Go Back   Pojo.com Forums > Yu-Gi-Oh! > Yu-Gi-Oh TCG Strategies
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Closed Thread
 
Thread Tools
Old 09-08-2011, 04:36 PM   #1
Maou
El~Psy~Congroo
 
Maou's Avatar
 
Join Date: Oct 2010
Age: 24
Posts: 2,043
iTrader: 0
Default Official Agent Fairy Discussion V - In Balls We Trust

THIS IS A COMPETITIVE DISCUSSION OF AGENTS

Table of Contents

1) Introduction: Lost Sanctuary
2) The Agents & Allies
3) Deck Options
4) Divine Support
5) Tier 1 Match-Ups: COMING SOON
6) Conclusion + Deck Examples

============================

Lost Sanctuary


The Agents are a LIGHT Fairy-type theme that has existed since one of the oldest sets of Yu-Gi-Oh! TCG: Ancient Sanctuary. The Agents are all named after the Planets of the Solar System; or alternatively after the Roman Gods. Originally The Agents gained effects based on having higher Life Points than your opponent's, but this strategy was too fragile to ever be competitive. The Agents were never a competitive force until the release of the Structure Deck: Lost Sanctuary in which they gained the necessary tools to compete with the top tier of the metagame.

Currently in the OCG Agent Fairy has become one of their Tier 1 deck-types. In the short amount of time Agents have been in the TCG, they have already made an impact everywhere on the competitive scene. Agents also won 2011 Worlds. Entering the 2011 September format, Agents are looking to be one of the most dominate decks of the format since they have not been remotely touched by the Forbidden/Limited List.

Agent Fairies run a fairly standard amount of Monsters. The play-style derived from the new-age Agent Fairies is that of a Control deck that has the ability to Shift into a very aggressive deck. Agent Fairies also have the ability to amass large amounts of card advantage as well as explode with the potential to OTK your opponent. Being an archtype that consists of all Light Fairies they can tap into the support of both their attribute and type. They Special Summon a fair amount with the ability to Synchro Summon and Xyz Summon as well.

Most of the Spell Cards in a Agent Fairy deck will consist of the standard + the maximum amount of consistency cards such as Pot of Duality and Cards from the Sky. In addition to those standard Spells are ran as well.

There isn't a large amount of Trap Cards used in Agent Fairy decks. Most consist of the same standard metagame Trap Cards with the possible exception of some unique Trap Cards that can be used by Fairies or decks focused around The Sanctuary in the Sky.

============================

The Agents & Allies


I'm going to name off the popular Agents first and their support, and then note some of the lesser used Agents below them in less detail.

Quote:
Master Hyperion
Light/Fairy/8/2700/2100
You can Special Summon this card from your hand by removing from play 1 "The Agent" monster in your hand, field, or Graveyard. Once per turn, you can remove from play 1 LIGHT Fairy-Type monster from your Graveyard to select 1 card on the field, and destroy it. If "The Sanctuary in the Sky" is face-up on the field, you can activate this effect up to twice per turn.
The Boss Monster of the deck released in Structure Deck: Lost Sanctuary. While it's name doesn't include "The Agent" this card is one that is only usable with them. This card is similar to that of a miniature Dark Armed Dragon, only easier to Summon and can be run in 3's. This card can gain a large amount of card advantage and is without a doubt the best monster of the deck. This card can also be Tribute Summoned if need be. Run 3.

Quote:
Archlord Kristya
Light/Fairy/8/2800/2300
If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card from your hand. When you do, add 1 Fairy-Type monster from your Graveyard to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the owner's Deck instead.
This is the second Boss Monster of the deck. Aside from the fact of it being huge, it also has a built in Royal Oppression. This card is crucial to killing a lot of the current decks in the metagame. The ability to add a Fairy to your hand when it is Special Summoned just adds to this card being more ridiculous than it needs to be. In addition to that whenever it dies, it goes back to the top of your deck. As long as you can maintain the 4 Fairies in Graveyard this card will be live. Be careful with your Graveyard and Field management when using this card. Also like Hyperion, it can also be Tribute Summoned if need be. Run 2.

Quote:
Black Luster Soldier - Envoy of the Beginning
Light/Warrior/8/3000/2500
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects:
- Remove 1 monster on the field from play. If you activate this effect this card cannot attack during this turn.
- If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
The new addition to the deck as an additional Boss Monster, if you run a suitable amount of Darks to support him. There isn't much to be said about this behemoth. The last time this card was legal was in the Goat Control format of the game and has been on the banned list for about 6 years. It stayed banned for a very long time for a very good reason. It is extremely powerful and flexible card. Run 1 in TGU Agents and T.G. Agents, 0 in Pure Agents.

Quote:
The Agent of Mystery - Earth
Light/Fairy/2/1000/800/Tuner
When this card is Normal Summoned you can add 1 "The Agent" monster from your Deck to your hand except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field you can add 1 "Master Hyperion: from your Deck to your hand instead.
This is the Elemental Hero Stratos of "The Agent" archtype released in Structure Deck: Lost Sanctuary. It searches one of the most important Agent monsters in the deck and in addition to that free +1 it supplies, it is also a Tuner. Amazing card is amazing. Run 2-3.

