Go Back   Pojo.com Forums > Yu-Gi-Oh! > Yu-Gi-Oh TCG "Advanced" Deck Discussion
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools
Old 04-29-2012, 08:46 PM   #1
TestPilotVGC
Spellcaster Vet
 
TestPilotVGC's Avatar
 
Join Date: Apr 2012
Location: In the void...
Posts: 1,923
iTrader: 0
Default Spell Counter Deck V1

Okay so I started playing yugioh at its inception and took a break for a few years. Now I'm trying to build a spell counter deck for a local tourney running the advanced format. For all of u who say spellcasters are aweful or cant stand up to any of the more popular archetypes... plz leave. I don't need that kind of criticism. What I do need is the kind of criticism that will help strengthen this deck. Thanks everyone!

Monsters x 19:

x2 Effect Veiler
x2 Night’s End Sorcerer
x1 Summoner Monk
x2 Defender the Magical Knight
x2 Magician’s Valkyria
x1 Alchemist of Black Spells
x2 Breaker the Magical Warrior
x2 Magical Exemplar
x1 Magical Marionette
x1 Dark Red Enchanter
x2 Chaos Sorcerer
x1 Endymion the Master Magician

Spells x 17:

x2 Wonder Wand
x1 Shrink
x3 Spell Power Grasp
x1 Swords of Revealing Light
x1 Terraforming
x2 Magical Citadel of Endymion
x1 Monster Reborn
x2 Magical Dimension
x1 Miracle Synchro Fusion
x1 Magical Blast
x1 Mystical Space Typhoon
x1 Book of Moon

Traps x 4:

x1 Solemn Judgment
x2 Magician’s Circle
x1 Compulsory Evacuation Device

Extra Deck x 15:

x1 Explosive Magician
x2 Tempest Magician
x2 Arcanite Magician
x2 Supreme Arcanite Magician
x1 Number 39: Utopia
x1 C39: Utopia Ray
x1 Alchemic Magician (when released)
x1 Magi Magi * Magician Gal (when released)
Number 11: Big Eye
x1 Stardust Dragon
x1 Colossal Fighter
x1 Red Dragon Archfiend

Side Deck x 15:
x1 Fog King
x1 Thunder King Rai-Oh
x1 Kycoo the Ghost Destroyer
x1 Blizzard Princess
x1 Sorcerer of Dark Magic
x2 Secret Village of the Spellcasters
x1 Diffusion Wave-Motion
x1 Burden of the Mighty
x1 Mind Control
x1 Double Spell
x2 Royal Decree
x1 Dark Bribe
x1 Rivalry of Warlords

And since i only have 2 Spell Counter 'Version' Decks as of now, here is this deck's sequal:
Spell Counter Deck V2
More will follow.

Last edited by TestPilotVGC : 05-19-2012 at 06:10 PM.
TestPilotVGC is offline   Reply With Quote
Old 04-29-2012, 09:23 PM   #2
Unraveling
Registered User
 
Join Date: Feb 2012
Posts: 65
iTrader: 0
Default

why did you put like one of every card that uses spell counters?

also if you're running a field put 3 of it and get rid of the terra.

this isn't even close to a solid deck; throwing together every card that uses a vague function != a deck. Also you're running 47 cards which means you really don't know how to play. This deck is largely beyond fixing someone will need t' post a completely new decklist; something I'm not going to do.

Additional Comment:

also if you bring this to a local tourney you will go 0-X for sure.

this deck would have trouble going against a starter/structure deck;

=/

Last edited by Unraveling : 04-29-2012 at 09:23 PM. Reason: Automerged Doublepost
Unraveling is offline   Reply With Quote
Old 04-29-2012, 09:38 PM   #3
TestPilotVGC
Spellcaster Vet
 
TestPilotVGC's Avatar
 
Join Date: Apr 2012
Location: In the void...
Posts: 1,923
iTrader: 0
Default

ouch! truth hurts. In my deffence, its been a while since i've last dueled and even then in wasnt competative. I agree that it is disorganized, despite my thin attempt at strategy, which is why i submitted this for review... ...and most likely A LOT of changes.
To answer your one other suggestion, Unraveling, the reason i run a terra and a field & not just 2 field is so i can swap Citadel for Secret Village if i need to.
BTW deck size was one of my aforementioned issues...
TestPilotVGC is offline   Reply With Quote
Old 04-29-2012, 10:35 PM   #4
boots88
hehe boobs
 
boots88's Avatar
 
Join Date: Aug 2011
Location: Australia
Posts: 10,984
iTrader: 4 (100%)
Default

Needs triple exemplar.

