Kuldothan crusader
2/2 Goblin knight 1RR
first strike
haste Battle Cry 2
protection from black and white
lumergrid crusader
2/2 vedelkan knight 1UU
First strike
Flying
whenever lumergrid crusader deals damage to a player, draw 2 cards.
Protection from black and red
Virridian crusader
2/2 elf knight 1GG
first strike
Hexproof
Whenever Virridian crusader attacks, put a 2/2 green wolf creature token into play tapped and attacking. Exile all tokens created this way at the end of the turn.
Protection from blue and red
Brainstorm ideas what crusaders of each color would have been like. Attempted tonnage them symmetrical while still making the unique. These crusaders got 3 abilities as
opposed to 2. This was done because i wasn't exactly sure what to give each of the different crusaders. I tried to make them all 5 turn clocks, save the blue. I believed the extra draw would be more beneficial. This was my take on it, any thoughts from other players?
Simic Crusader 1UG
Creature - Human Knight, 2/2
flying
G: Regenerate ~this~
When ~this~ deals combat damage to a player you may choose a target creature and move one counter on that creature to ~this~.
Additional Comment:
hmm... 'notherone:
Orzhov crusader 1WB
Creature - Vampire Knight, 2/2
First Strike, Lifelink
When ~this~ dies, target player must sacrifice a permanent.