Quote:
The Agent of Creation - Venus
Light/Fairy/3/1600/0
Pay 500 Life Points to Special Summon 1 "Mystical Shine Ball" from your hand or Deck.
This is one of the older Agents, and at first glance it's effect may seem incredibly horrible, but it allows for a lot of Graveyard or Field set-up. The Agent of Mystery - Earth + The Agent of Creation - Venus + 2 Mystical Shine Ball allows to Synchro Summon Trishula, Dragon of the Ice Barrier or the Mystical Shine Balls can overlay for an Xyz Summon of Gachi Gachi Gantetsu. Genex Ally Birdman also has incredible synergy with this card. It fills the Graveyard full of Fairies fast to use for Master Hyperion or to meet the condition of Archlord Kristya. Run 3.

Quote:
Mystical Shine Ball
Light/Fairy/2/500/500
A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
Not much to note on this one. It has no effect. It is good bait for Tribute Summons, Synchro Summons, Xyz Summons, and can be used in conjunction with other cards such as the effect of Master Hyperion, Herald of Orange Light, and Cards from the Sky. Run 0 or 3 depending if you use The Agent of Creation - Venus or not.

Quote:
The Agent of Miracles - Jupiter
Light/Fairy/4/1800/1000
Once per turn, you can remove from play 1 "The Agent" monster in your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. The selected monster gains 800 ATK until the End Phase. While "The Sanctuary in the Sky" is face-up on the field, once per turn, you can discard 1 Fairy-Type monster to select 1 of your removed from play LIGHT Fairy-Type monster, and Special Summon it.
This is the beatstick of the Agent monsters, newly released from Structure Deck: Lost Sanctuary. He is not the best but he has his uses since he can self-pump himself up to 2600 attack which can run over a lot of popular cards in the metagame such as Stardust Dragon. Run 0-1.

Quote:
Herald of Orange Light
Light/Fairy/2/300/500/Tuner
You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard to negate the activation of an effect of an Effect Monster your opponent controls, and destroy it. You can activate this effect during either player's turn.
This is simply a monster-form of Divine Wrath with the cost being another in-hand Fairy monster. It is not hard to pull off at all. It is also a Tuner so you can use it for Synchro Summons if need be. This card in Pure Agent Fairies is vastly superior to Effect Veiler, while in T.G. Agents is worse than Effect Veiler and in TGU Agents is player preference with Effect Veiler. Run 3 in Pure, 0 in T.G. Agents, and 2-3 in TGU Agents if you prefer this over Effect Veiler.

Quote:
Sangan
Dark/Fiend/3/1000/600
When this card is sent from the field to the Graveyard, select 1 monste with an ATK of 1000 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your deck.
This card has always been a good card. You use this card to search your Agent of Mystery - Earth, or your Herald of Orange Light, etc. It is also a level 3 for Xyz Summons of Rank 3 Xyz monsters in a worst case scenario. Run 1.

Quote:
Honest
Light/Fairy/4/1100/1900
During your Main Phase, you can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.
Solid card overall. It is both a Light and a Fairy type meeting the requirements of many cards. All of your monsters are Light. What isn't there to like about Honest? Run 1.

Quote:
Tour Guide from the Underworld
Dark/Fiend/3/1000/600
When this card is Normal Summoned, you can Special Summon 1 level 3 Fiend-Type monster from your hand or Deck. Its effects are negated and it cannot be used as a Synchro Material Monster.
Another new addition to the deck. This card + Sangan basically equates to running 4 Sangan in your deck to search out your missing Agent of Mystery - Earth or if you want a Herald of Orange Light/Effect Veiler. It also enables 1-card Leviair the Sea Dragon and Number 17: Leviathan Dragon plays. Outside of that, this card funnels DARK type monsters to your Graveyard for your Black Luster Soldier - Envoy of the Beginning. TGU Agents is one of if not the most powerful variation, run 3 in there. In T.G. Agents and Pure Agents, run 0. This card does require building your deck around it a bit.

============================

Deck Options


Agents are by nature a control deck with the ability to turn into an aggressive aggro with their Boss Monsters. In the September 2011 format, the deck has 3 different viable ways to be played.

A) TGU Agents

This is a aggro/control style that digs into The Agent of Creation - Venus as soon as possible via different searching methods stemming either from Tour Guide from the Underworld to Sangan (to search The Agent of Mystery - Earth), or Tour Guide from the Underworld to Tour Guide from the Underworld into Leviair the Sea Dragon in combination with Gold Sarcophagus in which you search The Agent of Creation - Vebus, and then using Mystical Shine Ball to take advantage of easy Field/Graveyard set-up summoning Gachi Gachi Gantetsu, Stardust Dragon, Trishula, Dragon of the Ice Barrier both of the latter stemming from Genex Ally Birdman plays. This is believed to be the best version of Agents to run currently.