Drop the assault mode stuff

Max out on Summoner Monk, edfect veiler and Genex Ally Birdman

Add in 2 Genex Blastfan and one Sacred Crane

Keep the 2 breakers, put in 2 Tragoedia and another Kycoo
Use 3 crusaders and 3 Gemini Sparks

And that's the skeleton for a viable spellcaster deck
boots88 is offline   Reply With Quote
Old 04-29-2012, 11:26 PM   #5
TestPilotVGC
Spellcaster Vet
 
TestPilotVGC's Avatar
 
Join Date: Apr 2012
Location: In the void...
Posts: 1,923
iTrader: 0
Default

Thanks for the suggestions boots88. I'll consider removing the assault mode and see how well it works w/out it. I gues i'd replace w/ 2 nights end sorcerers.
Thing is i really wanted AM/AM for its field clearing effect, but i guess it's just too hard to summon... Summoner Monk sounds good. I might run x2 if i can get em... Additionally, i was trying to make it a pure spellcaster deck w/ Solidarity so i probably wont add the genex or crane. I'll see what happens w/ CoD and i'll add a second exemplar. This deck is starting to have more focus!

Additional Comment:

Ok so removing AM/AM etc. was actually quite helpful. I needed to -1 CoD from x2 because the gemini summoning was a pain even with stalling. MUCH easier to discard via Magic Jammer etc. and revive it w/ exemplar. Still have a few problems:
Too many traps + too many monsters = WAY too many cards. Even I know 49 is too many for this metagame w/out proper draw support. If someone can recommend a few cuts, this would be appreciated.
Additionally, if someone would be so kind as to review my side deck, thanks!

Last edited by TestPilotVGC : 04-29-2012 at 11:31 PM. Reason: Automerged Doublepost
TestPilotVGC is offline   Reply With Quote
Old 04-29-2012, 11:30 PM   #6
boots88
hehe boobs
 
boots88's Avatar
 
Join Date: Aug 2011
Location: Australia
Posts: 10,984
iTrader: 4 (100%)
Default

don't run Solidarity, the card is bad
boots88 is offline   Reply With Quote
Old 04-29-2012, 11:36 PM   #7
TestPilotVGC
Spellcaster Vet
 
TestPilotVGC's Avatar
 
Join Date: Apr 2012
Location: In the void...
Posts: 1,923
iTrader: 0
Default

how so? spellcasters typically have sub-par ATK. This solves the problem
TestPilotVGC is offline   Reply With Quote
Old 04-29-2012, 11:45 PM   #8
boots88
hehe boobs
 
boots88's Avatar
 
Join Date: Aug 2011
Location: Australia
Posts: 10,984
iTrader: 4 (100%)
Default

limiting yourself to spellcasters is the problem
boots88 is offline   Reply With Quote
Old 04-30-2012, 12:07 AM   #9
TestPilotVGC
Spellcaster Vet
 
TestPilotVGC's Avatar
 
Join Date: Apr 2012
Location: In the void...
Posts: 1,923
iTrader: 0
Default

i know i should be more versatile but i guess i was too comfortable w/ Solidarity. Would a suitable backup be Burden of the Mighty?
Btw I didn't understand how genex or Tragoedia would help much. Sacred Crane is too weak. Gemini Spark sounds interesting but even if i ran 2 CoD, it would still be cumbersome to draw. If you can think of any other ideas on how to better diversify this deck, i'd appreciate it...
Thanks for all the advice!
TestPilotVGC is offline   Reply With Quote
Old 04-30-2012, 12:26 AM   #10
WerewolfMaster13
Pojo Veteran
 
