn't want decks like those to exist when they brought back BLS.

I also disagree with a lot more of these choices but they're due to more opinionated reasons, not "this seems like an awful decision for the game" reasons
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Old 06-01-2012, 05:21 PM   #7
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whats the point of creating list? bored? want some approval? think" im better in ygo than konami"?

god...
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Old 06-01-2012, 05:40 PM   #8
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Quote:
Originally Posted by Vepenar View Post
lol i spent like 30 minutes does that count.



has no clue what you mean.
I think he meant that it isn't organized
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Old 06-01-2012, 05:45 PM   #9
Vepenar
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Quote:
Originally Posted by Byak View Post
what



It's more random than it is stupid. This seems really unnecessary.



[citation needed]



The obvious move is to ban either Leviair or Tour Guide, and leave the other alone (or hit Tour Guide if you want but w/e). Limiting both at the same time is an awful idea because Leviair at 1 doesn't really do anything at all, since you know, it's always there.



They also have to actually get to it, which drastically lowers the speed of the deck below several others. If there's anything that needs to be hit, it's Centipede due to the fact that it ties all of your Dragonflies together.

Oh, and if Dragonfly was limited, the deck would still be stupid because you could just use Sword/Giga to bring back the one Dragonfly repeatedly.



[citation needed]



REDMD is played at 2 anyway and allowing 2 to exist still allows Gustaph drops



Because of burn loops involving BLS and Macro Cosmos. Konami was just thinking ahead and didn't want decks like those to exist when they brought back BLS.

I also disagree with a lot more of these choices but they're due to more opinionated reasons, not "this seems like an awful decision for the game" reasons
Eh tourguide doesn't deserve to be at 1, as it's a nice tech card at 1, but stupid a 2/3, i honestly completely hate RFG toolbox, even though my main decks are dragons/inzektors. REDMD at 2 is kind of pointless. I was thinking about hitting centipede, but in all honesty centipede/dragon fly are the only truely good inzektors, the rest of them just support than. also even with sword/giga, you would have to run extra cards, like for example you might not always have a sword or giga, so it's a balancing factor. Limiter Removal is just a stupid card that should of been at 0, as it is simply a win moar card. Chimera at 0 helps machines out, and in all honesty you should not be punished for just putting a monster on the board.

Quote:
Originally Posted by taralinga View Post
whats the point of creating list? bored? want some approval? think" im better in ygo than konami"?

god...
actually i'm bored, though i'm pretty sure everyone is better at ygo than konami.

Additional Comment:

Quote:
Originally Posted by LiL Wayn3 View Post
I think he meant that it isn't organized
i will admit i'm about has organize as one of those cartoon kids who's idea of cleaning is shoving everything into the closet .

Last edited by Vepenar : 06-01-2012 at 05:45 PM. Reason: Automerged Doublepost
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