B) T.G. Agents

These builds are similar to pure except they forgo the use of Archlord Kristya and don't run many Traps if any at all. They use 3 T.G. Striker + 3 T.G. Warwolf alongside cards like 2 Tragoedia, 1 Gorz the Emissary of Darkness and 2-3 Effect Veiler as their in-hand defense. At the same time the engine allows for T.G. Striker + The Agent of Creation - Venus plays, with the ability to drop T.G. Warwolf on Mystical Shine Ball Special Summons allowing a large amount of combo potential. This deck makes Trishula, Dragon of the Ice Barrier like it is a joke. This is believed to be the second best version of Agents to run currently.

C) Pure Agents

Pure Agents is extremely standard to the deck from the 2011 March format. They run 3 Herald of Orange Light, 3 The Agent of Mystery - Earth, 3 The Agent of Creation - Venus, etc. There isn't a whole lot to go over. For those interested in seeing what a Pure Agent build looks like look in the Deck Example section of this guide. Pure Agents is believed to be the weakest variant of the 3 currently.

D) Hyperion Herald

I'm not going to go over extreme detail about the deck as there is already a guide for Herald of Perfection that can be found here. This is the synopsis from the thread for the deck.

"Hyperion Herald's a combination of Hyperion Agents and Dawn Herald. The Agent of Mystery - Earth gives the deck a Tuner other than Herald of Orange Light, Master Hyperion (whose effect's fueled by Herald) acts as an additional "Boss Monster" and beatstick, and The Agent of Miracles - Jupiter provides an instant out to Shi En, Stardust, etc. as long as there's an Agent in the Graveyard (which is an easy requirement to fill thanks to Herald of Perfection. The deck can run Dawn of the Herald and Advanced Ritual Art if it also runs the Mystical Shine Ball engine, but typically, it just runs 2-3 Dawn of the Herald."

============================

Divine Support


Please note that all support under here does not cover generic support cards for that of an Agent Deck, unless it has just recently become a good option for the deck.

Monster Support - Competitive Options

- Breaker the Magical Warrior - (A really good card in general whether it be in the main or side, this card in a format with Heavy Storm is quite powerful and it is also a DARK to supplement Black Luster Soldier - Envoy of the Beginning)
- Darklord Desire (An alternate Boss Monster that can be used in Fairies, has quite a potent effect and stats)
- Dimensional Alchemist (Agents can fill their removed from play very quickly, and this guy can return valuable cards that have been removed from the game as well as provide a decent beater)
- Gellenduo (A card that can't be destroyed in battle but can be destroyed the moment you receive Battle or Effect Damage, also allows for 2-Tribute Fairy Monsters like Master Hyperion or Archlord Kristya to be summoned with only 1-Tribute)
- Genex Ally Birdman (A Level 3 Tuner option for Agents that allows the use of Genex Ally Triforce in addition to adding more Synchro plays in regular builds with The Agent of Creation - Venus, card is extremely useful in the TGU Agent builds)
- [ygocard]Gorz the Emissary of Darkness - (In the new September 2011 format, Gorz will be one of the most important monsters to run in a deck since it supplies the DARK role as well as being one of the best defensive cards in terms of power in the game when backrow will be used much less)
- Herald of Green Light (similar to Herald of Orange Light but for spells and is not a tuner)
- Herald of Purple Light (similar to Herald of Orange Light but for traps and is not a tuner)
- Junk Synchron - (Allows for easy Synchro Summon access with in Graveyard Mystical Shine Ball as well as supplementing as a DARK for Black Luster Soldier - Envoy of the Beginning)
- Thunder King Rai-Oh - (Just a good card in general effective against players that perform a lot of searching or Synchro/Xyz Summon a lot, it being Light means it is still safe with cards you can side in like Gozen Match and works with Honest)

Spell Support - Competitive Options

- Cards from the Sky (One of the most important spells for the decks, keeps consistency at the sacrifice of Special Summons and your Battle Phase for the turn)
- Creature Swap - (Extremely useful depending on which build you run, is very useful in the mirror match to take cards like Master Hyperion or Archlord Kristya)
- Enemy Controller - (Can be very useful either as a protection card, an aggressive card, or for slipping past an opposing Effect Veiler)
- Gold Sarcophagus - (Used in conjunction with Tour Guide From the Underworld to set up a play that can result in Gachi Gachi Gantetsu, Leviair the Sea Dragon, and Stardust Dragon)
- Mind Control (The deck runs a lot of tuners, therefore this card has good synergy with the deck as well as it promotes the use of the Xyz Summon mechanic quite nicely as well and is very useful in the mirror match)
- Pot of Duality (One of the most important spells for the decks, keeps consistency at the sacrifice of Special Summons for the turn)