WerewolfMaster13's Avatar
 
Join Date: Jul 2008
Age: 25
Posts: 3,506
iTrader: 2 (100%)
Default

Quote:
Originally Posted by TestPilotVGC View Post
i know i should be more versatile but i guess i was too comfortable w/ Solidarity. Would a suitable backup be Burden of the Mighty?
Btw I didn't understand how genex or Tragoedia would help much. Sacred Crane is too weak. Gemini Spark sounds interesting but even if i ran 2 CoD, it would still be cumbersome to draw. If you can think of any other ideas on how to better diversify this deck, i'd appreciate it...
Thanks for all the advice!
Summoner Monk makes the Crane viable and uses it's effect. Also allows for the use of the Rank four XYZ.
Birdman is a level 3 tuner, which get's out Arcanite Magician faster. The Blast Fan is a spellcaster, which allows you to add that monster to you hand, and can be special summoned with Summoner Monk.
Also allows for reuse of certain spellcasters, if I'm not mistaken, Boots88?

And you don't need burden or Solidarity. Restricting yourself that much can hurt you much more than 800 points could help you. Plus, this format we have 3 Mystical Space Typhoon legal and Heavy Storm. There are plenty of decks that destroy back row {spell/trap card zone} cards right now.

The Recycle/Power Grasp combo is actually not that bad, {i thought of that myself.}
But i would suggest you listen to Boots88 on this one. A lot of the cards here, won't help and are more of a hindrance to you. If the Sparks don't work at three, test to see if two would work. But if a hero beat deck that run just three Gemini cards can run three, i don't see why this deck can't either.
WerewolfMaster13 is offline   Reply With Quote
Old 04-30-2012, 12:37 AM   #11
boots88
hehe boobs
 
boots88's Avatar
 
Join Date: Aug 2011
Location: Australia
Posts: 10,984
iTrader: 4 (100%)
Default

Yeah, you pretty much hit the nail on the head. If you use a Divine Wind of Mist Valley you Can special summon another blastfan or another wind monster and add a birdman to your hand again. The only problem is there isn't that many good wind monsters.

Last edited by boots88 : 04-30-2012 at 12:40 AM.
boots88 is offline   Reply With Quote
Old 04-30-2012, 12:55 AM   #12
TestPilotVGC
Spellcaster Vet
 
TestPilotVGC's Avatar
 
Join Date: Apr 2012
Location: In the void...
Posts: 1,923
iTrader: 0
Default

If i do run MST how about x2 or x1 as I already have Breaker?
Crane, Birdman and Blast Fan sound interesting but too wind reliant. For Tuning, how about x1 Geomancer of the Ice Barrier and x1 Night's End Sorcerer. That way no matter which one i draw, i can still summon a synchro.
Also, werewolf, I already have plenty of 4 star monsters and they can always come back via Exemplar.
I still kind of like Burden just because I'm less spellcaster dependent and also i can get the kill with Copycat.
Also, all of these suggestions (sans -1 Burden which I'm considering...) are adding cards. I'd appreciate a comment or two about what cards should go. I'm thinking some of the traps but I'm not sure which ones...
Additionally, with +1 Geomancer should i remove The Tricky? Having a 5-star quick special summon was the reason for its existance in this deck.

Last edited by TestPilotVGC : 04-30-2012 at 01:02 AM.
TestPilotVGC is offline   Reply With Quote
Old 04-30-2012, 01:08 AM   #13
boots88
hehe boobs
 
boots88's Avatar
 
Join Date: Aug 2011
Location: Australia
Posts: 10,984
iTrader: 4 (100%)
Default

Sacred crane is a light monster. I really wouldn't bother with most of those monsters. They are either too slow or don't do anything for you.
boots88 is offline   Reply With Quote
Old 04-30-2012, 01:16 AM   #14
TestPilotVGC
Spellcaster Vet
 
