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04-14-2012, 09:16 PM
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#2
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HopelesslyConfused
Join Date: Jul 2008
Location: The States
Posts: 4,117
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Moar scour, less probe? Less BaM, another Pike or other sword?
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04-14-2012, 09:38 PM
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#3
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Pojo Veteran
Join Date: Feb 2007
Location: Maine
Posts: 1,670
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I find that Body and Mind has been helping against mirror matches(Snags) and especially any Pod or Huntmaster deck.
The Wolf Token is always a positive blocker for the next turn.
I tried a second W&P, but I was not sure how I felt about it. I was considering a F&F, but and seeing how the B&M works out. I feel that 3 Pikes is almost too much because they are normally only good late game.
I will try it the ratios of Probe/Scour and see what I think.
Thanks for the suggestions.
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04-15-2012, 02:23 AM
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#4
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Registered User
Join Date: Nov 2011
Posts: 105
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Batterskull?
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04-15-2012, 08:24 PM
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#5
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Pojo Veteran
Join Date: Feb 2007
Location: Maine
Posts: 1,670
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I am not sure if Batterskull would really give me any added benefit...
I ended up winning an 8 player tournament just a few minutes ago.
My matches were a a zombie deck for the first round(2-0), a mirror match(1-2) for the second, and then a control-mill deck(1-2).
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04-15-2012, 08:55 PM
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#6
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That one Pro Scrub
Join Date: Oct 2010
Location: Indiana
Age: 17
Posts: 1,489
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Thought scour is bad imo unless you are going to attempt to fuel pike all the time. Think Twice maybe?
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04-15-2012, 09:15 PM
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#7
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Pojo Veteran
Join Date: Feb 2007
Location: Maine
Posts: 1,670
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Yeah, I sometimes use it fuel pike....most times it is used to mill for surgical.
I may try the Think Twice though.
Thanks.
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04-15-2012, 09:27 PM
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#8
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Champion Doolist
Join Date: Aug 2010
Location: Wisconsin
Age: 20
Posts: 2,802
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I'd max out on Thought Scour Before playing any Probes. If you do go to 4 Scours, I'd consider dropping a sword for another Pike.
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04-15-2012, 10:01 PM
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#9
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Pojo Veteran
Join Date: Feb 2007
Location: Maine
Posts: 1,670
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I was considering that as well, but I decided after a few runs one way and the other, I like knowing what my opponent has in his hand more so then fueling a pike.
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04-16-2012, 04:57 AM
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#10
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That one Pro Scrub
Join Date: Oct 2010
Location: Indiana
Age: 17
Posts: 1,489
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Quote:
Originally Posted by The Grim Reaper
Yeah, I sometimes use it fuel pike....most times it is used to mill for surgical.
I may try the Think Twice though.
Thanks.
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I worded that wrong, i ment that i believe thought scour is.only good if you are running 3-4 pike in order for you have a way to constantly fuel pike.
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04-16-2012, 07:33 AM
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#11
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Lost in mind
Join Date: Aug 2007
Location: Cyclone State
Age: 19
Posts: 3,763
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Think Twice is such a bleh card for this style of deck. We have enough draw cards available in standard that you can do better than a cantrip.
You should probably max out your gut shots, and take out some of your draw/equipment. I just think 5 main board for equip is a bit overkill, and 10 draw isn't nessary (I'ld go 8, though I'm being hypicritical atm ).
(I hope I can get a playset of geist before rotation, I need to build this list but don't want the $17 land to hold me back; btw why haven't people started to call him gost yet?)
__________________
Quote:
Originally Posted by Mage Master
One third of the set spoiled and it's garbage. Never change Pojo.
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04-18-2012, 12:26 PM
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#12
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Pojo Veteran
Join Date: Feb 2007
Location: Maine
Posts: 1,670
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My "Blades" are the main source of this deck. Normally when I win it is either because I Pondered my way to a flipped Delver, or I Snapcaster Maged my Vapor Snags.
Maxing out on 4 Gut Shots is a terrible idea. 2 is normal for this deck, but I run 1 for the sake of having the Body and Mind. That card has proven to place imense pressure on most decks in this format.
It combos very well with my Surgical.
The Think Twice throws off my mana curve. I do not like it very much. The flash back is nice, but I normally should have been saving that mana for counters.
Additional Comment:
I am considering taking out the 2x Runchanter's Pikes for 2x Dungeon Geists.
Any objections?
The way I see it is that Pike costs 4 all together and the payoff is not always worth it in all games, and I most of the time sideboard it out for something else.
The dungeon geists actually can help, because it flies and can temporarily Remove a threat from the game-less it gets killed/flashed to my hand.
I tried Batterskull out as someone suggested, but I prefer swords, as the cost is much smaller up front.
Any other suggestions?
Last edited by The Grim Reaper : 04-18-2012 at 12:26 PM.
Reason: Automerged Doublepost
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