Fun Spell Support

- Solidarity (You run all Light Fairies, though this card can be a bad draw and lackluster)
- The Sanctuary in the Sky (For decks built around it, allows the use of other cards and also unlocks the secondary effects of The Agents)
- United We Stand (Due to the effect of The Agent of Creation - Venus, you can fill your field very quick with a single card allowing possible OTK plays involving this card and the Xyz Summon mechanic)
- Valhalla, Hall of the Fallen - (For decks built around it, can allow swarming of huge beaters)

Trap Support - Competitive Options

- Call of the Haunted - (One of the most generic revival cards in the game for years, this card can now be used in a pair in decks and is potent just for the single idea of running Tour Guide from the Underworld beside it to abuse with Sangan, or to continuously re-use your Honest)
- Mind Crush - (Now at two, this card has always been very good for stopping a lot of decks of the format because decks like to search a lot, and with increased hand size and the game emphasis switching to searching and the likely increased use of Trap Dustshoot this card will be really good either as a main or side option in all decks)
- Miraculous Descent - (Recursion for your cards removed from play either by your opponents cards or the effects of Master Hyperion, The Agent of Miracles - Jupiter, or Cards from the Sky)
- Return from the Different Dimension (The deck fills the removed from play very quickly, so you can use this as another form of win condition).
- Threatening Roar - (Allows you to set-up big plays with The Agent of Mystery - Earth by protecting him in addition to being chainable and saving you from large pushes)
- Trap Dustshoot - (With the return of Heavy Storm, the game shall now have increased hand size of both players allowing the easy use of this card, more than likely will become a staple in the September 2011 format)

Fun Trap Support

- Divine Punishment - (Used in builds revolving around The Sanctuary in the Sky, acts as another form of Solemn Judgment)
- Light of Judgment - (Can be used in builds revolving around The Sanctuary in the Sky, can be used as removal for the field or like a Confiscation on the opponent)

============================

Tier 1 Match-Ups


Let me start off by saying, all of these strategies vs. these decks are under the assumption of main-stream play.

THIS SECTION IS AWAITING YCS TORONTO TO BE UPDATED

============================

Conclusion + Deck Examples


Agents are a Tier 1 Deck, without a doubt. They dominate the competitive scene of OCG meta and their short time here in the TCG meta has already made an impact. For those looking into making Agent Fairies for the first time, if you are an old-school player and remember Chaos Return, this deck plays similar to that. if you like to generate mass card advantage or If you are looking for something with amazing consistency, or If you like a deck that can switch between being Passive and Aggressive very easy then this is the deck you have been looking for.

I have a YouTube Channel that I will be updating a lot more once I obtain a real camera. I will include a link as there will be Agent related material there, as well as other deck-types and other discussions about cards, the meta, etc.

Duelist's Corner

Let's discuss how to further maximize the potential of this deck together. Below this statement I will include decks created by those that play Agents. If you wish to have a deck posted in the OP, PM me with the list and I will look over it.

Quote:
24x Monsters

1x Honest
1x Sangan
2x Effect Veiler
2x Archlord Kristya
3x Master Hyperion
3x Mystical Shine Ball
2x Genex Ally Birdman
3x The Agent of Mystery - Earth
3x The Agent of Creation - Venus
3x Tour Guide from the Underworld
1x Black Luster Soldier - Envoy of the Beginning


10x Spells

1x Dark Hole
1x Mind Control
1x Heavy Storm
1x Creature Swap
1x Monster Reborn
3x Gold Sarcophagus
2x Mystical Space Typhoon


8x Traps

1x Mirror Force
1x Trap Dustshoot
2x Solemn Warning
1x Torrential Tribute
1x Solemn Judgment
2x Bottomless Trap Hole


15x Extra Deck

1x Armory Arm
1x Scrap Dragon
1x Magical Android
1x Stardust Dragon
1x Black Rose Dragon
1x T.G. Hyper Librarian
1x Ally of Justice Catastor
1x Ancient Sacred Wyvern
1x Gaia Knight, the Force of Earth
1x Brionac, Dragon of the Ice Barrier
1x Trishula, Dragon of the Ice Barrier

2x Gachi Gachi Gantetsu
1x Leviair the Sea Dragon
1x Number 17: Leviathan Dragon
This is Tour Guide From the Underworld Agents, a version by Maou.

Quote:
27x Monsters

1x Honest
1x Sangan
2x Tragoedia
3x T.G. Striker
3x Effect Veiler
3x T.G. Warwolf
3x Master Hyperion
3x Mystical Shine Ball
3x The Agent of Mystery - Earth
1x Gorz the Emissary of Darkness
3x The Agent of Creation - Venus
1x Black Luster Soldier - Envoy of the Beginning


12x Spells

1x Dark Hole
1x Mind Control
1x Heavy Storm
3x Pot of Duality
2x Creature Swap
1x Monster Reborn
3x Mystical Space Typhoon


1x Traps

1x Trap Dustshoot

15x Extra Deck

1x Armory Arm
1x Scrap Dragon
1x Stardust Dragon
1x Black Rose Dragon
1x T.G. Hyper Librarian
1x T.G. Wonder Magician
1x Ally of Justice Catastor
1x Ancient Sacred Wyvern
1x Gaia Knight, the Force of Earth
1x Brionac, Dragon of the Ice Barrier
1x Trishula, Dragon of the Ice Barrier

2x Gachi Gachi Gantetsu
1x Leviair the Sea Dragon
1x Number 17: Leviathan Dragon
This is T.G. Agents, a version by Maou.