TestPilotVGC's Avatar
 
Join Date: Apr 2012
Location: In the void...
Posts: 1,923
iTrader: 0
Default

Which ones dont do anything for me? The aforemention Birdman and Blast Fan, or do you mean The Tricky and the tuners i selected? plz be more specific. thnx!
Btw... MST x0, x1, or x 2?
TestPilotVGC is offline   Reply With Quote
Old 04-30-2012, 03:04 AM   #15
boots88
hehe boobs
 
boots88's Avatar
 
Join Date: Aug 2011
Location: Australia
Posts: 10,984
iTrader: 4 (100%)
Default

tricky, geomancer and Copycat. They aren't that great
boots88 is offline   Reply With Quote
Old 04-30-2012, 04:54 AM   #16
TestPilotVGC
Spellcaster Vet
 
TestPilotVGC's Avatar
 
Join Date: Apr 2012
Location: In the void...
Posts: 1,923
iTrader: 0
Default

Ok. Removing Tricky was contingent on having Geomancer (lvl. 5 special summon vs. lvl 3 tuner) and i still think Copycat works well. Why arent they good?
TestPilotVGC is offline   Reply With Quote
Old 04-30-2012, 05:01 AM   #17
boots88
hehe boobs
 
boots88's Avatar
 
Join Date: Aug 2011
Location: Australia
Posts: 10,984
iTrader: 4 (100%)
Default

copycat is dependent on your opponent having a massive monster on thier side of the field, that's bad.
boots88 is offline   Reply With Quote
Old 04-30-2012, 01:24 PM   #18
WerewolfMaster13
Pojo Veteran
 
WerewolfMaster13's Avatar
 
Join Date: Jul 2008
Age: 25
Posts: 3,506
iTrader: 2 (100%)
Default

Quote:
Originally Posted by boots88 View Post
copycat is dependent on your opponent having a massive monster on thier side of the field, that's bad.
And with Veiler running in threes in most decks, you'd end up with a 0 atk. 0 def monster in attack mode...
WerewolfMaster13 is offline   Reply With Quote
Old 04-30-2012, 01:32 PM   #19
TestPilotVGC
Spellcaster Vet
 
TestPilotVGC's Avatar
 
Join Date: Apr 2012
Location: In the void...
Posts: 1,923
iTrader: 0
Default

k. I'll side deck Copycat for now & see how that works out.
I still have an issue as my deck size particularly monsters and traps are excessive. Any ideas on how to thin them down and consolidate the deck would be appreciated, as well as any side deck modifiers. And thanks again for all the advice!
P.S. still confused whether i should keep Tricky or not. Although its a -1, it can set up tributes for Marionette, Chaos Command, and Blizzard Princess. idk...

Last edited by TestPilotVGC : 04-30-2012 at 01:34 PM.
TestPilotVGC is offline   Reply With Quote
Old 04-30-2012, 03:03 PM   #20
~Psycho~
Registered User
 
~Psycho~'s Avatar
 
Join Date: Jan 2012
Location: Australia
Posts: 486
iTrader: 0
Default

- Super Polymerization
+ Miracle Synchro Fusion
~Psycho~ is offline   Reply With Quote
Old 04-30-2012, 05:08 PM   #21
TestPilotVGC
Spellcaster Vet
 
TestPilotVGC's Avatar
 
Join Date: Apr 2012
Location: In the void...
Posts: 1,923
iTrader: 0
Default

This might sound stupid, but hows MSF better than Super Polymerization? Sure w/ MSF i can bluff and possibly get a card. But although SP is a -1 in the hand, i can still steal a spellcaster for fusion if the opponent happens to have one. And SP's effect cant be negated by spells traps or monster effects.
Any other suggestions? Thanks!
TestPilotVGC is offline   Reply With Quote
Old 04-30-2012, 05:21 PM   #22
05pathanz
₪ ř lll ·o.
 