Quote:
20x Monsters

1x Honest
1x Sangan
2x Archlord Kristya
3x Master Hyperion
3x Mystical Shine Ball
3x Herald of Orange Light
3x The Agent of Mystery - Earth
1x Gorz the Emissary of Darkness
3x The Agent of Creation - Venus


12x Spells

1x Dark Hole
1x Mind Control
1x Heavy Storm
3x Pot of Duality
1x Monster Reborn
3x Cards from the Sky
2x Mystical Space Typhoon


8x Traps

1x Mirror Force
1x Trap Dustshoot
2x Solemn Warning
1x Torrential Tribute
1x Solemn Judgment
2x Bottomless Trap Hole


15x Extra Deck

1x Armory Arm
1x Scrap Dragon
1x Magical Android
1x Stardust Dragon
1x Black Rose Dragon
1x T.G. Hyper Librarian
1x Ally of Justice Catastor
1x Ancient Sacred Wyvern
1x Gaia Knight, the Force of Earth
1x Brionac, Dragon of the Ice Barrier
1x Trishula, Dragon of the Ice Barrier

2x Gachi Gachi Gantetsu
1x Leviair the Sea Dragon
1x Number 17: Leviathan Dragon
This is Pure Agents, a version by Maou.
__________________
RADRyan5Ds' Youtube Channel

6 Regional Top 8's
Maou is offline  
Old 09-08-2011, 04:41 PM   #2
Akihiko
Orie da bess
 
Akihiko's Avatar
 
Join Date: Feb 2005
Location: UK
Posts: 15,238
iTrader: 41 (100%)
Default

I <3 the balls.

Went 4-1 with pure at lolcals last week. Deck is pretty cool but I'm a bit iffy on it at the moment. Wanna try other stuff. Tried T.G. varient on DN but I just can't get the feel for it. Deck is really good but I'm not comfy with massive monster counts. 21 is the limit ;/
__________________
Akihiko is offline  
Old 09-08-2011, 04:45 PM   #3
GoTribe22
Learning the Ropes
 
GoTribe22's Avatar
 
Join Date: Aug 2011
Location: I live in the Shadows.
Posts: 17
iTrader: 0
Default

Subbing. We're going through these threads like Venus goes through Balls (lol?)

On topic: To Bunnyzilla - Compulsory and Threatening Roar are better than CotH and Miraculous this format. They are chainable to the annoying amount of trap hate going on and can stall so you can make big Earth/Venus plays. So before you get disgruntled and storm off, possibly you might ask people why they recommend things to you. Otherwise, don't ask.
GoTribe22 is offline  
Old 09-08-2011, 04:48 PM   #4
DoomDestruction
Jack of Some
 
DoomDestruction's Avatar
 
Join Date: Jun 2011
Location: London
Posts: 3,338
iTrader: 0
Default

Quote:
Originally Posted by GoTribe22 View Post
Subbing. We're going through these threads like Venus goes through Balls (lol?)

On topic: To Bunnyzilla - Compulsory and Threatening Roar are better than CotH and Miraculous this format. They are chainable to the annoying amount of trap hate going on and can stall so you can make big Earth/Venus plays. So before you get disgruntled and storm off, possibly you might ask people why they recommend things to you. Otherwise, don't ask.
This. And awesome title Maou. So you're in England?
__________________
Quote:
Originally Posted by Ghosty Gh0st View Post
This guide is more like a bar where people who play Chaos Drags get drunk and talk.
An Array of Wonderful Decks. Decks Available: 5.
Works In Progress: Dragusto, Pure Gusto, T.G. Stun, T.G. Synchro.

Dueling Network: Corrupt-Zack-

Outstanding Pojoers: None yet. o.o
DoomDestruction is offline  
Old 09-08-2011, 04:48 PM   #5
DoomDestruction
Jack of Some
 
DoomDestruction's Avatar
 
Join Date: Jun 2011
Location: London
Posts: 3,338
iTrader: 0
Default

Quote:
Originally Posted by Valkenhayn View Post
I <3 the balls.

Went 4-1 with pure at lolcals last week. Deck is pretty cool but I'm a bit iffy on it at the moment. Wanna try other stuff. Tried T.G. varient on DN but I just can't get the feel for it. Deck is really good but I'm not comfy with massive monster counts. 21 is the limit ;/
I love high monster counts. One of the main reasons I went to fabled. Unfortunately, Fabled = WTF is consistency?!
__________________
Quote:
Originally Posted by Ghosty Gh0st View Post
This guide is more like a bar where people who play Chaos Drags get drunk and talk.
An Array of Wonderful Decks. Decks Available: 5.
Works In Progress: Dragusto, Pure Gusto, T.G. Stun, T.G. Synchro.

Dueling Network: Corrupt-Zack-

Outstanding Pojoers: None yet. o.o
DoomDestruction is offline  
Old 09-08-2011, 04:50 PM   #6
Pant
Registered User
 
Pant's Avatar
 
Join Date: Feb 2011
Age: 23
Posts: 74
iTrader: 0
Default

just started playing this, here is my current decklist, any tips appreciated(i do have warnings if u want to suggest them, im just not sure if i want to run them)

Monsters:21

3x Earth
3x Venus
3x Hyperion
3x Shine balls
3x Herald of Orange Light
2x Kristya
1x Gorz
1x birdman
1x Jupiter
1x Sangan

Spells:13

3x Pot of Duality
3x Mst
2x Cards from the Sky
1x Mind Control
1x Book of Moon
1x Monster Reborn
1x Dark Hole
1x Heavy Storm

Traps:6

2x Threatening Roar
2x Bottomless Trap Hole
1x Solemn Judgment
1x trap dustshoot
Pant is offline  
Old 09-08-2011, 04:51 PM   #7
Velimere
Pojo Veteran
 
Velimere's Avatar
 
Join Date: Sep 2009
Posts: 1,334
iTrader: 0
Default

Quote:
Originally Posted by DoomDestruction View Post
This. And awesome title Maou. So you're in England?
His timezone is Pacific Standard Time...

Also, isn't this supposed to be the fourth thread?
Velimere is offline  
Old 09-08-2011, 04:54 PM   #8
DoomDestruction
Jack of Some
 
DoomDestruction's Avatar
 
Join Date: Jun 2011
Location: London
Posts: 3,338
iTrader: 0
Default

Quote:
Originally Posted by Velimere View Post
His timezone is Pacific Standard Time...

Also, isn't this supposed to be the fourth thread?
That's what I thought? O,o

Well, he said he was going to bed. Isn't it, like, 7:00, 8:00 ish for you over there?
__________________
Quote:
Originally Posted by Ghosty Gh0st View Post
This guide is more like a bar where people who play Chaos Drags get drunk and talk.
An Array of Wonderful Decks. Decks Available: 5.
Works In Progress: Dragusto, Pure Gusto, T.G. Stun, T.G. Synchro.

Dueling Network: Corrupt-Zack-

Outstanding Pojoers: None yet. o.o
DoomDestruction is offline  
Old 09-08-2011, 04:55 PM   #9
Shay107
Registered User
 
Join Date: Jul 2011
Age: 16
Posts: 94
iTrader: 0
Default

Safe Zone and Forbidden Lance runs REALLY well with my pure agents build.
Shay107 is offline  
Old 09-08-2011, 04:58 PM   #10
GoTribe22
Learning the Ropes
 
GoTribe22's Avatar
 
Join Date: Aug 2011
Location: I live in the Shadows.
Posts: 17
iTrader: 0
Default

Quote:
Originally Posted by Velimere View Post
His timezone is Pacific Standard Time...

Also, isn't this supposed to be the fourth thread?
Lol. Indeed it is.

So I was thinking about The Transmigration Prophesy. Meh?
GoTribe22 is offline  
Old 09-08-2011, 05:03 PM   #11
DoomDestruction
Jack of Some
 
DoomDestruction's Avatar
 
Join Date: Jun 2011
Location: London
Posts: 3,338
iTrader: 0
Default

Quote:
Originally Posted by GoTribe22 View Post
Lol. Indeed it is.

So I was thinking about The Transmigration Prophesy. Meh?
Really meh. I guess it's OK since it can deny Monster reborn and the likes, and is better than DD Crow since your opponent has a larger deck, but MEH is not good enough for the main. And it's hardly chainable with Heavy, since it's kinda like MST. You wouldn't chain it. It's pointless.
__________________
Quote:
Originally Posted by Ghosty Gh0st View Post
This guide is more like a bar where people who play Chaos Drags get drunk and talk.
An Array of Wonderful Decks. Decks Available: 5.
Works In Progress: Dragusto, Pure Gusto, T.G. Stun, T.G. Synchro.

Dueling Network: Corrupt-Zack-

Outstanding Pojoers: None yet. o.o
DoomDestruction is offline  
Old 09-08-2011, 05:04 PM   #12
DoomDestruction
Jack of Some
 
DoomDestruction's Avatar
 
Join Date: Jun 2011
Location: London
Posts: 3,338
iTrader: 0
Default

Quote:
Originally Posted by Shay107 View Post
Safe Zone and Forbidden Lance runs REALLY well with my pure agents build.
Forbidden Lance is kind of a staple anyway, but how so? Scenarios? Defensive offensive?
__________________
Quote:
Originally Posted by Ghosty Gh0st View Post
This guide is more like a bar where people who play Chaos Drags get drunk and talk.
An Array of Wonderful Decks. Decks Available: 5.
Works In Progress: Dragusto, Pure Gusto, T.G. Stun, T.G. Synchro.