05pathanz's Avatar
 
Join Date: Sep 2011
Age: 20
Posts: 1,439
iTrader: 0
Default

not many people main deck spellcasters, and the chance of super poly being live (ie having a spellcaster ssynchro and have a spellcaster on your opponent's field) is really low. MSF is a One for One, and even if it is a dead card, you can set it and let it get destroyed to gain a free draw.

btw, i tried making a spell counter control deck a while ago, and although the thread is outdated, you may find some stuff useful
http://www.pojo.biz/board/showthread...t=spellcasters
__________________
AMOR
CTPACTb
信念
RĘVES
05pathanz is offline   Reply With Quote
Old 04-30-2012, 05:35 PM   #23
555cookiez
Game Changer
 
555cookiez's Avatar
 
Join Date: Aug 2010
Location: A very big cookie jar
Posts: 891
iTrader: 0
Default

-1 geomancer
-1 night's end
-1 tricky
-1 marrionette
-1 recycle
-1 Spell Absorption
-1 swords of revealin light
-1 burden
-1 Mist Body
-1 power stone
-1 cylinder
-1 seven tools
-1 Magic Jammer
-1 wrath
-1 refpanel
-1 MST
-1 Mirror Force
-1 bottomless

Basically drop anything that is unnecessary and/or is a minus one.

+3 Pot of Duality (consistency)
+1 Solemn Judgment (staple)
+1 Terraforming (consistency)
+1 citadel (you need a back-up and consistency)
+2 decree (you run hardly any traps)
__________________


Props to PotofDuality1234 for the truly pro sig

Every time someone reads this but doesn't click the link Konami invents another stupid card. Don't contribute to the problem. Click Me.
555cookiez is offline   Reply With Quote
Old 04-30-2012, 05:57 PM   #24
TestPilotVGC
Spellcaster Vet
 
TestPilotVGC's Avatar
 
Join Date: Apr 2012
Location: In the void...
Posts: 1,923
iTrader: 0
Default

First off, pathanz, i'll give MSF a try & see if i like it despite banishment of fusion material monsters.
Secondly WOW thats a lot of edits!! O_o Didnt really see it coming.
Some of these I might grudgingly conceed, but I'd at least like cookiez to know where im coming from. x1 Recycle + x1 Spell Power Grasp + x1 Spell Absorption provide me w/ 2+ free counters and 200 LP per turn. And although power stone is slow, it allows me to Shift counters onto a card that cant generate them e.g. Arcanite. SoRL is a semi-necessary stall tactic. Mist Body combines w/ Magician's Valkyria to prevent any monsters from being destroyed by battle. Geo & Night's end summon tuners of choice. Marrionette works w/ Kycoo to banish opponents monsters. Burden is to make enemy monsters more managable (especially w/ Copycat). Jammer and tools i'll remove! Devine Wrath, Cylinder and Mirror Force help block atks to further stall. Refpanel retargets cards such as MST. Bottomless is for anoying XYZ/Synchros/Fusion. Tricky i'll remove.
I'll put another decree in side deck 4 lock down and move to main deck l8er. PoD sounds pretty good but i dont have access. Should i move Avarice to main deck?
Just cuz i defend my position doesnt mean im a snob or unbudgable. I liked these ideas & thnx 4 ur advice!
TestPilotVGC is offline   Reply With Quote
Old 04-30-2012, 06:17 PM   #25
555cookiez
Game Changer
 
555cookiez's Avatar
 
Join Date: Aug 2010
Location: A very big cookie jar
Posts: 891
iTrader: 0
Default

I like that you have thought your strategies and comboes through. However even with all the spells your are using absorption is bad for the shear fact that all it does is gain you life points. As for the other cards there are better ways to do what you are trying to do. Veiler>Divine Wrath. D-prison>cylinder. Refpanel is unnecessary. Burden will get destroyed before you can use it (MST, heavy, inzektors) and even if it does work all it does is make the opponent's monster slightly weaker.
__________________


Props to PotofDuality1234 for the truly pro sig

Every time someone reads this but doesn't click the link Konami invents another stupid card. Don't contribute to the problem. Click Me.
555cookiez is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump

 
Advertisement


All times are GMT -6. The time now is 03:37 PM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.