Dueling Network: Corrupt-Zack-

Outstanding Pojoers: None yet. o.o
DoomDestruction is offline  
Old 09-08-2011, 05:05 PM   #13
DoomDestruction
Jack of Some
 
DoomDestruction's Avatar
 
Join Date: Jun 2011
Location: London
Posts: 3,338
iTrader: 0
Default

12:00 here. Sorry for triple post, but I'm out. See ya tomorrow Pojo. On around page 6. >,>
__________________
Quote:
Originally Posted by Ghosty Gh0st View Post
This guide is more like a bar where people who play Chaos Drags get drunk and talk.
An Array of Wonderful Decks. Decks Available: 5.
Works In Progress: Dragusto, Pure Gusto, T.G. Stun, T.G. Synchro.

Dueling Network: Corrupt-Zack-

Outstanding Pojoers: None yet. o.o
DoomDestruction is offline  
Old 09-08-2011, 05:09 PM   #14
.So-Cal Renegade.
Registered User
 
Join Date: Apr 2011
Posts: 102
iTrader: 0
Default

in balls we trust xD thats awesomeeee!

so thinking on which type of deck to run at locals this weekend
pure agents, tg agents, or chaos agents which one would any of you suggest??
.So-Cal Renegade. is offline  
Old 09-08-2011, 06:16 PM   #15
Max23
Registered User
 
Max23's Avatar
 
Join Date: Jun 2010
Age: 27
Posts: 307
iTrader: 0
Default

So, would an aggressive Chaos build with Gorz/Trago/Reapers/Breakers work good?
Max23 is offline  
Old 09-08-2011, 06:40 PM   #16
JRCxyz
Kindness takes us
 
JRCxyz's Avatar
 
Join Date: Sep 2008
Posts: 2,585
iTrader: 0
Default

Quote:
Originally Posted by DoomDestruction View Post
12:00 here. Sorry for triple post, but I'm out. See ya tomorrow Pojo. On around page 6. >,>
You do know you can edit your posts, right? The button is at the bottom right of your posts.

This is from last thread:

Quote:
Originally Posted by uNFrozen View Post
I get your point, and maybe I was a little strict (I didn't think so, again the language barrier makes things sound different to me ). For that, If I was too "trollish", I apologize. I was just trying to tell him:
It's ok. Apology accepted ;D. By the way, I'm not American or English, either. I'm from Dominican Republic. I'm pretty sure I read you're from Portugal. If so, that's awesome. I'm a huge fan of CR7 and watch some Son Sagres games from time to time (Porto pretty much ;p).

Quote:
Oh and JRC, thanks for the underlined.
Obrigado. Well, that's thanks, but I don't know how to say "you're welcomed" and my father doesn't remember (he used to work at Brazil).

Quote:
Originally Posted by Velimere View Post
Initial play-testing with my wife has me Summoning Archlord Kristya a lot more consistently (which is Agents' main issue more than protecting The Agent of Mystery - Earth for Summoning Trishula, Dragon of the Ice Barrier). Even if I don't do well in the next local tournament, it'll probably stay just for the sake of consistency (not to mention it makes it easier to get out of Archlord Kristya's lock-down on top of Compulsory Evacuation Device in those mirror matches).

I've been advocating Trap Cards that can be chained since I started actively posting again for the new format. Chaining Threatening Roar and Compulsory Evacuation Device to Heavy Storm is just awesome. I also camp Compulsory Evacuation Device a lot in order to change a safe field-presence for my opponent into an over-extension (bouncing Stardust Dragon after they commit further before proceeding to Summon Master Hyperion on my turn and popping, etc).
Well, thanks for the feedback. I'll have to get some Gellenduo, then, since I don't have any. Your updates have helped me a lot. Thanks, Velimere.
__________________
Quote:
Originally Posted by xapaon234 View Post
Quote:
Originally Posted by ViciousToast View Post
Nobody cares about Latin-America.
Yeah that why 2 player from latin-american have won World Championship and latin american player does well on continental and top 4 on almost all wolrd championship get your fact straight noob.


Amazing sig by TwistedKeyblade
JRCxyz is offline  
Old 09-08-2011, 06:45 PM   #17
Velimere
Pojo Veteran
 
Velimere's Avatar
 
Join Date: Sep 2009
Posts: 1,334
iTrader: 0
Default

Quote:
Originally Posted by JRCxyz View Post
Well, thanks for the feedback. I'll have to get some Gellenduo, then, since I don't have any. Your updates have helped me a lot. Thanks, Velimere.
You're welcome! You'll save a lot of money if you can get your hands on the Duel Terminal reprints.

If anyone's up for duel on Duel Network right now, shoot me a PM!
Velimere is offline  
Old 09-08-2011, 07:05 PM   #18
Slidyh5
Tier 0 Troller
 
Slidyh5's Avatar
 
Join Date: Mar 2011
Location: Trollifornia
Posts: 1,260
iTrader: 6 (80%)
Default

is lance a staple in pure varients now?

also is gorz a staple in the pure variant?

last question, is birdmen a staple in a pure varient?
__________________
MY TRADE THREAD:
http://www.pojo.biz/board/showthread.php?t=987431


(ALWAYS LOOKING FOR RUNESCAPE STUFF AS WELL)
Slidyh5 is offline  
Old 09-08-2011, 07:05 PM   #19
133T
I'm The Doctor!
 
133T's Avatar
 
Join Date: Jan 2011
Age: 20
Posts: 3,730
iTrader: 3 (100%)
Default

Wanting to do Pure Agents, but with no Cards from the Sky. Could I possibly substitute 2 Birdman and a BLS - EotB for them?
__________________

Mom's spaghetti.
I've judged multiple SoCal Regionals (Hey, they're like YCSes) and YCS SD. Am I cool?
133T is offline  
Old 09-08-2011, 07:08 PM   #20
Velimere
Pojo Veteran
 
Velimere's Avatar
 
Join Date: Sep 2009
Posts: 1,334
iTrader: 0
Default

Quote:
Originally Posted by Slidyh5 View Post
is lance a staple in pure varients now?

also is gorz a staple in the pure variant?

last question, is birdmen a staple in a pure varient?
Negative to all three questions... Next!

Quote:
Originally Posted by 133T View Post
Wanting to do Pure Agents, but with no Cards from the Sky. Could I possibly substitute 2 Birdman and a BLS - EotB for them?
Cards from the Sky is one of the few things that standard Agent decks have going for them... Why would you take that away from one of them?
Velimere is offline  
Old 09-08-2011, 07:14 PM   #21
Ayanami
Urban Legend
 
Ayanami's Avatar
 
Join Date: Feb 2011
Location: Dark alleys in Ikebukuro
Posts: 5,901
iTrader: 3 (100%)
Default

Quote:
Originally Posted by GoTribe22 View Post
Lol. Indeed it is.

So I was thinking about The Transmigration Prophesy. Meh?
I take it you're talking about the side deck?
__________________
Ayanami is offline  
Old 09-08-2011, 07:15 PM   #22
JRCxyz
Kindness takes us
 
JRCxyz's Avatar
 
Join Date: Sep 2008
Posts: 2,585
iTrader: 0
Default

Quote:
Originally Posted by Velimere View Post
You're welcome! You'll save a lot of money if you can get your hands on the Duel Terminal reprints.

If anyone's up for duel on Duel Network right now, shoot me a PM!
I'd play you, but I can't >_> DT? I checked Troll and Toad and Yugiohmint and they don't have it listed. Around what price are the DT Gellenduo at? If you can find some for me, better.
__________________
Quote:
Originally Posted by xapaon234 View Post
Quote:
Originally Posted by ViciousToast View Post
Nobody cares about Latin-America.
Yeah that why 2 player from latin-american have won World Championship and latin american player does well on continental and top 4 on almost all wolrd championship get your fact straight noob.


Amazing sig by TwistedKeyblade
JRCxyz is offline  
Old 09-08-2011, 07:15 PM   #23
133T
I'm The Doctor!
 
133T's Avatar
 
Join Date: Jan 2011
Age: 20
Posts: 3,730
iTrader: 3 (100%)
Default

Quote:
Originally Posted by Velimere View Post
Cards from the Sky is one of the few things that standard Agent decks have going for them... Why would you take that away from one of them?
I like my aggro builds, and I'm used to exploding quite early in the game.
__________________

Mom's spaghetti.
I've judged multiple SoCal Regionals (Hey, they're like YCSes) and YCS SD. Am I cool?
133T is offline  
Old 09-08-2011, 07:17 PM   #24
GoTribe22
Learning the Ropes
 
GoTribe22's Avatar
 
Join Date: Aug 2011
Location: I live in the Shadows.
Posts: 17
iTrader: 0
Default

Quote:
Originally Posted by Ayanami00 View Post
I take it you're talking about the side deck?
Yeah, not good for the main. I mean, normally I run 3 Compulsory, 3 Threatening, and a Dustshoot. In the right match-up I'd probably swap it for either a Dustshoot or one Compulsary.
GoTribe22 is offline  
Old 09-08-2011, 07:20 PM   #25
Velimere
Pojo Veteran
 
Velimere's Avatar
 
Join Date: Sep 2009
Posts: 1,334
iTrader: 0
Default

Quote:
Originally Posted by JRCxyz View Post
Around what price are the DT Gellenduo at? If you can find some for me, better.
I got mine for $8 each. If you're in the USA:

http://www.ebay.com/itm/Yugioh-GELLE...-/300597002049

There's 5 available for about $11 each with free shipping from a top-rated seller.

Quote:
Originally Posted by 133T View Post
I like my aggro builds, and I'm used to exploding quite early in the game.
That just sounds terrible to me, but then again, I'm a rather conservative player having come from playing a Blackwing deck.
Velimere is offline  
Closed Thread


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump

 
Advertisement


All times are GMT -6. The time now is 12:13 AM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.